<worn on head> a fanged bronze hat
<worn in ear> a beautiful cured leather stud
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a flaming brass veil
<worn around neck> a knight's bronze torque
<worn around neck> an icy cured leather necklace
<worn on body> some lizardhide robes
<worn about body> a long flowing missionary robe (glowing)
<worn as quiver> a diabolical electrum quiver from Jindon the Deathwood Forest
<worn on arms> some glowing obsidian sleeves from The Shadow Forest
<held as shield> a fine hardwood buckler
<worn around wrist> a bracelet of ivory
<worn around wrist> a deep blue braid of rank
<worn on hands> some soft white gloves
<worn on finger> a sapphire ring
<worn on finger> a jade ring (magic) (illuminating)
<held> a rugged adventurers satchel (magic) (illuminating)
<worn on legs> some white leggings [superior]
<worn on feet> boots of endurance [superior]
You quickly scan the area.
A troglodyte berserker who is not far off to your north.
A troglodyte sentinel who is close by to your west.
< 408h/495H 72v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S -W
< 410h/495H 73v/152V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your north.
A troglodyte female who is not far off to your north.
A Human who is a brief walk away to your north.
A troglodyte female who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte child who is close by to your west.
A troglodyte mother who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
< 411h/495H 74v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A troglodyte female wanders around snarling.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 413h/495H 75v/152V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -E -D
[2] The corpse of a troglodyte sentinel is lying here.
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 415h/495H 75v/152V Pos: standing >
You start chanting...
< 417h/495H 79v/152V Pos: standing >
Casting: wall of ice *****
< 419h/495H 81v/152V Pos: standing >
Casting: wall of ice ****
< 420h/495H 83v/152V Pos: standing >
Casting: wall of ice ***
< 421h/495H 84v/152V Pos: standing >
Casting: wall of ice **
< 423h/495H 86v/152V Pos: standing >
Casting: wall of ice *
< 424h/495H 88v/152V Pos: standing >
Casting: wall of ice
< 425h/495H 89v/152V Pos: standing >
You complete your spell...
< 426h/495H 91v/152V Pos: standing >
You start chanting...
< 434h/495H 102v/152V Pos: standing >
Casting: conjure ice *****
< 437h/495H 106v/152V Pos: standing >
Casting: conjure ice **
< 441h/495H 111v/152V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.
< 443h/495H 114v/152V Pos: standing >
An ice elemental is now a member of your group.
< 444h/495H 116v/152V Pos: standing >
You sit down and relax.
< 444h/495H 116v/152V Pos: sitting >
You currently have the following spell slots available:
1st circle: 9 of 10 ( 5 seconds)
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 4 of 4
7th circle: 0 of 2 ( 26 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 445h/495H 117v/152V Pos: sitting >
You start meditating...
< 445h/495H 118v/152V Pos: sitting >
You stop meditating.
a stylish silken backpack does not contain the potion.
< 453h/495H 142v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 453h/495H 144v/152V Pos: sitting >
You do not have that item.
< 456h/495H 152v/152V Pos: sitting >
You are carrying: (2/11)
fresh clover honey sticks
a stylish silken backpack (illuminating)
< 459h/495H 152v/152V Pos: sitting >
a crystalline chatkcha
a flaming sword
some donkey ears (magic)
a strange yellow stone
a strange red stone
a holy silver medallion
a sharp steel katana
a frozen ivory circlet
a fine bone mask from The Savannah of Broken Trusts
a fragile brass stud from Jindon the Deathwood Forest
a magical essence of Constitution
a pair of shoes [superior]
a shiny diamond shield
a pair of leather sleeves
a dragon claw (magic)
a pair of forest walking boots
a mask of leaves and bark
an owl feather
< 460h/495H 152v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 466h/495H 152v/152V Pos: sitting >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 467h/495H 152v/152V Pos: sitting >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 468h/495H 152v/152V Pos: sitting >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 468h/495H 152v/152V Pos: sitting >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 469h/495H 152v/152V Pos: sitting >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 470h/495H 152v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 470h/495H 152v/152V Pos: sitting >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 472h/495H 152v/152V Pos: sitting >
You clamber to your feet.
< 472h/495H 152v/152V Pos: standing >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 472h/495H 152v/152V Pos: standing >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 473h/495H 152v/152V Pos: standing >
Your group consists of ( 2/30):
( Head) 473/495 hit, 152/152 move Nohd
(Front) 502/502 hit, 145/145 move an ice elemental
< 473h/495H 152v/152V Pos: standing >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 473h/495H 152v/152V Pos: standing >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 473h/495H 152v/152V Pos: standing >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 474h/495H 152v/152V Pos: standing >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 475h/495H 152v/152V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
< 476h/495H 152v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
An ice elemental enters from the west.
< 476h/495H 150v/152V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte berserker who is not far off to your north.
A troglodyte sentinel who is close by to your west.
< 477h/495H 150v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S -W
A troglodyte female wanders around snarling.(Red Aura)
An ice elemental enters from the south.
< 479h/495H 148v/152V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your north.
A Human who is a brief walk away to your north.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte child who is close by to your west.
A troglodyte mother who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
< 479h/495H 148v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S
The corpse of a troglodyte female is lying here.
A troglodyte berserker charges through the tunnels here.(Red Aura)
An ice elemental enters from the south.
< 480h/495H 148v/152V Pos: standing >
You quickly scan the area.
A Human who is not far off to your north.
A troglodyte female who is close by to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
< 482h/495H 149v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -S
The corpse of a troglodyte female is lying here.
An ice elemental enters from the south.
< 483h/495H 150v/152V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A troglodyte female who is close by to your east.
A troglodyte berserker who is not far off to your south.
A troglodyte female who is not far off to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
< 484h/495H 150v/152V Pos: standing >
Looks like an exit.
< 489h/495H 150v/152V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A troglodyte female who is close by to your east.
A troglodyte berserker who is not far off to your south.
A troglodyte female who is not far off to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
< 490h/495H 150v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -W -D
A troglodyte female prowls through the caves here.(Red Aura)
An ice elemental enters from the west.
< 490h/495H 148v/152V Pos: standing >
You don't know that spell!
< 492h/495H 150v/152V Pos: standing >
You start chanting...
< 495h/495H 152v/152V Pos: standing >
Casting: faerie sight *
< 495h/495H 152v/152V Pos: standing >
You complete your spell...
Your eyes begin to twinkle.
< 495h/495H 152v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -S
The corpse of a troglodyte female is lying here.
An ice elemental enters from the east.
< 495h/495H 150v/152V Pos: standing >
Looks like an exit.
You extend your sights northward.
In the Dark Troglodyte Caves
Obvious exits: -E -S
The corpse of a troglodyte female is lying here.
A Human (medium) (HardCore) stands in mid-air here.(Red Aura)
< 495h/495H 150v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -W -D
A troglodyte female prowls through the caves here.(Red Aura)
An ice elemental enters from the west.
< 495h/495H 148v/152V Pos: standing >
You sit down and relax.
< 495h/495H 152v/152V Pos: sitting >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 6 of 7 ( 10 seconds)
5th circle: 6 of 6
6th circle: 4 of 4
7th circle: 2 of 2
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 495h/495H 152v/152V Pos: sitting >
You start meditating...
< 495h/495H 152v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 495h/495H 152v/152V Pos: sitting >
You clamber to your feet.
< 495h/495H 152v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -S
The corpse of a troglodyte female is lying here.
An ice elemental enters from the east.
< 495h/495H 150v/152V Pos: standing >
A troglodyte female enters from the east.
You start chanting...
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *****
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ****
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ***
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *
< 495h/495H 150v/152V Pos: standing >
You complete your spell...
< 495h/495H 150v/152V Pos: standing >
Your group consists of ( 2/30):
( Head) 495/495 hit, 150/152 move Nohd
(Front) 502/502 hit, 144/145 move an ice elemental
< 495h/495H 150v/152V Pos: standing >
You start chanting...
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ***********
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *********
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ********
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *******
< 495h/495H 150v/152V Pos: standing >
A troglodyte female leaves south.
< 495h/495H 150v/152V Pos: standing >
The taste of blood slowly fades from your body.
< 495h/495H 150v/152V Pos: standing >
You lost your concentration!
You abort your prayer before it's done!
< 495h/495H 150v/152V Pos: standing >
a crystalline chatkcha
a flaming sword
some donkey ears (magic)
a strange yellow stone
a strange red stone
a holy silver medallion
a sharp steel katana
a frozen ivory circlet
a fine bone mask from The Savannah of Broken Trusts
a fragile brass stud from Jindon the Deathwood Forest
a magical essence of Constitution
a pair of shoes [superior]
a shiny diamond shield
a pair of leather sleeves
a dragon claw (magic)
a pair of forest walking boots
a mask of leaves and bark
an owl feather
< 495h/495H 152v/152V Pos: standing >
You start chanting...
< 495h/495H 152v/152V Pos: standing >
Casting: wall of ice ****
< 495h/495H 152v/152V Pos: standing >
Casting: wall of ice *
< 495h/495H 152v/152V Pos: standing >
You complete your spell...
< 495h/495H 152v/152V Pos: standing >
You get a shiny diamond shield from a stylish silken backpack.
< 495h/495H 152v/152V Pos: standing >
Ok.
< 495h/495H 152v/152V Pos: standing >
Ok.
< 495h/495H 152v/152V Pos: standing >
You sit down and relax.
< 495h/495H 152v/152V Pos: sitting >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 4 of 4
7th circle: 0 of 2 ( 26 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 495h/495H 152v/152V Pos: sitting >
You start meditating...
< 495h/495H 152v/152V Pos: sitting >
You stop meditating.
Looks like an exit.
You extend your sights northward.
In the Dark Troglodyte Caves
Obvious exits: -E -S
The corpse of a troglodyte female is lying here.
A Human (medium) (HardCore) stands in mid-air here.(Red Aura)
< 495h/495H 152v/152V Pos: sitting >
You start meditating...
< 495h/495H 152v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 495h/495H 152v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 495h/495H 152v/152V Pos: sitting >
You clamber to your feet.
< 495h/495H 152v/152V Pos: standing >
Your group consists of ( 2/30):
( Head) 495/495 hit, 152/152 move Nohd
(Front) 502/502 hit, 145/145 move an ice elemental
< 495h/495H 152v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -S
The corpse of a troglodyte female is lying here.
A Human (medium) (HardCore) stands in mid-air here.(Red Aura)
An ice elemental enters from the south.
< 495h/495H 150v/152V Pos: standing >
Ok.
A Human is knocked to the ground by an ice elemental's mighty bash!
< 495h/495H 150v/152V Pos: standing >
An ice elemental attacks a Human. [1 hits]
< 495h/495H 150v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]
< 495h/495H 150v/152V Pos: standing >
An ice elemental attacks a Human. [1 hits]
< 495h/495H 150v/152V Pos: standing >
You start chanting...
< 495h/495H 150v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]
< 495h/495H 150v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]
< 495h/495H 150v/152V Pos: standing >
A Human clambers to his feet.
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ********
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *******
< 495h/495H 150v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]
< 495h/495H 150v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ***
< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *
A Human attacks an ice elemental. [0 hits]
< 495h/495H 150v/152V Pos: standing >
You complete your spell...
An ice elemental attacks a Human. [0 hits]
< 495h/495H 150v/152V Pos: standing >
You start chanting...
< 495h/495H 150v/152V Pos: standing >
Casting: forked lightning **
A Human attacks an ice elemental. [0 hits]
< 495h/495H 150v/152V Pos: standing >
Autosaving...
< 495h/495H 150v/152V Pos: standing >
An ice elemental attacks a Human. [1 hits]
< 495h/495H 150v/152V Pos: standing >
You complete your spell...
[Damage: 22 ] You unleash a powerful blast of forked lightning directed at a Human.
A Human's cloak of dragons is filled with electrical energy!
[Damage: 22 ] You unleash a powerful blast of forked lightning directed at a Human.
[Damage: 22 ] You unleash a powerful blast of forked lightning directed at a Human.
< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 495h/495H 152v/152V Pos: standing >
You start chanting...
< 495h/495H 152v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]
< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 33 ] The lightning bolt hits a Human with full impact.
A Human's gnomish cape of life is filled with electrical energy!
< 495h/495H 152v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]
< 495h/495H 152v/152V Pos: standing >
You start chanting...
< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt
< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits a Human with full impact.
< 495h/495H 152v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]
< 495h/495H 152v/152V Pos: standing >
You start chanting...
< 495h/495H 152v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]
< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt *
< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits a Human with full impact.
< 495h/495H 152v/152V Pos: standing >
You start chanting...
< 495h/495H 152v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]
< 495h/495H 152v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]
< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 44 ] The lightning bolt hits a Human with full impact.
< 495h/495H 152v/152V Pos: standing >
You start chanting...
< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt
< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 41 ] The lightning bolt hits a Human with full impact.
< 495h/495H 152v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]
You start chanting...
< 495h/495H 152v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]
< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt *
< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt
< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 45 ] The lightning bolt hits a Human with full impact.
< 495h/495H 152v/152V Pos: standing >
You start chanting...
< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt
A Human attacks an ice elemental. [0 hits]
< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits a Human with full impact.
An ice elemental attacks a Human. [0 hits]
< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 495h/495H 152v/152V Pos: standing >
You start chanting...
< 495h/495H 152v/152V Pos: standing >
Casting: ice missile
< 495h/495H 152v/152V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 5 ] Your ice missile slams into a Human with a soft thud.
[Damage: 5 ] Your ice missile slams into a Human with a soft thud.
[Damage: 5 ] Your ice missile slams into a Human with a soft thud.
[Damage: 5 ] Your ice missile slams into a Human with a soft thud.
< 495h/495H 152v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]
An ice elemental attacks a Human. [0 hits]
< 495h/495H 152v/152V Pos: standing >
You start chanting...
< 495h/495H 152v/152V Pos: standing >
Casting: ice missile
< 495h/495H 152v/152V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 4 ] Your ice missile slams into a Human with a soft thud.
A Human is stunned!
[Damage: 4 ] Your ice missile slams into a Human with a soft thud.
A Human is incapacitated and will slowly die, if not aided.
A Human slumps to the ground.
[Damage: 4 ] Your ice missile slams into a Human with a soft thud.
A Human is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] With a soft thud, the ice missile terminates the life of a Human.
A Human's fragile stone buckler freezes and shatters into million pieces from the intense cold!
A Human's heavily-spiked blood crystal leg plates freezes and shatters into million pieces from the intense cold!
A Human's foggy visor [superior] freezes and shatters into million pieces from the intense cold!
A Human's mask of blue stones [superior] freezes and shatters into million pieces from the intense cold!
A Human's blood-stained clay quiver from Newhaven freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!