<worn as a badge> a frost dragon's eye [modified] enchanted by Nib (glowing)
<worn on head> an ancient crown of elven royalty of endurance (magic) (glowing) (humming) [85%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a brightly flaming earring enchanted by Nib
<worn in ear> a wyrmskin scale [superior] enchanted by Nib (magic) [60%]
<worn on face> the mask of stone form (humming)
<worn around neck> a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn around neck> a psionicist locket of power [superior] (magic) (glowing)
<worn on body> a robe of a Netheril Battle Mage bearing the soul of Nib (magic) (humming)
<worn about body> an ethereal symbiote of the inner planes enchanted by Aceldama (magic) (humming)
<worn on back> a large leather backpack
<worn as quiver> a golden scabbard encrusted with emeralds and rubies of strength (magic) (glowing) [77%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a tome of immeasurable knowledge (magic) (glowing) (humming)
<attached to belt> a tome of unhuman flesh (magic) [85%]
<attached to belt> a pitch black spellbook (magic) (glowing)
<worn on arms> some stitched sleeves of the Knights of the Raven of constitution (magic) [79%]
<held as shield> the shield of the earthwyrm [superior] (magic)
<worn around wrist> a bracelet of finger bones of agility [62%]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing)
<worn on hands> the sacred stone claws of Aan [modified] enchanted by Aceldama (magic) [77%]
<worn on finger> a bone band [superior] enchanted by Aceldama (magic) (humming)
<worn on finger> a bone band [superior] enchanted by Aceldama (magic) (humming) [85%]
<held> a tome of immeasurable knowledge (magic) (glowing) (humming) [89%]
<worn on legs> some stitched leggings of the Knights of the Raven of endurance (magic)
<worn on feet> the cubes of protection [superior] enchanted by Xanan (humming) [74%]
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
< 833h/805H 148v/150V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 833h/805H 149v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East -South -West
< 857h/829H 148v/150V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
The mount who is close by to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A cheetah who is close by to your south.
A giraffe who is close by to your south.
A giraffe who is close by to your south.
A proud lion who is a brief walk away to your south.
A giraffe who is rather far off to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A cheetah who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A large gazelle who is close by to your west.
A cheetah who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A crazed zebra who is not far off to your west.
Ange de Morte who is rather far off to your west.
Dromis who is rather far off to your west.
< 857h/829H 148v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
A giraffe looks about for a nearby tree.
A giraffe looks about for a nearby tree.
< 857h/829H 146v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
A tiny bird skims just above the grasses here.
A goshawk swoops out of the sky to attack.
< 857h/829H 148v/150V Pos: standing >
You quickly scan the area.
The mount who is close by to your north.
A proud lion who is a brief walk away to your north.
A loggerhead shrike who is a brief walk away to your north.
A cheetah who is close by to your east.
A thorn-root tree who is close by to your south.
A giraffe who is not far off to your south.
A cheetah who is close by to your west.
A giraffe who is close by to your west.
A giraffe who is close by to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.
A giraffe who is a brief walk away to your west.
< 857h/829H 148v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A sturdy looking mount is here, all saddled up and ready to ride.
< 857h/829H 146v/150V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is not far off to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A giraffe who is close by to your south.
A loggerhead shrike who is close by to your south.
A goshawk who is close by to your south.
A thorn-root tree who is not far off to your south.
A giraffe who is a brief walk away to your south.
A cheetah who is not far off to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A large gazelle who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A cheetah who is a brief walk away to your west.
A crazed zebra who is a brief walk away to your west.
Ange de Morte who is in the distance to your west.
Kylian Brightstar who is in the distance to your west.
Dromis who is in the distance to your west.
< 857h/829H 146v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -South -West
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.
< 857h/829H 148v/150V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your south.
A roc who is rather far off to your south.
The mount who is close by to your west.
A cheetah who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.
A large gazelle who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A cheetah who is rather far off to your west.
A crazed zebra who is rather far off to your west.
< 857h/829H 148v/150V Pos: standing >
< 857h/829H 148v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Travel even ten
feet into the jungle would be impossible without a razor-sharp machete and
about three weeks.
Obvious exits: -North -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
< 857h/829H 146v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 857h/829H 144v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: A Gigantic Termite Mound
</map>
A Gigantic Termite Mound
The veldt grasses encircle a clearing perhaps eighty feet on a side. In
the center of the clearing, jutting up from the dry, packed earth, is a
monstrously huge termite mound. It easily reaches sixty feet into the air,
and its base has a similar diameter. The pockmarks that represent the tunnels
the termites use to travel through their home are two to three feet wide.
Whatever lives here is a force to be reckoned with.
Obvious exits: -North -East -South -West -Down
< 857h/829H 148v/150V Pos: standing >
You quickly scan the area.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A large gazelle who is not far off to your north.
A cheetah who is not far off to your north.
A cheetah who is close by to your east.
A proud lion who is not far off to your east.
A roc who is close by to your south.
A giraffe who is close by to your west.
A proud lion who is not far off to your west.
A giraffe who is in the distance to your west.
A giant termite who is close by below you.
< 857h/829H 148v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. This boundary
separating the Savannah from the outside is far too well organized to have
been natural.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
< 857h/829H 146v/150V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your east.
A loggerhead shrike who is a brief walk away to your south.
A giraffe who is not far off to your west.
A proud lion who is a brief walk away to your west.
< 857h/829H 146v/150V Pos: standing >
< 856h/829H 150v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -South -West
A large lion stalks here, wondering what to get for dinner.
< 856h/829H 148v/150V Pos: standing >
You quickly scan the area.
A thorn-root tree who is close by to your south.
A proud lion who is not far off to your south.
A cheetah who is a brief walk away to your south.
A cheetah who is close by to your west.
A giraffe who is a brief walk away to your west.
A proud lion who is rather far off to your west.
< 856h/829H 148v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. This boundary
separating the Savannah from the outside is far too well organized to have
been natural.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
< 856h/829H 146v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: A Gigantic Termite Mound
</map>
A Gigantic Termite Mound
The veldt grasses encircle a clearing perhaps eighty feet on a side. In
the center of the clearing, jutting up from the dry, packed earth, is a
monstrously huge termite mound. It easily reaches sixty feet into the air,
and its base has a similar diameter. The pockmarks that represent the tunnels
the termites use to travel through their home are two to three feet wide.
Whatever lives here is a force to be reckoned with.
Obvious exits: -North -East -South -West -Down
< 856h/829H 144v/150V Pos: standing >
You quickly scan the area.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A large gazelle who is not far off to your north.
A cheetah who is not far off to your north.
A cheetah who is close by to your east.
A proud lion who is not far off to your east.
A roc who is close by to your south.
A giraffe who is close by to your west.
A proud lion who is not far off to your west.
A giraffe who is in the distance to your west.
A giant termite who is close by below you.
< 856h/829H 145v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
< 856h/829H 148v/150V Pos: standing >
You quickly scan the area.
A goshawk who is close by to your north.
A thorn-root tree who is close by to your north.
A cheetah who is not far off to your north.
A giraffe who is not far off to your north.
A loggerhead shrike who is not far off to your north.
The mount who is a brief walk away to your north.
A cheetah who is not far off to your east.
A proud lion who is a brief walk away to your east.
A goshawk who is rather far off to your south.
A proud lion who is close by to your west.
A giraffe who is rather far off to your west.
< 856h/829H 148v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 856h/829H 146v/150V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A goshawk who is not far off to your north.
A thorn-root tree who is not far off to your north.
A cheetah who is a brief walk away to your north.
A giraffe who is a brief walk away to your north.
A loggerhead shrike who is a brief walk away to your north.
A roc who is close by to your east.
A thorn-root tree who is a brief walk away to your east.
A goshawk who is a brief walk away to your south.
A giraffe who is close by to your west.
A giraffe who is not far off to your west.
A loggerhead shrike who is a brief walk away to your west.
A proud lion who is a brief walk away to your west.
A thorn-root tree who is a brief walk away to your west.
A cheetah who is rather far off to your west.
< 856h/829H 146v/150V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
< 856h/829H 148v/150V Pos: standing >
Your Terminal mode is now: GEN .
< 856h/829H 148v/150V Pos: standing >
Your Terminal mode is now: ANSI.
< 856h/829H 148v/150V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
A tiny bird skims just above the grasses here.
A goshawk swoops out of the sky to attack.
A thorn-root tree stands amidst the grasses here, looking out of place.
< 856h/829H 146v/150V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A giraffe who is close by to your north.
The mount who is not far off to your north.
A giraffe who is close by to your south.
A goshawk who is in the distance to your south.
A giraffe who is rather far off to your west.
< 856h/829H 146v/150V Pos: standing >
< 856h/829H 150v/150V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
< 856h/829H 148v/150V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
The mount who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A cheetah who is close by to your east.
A loggerhead shrike who is close by to your south.
A goshawk who is close by to your south.
A thorn-root tree who is close by to your south.
A giraffe who is not far off to your south.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A large gazelle who is not far off to your west.
A giraffe who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.
A cheetah who is rather far off to your west.
< 856h/829H 148v/150V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
A sturdy looking mount is here, all saddled up and ready to ride.
< 856h/829H 146v/150V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your east.
A giraffe who is close by to your south.
A loggerhead shrike who is not far off to your south.
A goshawk who is not far off to your south.
A thorn-root tree who is not far off to your south.
A giraffe who is a brief walk away to your south.
A cheetah who is close by to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A cheetah who is a brief walk away to your west.
Luncke who is in the distance to your west.
Ange de Morte who is in the distance to your west.
Kylian Brightstar who is in the distance to your west.
Dromis who is in the distance to your west.
< 856h/829H 146v/150V Pos: standing >
The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
< 856h/829H 148v/150V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Travel even ten
feet into the jungle would be impossible without a razor-sharp machete and
about three weeks.
Obvious exits: -North -South -West
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.
< 856h/829H 146v/150V Pos: standing >
A large gazelle leaves west.
A gazelle leaves west.
A gazelle leaves west.
A gazelle leaves west.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 856h/829H 148v/150V Pos: standing >
A Gigantic Termite Mound
The veldt grasses encircle a clearing perhaps eighty feet on a side. In
the center of the clearing, jutting up from the dry, packed earth, is a
monstrously huge termite mound. It easily reaches sixty feet into the air,
and its base has a similar diameter. The pockmarks that represent the tunnels
the termites use to travel through their home are two to three feet wide.
Whatever lives here is a force to be reckoned with.
Obvious exits: -North -East -South -West -Down
< 856h/829H 146v/150V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the south lies an enormous baobab tree.
Obvious exits: -North -East -West -Up
A gargantuan bird soars over the Savannah here.
< 856h/829H 144v/150V Pos: standing >
Climbing a Huge Baobab Tree
"Climbing" does not describe it as well as "strolling." The branches are
so many in number, and of such tensile strength, that it is possible for even
the most unskilled climber to move from place to place within this tree.
Higher up, the branches thin out somewhat, while in the center of the ancient
tree someone or something has created a great hollow leading downwards.
Obvious exits: -North -East -South -West -Up -Down
< 856h/829H 148v/150V Pos: standing >
High in a Huge Baobab Tree
The canopy of branches that could be walked on further down does not exist
here, and some care must be taken to avoid a fall. Three limbs jut their way
out from this junction; the other branches in the area really aren't big
enough to support any major weight.
Obvious exits: -South -Down -Northwest -Northeast
< 856h/829H 146v/150V Pos: standing >
You quickly scan the area.
A brave Tukluk scout who is close by to your south.
Sprithnog the Alchemist who is a brief walk away below you.
< 856h/829H 146v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 856h/829H 150v/150V Pos: standing >
You quickly scan the area.
A brave Tukluk scout who is close by to your south.
Sprithnog the Alchemist who is a brief walk away below you.
< 856h/829H 150v/150V Pos: standing >
Climbing a Huge Baobab Tree
"Climbing" does not describe it as well as "strolling." The branches are
so many in number, and of such tensile strength, that it is possible for even
the most unskilled climber to move from place to place within this tree.
Higher up, the branches thin out somewhat, while in the center of the ancient
tree someone or something has created a great hollow leading downwards.
Obvious exits: -North -East -South -West -Up -Down
< 856h/829H 148v/150V Pos: standing >
You quickly scan the area.
A roc who is close by to your north.
A cheetah who is in the distance to your north.
An Orc who is a brief walk away to your south.
A Butsu guardsman who is rather far off to your south.
A Butsu guardsman who is rather far off to your south.
The dying hippopotamus who is not far off to your west.
The dying hippopotamus who is not far off to your west.
A bull elephant who is not far off to your west.
An elephant who is not far off to your west.
An elephant who is not far off to your west.
The dying hippopotamus who is not far off to your west.
An elephant who is not far off to your west.
A bull elephant who is not far off to your west.
An elephant who is not far off to your west.
A heron who is not far off to your west.
A mother lion who is a brief walk away to your west.
A young lion who is a brief walk away to your west.
A young lion who is a brief walk away to your west.
A cheetah who is in the distance to your west.
A proud lion who is in the distance to your west.
Sprithnog the Alchemist who is not far off below you.
< 856h/829H 148v/150V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the north lies an enormous baobab tree.
Obvious exits: -East -South -West -Up
< 856h/829H 146v/150V Pos: standing >
A Trail Leading Into the Jungle
Here the boundary between veldt and jungle is broken. The aperture is only
about fifteen feet wide, but it is the only break in the wall of brambles
that can be seen for miles. There are obvious signs of traffic through the
opening, which leads to the south. Not far to the north sits a truly enor-
mous baobab tree.
Obvious exits: -North -East -South -West
< 856h/829H 144v/150V Pos: standing >
You failed.
< 856h/829H 145v/150V Pos: standing >
You quickly scan the area.
An Orc who is close by to your south.
A Butsu guardsman who is not far off to your south.
A Butsu guardsman who is not far off to your south.
A sniveling Butsu child who is rather far off to your south.
A haughty Butsu woman who is rather far off to your south.
A goshawk who is close by to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.
A giraffe who is in the distance to your west.
< 856h/829H 150v/150V Pos: standing >
A Narrow Jungle Trail
The jungle walls press in on the east and west, as if prepared to squeeze
out intruders. The tightly packed network of various branches and vines come
together about twenty feet overhead, and so traveling down this trail is more
akin to walking through a cave, or perhaps the throat of a purple worm. Small
dancing lights can be seen in the distance to the south.
Obvious exits: -North -South
*An Orc (medium) (HardCore) sits resting. (camping)
< 856h/829H 148v/150V Pos: standing >
You start chanting...
You snap into visibility.
< 856h/829H 148v/150V Pos: standing >
You complete your spell...
An Orc snaps into visibility.
[Damage: 129 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Orc.
An Orc's diabolical electrum quiver from Jindon the Deathwood Forest was damaged from the massive blow!
[Damage: 45 ] Twin bolts of writhing power slam into an Orc's chest.
An Orc's Icy Shield melts around him from your fiery assault, but leaves him unharmed!
Clutching his head an Orc tries to escape the
maddening images circling him.
An Orc is stunned!
A tentacle of solified mist coils itself around an Orc
tossing him to the ground.
< 856h/829H 148v/150V Pos: standing >
You start chanting...
You snap into visibility.
< 856h/829H 150v/150V Pos: standing >
You snap into visibility.
You complete your spell...
An Orc snaps into visibility.
[Damage: 65 ] A huge missile of force departs from your fingertips, making a loud thud as it hits an Orc.
[Damage: 38 ] Your missile of force hits an Orc soundly.
[Damage: 48 ] Your missile of force hits an Orc soundly.
[Damage: 34 ] Your missile of force hits an Orc soundly.
< 856h/829H 150v/150V Pos: standing >
You start chanting...
You snap into visibility.
< 856h/829H 150v/150V Pos: standing >
You snap into visibility.
You complete your spell...
An Orc snaps into visibility.
[Damage: 39 ] Your missile of force hits an Orc soundly.
[Damage: 34 ] Your missile of force hits an Orc soundly.
[Damage: 41 ] Your missile of force hits an Orc soundly.
[Damage: 43 ] Your missile of force hits an Orc soundly.
< 856h/829H 150v/150V Pos: standing >
You start chanting...
You snap into visibility.
< 856h/829H 150v/150V Pos: standing >
An Orc clambers to his feet.
An Orc shrieks in shock from the severed tupor link.
< 856h/829H 150v/150V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 40 ] Your missile of force hits an Orc soundly.
[Damage: 37 ] Your missile of force hits an Orc soundly.
[Damage: 63 ] Your force missile slams into an Orc, leaving nothing but a bloody mess.
An Orc's razor-knuckled blood crystal gloves was completely destroyed by the massive blow!
An Orc's cloak of dragons was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.