The death of [52 Holyman] Kalei The Resistance (Grey Elf)

in A Cozy Sleeping Chamber

from the perspective of [52 Holyman] Kalei The Resistance (Grey Elf)



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Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

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Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

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Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

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Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

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Autosaving...

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Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

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Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

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You no longer regenerate.

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Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

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Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

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Autosaving...

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Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

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Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

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Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

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Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

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Autosaving...

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Hint: Make sure to use your class's skills to do more damage or to escape from harm.

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Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

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Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

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Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

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Autosaving...

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Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

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Hint: The 'who' command can sort players by name, level, race, class or specialization.

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Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

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Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

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Autosaving...

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Hint: Wisdom determines how quickly Priest classes pray for spells.

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Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

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Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

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Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

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Autosaving...

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Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

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Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

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Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

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Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

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Autosaving...

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Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

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Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

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Hint: Beware of guards!  Some guards will come to the aid of your victims!

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Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

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Autosaving...

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Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

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Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

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Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

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Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

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Autosaving...

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Your vision dulls.

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Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

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Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

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Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

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Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

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Autosaving...

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Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

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Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

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Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

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Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

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Autosaving...

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Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

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Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

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Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

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Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

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Autosaving...

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Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

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Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

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Hint: Beware of guards!  Some guards will come to the aid of your victims!

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Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

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Autosaving...

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Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

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Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 250h/250H 121v/121V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

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Autosaving...

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Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

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Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

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Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

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Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

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Autosaving...

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Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

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Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

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Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

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Hint: Be sure to have a raft or canoe handy in case you need to cross water.

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Autosaving...

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Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

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Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

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Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

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Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

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Autosaving...

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Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

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Hint: Type toggle group to let others know that you're interested in grouping.

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Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

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Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

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Autosaving...

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Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

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Hint: Type "spells" to see what spells your class is able to use.

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Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

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Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

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Autosaving...

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< 250h/250H 121v/121V Pos: standing >

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Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

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Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

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Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

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Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

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Autosaving...

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Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 250h/250H 121v/121V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

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Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

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Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

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Autosaving...

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Hint: Type "spells" to see what spells your class is able to use.

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Hint: Make sure to use your class's skills to do more damage or to escape from harm.

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Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 250h/250H 121v/121V Pos: standing >

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Hint: The 'who' command can sort players by name, level, race, class or specialization.

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Autosaving...

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Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

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Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

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Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

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Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

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Autosaving...

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Hint: Type "score" to get some information about your character.

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Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

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Hint: Type "group" to see your groupmates' health and movement.

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Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

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Autosaving...

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< 250h/250H 121v/121V Pos: standing >

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Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

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Hint: You gain much more experience when you heal a person engaged in melee combat.

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Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 250h/250H 121v/121V Pos: standing >
Autosaving...

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Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 250h/250H 121v/121V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

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Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

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Hint: Type "score" to get some information about your character.

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Autosaving...

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Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

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Hint: Type 'news' daily to read the latest changes and updates on Duris.

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Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

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< 250h/250H 121v/121V Pos: standing >

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Hint: The 'who' command can sort players by name, level, race, class or specialization.

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Autosaving...

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Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

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Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

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< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

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Hint: Type "group" to see your groupmates' health and movement.

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< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

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Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

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Autosaving...

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< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
You start chanting...

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Casting: true seeing 

< 250h/250H 121v/121V Pos: standing >
You complete your spell...
Your vision sharpens considerably.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
You sit down and relax.

< 250h/250H 121v/121V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - lesser sanctuary
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
               1 - silence
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  2 - continual light
               3 - flame strike
( 5th circle)  4 - heal
               3 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               2 - cure disease
               1 - self comprehension
               4 - invigorate
( 3rd circle)  1 - cure blind
               3 - remove poison
               1 - sense life
( 2nd circle)  2 - blindness
               1 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               2 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    6 seconds:  (11th) true seeing

You can pray 4 1st, 8 2nd, 5 3rd and 2 6th circle spell(s).
You continue your praying.

< 250h/250H 121v/121V Pos: sitting >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 250h/250H 121v/121V Pos: sitting >
You have finished praying for true seeing.
Your prayers are complete.

< 250h/250H 121v/121V Pos: sitting >
You clamber to your feet.

< 250h/250H 121v/121V Pos: standing >
But you are a member of no group?!

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 250h/250H 121v/121V Pos: standing >
Autosaving...

< 250h/250H 121v/121V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 250h/250H 121v/121V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 250h/250H 121v/121V Pos: standing >
Autosaving...

< 250h/250H 121v/121V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 250h/250H 121v/121V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 250h/250H 121v/121V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 250h/250H 121v/121V Pos: standing >
Autosaving...

< 250h/250H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 250h/250H 121v/121V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 250h/250H 121v/121V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 250h/250H 121v/121V Pos: standing >
Autosaving...

< 250h/250H 121v/121V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.

< 250h/250H 121v/121V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 250h/250H 121v/121V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 250h/250H 121v/121V Pos: standing >
Autosaving...

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Autosaving...

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 250h/250H 121v/121V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 250h/250H 121v/121V Pos: standing >
Autosaving...

< 250h/250H 121v/121V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 250h/250H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 250h/250H 121v/121V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 250h/250H 121v/121V Pos: standing >

< 250h/250H 121v/121V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 250h/250H 121v/121V Pos: standing >
Autosaving...

< 250h/250H 121v/121V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 250h/250H 121v/121V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 250h/250H 121v/121V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 250h/250H 121v/121V Pos: standing >
A Revenant enters from the east.

< 250h/250H 121v/121V Pos: standing >
In his haste to slam you around, a Revenant slips and falls!

< 250h/250H 121v/121V Pos: standing >
A Revenant clambers to his feet.

< 250h/250H 121v/121V Pos: standing >
A Revenant suddenly attacks YOU!
A Revenant's impressive slash strikes you.
Sorry, you aren't allowed to do that in combat.

< 236h/250H 121v/121V Pos: standing >
< T: Kalei TP: sta TC:few scratches E: A Revenant sta EP: excellent >
 A Revenant parries your futile lunge at him.

< 236h/250H 121v/121V Pos: standing >
< T: Kalei TP: sta TC:few scratches E: A Revenant sta EP: excellent >
 A Revenant's powerful slash strikes you very hard.
OUCH!  That really did HURT!
A Revenant's impressive pierce strikes you.
A Revenant's powerful slash strikes you very hard.
A Revenant's mighty slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Revenant's impressive slash strikes you hard.

< 107h/250H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: nasty wounds E: A Revenant sta EP: excellent >
 A faint hum can be heard from Sunblade, longsword of Justice carried by a Revenant.

< 107h/250H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: nasty wounds E: A Revenant sta EP: excellent >
 A Revenant looks at you.

< 107h/250H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: nasty wounds E: A Revenant sta EP: excellent >
 A Revenant parries your futile lunge at him.

< 107h/250H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: nasty wounds E: A Revenant sta EP: excellent >
 You dodge a Revenant's vicious attack.
A Revenant's pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Revenant's powerful slash enshrouds you in a mist of blood.
Your upper body is disconnected from your legs as a Revenant slashes you.