The death of [30 Forest Druid] Lis (Grey Elf)

in The Savannah of Broken Trusts

from the perspective of [56 Swordsman] Choro The Empire of Lloth (Thri-Kreen)

<worn as a badge>    a frost dragon's eye [superior] (glowing) [67%]             
<worn on head>       the winged crown of the demon thieves (magic) [86%]             
<worn on eyes>       the burning eyes of the overlord dragon (magic) (glowing) [79%]             
<worn in ear>        a diorite cross wrapped in skin (magic)
<worn in ear>        a golden scale dangling from a platinum chain [superior] (magic) [43%]             
<worn on face>       a mask of dragonscale [superior] made by Rukkus (magic) [59%]             
<worn around neck>   a necklace of dangling dwarven skulls [superior] enchanted by Qad
<worn around neck>   the fangs of the balor of endurance (magic)
<worn on body>       an embroidered tunic of the Knights of the Raven (magic) [88%]             
<worn about body>    the shroud of corruption [superior] (magic) [52%]             
<worn as quiver>     a marksman's quiver (magic)
<worn about waist>   the ceinture of giant strength (magic)
<worn on belt buckle>lucky alchemist sack [modified]
<attached to belt>   a glowing azure potion (magic) (glowing) [41%]             
<worn on arms>       the vambraces named "Ebb" of health (glowing)
<held as shield>     a shield made from Tiamat's scales [modified] (magic) (glowing)
<worn around wrist>  a steel wire (magic) (glowing) [72%]             
<worn around wrist>  an unique dragonscale bracelet
<worn on hands>      the gauntlets of immortality of intelligence (magic) (glowing) (humming) [71%]             
<worn on finger>     a spiked ring [superior]
<worn on finger>     the ring of the mind flayer [modified] (magic) (glowing)
<primary weapon>     the granite dagger 'BloodFeast' (magic)[347h 12m 58s]
<worn on legs>       the leggings of a MaDMaN (magic)
<worn on feet>       boots of thundering might enchanted by Qad (magic) (humming) [82%]             

 *+****  @......^^  
 *+***** ......^M.  
 *M***** .......^.  
  M++++++++++++++   
   *+***  ...^^^    
    +*...  ..^^     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 613h/699H 109v/113V Pos: standing >
 
       ........     
        ........    
    **  ....^....   
   **** ........^.  
  ^**** ..........  
 *+**** .@....^...  
 *+****  .......^^  
 *+***** ......^M.  
  M***** .......^   
   +++++++++++++    
    +***  ...^^     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 613h/699H 109v/113V Pos: standing >
 
      .........     
       .........    
        .........   
    **  ....^.....  
   **** ........^.  
  ^**** .@........  
 *+**** ......^...  
 *+****  .......^^  
  M***** ......^M   
   ***** .......    
    +++++++++++     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 613h/699H 110v/113V Pos: standing >
 
      *.......^     
      .........^    
       .........^   
        .........^  
    **  ....^.....  
   **** .@......^.  
  ^**** ..........  
 *+**** ......^...  
  +****  .......^   
   ***** ......^    
    **** ......     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 613h/699H 110v/113V Pos: standing >
 
       *.......     
       .........    
        .........   
         .........  
     **  ....^....  
    **** @.......^  
   ^**** .........  
  *+**** ......^..  
  *+****  .......   
   M***** ......    
    ***** .....     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 613h/699H 111v/113V Pos: standing >
 
       *.......     
       *.......^    
       .........^   
        .........^  
         .........  
     **  @...^....  
    **** ........^  
   ^**** .........  
  *+**** ......^.   
   M****  ......    
    ***** .....     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 613h/699H 111v/113V Pos: standing >
 
      **......^     
       *........    
       *.......^.   
       .........^^  
        .........^  
         @........  
     **  ....^....  
    **** ........^  
   ^**** ........   
   +**** ......^    
    ****  .....     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 613h/699H 111v/113V Pos: standing >
 
      **.......     
      **......^^    
       *........M   
       *.......^.^  
       .........^^  
        .@.......^  
         .........  
     **  ....^....  
    **** ........   
   ^**** .......    
    **** ......     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 613h/699H 112v/113V Pos: standing >
 
     **...^....     
      **.......^    
      **......^^.   
       *........MM  
       *.......^.^  
       ..@......^^  
        .........^  
         .........  
     **  ....^...   
    **** .......    
    **** ......     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 613h/699H 112v/113V Pos: standing >
 
     **.......^     
     **...^.....    
      **.......^M   
      **......^^.M  
       *........MM  
       *.@.....^.^  
       .........^^  
        .........^  
         ........   
     **  ....^..    
    **** ......     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 613h/699H 112v/113V Pos: standing >
 
      **.......     
      **...^....    
       **.......^   
 .     **......^^.  
 .      *........M  
 .      *@......^.  
        .........^  
         .........  
          .......   
      **  ....^.    
     **** .....     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 613h/699H 113v/113V Pos: standing >
 
   *..  
   @..  
   ...  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 613h/699H 113v/113V Pos: standing >
 
  **..  
   @..  
   *..  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 613h/699H 113v/113V Pos: standing >
 
  **..  
  *@..  
   *..  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 614h/699H 113v/113V Pos: standing >
 
 **...  
  *@..  
  **..  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 614h/699H 113v/113V Pos: standing >
 
      ***.....^     
     M***.......    
       **........   
       *^........M  
       **.......^^  
 .     **@..^.....  
 .      **.......^  
 *.     **......^^  
  .      *.......   
         *......    
         ......     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 614h/699H 113v/113V Pos: standing >
 
       *.......     
      ***.....^.    
     M***.......M   
       **.........  
       *^........M  
       **@......^^  
 .     **...^.....  
 .      **.......^  
  .     **......^   
         *......    
         *.....     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 614h/699H 113v/113V Pos: standing >
 
  *^..  
  *@..  
  **..  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 614h/699H 113v/113V Pos: standing >
 
   *^.  
   @*.  
   **.  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 614h/699H 113v/113V Pos: standing >
 
   **.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 614h/699H 113v/113V Pos: standing >
 
        *......     
        *.......    
       ***.....^.   
      M***.......M  
        **........  
        *@........  
        **.......^  
 M.     **...^....  
  .      **......   
   .     **.....    
          *....     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 614h/699H 113v/113V Pos: standing >
You quickly scan the area.
Luncke who is close by to your east.
Ange de Morte who is close by to your east.
Kylian Brightstar who is close by to your east.
Dromis who is close by to your east.
A goshawk who is rather far off to your east.
A loggerhead shrike who is in the distance to your east.
A giraffe who is almost out of sight to your east.

< 614h/699H 113v/113V Pos: standing >
You quickly scan the area.
Luncke who is close by to your east.
Ange de Morte who is close by to your east.
Dromis who is close by to your east.
A goshawk who is rather far off to your east.
A loggerhead shrike who is in the distance to your east.
A giraffe who is almost out of sight to your east.

< 614h/699H 113v/113V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 614h/699H 113v/113V Pos: standing >
You quickly scan the area.
A goshawk who is a brief walk away to your east.
A loggerhead shrike who is rather far off to your east.
A giraffe who is in the distance to your east.

< 614h/699H 113v/113V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West

< 614h/699H 113v/113V Pos: standing >
You quickly scan the area.
A goshawk who is not far off to your east.
A loggerhead shrike who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A loggerhead shrike who is close by to your south.
A loggerhead shrike who is a brief walk away to your south.
A giraffe who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 614h/699H 113v/113V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
The corpse of a cheetah is lying here.

< 615h/699H 113v/113V Pos: standing >
You quickly scan the area.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A large gazelle who is close by to your north.
A giraffe who is close by to your north.
A thorn-root tree who is not far off to your north.
A goshawk who is close by to your east.
A loggerhead shrike who is not far off to your east.
A giraffe who is a brief walk away to your east.
A loggerhead shrike who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 615h/699H 113v/113V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A goshawk swoops out of the sky to attack.

< 615h/699H 113v/113V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
An apprentice to the Tukluk shaman who is rather far off to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A loggerhead shrike who is close by to your east.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A goshawk who is rather far off to your south.
A proud lion who is in the distance to your south.
A Grey Elf who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 615h/699H 113v/113V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East -South -West
The corpse of A giraffe is lying here.
A tiny bird skims just above the grasses here.

< 615h/699H 113v/113V Pos: standing >
You quickly scan the area.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A large gazelle who is close by to your north.
A giraffe who is close by to your east.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
A goshawk who is close by to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A large gazelle who is not far off to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.

< 615h/699H 113v/113V Pos: standing >
A loggerhead shrike leaves east.

< 615h/699H 113v/113V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
The corpse of A giraffe is lying here.
A tiny bird skims just above the grasses here.
A giraffe looks about for a nearby tree.

< 615h/699H 113v/113V Pos: standing >
A giraffe leaves west.

< 615h/699H 113v/113V Pos: standing >
You dismount a wild horse.

< 616h/699H 113v/113V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East -South -West
The corpse of A giraffe is lying here.
A giraffe looks about for a nearby tree.

< 616h/699H 111v/113V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 616h/699H 109v/113V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A goshawk swoops out of the sky to attack.

< 616h/699H 107v/113V Pos: standing >
You quickly scan the area.
A Tukluk guard who is rather far off to your north.
A Tukluk guard who is rather far off to your north.
An apprentice to the Tukluk shaman who is in the distance to your north.
A Tukluk villager who is in the distance to your north.
A proud lion who is a brief walk away to your east.
A giraffe who is not far off to your south.
A proud lion who is not far off to your south.
A goshawk who is a brief walk away to your south.
A proud lion who is rather far off to your south.
A Grey Elf who is rather far off to your south.
A mother lion who is rather far off to your south.
A young lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A young lion who is rather far off to your south.
A young lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A loggerhead shrike who is not far off to your west.

< 616h/699H 107v/113V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 616h/699H 106v/113V Pos: standing >
You quickly scan the area.
A goshawk who is close by to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A proud lion who is close by to your south.
A goshawk who is not far off to your south.
A proud lion who is a brief walk away to your south.
A Grey Elf who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A loggerhead shrike who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 616h/699H 107v/113V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
A large lion stalks here, wondering what to get for dinner.

< 616h/699H 106v/113V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A goshawk swoops out of the sky to attack.

< 617h/699H 105v/113V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A large lion stalks here, wondering what to get for dinner.
A Grey Elf (medium) Fluffy Bunny stands in mid-air here. (camping) 
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.

< 617h/699H 104v/113V Pos: standing >
[Damage:  3 ] Your skillful bash knocks a Grey Elf to the ground!

< 617h/699H 106v/113V Pos: standing >
< T: Choro TP: sta TC: small wounds E: A Grey Elf sit EP: few scratches >
 You parry a Grey Elf's lunge at you.

< 617h/699H 107v/113V Pos: standing >
< T: Choro TP: sta TC: small wounds E: A Grey Elf sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage:  8 ] -=[Your fine pierce strikes a Grey Elf.]=-
[Damage:  8 ] -=[Your fine pierce strikes a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your powerful pierce strikes a Grey Elf very hard.]=-
[Damage:  8 ] -=[Your fine pierce strikes a Grey Elf.]=-
[Damage:  3 ] -=[Your crude pierce wounds a Grey Elf.]=-
[Damage:  9 ] -=[Your pierce strikes a Grey Elf.]=-

< 617h/699H 107v/113V Pos: standing >
< T: Choro TP: sta TC: small wounds E: A Grey Elf sit EP:  few wounds >
 You parry a Grey Elf's lunge at you.

< 617h/699H 107v/113V Pos: standing >
< T: Choro TP: sta TC: small wounds E: A Grey Elf sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  5 ] -=[Your fine pierce strikes a Grey Elf.]=-
[Damage:  7 ] -=[Your fine pierce strikes a Grey Elf.]=-
[Damage:  6 ] -=[Your fine pierce strikes a Grey Elf.]=-
[Damage:  5 ] -=[Your pierce strikes a Grey Elf.]=-
[Damage:  6 ] -=[Your fine pierce strikes a Grey Elf.]=-
[Damage:  5 ] -=[Your fine pierce strikes a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your powerful pierce seriously wounds a Grey Elf.]=-

< 617h/699H 107v/113V Pos: standing >
< T: Choro TP: sta TC: small wounds E: A Grey Elf sit EP:  nasty wounds >
 You parry a Grey Elf's lunge at you.
Your improved dexterity grants you an additional attack!
[Damage: 10 ] -=[Your impressive pierce strikes a Grey Elf very hard.]=-
[Damage:  3 ] -=[Your crude pierce strikes a Grey Elf.]=-
[Damage: 11 ] -=[Your impressive pierce seriously wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your impressive pierce seriously wounds a Grey Elf.]=-
[Damage:  7 ] -=[Your pierce seriously wounds a Grey Elf.]=-
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 100 ] You feel energy flowing from a Grey Elf into you!
[Damage:  4 ] -=[Your decent pierce enshrouds a Grey Elf in a mist of blood.]=-
A Grey Elf is incapacitated and will slowly die, if not aided.

< 667h/699H 107v/113V Pos: standing >
<Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 667h/699H 107v/113V Pos: standing >
<[Damage: 16 ] Your kick caves a Grey Elf's chest in, killing her.
A Grey Elf's heavy oaken shillelagh [poor] was completely destroyed by the massive blow!
A Grey Elf's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.