<worn on head> a glowing white stone circlet (magic)
<worn in ear> a strangly glowing ivy leaf (magic) (glowing)
<worn on face> a sinister emerald veil from Newhaven
<worn around neck> a masterly-crafted crystal gorget
<worn around neck> a choker with red, white and a blue gems
<worn on body> an elaborate chainmail suit emblazoned with a hammer (magic)
<worn about body> a soft skin cloak
<worn as quiver> a knight's limestone quiver from Newhaven
<worn about waist> a belt of desert sands
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> a pair of drow and illithid-skin armguards (magic) (glowing)
<held as shield> a dark clay heater shield
<worn around wrist> a blue Cimmerian bracelet
<worn on hands> some misshaped obsidian mitts
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger> a ring of sand blasting (magic)
<primary weapon> a sparkling softwood stiletto
<worn on legs> some sandy leggings (magic)
<worn on feet> a pair of tight black slippers [88%]
**....
*....
Goodkie leaves north riding on the mount.
You follow Goodkie.
*^.....
**.....
**@..^.
**....
**....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Goodkie (Human)(medium) sits atop the mount.
< 187h/227H 60v/135V Pos: standing >
*^.....
**.....
**@..^.
**....
**....
Goodkie leaves north riding on the mount.
You follow Goodkie.
**.....
*^.....
**@....
**...^.
**....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Goodkie (Human)(medium) sits atop the mount.
< 187h/227H 60v/135V Pos: standing >
**.....
*^.....
**@....
**...^.
**....
< 187h/227H 60v/135V Pos: standing >
Goodkie leaves west riding on the mount.
You follow Goodkie.
**....
*^....
*@....
**...^
**...
The Forest of Mistywood
Obvious exits: -N -E -S -W
Goodkie (Human)(medium) sits atop the mount.
< 187h/227H 61v/135V Pos: standing >
**....
*^....
*@....
**...^
**...
< 187h/227H 62v/135V Pos: standing >
Goodkie leaves west riding on the mount.
You follow Goodkie.
**...
*^...
@*...
**...
**..
The Forest of Mistywood
Obvious exits: -N -E -S -W
Goodkie (Human)(medium) sits atop the mount.
< 187h/227H 62v/135V Pos: standing >
**...
*^...
@*...
**...
**..
Goodkie leaves north riding on the mount.
You follow Goodkie.
***...
**...
@^...
**...
**...
The Forest of Mistywood
Obvious exits: -N -E -S -W
Goodkie (Human)(medium) sits atop the mount.
< 187h/227H 62v/135V Pos: standing >
***...
**...
@^...
**...
**...
Goodkie leaves east riding on the mount.
You follow Goodkie.
***....
**....
*@....
**....
**...^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Goodkie (Human)(medium) sits atop the mount.
< 187h/227H 62v/135V Pos: standing >
***....
**....
*@....
**....
**...^
Goodkie leaves east riding on the mount.
You follow Goodkie.
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
A Wide Swath of Plain
Obvious exits: -E -W
Goodkie (Human)(medium) sits atop the mount.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 187h/227H 63v/135V Pos: standing >
Goodkie leaves east riding on the mount.
You follow Goodkie.
<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Goodkie (Human)(medium) sits atop the mount.
< 187h/227H 63v/135V Pos: standing >
< 187h/227H 63v/135V Pos: standing >
Goodkie leaves east riding on the mount.
You follow Goodkie.
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Goodkie (Human)(medium) sits atop the mount.
< 188h/227H 64v/135V Pos: standing >
< 188h/227H 65v/135V Pos: standing >
Goodkie leaves east riding on the mount.
You follow Goodkie.
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Goodkie (Human)(medium) sits atop the mount.
< 188h/227H 65v/135V Pos: standing >
Goodkie leaves south riding on the mount.
You follow Goodkie.
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Goodkie (Human)(medium) sits atop the mount.
A giraffe looks about for a nearby tree.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.
< 188h/227H 65v/135V Pos: standing >
Goodkie leaves south riding on the mount.
You follow Goodkie.
<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
Goodkie (Human)(medium) sits atop the mount.
< 188h/227H 65v/135V Pos: standing >
Goodkie leaves south riding on the mount.
You follow Goodkie.
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Goodkie (Human)(medium) sits atop the mount.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.
A giraffe looks about for a nearby tree.
< 188h/227H 66v/135V Pos: standing >
< 188h/227H 66v/135V Pos: standing >
Goodkie leaves north riding on the mount.
You follow Goodkie.
<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
Goodkie (Human)(medium) sits atop the mount.
< 188h/227H 68v/135V Pos: standing >
Goodkie leaves up riding on the mount.
You follow Goodkie.
<map>
Zone: The Savannah of Broken Trusts.
Room: Up in a Baobab Tree
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Up in a Baobab Tree
</map>
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
Goodkie (Human)(medium) sits atop the mount.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 188h/227H 68v/135V Pos: standing >
< 188h/227H 68v/135V Pos: standing >
Goodkie leaves north riding on the mount.
You follow Goodkie.
<map>
Zone: The Savannah of Broken Trusts.
Room: On a Wide Baobab Limb
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: On a Wide Baobab Limb
</map>
On a Wide Baobab Limb
Obvious exits: -S
A few coins lie scattered here.
Goodkie (Human)(medium) sits atop the mount.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 189h/227H 70v/135V Pos: standing >
< 189h/227H 70v/135V Pos: standing >
Goodkie dismounts the mount.
< 189h/227H 72v/135V Pos: standing >
You dismount the mount.
< 189h/227H 73v/135V Pos: standing >
Goodkie gets a few coins.
< 189h/227H 73v/135V Pos: standing >
Goodkie stops using a rugged adventurers satchel.
< 189h/227H 74v/135V Pos: standing >
Goodkie puts a small pile of coins into a rugged adventurers satchel.
< 189h/227H 74v/135V Pos: standing >
Goodkie attaches a rugged adventurers satchel to his belt.
It glows brightly.
< 190h/227H 74v/135V Pos: standing >
[Damage: 10 ] -=[Your impressive pierce wounds a baboon.]=-
< 190h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: few scratches >
You play with a baboon before lunging into an offensive routine!
[Damage: 13 ] -=[Your pierce wounds a baboon.]=-
A sparkling softwood stiletto slices through the air with incredible ease!
[Damage: 5 ] -=[Your pierce wounds a baboon.]=-
A baboon's sweep catches you in the side and you almost stumble.
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 28 ] -=[Your mighty pierce strikes a baboon.]=-
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: small wounds >
A baboon ducks, and your foot flies a mile high.
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: small wounds >
Goodkie assists you heroically.
Goodkie's bludgeon wounds a baboon.
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: small wounds >
With superb grace and ease, you intercept a baboon's attack with sparkling softwood stiletto and counter-attack!
[Damage: 6 ] -=[Your impressive pierce wounds a baboon.]=-
A sparkling softwood stiletto slices through the air with incredible ease!
You miss a baboon.
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: small wounds >
[Damage: 5 ] -=[Your pierce wounds a baboon.]=-
[Damage: 7 ] -=[Your pierce wounds a baboon.]=-
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: small wounds >
Goodkie starts casting an offensive spell.
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: small wounds >
Goodkie completes his spell...
Goodkie utters the words 'qkadagz qfuhuqar'
A baboon screams as Goodkie critically injures it.
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: few wounds >
[Damage: 8 ] -=[Your impressive pierce wounds a baboon.]=-
[Damage: 5 ] -=[Your fine pierce wounds a baboon.]=-
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: few wounds >
You parry a baboon's lunge at you.
A baboon misses you.
Goodkie starts casting an offensive spell.
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: few wounds >
A baboon leaves south.
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: few wounds >
A baboon enters from the south.
[Damage: 3 ] -=[Your pierce grazes a baboon.]=-
[Damage: 6 ] -=[Your pierce wounds a baboon.]=-
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: few wounds >
You don't have that spell memorized.
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: few wounds >
You don't have that spell memorized.
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: few wounds >
Goodkie completes his spell...
Goodkie utters the words 'qkadagz qfuhuqar'
A baboon screams as Goodkie critically injures it.
< 181h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: nasty wounds >
A baboon misses you.
-=[A baboon's weak maul wounds you.]=-
Goodkie avoids being bashed by a baboon, who loses its balance and falls.
Goodkie starts casting an offensive spell.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: nasty wounds >
A baboon enters from the south.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: nasty wounds >
Goodkie completes his spell...
Goodkie utters the words 'qkadagz qfuhuqar'
A baboon screams as Goodkie critically injures it.
[Damage: 8 ] -=[Your impressive pierce strikes a baboon.]=-
[Damage: 8 ] -=[Your impressive pierce strikes a baboon.]=-
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
Goodkie's fine bludgeon strikes a baboon.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
[Damage: 6 ] -=[Your impressive pierce strikes a baboon.]=-
[Damage: 8 ] -=[Your impressive pierce strikes a baboon.]=-
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
Goodkie's fine bludgeon strikes a baboon hard.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
You don't have that spell memorized.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
A baboon leaves south.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
Goodkie starts casting an offensive spell.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
[Damage: 7 ] -=[Your impressive pierce strikes a baboon.]=-
[Damage: 11 ] -=[Your impressive pierce strikes a baboon very hard.]=-
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
A baboon enters from the south.
A baboon rises to its feet.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
You don't have that spell memorized.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
Goodkie completes his spell...
Goodkie utters the words 'qkadagz gzfuajg'
Goodkie's touch doesn't seem so casual as a baboon doubles over in pain!
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: awful >
[Damage: 13 ] -=[Your powerful pierce enshrouds a baboon in a mist of blood.]=-
[Damage: 4 ] -=[Your pierce strikes a baboon very hard.]=-
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: awful >
A baboon dodges, and you miss your kick at its legs.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: awful >
You parry a baboon's lunge at you.
You block a baboon's lunge at you.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: awful >
Goodkie starts casting a spell.
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: awful >
[Damage: 8 ] -=[Your pierce enshrouds a baboon in a mist of blood.]=-
[Damage: 5 ] -=[Your pierce enshrouds a baboon in a mist of blood.]=-
< 176h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: awful >
-=[A baboon's maul strikes you.]=-
< 166h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon sta EP: awful >
A baboon leaves south.
< 166h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon sta EP: awful >
Goodkie completes his spell...
Goodkie utters the words 'qkadagz gzfuajg'
Goodkie's spell causes sufficient wounds to kill a baboon.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.
< 166h/227H 75v/135V Pos: standing >
Goodkie gets a few coins from the corpse of a baboon.
< 166h/227H 75v/135V Pos: standing >
A baboon enters from the south.
< 166h/227H 75v/135V Pos: standing >
Kick who?
< 166h/227H 75v/135V Pos: standing >
Goodkie stops using a rugged adventurers satchel.
< 166h/227H 75v/135V Pos: standing >
Goodkie puts a small pile of coins into a rugged adventurers satchel.
< 166h/227H 75v/135V Pos: standing >
Goodkie attaches a rugged adventurers satchel to his belt.
It glows brightly.
< 166h/227H 75v/135V Pos: standing >
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 36%
You have 19 minutes left.
< 166h/227H 75v/135V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 166h/227H 75v/135V Pos: standing >
A baboon leaves south.
< 166h/227H 75v/135V Pos: standing >
Goodkie sits down in a comfortable spot.
< 166h/227H 75v/135V Pos: standing >
A baboon leaves south.
Goodkie takes out his holy symbol and begins praying intently.
< 166h/227H 75v/135V Pos: standing >
A baboon enters from the south.
< 166h/227H 75v/135V Pos: standing >
A baboon enters from the south.
< 167h/227H 75v/135V Pos: standing >
[Damage: 5 ] -=[Your pierce wounds a baboon.]=-
< 167h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon sta EP: few scratches >
A baboon misses you.
-=[A baboon's weak maul wounds you.]=-
You withstand a bash from a baboon, who bounces back and falls.
< 162h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few scratches >
[Damage: 2 ] -=[Your decent pierce grazes a baboon.]=-
[Damage: 8 ] -=[Your impressive pierce wounds a baboon.]=-
< 162h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few scratches >
You salute the room briskly.
< 162h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few scratches >
A baboon enters from the south.
< 162h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few scratches >
A baboon enters from the south.
< 162h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few scratches >
[Damage: 7 ] -=[Your pierce wounds a baboon.]=-
[Damage: 7 ] -=[Your impressive pierce wounds a baboon.]=-
< 162h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few scratches >
You parry a baboon's lunge at you.
< 162h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 42 ] -=[Your pierce strikes a baboon hard.]=-
[Damage: 11 ] -=[Your impressive pierce wounds a baboon.]=-
< 162h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: small wounds >
-=[A baboon's maul wounds you.]=-
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: small wounds >
A baboon leaves south.
A baboon leaves south.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: small wounds >
[Damage: 8 ] -=[Your impressive pierce wounds a baboon.]=-
[Damage: 11 ] -=[Your pierce wounds a baboon.]=-
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: small wounds >
A baboon enters from the south.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: small wounds >
You parry a baboon's lunge at you.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: small wounds >
[Damage: 14 ] -=[Your powerful pierce strikes a baboon.]=-
[Damage: 4 ] -=[Your pierce wounds a baboon.]=-
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few wounds >
A baboon dodges, and you miss your kick at its legs.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few wounds >
A baboon clambers to its feet.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon sta EP: few wounds >
You parry a baboon's lunge at you.
You parry a baboon's lunge at you.
You withstand a bash from a baboon, who bounces back and falls.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few wounds >
[Damage: 10 ] -=[Your impressive pierce wounds a baboon.]=-
[Damage: 12 ] -=[Your powerful pierce strikes a baboon.]=-
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few wounds >
[Damage: 17 ] -=[Your powerful pierce strikes a baboon.]=-
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your pierce strikes a baboon hard.]=-
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few wounds >
You parry a baboon's lunge at you.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few wounds >
Goodkie raises his holy symbol and smiles broadly.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few wounds >
[Damage: 7 ] -=[Your impressive pierce wounds a baboon.]=-
You score a CRITICAL HIT!!!!!
[Damage: 30 ] -=[Your pierce strikes a baboon hard.]=-
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few wounds >
Goodkie clambers to his feet.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few wounds >
You parry a baboon's lunge at you.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few wounds >
Goodkie suddenly clutches their head, as if trying to shrug off some unknown malady.
Goodkie's eyes briefly cloud over as his body is painfully ripped apart from within.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: few wounds >
[Damage: 10 ] -=[Your impressive pierce strikes a baboon.]=-
[Damage: 12 ] -=[Your pierce strikes a baboon.]=-
Goodkie assists you heroically.
Goodkie's powerful bludgeon strikes a baboon very hard.
< 157h/227H 75v/135V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP: nasty wounds >
Blood seeps from Goodkie's ears as his mind is torn to pieces.
Goodkie's glowing white stone circlet shattered in bits as the tortured body spasms and quivers!
Goodkie's blood red tear insignia shattered in bits as the tortured body spasms and quivers!
Goodkie is dead! R.I.P.