<worn on head> an exquisite emerald cap
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a choker with red, white and a blue gems
<worn on body> a knight's gem chestplate from The Savannah of Broken Trusts
<worn about body> a glowing ivory mantle
<worn about waist> a strip of su-monster skin [superior]
<worn on arms> sleeves of pleated seal-skin [superior]
<worn around wrist> some iron-plated bracers [poor]
<worn around wrist> some iron-plated bracers [poor]
<worn on hands> some tarnished silver gloves
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a gold ring with diamonds (illuminating)
<held> a dragon scale
<worn on legs> a flowing black skirt
<worn on feet> a pair of spiked grey boots
A giraffe's punch strikes you.
A giraffe's sweep catches you in the side and you almost stumble.
< 138h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: small wounds E: giraffe sta EP: small wounds >
You start chanting...
< 138h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: small wounds E: giraffe sta EP: small wounds >
Casting: earthen maul
< 138h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: small wounds E: giraffe sta EP: small wounds >
You complete your spell...
[Damage: 87 ] You cause the EARTH to reach up and maul your opponent!
< 138h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: small wounds E: giraffe sta EP: few wounds >
You dodge a giraffe's vicious attack.
A giraffe's decent punch strikes you.
< 128h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: few wounds E: giraffe sta EP: few wounds >
You start chanting...
< 128h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: few wounds E: giraffe sta EP: few wounds >
You complete your spell...
[Damage: 81 ] The lightning bolt hits a giraffe with full impact.
< 128h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: few wounds E: giraffe sta EP: nasty wounds >
A giraffe's weak punch wounds you.
< 125h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: few wounds E: giraffe sta EP: nasty wounds >
You start chanting...
< 125h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: few wounds E: giraffe sta EP: nasty wounds >
You complete your spell...
[Damage: 76 ] The lightning bolt hits a giraffe with full impact.
< 125h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: few wounds E: giraffe sta EP: pretty hurt >
A giraffe's punch strikes you.
A giraffe misses you.
You dodge a giraffe's feeble leg sweep.
< 116h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: few wounds E: giraffe sta EP: pretty hurt >
You start chanting...
< 116h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC: few wounds E: giraffe sta EP: pretty hurt >
You complete your spell...
[Damage: 93 ] Your lightning bolt shatters a giraffe to pieces.
A giraffe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a giraffe's gurgling and choking signals his demise.
< 116h/184H 128v/128V Pos: standing >
the corpse of A giraffe appears to be empty.
< 116h/184H 128v/128V Pos: standing >
You don't have anything to put in it.
< 116h/184H 128v/128V Pos: standing >
< 116h/184H 128v/128V Pos: standing >
You start chanting...
< 116h/184H 128v/128V Pos: standing >
Casting: natures touch
< 116h/184H 128v/128V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 116h/184H 128v/128V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 188h/184H 128v/128V Pos: standing >
< 188h/184H 128v/128V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
The corpse of A giraffe is lying here.
< 188h/184H 128v/128V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 1 of 6 ( 61 seconds)
5th circle: 4 of 5 ( 13 seconds)
6th circle: 1 of 4 ( 45 seconds)
< 188h/184H 128v/128V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is a brief walk away to your south.
< 188h/184H 128v/128V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
< 188h/184H 126v/128V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A loggerhead shrike who is a brief walk away to your east.
A loggerhead shrike who is not far off to your south.
A goshawk who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 188h/184H 126v/128V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.
< 188h/184H 124v/128V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 188h/184H 124v/128V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 1 of 6 ( 61 seconds)
5th circle: 4 of 5 ( 13 seconds)
6th circle: 2 of 4 ( 30 seconds)
< 188h/184H 125v/128V Pos: standing >
The night has begun.
< 188h/184H 127v/128V Pos: standing >
< 188h/184H 127v/128V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 188h/184H 128v/128V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 1 of 6 ( 61 seconds)
5th circle: 4 of 5 ( 13 seconds)
6th circle: 3 of 4 ( 15 seconds)
< 188h/184H 128v/128V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.
< 188h/184H 128v/128V Pos: standing >
A large gazelle leaves north.
A gazelle leaves north.
A gazelle leaves north.
A gazelle leaves north.
< 188h/184H 128v/128V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 188h/184H 128v/128V Pos: standing >
You start chanting...
< 188h/184H 128v/128V Pos: standing >
Casting: earthen maul
< 188h/184H 128v/128V Pos: standing >
You complete your spell...
[Damage: 211 ] You cause the EARTH to reach up and maul your opponent!
A cheetah misses you.
A cheetah misses you.
< 188h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:excellent E: cheetah sta EP: nasty wounds >
You start chanting...
< 188h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:excellent E: cheetah sta EP: nasty wounds >
Casting: earthen maul
< 188h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:excellent E: cheetah sta EP: nasty wounds >
You complete your spell...
[Damage: 85 ] You cause the EARTH to reach up and maul your opponent!
[Damage: 2 ] Your crude crush wounds a cheetah.
You miss a cheetah.
< 188h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:excellent E: cheetah sta EP: pretty hurt >
A cheetah misses you.
You are knocked to the ground by a cheetah's mighty bash!
< 187h/184H 128v/128V Pos: sitting >
< T: Lis TP: sit TC:excellent E: cheetah sta EP: pretty hurt >
[Damage: 1 ] Your crush wounds a cheetah.
< 187h/184H 128v/128V Pos: sitting >
< T: Lis TP: sit TC:excellent E: cheetah sta EP: pretty hurt >
A cheetah misses you.
A cheetah's weak bite wounds you.
< 184h/184H 128v/128V Pos: sitting >
< T: Lis TP: sit TC:excellent E: cheetah sta EP: pretty hurt >
A cheetah dodges your futile attack.
< 184h/184H 128v/128V Pos: sitting >
< T: Lis TP: sit TC:excellent E: cheetah sta EP: pretty hurt >
A large gazelle trots in from the north.
A gazelle trots in from the north.
A gazelle trots in from the north.
A gazelle trots in from the north.
A cheetah's bite strikes you.
A cheetah's weak bite wounds you.
< 172h/184H 128v/128V Pos: sitting >
< T: Lis TP: sit TC:few scratches E: cheetah sta EP: pretty hurt >
You clamber to your feet.
< 172h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:few scratches E: cheetah sta EP: pretty hurt >
You start chanting...
< 172h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:few scratches E: cheetah sta EP: pretty hurt >
Casting: earthen maul
< 172h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:few scratches E: cheetah sta EP: pretty hurt >
You complete your spell...
[Damage: 104 ] Your earthen fist leaves only a battered corpse of a cheetah behind!
A cheetah is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a cheetah's gurgling and choking signals his demise.
It appears you were able to salvage a piece of equipment from your enemy.
< 172h/184H 128v/128V Pos: standing >
You are already standing.
< 172h/184H 128v/128V Pos: standing >
the corpse of a cheetah appears to be empty.
< 172h/184H 128v/128V Pos: standing >
You don't have anything to put in it.
< 172h/184H 128v/128V Pos: standing >
< 172h/184H 128v/128V Pos: standing >
You get a well-crafted stone coif from the corpse of a cheetah.
< 172h/184H 128v/128V Pos: standing >
Lis appears to be Grey Elf and has a few scratches.
She's medium in size.
Her skin has a barklike texture..
<worn on head> an exquisite emerald cap
<worn in ear> a pair of silver earrings with red rubies
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a choker with red, white and a blue gems
<worn on body> a knight's gem chestplate from The Savannah of Broken Trusts
<worn about body> a glowing ivory mantle
<worn about waist> a strip of su-monster skin [superior]
<worn on arms> sleeves of pleated seal-skin [superior]
<worn around wrist> some iron-plated bracers [poor]
<worn around wrist> some iron-plated bracers [poor]
<worn on hands> some tarnished silver gloves
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a gold ring with diamonds (illuminating)
<primary weapon> a heavy oaken shillelagh [poor]
<held> a dragon scale
<worn on legs> a flowing black skirt
<worn on feet> a pair of spiked grey boots
Lis appears to be Grey Elf and has a few scratches.
She's medium in size.
Her skin has a barklike texture..
<worn on head> an exquisite emerald cap
<worn in ear> a pair of silver earrings with red rubies
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a choker with red, white and a blue gems
<worn on body> a knight's gem chestplate from The Savannah of Broken Trusts
<worn about body> a glowing ivory mantle
<worn about waist> a strip of su-monster skin [superior]
<worn on arms> sleeves of pleated seal-skin [superior]
<worn around wrist> some iron-plated bracers [poor]
<worn around wrist> some iron-plated bracers [poor]
<worn on hands> some tarnished silver gloves
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a gold ring with diamonds (illuminating)
<primary weapon> a heavy oaken shillelagh [poor]
<held> a dragon scale
<worn on legs> a flowing black skirt
<worn on feet> a pair of spiked grey boots
< 173h/184H 128v/128V Pos: standing >
Ok.
< 173h/184H 128v/128V Pos: standing >
You are carrying: (2/10)
a large leather backpack
a thin steel dagger [superior]
< 173h/184H 128v/128V Pos: standing >
a small pile of coins
a trollskin wrist band [poor]
some boots of forest running [poor]
a helm of spiked rhemoraz-hide [superior]
a wad of tree sap
a tunic woven of hardened reed [poor]
a rare piece of glowing electrum (glowing)
a golden lyre
a su-monster pelt
a magical essence of Health
some granite dust
a scarlet cavalier's cloak
a large ruby
[3] leather armor with elven designs
[4] a jodani wood arrow
an archer's wrist guard [poor]
a large gemstone
some tempered brass
a smooth length of highly-polished ivory
a green longsword
[2] a green longsword [poor]
an ebonwood mandolin [poor]
a small piece of steel
some bright red flower petals
a well-crafted stone coif
a bloody leather torque from Rift Valley Jungle
a small pile of coins
a trollskin wrist band [poor]
some boots of forest running [poor]
a helm of spiked rhemoraz-hide [superior]
a wad of tree sap
a tunic woven of hardened reed [poor]
a rare piece of glowing electrum (glowing)
a golden lyre
a su-monster pelt
a magical essence of Health
some granite dust
a scarlet cavalier's cloak
a large ruby
[3] leather armor with elven designs
[4] a jodani wood arrow
an archer's wrist guard [poor]
a large gemstone
some tempered brass
a smooth length of highly-polished ivory
a green longsword
You feel nature's energy flow into your 6th circle of knowledge.
[2] a green longsword [poor]
an ebonwood mandolin [poor]
a small piece of steel
some bright red flower petals
a well-crafted stone coif
a bloody leather torque from Rift Valley Jungle
< 175h/184H 128v/128V Pos: standing >
A large gazelle leaves east.
A gazelle leaves east.
A gazelle leaves east.
A gazelle leaves east.
< 175h/184H 128v/128V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a cheetah is lying here.
< 175h/184H 128v/128V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 177h/184H 128v/128V Pos: standing >
< 178h/184H 128v/128V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a cheetah is lying here.
< 178h/184H 128v/128V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your north.
A loggerhead shrike who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
A cheetah who is rather far off to your south.
A goshawk who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
A giraffe who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.
< 179h/184H 128v/128V Pos: standing >
Site of a Recent Battle
The savannah grasses are trampled and flattened here, and bloated corpses
litter the area. The corpses are easily identified as being M'Bele, although
whether they are Tukluk or Butsu is harder to determine. All metal or other
valuables have long been looted; it looks as though the battle is nearly two
days old, now.
Obvious exits: -North -East -South -West
< 179h/184H 126v/128V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 179h/184H 124v/128V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A tiny bird skims just above the grasses here.
< 179h/184H 122v/128V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
A goshawk swoops out of the sky to attack.
A thorn-root tree stands amidst the grasses here, looking out of place.
< 180h/184H 122v/128V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 180h/184H 124v/128V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 1 of 6 ( 61 seconds)
5th circle: 4 of 5 ( 13 seconds)
6th circle: 3 of 4 ( 15 seconds)
< 180h/184H 125v/128V Pos: standing >
You start chanting...
< 181h/184H 128v/128V Pos: standing >
A goshawk leaves east.
Casting: earthen maul
< 181h/184H 128v/128V Pos: standing >
You complete your spell...
[Damage: 218 ] You cause the EARTH to reach up and maul your opponent!
A cheetah misses you.
A cheetah misses you.
A cheetah's sweep catches you in the side and you almost stumble.
< 172h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:few scratches E: cheetah sta EP: nasty wounds >
[Damage: 2 ] Your crude crush wounds a cheetah.
A cheetah dodges your futile attack.
< 172h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:few scratches E: cheetah sta EP: nasty wounds >
You start chanting...
< 172h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:few scratches E: cheetah sta EP: nasty wounds >
Casting: earthen maul
< 172h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:few scratches E: cheetah sta EP: nasty wounds >
< 172h/184H 128v/128V Pos: standing >
< T: Lis TP: sta TC:few scratches E: cheetah sta EP: nasty wounds >
You complete your spell...
[Damage: 238 ] Your earthen fist leaves only a battered corpse of a cheetah behind!
A cheetah is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a cheetah's gurgling and choking signals his demise.
< 172h/184H 128v/128V Pos: standing >
the corpse of a cheetah appears to be empty.
< 172h/184H 128v/128V Pos: standing >
You don't have anything to put in it.
< 172h/184H 128v/128V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 172h/184H 128v/128V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 172h/184H 128v/128V Pos: standing >
< 172h/184H 128v/128V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 173h/184H 128v/128V Pos: standing >
A cheetah enters from the south.
< 177h/184H 128v/128V Pos: standing >
A giraffe enters from the south.
< 177h/184H 128v/128V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 178h/184H 128v/128V Pos: standing >
< 180h/184H 128v/128V Pos: standing >
A cheetah leaves south.
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a cheetah is lying here.
A giraffe looks about for a nearby tree.
A thorn-root tree stands amidst the grasses here, looking out of place.
< 180h/184H 128v/128V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 181h/184H 128v/128V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 1 of 6 ( 61 seconds)
5th circle: 4 of 5 ( 13 seconds)
6th circle: 4 of 4
< 181h/184H 128v/128V Pos: standing >
You start chanting...
< 181h/184H 128v/128V Pos: standing >
Casting: earthen maul
< 182h/184H 128v/128V Pos: standing >
A giraffe leaves south.
< 182h/184H 128v/128V Pos: standing >
You abort your prayer before it's done!
< 182h/184H 128v/128V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
A goshawk swoops out of the sky to attack.
< 182h/184H 126v/128V Pos: standing >
You start chanting...
< 182h/184H 126v/128V Pos: standing >
Casting: earthen maul
< 183h/184H 126v/128V Pos: standing >
You complete your spell...
[Damage: 208 ] You cause the EARTH to reach up and maul your opponent!
A giraffe misses you.
< 183h/184H 126v/128V Pos: standing >
< T: Lis TP: sta TC:few scratches E: giraffe sta EP: nasty wounds >
[Damage: 1 ] Your weak crush grazes a giraffe.
You start chanting...
< 183h/184H 126v/128V Pos: standing >
< T: Lis TP: sta TC:few scratches E: giraffe sta EP: nasty wounds >
Casting: earthen maul
< 183h/184H 126v/128V Pos: standing >
< T: Lis TP: sta TC:few scratches E: giraffe sta EP: nasty wounds >
You complete your spell...
[Damage: 227 ] Your earthen fist leaves only a battered corpse of a giraffe behind!
A giraffe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a giraffe's gurgling and choking signals his demise.
< 183h/184H 126v/128V Pos: standing >
the corpse of A giraffe appears to be empty.
< 183h/184H 126v/128V Pos: standing >
You don't have anything to put in it.
< 183h/184H 126v/128V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of A giraffe is lying here.
A goshawk swoops out of the sky to attack.
< 183h/184H 126v/128V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of A giraffe is lying here.
A goshawk swoops out of the sky to attack.
< 183h/184H 128v/128V Pos: standing >
Character attributes for Lis
Level: 29 Race: Grey Elf Class: Druid
Age: 157 yrs / 10 mths Height: 66 inches Weight: 128 lbs Size: medium
Actual (Base) Actual (Base)
Str: 74 ( 82) Pow: 68 ( 80)
Dex: 84 ( 80) Int: 92 ( 92)
Agi: 98 ( 81) Wis: 110 (100)
Con: 85 ( 94) Cha: 120 (100) Luc: 72 ( 80)
Equipped Items: 17 Carried weight: 126
Armor Points: -160 Reduces melee damage taken by 16.0%
Melee Critical Percentage(int): 4%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 17%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 120%
Hitroll: 8 Damroll: 5
Alignment: -82 (-1000 to 1000)
Saving Throws: PAR[51] FEA[51]
BRE[51] SPE[51]
Load carried: Very Heavy
Character attributes for Lis
Level: 29 Race: Grey Elf Class: Druid
Age: 157 yrs / 10 mths Height: 66 inches Weight: 128 lbs Size: medium
Actual (Base) Actual (Base)
Str: 74 ( 82) Pow: 68 ( 80)
Dex: 84 ( 80) Int: 92 ( 92)
Agi: 98 ( 81) Wis: 110 (100)
Con: 85 ( 94) Cha: 120 (100) Luc: 72 ( 80)
Equipped Items: 17 Carried weight: 126
Armor Points: -160 Reduces melee damage taken by 16.0%
Melee Critical Percentage(int): 4%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 17%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 120%
Hitroll: 8 Damroll: 5
Alignment: -82 (-1000 to 1000)
Saving Throws: PAR[51] FEA[51]
BRE[51] SPE[51]
Load carried: Very Heavy
< 184h/184H 128v/128V Pos: standing >
A goshawk leaves east.
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of A giraffe is lying here.
< 184h/184H 128v/128V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 1 of 6 ( 61 seconds)
5th circle: 4 of 5 ( 13 seconds)
6th circle: 2 of 4 ( 30 seconds)
< 184h/184H 128v/128V Pos: standing >
You quickly scan the area.
A thorn-root tree who is close by to your north.
A loggerhead shrike who is not far off to your north.
A goshawk who is close by to your east.
A giraffe who is close by to your east.
A mother lion who is close by to your east.
A young lion who is close by to your east.
A mother lion who is close by to your east.
A young lion who is close by to your east.
A young lion who is close by to your east.
A mother lion who is close by to your east.
The dying hippopotamus who is not far off to your east.
The dying hippopotamus who is not far off to your east.
A bull elephant who is not far off to your east.
An elephant who is not far off to your east.
An elephant who is not far off to your east.
The dying hippopotamus who is not far off to your east.
An elephant who is not far off to your east.
A heron who is not far off to your east.
A bull elephant who is not far off to your east.
An elephant who is not far off to your east.
A heron who is not far off to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A loggerhead shrike who is not far off to your south.
A crazed zebra who is not far off to your south.
A cheetah who is close by to your west.
A cheetah who is not far off to your west.
You quickly scan the area.
A thorn-root tree who is close by to your north.
A loggerhead shrike who is not far off to your north.
A goshawk who is close by to your east.
A giraffe who is close by to your east.
A mother lion who is close by to your east.
A young lion who is close by to your east.
A mother lion who is close by to your east.
A young lion who is close by to your east.
A young lion who is close by to your east.
A mother lion who is close by to your east.
The dying hippopotamus who is not far off to your east.
The dying hippopotamus who is not far off to your east.
A bull elephant who is not far off to your east.
An elephant who is not far off to your east.
An elephant who is not far off to your east.
The dying hippopotamus who is not far off to your east.
An elephant who is not far off to your east.
A heron who is not far off to your east.
A bull elephant who is not far off to your east.
An elephant who is not far off to your east.
A heron who is not far off to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A loggerhead shrike who is not far off to your south.
A crazed zebra who is not far off to your south.
A cheetah who is close by to your west.
A cheetah who is not far off to your west.
< 184h/184H 128v/128V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A goshawk swoops out of the sky to attack.
A giraffe looks about for a nearby tree.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
< 184h/184H 126v/128V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 184h/184H 126v/128V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 184h/184H 126v/128V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 1 of 6 ( 61 seconds)
5th circle: 4 of 5 ( 13 seconds)
6th circle: 3 of 4 ( 15 seconds)
< 184h/184H 127v/128V Pos: standing >
A giraffe leaves west.
< 184h/184H 128v/128V Pos: standing >
A proud lion enters from the north.
< 184h/184H 128v/128V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
A large lion stalks here, wondering what to get for dinner.
A goshawk swoops out of the sky to attack.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
< 184h/184H 128v/128V Pos: standing >
A goshawk leaves north.
< 184h/184H 128v/128V Pos: standing >
You start setting up camp...
< 184h/184H 128v/128V Pos: standing >
< 184h/184H 128v/128V Pos: standing >
< 184h/184H 128v/128V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 184h/184H 128v/128V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 184h/184H 128v/128V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 184h/184H 128v/128V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
You are knocked to the ground by a Goblin's skillful bash!
< 181h/184H 128v/128V Pos: sitting >
< T: Lis TP: sit TC:few scratches E: A Goblin sta EP: small wounds >
A Goblin parries your futile lunge at him.
< 181h/184H 128v/128V Pos: sitting >
< T: Lis TP: sit TC:few scratches E: A Goblin sta EP: small wounds >
A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you.
A Goblin's powerful pierce strikes you very hard.
OUCH! That really did HURT!
A Goblin's fine pierce strikes you.
A Goblin's crude pierce wounds you.
A Goblin's pierce strikes you.
< 121h/184H 128v/128V Pos: sitting >
< T: Lis TP: sit TC: few wounds E: A Goblin sta EP: small wounds >
So much for that camping effort.
A Goblin parries your futile lunge at him.
< 121h/184H 128v/128V Pos: sitting >
< T: Lis TP: sit TC: few wounds E: A Goblin sta EP: small wounds >
A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you.
A Goblin's pierce strikes you.
A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you.
A Goblin's powerful pierce seriously wounds you.
OUCH! That really did HURT!
< 63h/184H 128v/128V Pos: sitting >
< T: Lis TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
Autosaving...
< 63h/184H 128v/128V Pos: sitting >
< T: Lis TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
A Goblin parries your futile lunge at him.
A Goblin's impressive pierce strikes you very hard.
A Goblin's crude pierce strikes you.
A Goblin's impressive pierce seriously wounds you.
A Goblin's impressive pierce seriously wounds you.
A Goblin's pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel the lifeforce being drained from your limbs!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin's decent pierce enshrouds you in a mist of blood.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
< -3h/184H 128v/128V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -3h/184H 128v/128V Pos: on your ass >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< -3h/184H 128v/128V Pos: on your ass >