<worn on head> an ashen ivory helm from Bloodstone Keep
<worn in ear> a troglodyte earring [superior]
<worn in ear> a small copper colored earring (magic)
<worn around neck> a rusty dragonscale necklace
<worn around neck> a cloak of dragons (magic) (glowing)
<worn on body> a drow-made dragonscale chestplate
<worn about body> a gnomish cape of life [79%]
<worn about waist> a belt of flesh hooks [poor]
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some sleeves of stretched drow-skin [superior]
<worn around wrist> a carved diorite bracer (magic) [64%]
<worn around wrist> a smooth bracelet of dwarven kind (magic)
<worn on hands> some razor-knuckled blood crystal gloves (magic)
<worn on finger> a glowing ruby ring (magic)
<worn on finger> a glowing ruby ring (magic)
<primary weapon> a drow-made steel dirk from Newhaven of scorching
<worn on feet> the winged boots of angelic movement (magic)
This oddly shaped room opens up in naturally formed cavern. The cavern
roof is several yards above and is covered with small stalactites. The south
wall is where the iron rung ladder is firmly attached. The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited. The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death. The rough walls are filled
with shadowy alcoves and hidden passages. There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber. The
feeling of impending doom is unmistakable. One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte female is lying here.
< 289h/359H 208v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/359H 209v/214V Pos: standing >
In the Dark Troglodyte Caves
This dark tunnel continues to wind through the troglodyte cave complex.
The floor is rough and covered with small chips of stone. The chips appear to
have come from a recent leveling of the right hand wall. The cold stone is
hard and unyielding, never changing, never evolving, always the exact same as
the day before, the year before, the millenia before. The air here is stale
and quite unpleasant, filled with the scents of decay. The troglodyte race is
firmly entrenched in this cave complex, as at home here in the dark as any race
of elf is to nature. The hard nature of the troglodyte race makes the life
they live in these tunnels as easy and natural as possible. One may travel
further in this cave complex by going west or south from this point.
Obvious exits: -South -West
< 290h/359H 208v/214V Pos: standing >
In the Dark Troglodyte Caves
This rather large room is actually a naturally formed pocket in the deep
troglodyte cave system. The cavern is as large as a domed cathedral, the
ceiling rising several hundred feet above the smooth cavern floor. The walls
of this cavern are quite rough and uneven, with various small ledges criss-
crossing the face of the walls. The floor is comprised of a very rough black
rock, most likely some sort of lava based material. The air here is putrid and
filled with the disgusting smells of raw sewage. There is a large moat like
hole near the wall to the north. The hole in the floor is unprotected and
unguarded with any security railings or safety devices. The hole is filled
with water and filth, appearing to be some sort of latrine or sewage dump for
the troglodyte peoples refuse. One may travel down into the sludge or east
out of this cavern.
Obvious exits: -East -Down
The corpse of a troglodyte female is lying here.
< 290h/359H 208v/214V Pos: standing >
In the Dark Troglodyte Caves Filled With Water
This tight passageway is filled with the filth and remains of the creatures
that live in these caverns. The water is murky and quite cold. The water is
stagnant and does not move, allowing the filth and murk to settle to the bottom
of the passage. The troglodyte people have no other way to dispose of their
waste, so this passage is filled with their filth. The tunnel is completely
filled with the murky water, and no air is available above, below or on the
sides. There are also bones and skulls, some submerged in the filthy sediment
on the bottom, some floating, susupended in the liquid. The walls here are
rough and uneven, but without any outlet or escape route for the water that
has accumulated here. One may travel north further through the murky tunnel
or up out of this mess.
Obvious exits: -North -Up
< 290h/359H 207v/214V Pos: standing >
In the Dark Troglodyte Caves
This rather large room is actually a naturally formed pocket in the deep
troglodyte cave system. The cavern is as large as a domed cathedral, the
ceiling rising several hundred feet above the smooth cavern floor. The walls
of this cavern are quite rough and uneven, with various small ledges criss-
crossing the face of the walls. The floor is comprised of a very rough black
rock, most likely some sort of lava based material. The air here is putrid and
filled with the disgusting smells of raw sewage. There is a large moat like
hole near the wall to the north. The hole in the floor is unprotected and
unguarded with any security railings or safety devices. The hole is filled
with water and filth, appearing to be some sort of latrine or sewage dump for
the troglodyte peoples refuse. One may travel down into the sludge or east
out of this cavern.
Obvious exits: -East -Down
The corpse of a troglodyte female is lying here.
< 291h/359H 207v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 291h/359H 208v/214V Pos: standing >
In the Dark Troglodyte Caves
This dark tunnel continues to wind through the troglodyte cave complex.
The floor is rough and covered with small chips of stone. The chips appear to
have come from a recent leveling of the right hand wall. The cold stone is
hard and unyielding, never changing, never evolving, always the exact same as
the day before, the year before, the millenia before. The air here is stale
and quite unpleasant, filled with the scents of decay. The troglodyte race is
firmly entrenched in this cave complex, as at home here in the dark as any race
of elf is to nature. The hard nature of the troglodyte race makes the life
they live in these tunnels as easy and natural as possible. One may travel
further in this cave complex by going west or south from this point.
Obvious exits: -South -West
< 291h/359H 206v/214V Pos: standing >
In the Dark Troglodyte Caves
This oddly shaped room opens up in naturally formed cavern. The cavern
roof is several yards above and is covered with small stalactites. The south
wall is where the iron rung ladder is firmly attached. The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited. The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death. The rough walls are filled
with shadowy alcoves and hidden passages. There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber. The
feeling of impending doom is unmistakable. One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte female is lying here.
< 291h/359H 205v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 291h/359H 205v/214V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue to wind through the ground here. The
tunnels have twisted and turned so many times up to this point in the tunnels
the true direction is nearly impossible to discern. There is nothing to make
any differentiation between this tunnel and any other tunnel within the cave
complex. The dark stone is the same throughout the troglodyte caves, with no
variances in the composition of the rock. The air here is stagnant and has no
movement what so ever. The troglodyte people have claimed these naturally
formed caves as their own and have made some small adaptations to fully use the
entire complex to the fullest. There is a small set of iron rungs embedded in
the stone used as a means of getting from this level of the caves to the level
below it. The rungs are sturdy and can support a good deal of weight. One
may travel south or down from this point in the troglodyte cave system.
Obvious exits: -South -Down
< 291h/359H 204v/214V Pos: standing >
In the Dark Troglodyte Caves
This section of the troglodyte caves is very tight and narrow. The walls
and ceiling seem to be constricting on the tunnel opening. The narrow tunnel
is filled with the familiar smells of rot, decay and must. The troglodyte race
is a race of warriors, few of which are ever found dead. The race is extremely
successful in their night time raids, most often targeting the human colonies
located near this region. The troglodyte warriors usually attack the strongest
looking targets first and work their way down, which shows they are a very
intelligent and deliberate band of hunters. The air here is rather stale as
no drafts or currents move through the cold and dark stone. The ground here
is littered with small scraps of flesh and bone. A good deal of commotion can
be heard somewhere deep in the cave system. One may travel further into the
troglodyte cave system by traveling north or west from this point.
Obvious exits: -North -West
< 292h/359H 204v/214V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caverns continue into the dark stone of the underground
labrynth. The air here is thick with the musty scents of the lizard-like
creatures that live here. The ground is quite rough and painful on unprotected
feet. The sharp edges of the various jutting rocks are deadly and painful.
The ceiling rising aproximately ten feet off of the floor allowing room for
the taller creatures that wander down here. The width of the tunnels is ever
varying and seems to be naturally forming. The creatures that live, flourish
and expand in these caves are a hearty race, legends of the night, hunters of
the fair races. The stories of the troglodyte race are widely though of as a
myth or legend, but the very existence of these caves are proof beyond a shadow
of a doubt. The sounds of shrieking reptiles can be heard in the unending
night of these caves. One may travel to the east or south from this point.
Obvious exits: -East -South
< 292h/359H 203v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 292h/359H 204v/214V Pos: standing >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
The corpse of a troglodyte female is lying here.
A troglodyte berserker charges through the tunnels here.(Red Aura)
< 292h/359H 202v/214V Pos: standing >
Why don't you just lie down and pretend you're dead instead?
< 293h/359H 205v/214V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
< 293h/359H 205v/214V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
< 293h/359H 204v/214V Pos: standing >
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
The corpse of a troglodyte male is lying here.
< 293h/359H 203v/214V Pos: standing >
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
< 294h/359H 203v/214V Pos: standing >
Someone sneaks west.
< 294h/359H 204v/214V Pos: standing >
Consider killing who?
< 294h/359H 206v/214V Pos: standing >
A Secluded and Small Troglodyte Cave
This small cave is located deep in the troglodyte cave complex. The air
is musty and stale here, as if a good deal of time has passed without fresh air
being introduced into the environment. The cold stone does not hold heat very
well, so the family of troglodytes nest is a very large pile of skins. Small
scraps of food and feces lie near the caves entrance. The cave ceiling is a
mere twelve feet from the cavern floor, providing a secluded and secure home
dwelling. Small nooks and crannys have been carved into the cave wall and are
used for storage and organization of the families possessions. This cave is
rather simple and unremarkable, but never the less, it is the only home of the
troglodyte family the lives here. One may travel east to leave this small
troglodyte cavern.
Obvious exits: -East
The corpse of a troglodyte mother is lying here.
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
< 294h/359H 204v/214V Pos: standing >
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
< 295h/359H 204v/214V Pos: standing >
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
The corpse of a troglodyte male is lying here.
< 295h/359H 202v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 295h/359H 203v/214V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
< 295h/359H 201v/214V Pos: standing >
Autosaving...
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
A troglodyte berserker charges through the tunnels here.(Red Aura)
< 295h/359H 200v/214V Pos: standing >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
The corpse of a troglodyte female is lying here.
< 295h/359H 199v/214V Pos: standing >
In the Dark Troglodyte Caves
These dark caves are filled with the entire troglodyte settlement. The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat. The night is the only time these creatures can come out
of hiding and when they do they search for human flesh. The cave itself is a
natural formation, the stone still in its crude natural state. There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone. The air is very musty, a smell only
found with large colonies of lizards or troglodytes. The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world. The
caves twist and turn as they travel through this underground labrynth. One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
The corpse of a troglodyte female is lying here.
< 295h/359H 198v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 296h/359H 199v/214V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
< 296h/359H 198v/214V Pos: standing >
A Small Sleeping Area in the Troglodyte Caves
This large room is devoid of any semblance of furniture. The room is part
of a large and naturally formed cave. There are a few thread-bare rugs and
blankets spread out on the floor. The room appears to be a sleeping room, a
place for mother's to tend to their children. The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women. The air here is very dank smelling, like a hot cellar. The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render. This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young. One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East
The corpse of a troglodyte mother is lying here.
The corpse of a troglodyte female is lying here.
A small troglodyte child sits here in the darkness.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
< 296h/359H 197v/214V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
< 296h/359H 197v/214V Pos: standing >
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 296h/359H 195v/214V Pos: standing >
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
Obvious exits: -East -Down
[2] The corpse of a troglodyte sentinel is lying here.
< 297h/359H 194v/214V Pos: standing >
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
A HUGE stone golem stands here protecting the passageway.(Red Aura)
< 297h/359H 195v/214V Pos: standing >
You begin to hold your breath...
< 297h/359H 196v/214V Pos: standing >
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
Obvious exits: -East -Down
[2] The corpse of a troglodyte sentinel is lying here.
< 297h/359H 194v/214V Pos: standing >
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 297h/359H 192v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 297h/359H 192v/214V Pos: standing >
Pardon?
< 297h/359H 193v/214V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
< 297h/359H 191v/214V Pos: standing >
In the Dark Troglodyte Caves
These dark caves are filled with the entire troglodyte settlement. The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat. The night is the only time these creatures can come out
of hiding and when they do they search for human flesh. The cave itself is a
natural formation, the stone still in its crude natural state. There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone. The air is very musty, a smell only
found with large colonies of lizards or troglodytes. The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world. The
caves twist and turn as they travel through this underground labrynth. One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
The corpse of a troglodyte female is lying here.
A troglodyte female wanders around snarling.(Red Aura)
< 297h/359H 190v/214V Pos: standing >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
The corpse of a troglodyte female is lying here.
< 297h/359H 188v/214V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caverns continue into the dark stone of the underground
labrynth. The air here is thick with the musty scents of the lizard-like
creatures that live here. The ground is quite rough and painful on unprotected
feet. The sharp edges of the various jutting rocks are deadly and painful.
The ceiling rising aproximately ten feet off of the floor allowing room for
the taller creatures that wander down here. The width of the tunnels is ever
varying and seems to be naturally forming. The creatures that live, flourish
and expand in these caves are a hearty race, legends of the night, hunters of
the fair races. The stories of the troglodyte race are widely though of as a
myth or legend, but the very existence of these caves are proof beyond a shadow
of a doubt. The sounds of shrieking reptiles can be heard in the unending
night of these caves. One may travel to the east or south from this point.
Obvious exits: -East -South
A troglodyte female prowls through the caves here.(Red Aura)
< 297h/359H 186v/214V Pos: standing >
You ARE mad!
< 298h/359H 190v/214V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -South
A troglodyte female prowls through the caves here.(Red Aura)
< 298h/359H 190v/214V Pos: standing >
This troglodyte female is a fierce and highly dangerous creature. She is
not quite as tall as her male counterparts, but equally muscled. She has a
back filled with small quill-like spikes used for her protection. Her face is
rather unremarkable but relays the fact that she is a cruel and deadly warrior.
Someone appears to be Humanoid and is in excellent condition.
She's medium in size.
< 298h/359H 192v/214V Pos: standing >
You start chanting...
< 298h/359H 194v/214V Pos: standing >
Casting: stone skin
< 299h/359H 195v/214V Pos: standing >
You complete your spell...
Their skin is already hard as a rock!
< 299h/359H 196v/214V Pos: standing >
You start chanting...
< 299h/359H 197v/214V Pos: standing >
You complete your spell...
[Damage: 134 ] The lightning bolt hits someone with full impact.
-=[Someone's crude punch wounds you.]=-
-=[Someone's feeble punch grazes you.]=-
Someone's kick hits you in your side.
< 290h/359H 198v/214V Pos: standing >
< T: someone TP: sta TC: small wounds E: troglodyte sta EP: small wounds >
You start chanting...
< 290h/359H 199v/214V Pos: standing >
< T: someone TP: sta TC: small wounds E: troglodyte sta EP: small wounds >
You complete your spell...
[Damage: 208 ] The lightning bolt hits someone with full impact.
You miss someone.
Someone dodges your futile attack.
< 290h/359H 199v/214V Pos: standing >
< T: someone TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You start chanting...
< 290h/359H 199v/214V Pos: standing >
< T: someone TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
-=[Someone's feeble punch grazes you.]=-
You dodge someone's vicious attack.
You feel your skin soften and return to normal.
< 289h/359H 199v/214V Pos: standing >
< T: someone TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
Casting: lightning bolt *
< 289h/359H 199v/214V Pos: standing >
< T: someone TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You complete your spell...
[Damage: 127 ] The lightning bolt hits someone with full impact.
< 289h/359H 199v/214V Pos: standing >
< T: someone TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
You start chanting...
< 289h/359H 199v/214V Pos: standing >
< T: someone TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
You complete your spell...
[Damage: 114 ] The lightning bolt hits someone with full impact.
< 289h/359H 199v/214V Pos: standing >
< T: someone TP: sta TC: small wounds E: troglodyte sta EP: awful >
-=[Someone's punch strikes you.]=-
-=[Someone's fine punch strikes you hard.]=-
You start chanting...
< 251h/359H 199v/214V Pos: standing >
< T: someone TP: sta TC: few wounds E: troglodyte sta EP: awful >
You complete your spell...
[Damage: 134 ] Your lightning bolt shatters someone to pieces.
Someone is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of someone.
< 260h/368H 199v/214V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 260h/368H 200v/214V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 260h/368H 200v/214V Pos: standing >
You see nothing here.
< 260h/368H 200v/214V Pos: standing >
You get a few coins from the corpse of a troglodyte female.
There were: 3 platinum coins, 15 gold coins.
< 260h/368H 200v/214V Pos: standing >
Ok.
You put 3 platinum, 15 gold, 0 silver, and 0 copper coins into a bottomless bag of the shield dwarves.
< 260h/368H 201v/214V Pos: standing >
the corpse of a troglodyte female does not contain the salvaged.
< 260h/368H 201v/214V Pos: standing >
the corpse of a troglodyte female does not contain the essence.
< 260h/368H 201v/214V Pos: standing >
the corpse of a troglodyte female does not contain the random.
< 260h/368H 201v/214V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a troglodyte female is lying here.
< 260h/368H 202v/214V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a troglodyte female is made of flesh and appears to be of average quality.
The corpse of a troglodyte female has an item value of 1.
It appears to be the corpse of a troglodyte female.
Nothing.
< 260h/368H 202v/214V Pos: standing >
< 260h/368H 203v/214V Pos: standing >
< 260h/368H 203v/214V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the shield dwarves
< 260h/368H 204v/214V Pos: standing >
You sit down and relax.
< 261h/368H 205v/214V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - fireball
( 6th circle) 1 - teleport
2 - stone skin
( 5th circle) 1 - identify
1 - fireshield
4 - contain being
( 4th circle) 1 - lightning bolt
1 - reveal true name
( 3rd circle) 8 - acidimmolate
( 2nd circle) 9 - chill touch
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 6th) stone skin
11 seconds: ( 4th) lightning bolt
16 seconds: ( 4th) lightning bolt
21 seconds: ( 4th) lightning bolt
26 seconds: ( 4th) lightning bolt
31 seconds: ( 4th) lightning bolt
You can memorize 1 1st and 1 7th circle spell(s).
You continue your study.
< 261h/368H 207v/214V Pos: sitting >
You are memorizing magic missile, which will take about 2 seconds.
< 262h/368H 214v/214V Pos: sitting >
You are memorizing fireball, which will take about 6 seconds.
< 262h/368H 214v/214V Pos: sitting >
You have finished memorizing stone skin.
You have just begun the trek to your next level!
< 263h/368H 214v/214V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 264h/368H 214v/214V Pos: sitting >
You have finished memorizing lightning bolt.
< 264h/368H 214v/214V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - fireball
( 6th circle) 1 - teleport
3 - stone skin
( 5th circle) 1 - identify
1 - fireshield
4 - contain being
( 4th circle) 2 - lightning bolt
1 - reveal true name
( 3rd circle) 8 - acidimmolate
( 2nd circle) 9 - chill touch
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 4th) lightning bolt
7 seconds: ( 4th) lightning bolt
12 seconds: ( 4th) lightning bolt
17 seconds: ( 4th) lightning bolt
20 seconds: ( 1st) magic missile
27 seconds: ( 7th) fireball
You can memorize no more spells.
< 265h/368H 214v/214V Pos: sitting >
You have finished memorizing lightning bolt.
< 265h/368H 214v/214V Pos: sitting >
Score information for Kwirl
Level: 32 Race: Human Class: Summoner / Controller Sex: Male
Hit points: 266(368) Moves: 214(214)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 508 platinum 33 gold 0 silver 0 copper
Playing time: 0 days / 12 hours/ 57 minutes
Received data: 0.1460 MB this session.
Send data: 0.0087 MB this session.
Compression ratio: 79%
79%
Status: Sitting around, resting.
Memorizing
HardCore pts: +320.03
Epic points: 3
Epic Bonus: Movement Regen Bonus (0.00%)
Frags: +0.00 Deaths: 0
Detecting: Evil Magic Life
Protected from: Evil Fire Cold
Enchantments: Farsee Fly Haste
Bartender Quests Remaining: 4
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 320
< 266h/368H 214v/214V Pos: sitting >
You have finished memorizing lightning bolt.
< 267h/368H 214v/214V Pos: sitting >
You have finished memorizing lightning bolt.
< 268h/368H 214v/214V Pos: sitting >
You have finished memorizing lightning bolt.
< 269h/368H 214v/214V Pos: sitting >
You have finished memorizing magic missile.
< 270h/368H 214v/214V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 272h/368H 214v/214V Pos: sitting >
You clamber to your feet.
< 272h/368H 214v/214V Pos: standing >
< 278h/368H 214v/214V Pos: standing >
Someone enters from the east.
< 279h/368H 214v/214V Pos: standing >
Someone enters from the south.
< 283h/368H 214v/214V Pos: standing >
< 283h/368H 214v/214V Pos: standing >
Someone leaves south.
< 286h/368H 214v/214V Pos: standing >
< 288h/368H 214v/214V Pos: standing >
< 291h/368H 214v/214V Pos: standing >
< 293h/368H 214v/214V Pos: standing >
Someone leaves east.
< 296h/368H 214v/214V Pos: standing >
< 298h/368H 214v/214V Pos: standing >
Autosaving...
< 315h/368H 214v/214V Pos: standing >
Someone enters from the east.
< 324h/368H 214v/214V Pos: standing >
Someone leaves east.
< 330h/368H 214v/214V Pos: standing >
Someone enters from the east.
< 336h/368H 214v/214V Pos: standing >
Someone leaves south.
< 344h/368H 214v/214V Pos: standing >
The taste of blood slowly fades from your body.
< 351h/368H 214v/214V Pos: standing >
Autosaving...
< 368h/368H 214v/214V Pos: standing >
An Orc enters from the south.
An ice elemental enters from the south.
< 368h/368H 214v/214V Pos: standing >
An Orc gives an order to his followers.
You are knocked to the ground by an ice elemental's mighty bash!
< 367h/368H 214v/214V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: ice sta EP: excellent >
-=[An ice elemental's fine punch wounds you.]=-
< 359h/368H 214v/214V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: ice sta EP: excellent >
You miss an ice elemental.
< 359h/368H 214v/214V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: ice sta EP: excellent >
-=[An ice elemental's decent punch wounds you.]=-
< 352h/368H 214v/214V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: ice sta EP: excellent >
An Orc starts casting a spell.
< 352h/368H 214v/214V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: ice sta EP: excellent >
You miss an ice elemental.
< 352h/368H 214v/214V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: ice sta EP: excellent >
An ice elemental misses you.
< 352h/368H 214v/214V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: ice sta EP: excellent >
You clamber to your feet.
< 352h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: ice sta EP: excellent >
You miss an ice elemental.
An ice elemental dodges your futile attack.
< 352h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: ice sta EP: excellent >
An ice elemental misses you.
< 352h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: ice sta EP: excellent >
You miss an ice elemental.
You miss an ice elemental.
< 352h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: ice sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'xarr ay uqz'
An ice elemental misses you.
An ice elemental misses you.
< 352h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: ice sta EP: excellent >
An Orc starts casting an offensive spell.
< 352h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: ice sta EP: excellent >
An ice elemental dodges your futile attack.
You miss an ice elemental.
< 352h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: ice sta EP: excellent >
An ice elemental misses you.
-=[An ice elemental's crude punch wounds you.]=-
< 348h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: ice sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Your cloak of dragons is filled with electrical energy!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
< 282h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: excellent >
An Orc starts casting an offensive spell.
< 282h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: excellent >
You miss an ice elemental.
You miss an ice elemental.
< 282h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from an Orc has reached its goal.
Your gnomish cape of life is filled with electrical energy!
< 249h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: excellent >
An ice elemental misses you.
An ice elemental misses you.
< 249h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: excellent >
An Orc starts casting an offensive spell.
< 249h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from an Orc has reached its goal.
< 217h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: excellent >
An ice elemental dodges your futile attack.
An ice elemental dodges your futile attack.
< 217h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: excellent >
An Orc starts casting an offensive spell called 'lightning bolt'.
< 217h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: excellent >
You dodge an ice elemental's vicious attack.
< 217h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from an Orc has reached its goal.
< 185h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: excellent >
An Orc starts casting an offensive spell called 'lightning bolt'.
< 185h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: excellent >
An ice elemental dodges your futile attack.
You miss an ice elemental.
< 185h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: excellent >
You dodge an ice elemental's vicious attack.
< 185h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from an Orc has reached its goal.
OUCH! That really did HURT!
< 141h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: nasty wounds E: ice sta EP: excellent >
An Orc starts casting an offensive spell.
< 141h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC: nasty wounds E: ice sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from an Orc has reached its goal.
OUCH! That really did HURT!
< 100h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC:pretty hurt E: ice sta EP: excellent >
You miss an ice elemental.
You miss an ice elemental.
An Orc starts casting an offensive spell.
< 100h/368H 214v/214V Pos: standing >
< T: Kwirl TP: sta TC:pretty hurt E: ice sta EP: excellent >
You dodge an ice elemental's vicious attack.
You dodge an ice elemental's vicious attack.
<&+