The death of [56 Necrolyte] Renaud The Resistance (Gnome)

in The Ogre's Foot Lounge

from the perspective of [50 Swashbuckler] Deathlee The Empire of Lloth (Drow Elf)

<floating about head>a LARGE blue ioun stone[189h 41m 41s]
<worn as a badge>    a jeweled dragonscale badge
<worn on head>       the icecrown of the frost revenants (glowing)[217h 32m 38s]
<worn on eyes>       devil eyes of the ghargatula of dexterity
<worn in ear>        a golden scale dangling from a platinum chain of constitution
<worn in ear>        a brightly flaming earring of agility [63%]             
<worn on face>       the mask of deceptions of dexterity (humming)
<worn around neck>   a studded dragonscale neckguard of health
<worn around neck>   a necklace of halfling ears of health [25%]             
<worn on body>       the platemail of the DragonLord[217h 32m 38s]
<worn about body>    the cloak of woven time of agility (glowing)
<worn as quiver>     a pantherhide quiver [superior] (glowing) (illuminating)
<worn about waist>   the ceinture of giant strength of agility [87%]             
<worn on belt buckle>a dagger of twisted souls [superior] [47%]             
<attached to belt>   an obsidian buckle named "Rage" (glowing) (humming)[217h 32m 38s]
<attached to belt>   the wicked-looking scimitar of Demogorgon[217h 32m 38s]
<worn on arms>       some spiked dragonscale sleeves
<worn around wrist>  a bracelet of purple mist of constitution [83%]             
<worn around wrist>  a pitch-black bracelet of constitution [51%]             
<worn on hands>      some tricksters gloves of agility [88%]             
<worn on finger>     a shiny crimson ring of health
<worn on finger>     a ring of invisibility [modified] [82%]             
<primary weapon>     Sunblade, longsword of Justice[217h 32m 38s]
<secondary weapon>   Tiamat's poison tail stinger[217h 32m 38s]
<worn on legs>       a pair of vapor leggings [modified] [86%]             
<worn on feet>       a pair of dusty boots of health (glowing) [80%]             

A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 905h/905H 205v/213V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 905h/905H 206v/213V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 905h/905H 206v/213V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.
A militia guard is posted here, keeping watch over the bazaar.
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 905h/905H 207v/213V Pos: standing >
Saving Deathlee.

< 905h/905H 213v/213V Pos: standing >
A street sweeper leaves west.

< 905h/905H 213v/213V Pos: standing >
A militia guard leaves east.
You quickly scan the area.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A militia guard who is in the distance to your east.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 905h/905H 213v/213V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 905h/905H 213v/213V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.
Alarm bells sound, signalling an invasion!
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 905h/905H 212v/213V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 905h/905H 211v/213V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A religious zealot who is not far off to your north.
A street sweeper who is close by to your east.
A human merchant who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A stray cat who is rather far off to your south.
A militia guard who is rather far off to your south.

< 905h/905H 212v/213V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your east.
A human merchant who is not far off to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A stray cat who is rather far off to your south.
A militia guard who is rather far off to your south.

< 905h/905H 213v/213V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A religious zealot who is not far off to your north.
A street sweeper who is close by to your east.
A human merchant who is not far off to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A stray cat who is rather far off to your south.
A militia guard who is rather far off to your south.

< 905h/905H 213v/213V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 905h/905H 212v/213V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray cat who is in the distance to your south.
A militia guard who is in the distance to your south.
A stray dog who is close by to your west.
The shady youth who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The shady youth who is not far off to your west.
A militia guard who is not far off to your west.

< 905h/905H 212v/213V Pos: standing >
Ok.

< 905h/905H 212v/213V Pos: standing >
The door is open.
There is a small supply shop to the east.
You extend your sights eastward.
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
[6] A strong looking arrow lies here undisturbed.
A simple vest has been left behind here.
Kieta is stocking the shelves of her store.

< 905h/905H 212v/213V Pos: standing >
Ok.

< 905h/905H 212v/213V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The shady youth who is not far off to your west.
A militia guard who is not far off to your west.
A large rat who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 905h/905H 212v/213V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
The town crier who is close by to your west.
The shady youth who is not far off to your west.
A large rat who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 905h/905H 212v/213V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
The town crier who is close by to your west.
The shady youth who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is in the distance to your west.

< 905h/905H 212v/213V Pos: standing >
Keats Street
Obvious exits: -N -S -W
An odd little man, with a shaved head and an orange robe, hums something.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 905h/905H 211v/213V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
Brinn who is close by to your west.

< 905h/905H 212v/213V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 905h/905H 212v/213V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A stray cat who is a brief walk away to your east.
A religious zealot who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A stray cat who is close by to your west.
A human merchant who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 905h/905H 212v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 905h/905H 212v/213V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is a brief walk away to your east.
A religious zealot who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A stray cat who is close by to your west.
A human merchant who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 905h/905H 212v/213V Pos: standing >
Keats Street
Obvious exits: -N -S -W
An odd little man, with a shaved head and an orange robe, hums something.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 905h/905H 211v/213V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 905h/905H 210v/213V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 905h/905H 210v/213V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 905h/905H 212v/213V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
The shady youth who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A Githzerai who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 905h/905H 212v/213V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
The shady youth who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A Githzerai who is close by above you.
A Human who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 905h/905H 212v/213V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W# -D
[3] The corpse of a Human is lying here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Githzerai (medium) - The Resistance stands here.
A Human (medium) stands here (Newbie).
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Ok.

< 905h/905H 212v/213V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 212v/213V Pos: standing >

< 905h/905H 212v/213V Pos: standing >
A Githzerai enters from above.
You snap into visibility.
In your haste to slam people around, you slip and fall!
The world starts spinning, and your ears are ringing!

< 905h/905H 182v/213V Pos: on your ass >
A Githzerai leaves up.

< 905h/905H 182v/213V Pos: on your ass >
A Githzerai enters from above.

< 905h/905H 182v/213V Pos: on your ass >
The world stops spinning.
A Githzerai starts casting an offensive spell.

< 905h/905H 182v/213V Pos: on your ass >
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
You feel less energetic as a Githzerai drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 787h/905H 189v/213V Pos: on your ass >
<[Damage:  1 ] Your weak slash grazes a Githzerai.
You score a CRITICAL HIT!!!!!
[Damage: 55 ] Your mighty pierce seriously wounds a Githzerai.
Your Tiamat's poison tail stinger lashes out in a blur of speed at a Githzerai.
A Githzerai shivers slightly.
[Damage: 17 ] Your impressive slash strikes a Githzerai.

< 874h/905H 189v/213V Pos: on your ass >
< T: Deathlee TP: ass TC:few scratches E: A Githzerai sta EP:  few wounds >
 A Githzerai misses you.
A Githzerai misses you.
A Githzerai opens the door.

< 875h/905H 189v/213V Pos: on your ass >
< T: Deathlee TP: ass TC:few scratches E: A Githzerai sta EP:  few wounds >
 A Githzerai starts casting an offensive spell.

< 875h/905H 189v/213V Pos: on your ass >
< T: Deathlee TP: ass TC:few scratches E: A Githzerai sta EP:  few wounds >
 Sorry, you can't do that while laying around.
Sorry, you aren't allowed to do that in combat.

< 878h/905H 189v/213V Pos: on your ass >
< T: Deathlee TP: ass TC:few scratches E: A Githzerai sta EP:  few wounds >
 A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
You feel less energetic as a Githzerai drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
Sorry, you can't do that while laying around.
Sorry, you aren't allowed to do that in combat.

< 761h/905H 189v/213V Pos: on your ass >
< T: Deathlee TP: ass TC: small wounds E: A Githzerai sta EP:  few wounds >
 Sorry, you can't do that while laying around.
Sorry, you aren't allowed to do that in combat.

< 761h/905H 189v/213V Pos: on your ass >
< T: Deathlee TP: ass TC: small wounds E: A Githzerai sta EP:  few wounds >
 A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
[3] The corpse of a Human is lying here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here (Newbie).
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 761h/905H 189v/213V Pos: on your ass >
< T: Deathlee TP: ass TC: small wounds E: A Githzerai sta EP:  few wounds >
 Sorry, you can't do that while laying around.
Sorry, you aren't allowed to do that in combat.

< 762h/905H 189v/213V Pos: on your ass >
< T: Deathlee TP: ass TC: small wounds E: A Githzerai sta EP:  few wounds >
 A Githzerai is knocked to the ground by a water elemental's mighty bash!
You clamber to your feet.

< 762h/905H 189v/213V Pos: standing >
< T: Deathlee TP: sta TC: small wounds E: A Githzerai sit EP:  few wounds >
 You are already standing.

< 762h/905H 189v/213V Pos: standing >
< T: Deathlee TP: sta TC: small wounds E: A Githzerai sit EP:  few wounds >
 A Githzerai avoids being bashed by a water elemental, who loses its balance and falls.
A water elemental suddenly attacks a Githzerai!
A water elemental's feeble crush grazes a Githzerai.
[Damage: 24 ] Your slash strikes a Githzerai hard.
[Damage: 29 ] Your powerful pierce strikes a Githzerai very hard.
[Damage: 25 ] Your powerful slash strikes a Githzerai very hard.
[Damage: 24 ] Your powerful slash seriously wounds a Githzerai.
[Damage: 19 ] Your impressive slash strikes a Githzerai very hard.
Ok.
A water elemental seems a bit busy at the moment, try later.
A water elemental seems a bit busy at the moment, try later.
A Githzerai avoids being bashed by a water elemental, who loses its balance and falls.

< 905h/905H 189v/213V Pos: standing >
< T: Deathlee TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A Githzerai misses you.

< 905h/905H 189v/213V Pos: standing >
< T: Deathlee TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A water elemental's weak pierce grazes a Githzerai.

< 905h/905H 189v/213V Pos: standing >
< T: Deathlee TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A militia guard enters from the north.

< 905h/905H 189v/213V Pos: standing >
< T: Deathlee TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A militia guard suddenly attacks YOU!
You feel your skin soften and return to normal.
A militia guard's feeble punch grazes you.

< 904h/905H 189v/213V Pos: standing >
< T: Deathlee TP: sta TC:few scratches E: A Githzerai sit EP:  nasty wounds >
 A water elemental's crush grazes a Githzerai.

< 905h/905H 189v/213V Pos: standing >
< T: Deathlee TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 [Damage: 13 ] Your slash strikes a Githzerai very hard.
[Damage: 13 ] Your pierce strikes a Githzerai very hard.
[Damage: 53 ] Your mighty slash grievously wounds a Githzerai.
[Damage: 33 ] Your final slash sends a Githzerai's head bouncing along the ground.
A Githzerai is dead! R.I.P.
You receive your share of experience.