The death of [56 Zealot] Jube The Empire of Lloth (Drow Elf)

in The Road Leading From Tharnadia

from the perspective of [56 Zealot] Jube The Empire of Lloth (Drow Elf)

<worn as a badge>    a daemonic serpent insignia [poor]
<worn on eyes>       a brutal granite eyepatch
<worn in ear>        a drow-made glass earring from Negative Material Plane
<worn in ear>        a lightning earring [superior]
<worn on face>       a magenta mask [superior]
<worn around neck>   the necklace of wisdom
<worn on body>       an unique dragonscale chainmail
<worn about body>    Daganar's cloak of stealth of precision (magic) (glowing) [84%]             
<worn about waist>   a tarnished belt [modified]
<worn on belt buckle>a dagger of twisted souls [modified] (magic) [21%]             
<attached to belt>   a sparkling glass belt buckle
<worn on arms>       some flaming ruby sleeves from The Savannah of Broken Trusts [67%]             
<held as shield>     a banded copperhead scale of power
<worn around wrist>  a shiny black bracelet of damage [76%]             
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn on hands>      some skin-wrapped ivory claws
<worn on finger>     an ablazed gold ring of fire
<worn on finger>     a ring of invisibility [superior] (magic)
<primary weapon>     a wicked looking mace named 'Nightbringer' (magic)
<worn on feet>       a golden pair of scouting boots [poor] (glowing)

 ..    ...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 111v/157V Pos: standing >
 ^^.^....   
 ..^^...    
 ....@.     
 ^...    .  
 ...    ..  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 110v/157V Pos: standing >
 .^^.^....  
 ...^^...   
 ^...@..    
 .^...      
 ....    .  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 108v/157V Pos: standing >
 ..^^.^...  
 ....^^...  
 .^..@...   
 ..^...     
 ^....      
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 106v/157V Pos: standing >
 ...^^.^..  
 .....^^..  
 ..^.@....  
 ...^...    
 .^....     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 105v/157V Pos: standing >
 ^...^^.^.  
 ^.....^^.  
 ...^@....  
 ....^...   
 ..^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 103v/157V Pos: standing >
 .^...^^.^  
 .^.....^^  
 ....@....  
 .....^...  
 ...^....   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 101v/157V Pos: standing >
 ..^...^^.  
 ..^.....^  
 ....@^...  
 ......^..  
 ....^....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 99v/157V Pos: standing >
 M..^...^^  
 +..^.....  
 +...@.^..  
 +......^.  
 +....^...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 98v/157V Pos: standing >
 .M..^...^  
 ^+..^....  
 ++..@..^.  
 .+......^  
 ^+....^..  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 96v/157V Pos: standing >
 M.M..^...  
 .^+..^...  
 +++.@...^  
 *.+......  
 .^+....^.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 94v/157V Pos: standing >
 .M.M..^..  
 ^.^+..^..  
 ++++@....  
 **.+.....  
 ..^+....^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 92v/157V Pos: standing >
 ..M.M..^.  
 M^.^+..^.  
 ++++@....  
 ***.+....  
 ...^+....  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 541h/541H 92v/157V Pos: standing >
 ...M.M..^  
 *M^.^+..^  
 ++++@+...  
 ****.+...  
 ....^+...  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 541h/541H 91v/157V Pos: standing >
 ....M.M..  
 **M^.^+..  
 ++++@++..  
 .****.+..  
 *....^+..  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 541h/541H 90v/157V Pos: standing >
 ....M.+..  
 **M^.^M..  
 ++++@++..  
 .****.+..  
 *....^+..  
 *....M.+.  
 ^**M^.^M.  
 ++++@+++.  
 *.****.+.  
 **....^+.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 541h/541H 90v/157V Pos: standing >
The sun rises over the northern horizon.
 **....M.+  
 *^**M^.^M  
 ++++@++++  
 ^*.****.+  
 ***....^+  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 541h/541H 89v/157V Pos: standing >
 **....M.+  
 *^**M^.^M  
 ++++@++++  
 ^*.****.+  
 ***....^+  
 ***....M.  
 **^**M^.^  
 M+++@++++  
 *^*.****.  
 ****....^  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 541h/541H 88v/157V Pos: standing >
 ****....M  
 +**^**M^.  
 MM++@++++  
 M*^*.****  
 *****....  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 541h/541H 87v/157V Pos: standing >
 ****....M  
 +**^**M^.  
 M+M+@++++  
 +*^*.****  
 *****....  
 *****....  
 M+**^**M^  
 ^M+M@++++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 541h/541H 87v/157V Pos: standing >
 ******...  
 *M+**^**M  
  ^M+@++++  
 *M+*^*.**  
 D******..  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)

< 541h/541H 86v/157V Pos: standing >
Argh!!! The sun is too bright.

< 541h/541H 86v/157V Pos: standing >
You dodge a bash from an elite highwayman, who loses his balance and falls.
[Damage:  8 ] [Damage:  7 ] [Damage:  9 ] You attack an elite highwayman. [3 hits]
Saving Jube.

< 541h/541H 86v/157V Pos: standing >
< T: Jube TP: sta TC:excellent E: elite ass EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 541h/541H 86v/157V Pos: standing >
< T: Jube TP: sta TC:excellent E: elite ass EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 541h/541H 86v/157V Pos: standing >
< T: Jube TP: sta TC:excellent E: elite ass EP: few scratches >
 An elite highwayman shouts 'Guards!  Come destroy this trash which threatens our road!'
Sorry, you aren't allowed to do that in combat.

< 541h/541H 86v/157V Pos: standing >
< T: Jube TP: sta TC:excellent E: elite ass EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 541h/541H 86v/157V Pos: standing >
< T: Jube TP: sta TC:excellent E: elite ass EP: few scratches >
 You attempt to flee...
 *******..  
  *M+**^**  
   ^M@M+++  
  *M+*^*.*  
 MD******.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
You flee westward!

< 541h/541H 55v/157V Pos: standing >
 *******..  
  *M+**^**  
   ^M@M+++  
  *MM*^*.*  
 MD******.  

< 541h/541H 55v/157V Pos: standing >
Argh!!! The sun is too bright.

< 541h/541H 55v/157V Pos: standing >
 *******..  
  *M+**^**  
   ^M@+M++  
  *MM*^*.*  
 MD******.  
 ^M++M  
 MM@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 541h/541H 54v/157V Pos: standing >
 MM*^*  
 **@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 541h/541H 53v/157V Pos: standing >
 *****  
 ^*@*^  
 M*^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 541h/541H 51v/157V Pos: standing >
 MD******.  
 MM^***^..  
 MMM*@*..^  
 MM^^**..^  
 MMM^**.^M  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 541h/541H 49v/157V Pos: standing >
 MD******.  
 MM^***^..  
 MMM*@*..^  
 MM^^**..^  
 MMM^**.^M  
You sit down and relax.

< 541h/541H 50v/157V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - plague
(10th circle)  4 - full harm
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - unholy word
               1 - silence
( 8th circle)  3 - dispel magic
               2 - banish
( 7th circle)  6 - full heal
( 6th circle)  2 - curse
               4 - flame strike
               1 - darkness
( 5th circle)  6 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  3 - poison
               1 - protection from good
               4 - invigorate
( 3rd circle)  2 - dispel good
               1 - cause critical
               7 - disease
( 2nd circle)  6 - blindness
               1 - preserve
               1 - protection from fire
               1 - protection from cold
( 1st circle)  4 - armor
               3 - bless
               2 - cure light
               2 - turn undead

And you are currently praying for the following spells:
    2 seconds:  ( 4th) invigorate

You can pray 1 2nd circle spell(s).
You continue your praying.

< 541h/541H 52v/157V Pos: sitting >

< 541h/541H 52v/157V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.

< 541h/541H 59v/157V Pos: sitting >
You clamber to your feet.

< 541h/541H 62v/157V Pos: standing >
Saving Jube.

< 541h/541H 63v/157V Pos: standing >
 *****  
 ^*@*^  
 M*^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 541h/541H 62v/157V Pos: standing >
 M+*^*  
 **@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 541h/541H 60v/157V Pos: standing >
 ^M+++  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 541h/541H 59v/157V Pos: standing >
 *******..  
  *M+**^**  
   ^M@++++  
  *M+*^*.*  
 MD******.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 541h/541H 58v/157V Pos: standing >
 *******..  
  *MM**^**  
   ^M@++++  
  *M+*^*.*  
 MD******.  

< 541h/541H 59v/157V Pos: standing >
  *******.  
   *MM**^*  
    ^@++++  
   *M+*^*.  
  MD******  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.(holy)

< 541h/541H 58v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 541h/541H 58v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 541h/541H 57v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 541h/541H 55v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
A young man in leather armor seems to be patrolling outside the gates.
Alarm bells sound, signalling an invasion!

< 541h/541H 53v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 541h/541H 54v/157V Pos: standing >
You quickly scan the area.
An elite highwayman who is rather far off to your east.
A Town Guardian who is rather far off to your east.

< 541h/541H 54v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U

< 541h/541H 52v/157V Pos: standing >
A militia guard enters from above.

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
Alarm bells sound, signalling an invasion!

< 541h/541H 50v/157V Pos: standing >
The cursed sun of the surface world burns into your skin!
A militia guard enters from the east.
Argh!!! The sun is too bright.

< 533h/541H 51v/157V Pos: standing >
A militia guard suddenly attacks YOU!

< 533h/541H 51v/157V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 533h/541H 51v/157V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 533h/541H 51v/157V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 You start chanting...

< 533h/541H 51v/157V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 A militia guard recognizes you, and charges to attack!
A militia guard suddenly attacks YOU!

< 533h/541H 51v/157V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 Casting: flame strike *

< 533h/541H 51v/157V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 Casting: flame strike 
You block a militia guard's feeble kick with your arm.
A militia guard attacks you. [0 hits]

< 533h/541H 51v/157V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 You complete your spell...
[Damage: 23 ] [Damage: 23 ] A militia guard turns into a pile of ash as your flamestrike hits!
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.

< 533h/541H 51v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
Militia forces muster to bolster the town's defenses against the invaders!!!

< 533h/541H 49v/157V Pos: standing >
You start chanting...

< 533h/541H 50v/157V Pos: standing >
Casting: darkness *

< 533h/541H 51v/157V Pos: standing >
Casting: darkness 

< 533h/541H 52v/157V Pos: standing >
You complete your spell...
Nothing happens.

< 533h/541H 53v/157V Pos: standing >
You sit down and relax.

< 533h/541H 56v/157V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - plague
(10th circle)  4 - full harm
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - unholy word
               1 - silence
( 8th circle)  3 - dispel magic
               2 - banish
( 7th circle)  6 - full heal
( 6th circle)  2 - curse
               3 - flame strike
( 5th circle)  6 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  3 - poison
               1 - protection from good
               5 - invigorate
( 3rd circle)  2 - dispel good
               1 - cause critical
               7 - disease
( 2nd circle)  6 - blindness
               1 - preserve
               1 - protection from fire
               1 - protection from cold
( 1st circle)  4 - armor
               3 - bless
               2 - cure light
               2 - turn undead

And you are currently praying for the following spells:
    2 seconds:  ( 6th) flame strike
    5 seconds:  ( 6th) darkness

You can pray 1 2nd circle spell(s).
You continue your praying.

< 533h/541H 57v/157V Pos: sitting >

< 533h/541H 57v/157V Pos: sitting >
You have finished praying for flame strike.

< 534h/541H 65v/157V Pos: sitting >
You have finished praying for darkness.
Your prayers are complete.

< 535h/541H 73v/157V Pos: sitting >
You clamber to your feet.

< 535h/541H 76v/157V Pos: standing >
Saving Jube.

< 535h/541H 77v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.

< 535h/541H 76v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.

< 535h/541H 74v/157V Pos: standing >
Argh!!! The sun is too bright.

< 535h/541H 74v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W

< 535h/541H 73v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A greyish stone wall is here to the west. (magic)
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 535h/541H 72v/157V Pos: standing >
You say in troll 'invisible'
Your ring of invisibility [superior] hums briefly.
You vanish.

< 535h/541H 73v/157V Pos: standing >
Looks like an exit.
You extend your sights westward.
The sunlight! It's too bright to see!

< 535h/541H 73v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W

< 535h/541H 73v/157V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A greyish stone wall is here to the west. (magic)
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 535h/541H 72v/157V Pos: standing >
You start chanting...
You snap into visibility.

< 535h/541H 74v/157V Pos: standing >
Casting: dispel magic 

< 535h/541H 76v/157V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 535h/541H 76v/157V Pos: standing >
A Grey Elf sneaks in from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
A Githzerai rides in on a wild horse from the west.
A Centaur trots in from the west.

< 535h/541H 78v/157V Pos: standing >
A halo of white light descends upon a Centaur burning your soul.
You are knocked to the ground by a Centaur's mighty bash!

< 532h/541H 78v/157V Pos: sitting >
< T: Jube TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A faint hum can be heard from the orb of the sea carried by a Grey Elf.

< 532h/541H 78v/157V Pos: sitting >
< T: Jube TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A Githzerai snaps into visibility.

< 532h/541H 78v/157V Pos: sitting >
< T: Jube TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 The room lights up!
A Centaur attacks you. [4 hits]

< 442h/541H 78v/157V Pos: sitting >
< T: Jube TP: sit TC: small wounds E: A Centaur sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 442h/541H 78v/157V Pos: sitting >
< T: Jube TP: sit TC: small wounds E: A Centaur sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 262h/541H 78v/157V Pos: sitting >
< T: Jube TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
Your devotion to your god causes you to unleash a Flurry of attacks against !
[Damage:  1 ] You attack a Centaur. [1 hits]

< 209h/541H 78v/157V Pos: sitting >
< T: Jube TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
A Grey Elf starts casting an offensive spell.

< 209h/541H 78v/157V Pos: sitting >
< T: Jube TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.

< 206h/541H 78v/157V Pos: sitting >
< T: Jube TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.

< 157h/541H 78v/157V Pos: sitting >
< T: Jube TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
You resist the effects of a Githzerai's spell!

< 126h/541H 78v/157V Pos: sitting >
< T: Jube TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
 A Centaur's holy avenger of Ambran flares with pure light, unleashing the virtue of the gods at _YOU_!
Pain unlike you have ever felt before permeates your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.