<worn on head> a sapphire crown [superior] (magic)
<worn around neck> a silver necklace of black diamonds [modified] (magic) (glowing)
<worn around neck> a brittle collar of glowing glass [modified]
<worn about body> a black silken cloak [poor]
<worn around wrist> a wristguard made from chipmunk hide
<held> a glowing quill (glowing)
<held> a wizard's staff [poor] (humming) (illuminating)
<worn on feet> some angelic softwood shoes from Vella's Bordello
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[3] The corpse of a Human is lying here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Rcend (Human)(medium) stands here (Newbie).
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 289h/289H 133v/170V Pos: standing >
Ok.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 134v/170V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 289h/289H 133v/170V Pos: standing >
Ok.
< 289h/289H 134v/170V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 289h/289H 133v/170V Pos: standing >
Ok.
< 289h/289H 133v/170V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
< 289h/289H 132v/170V Pos: standing >
< 289h/289H 133v/170V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
A strange looking monkey-like creature clings to a nearby branch.
< 289h/289H 133v/170V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
< 289h/289H 132v/170V Pos: standing >
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East
The doctor on duty reads a current medical journal.
< 289h/289H 131v/170V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
The shady youth who is not far off to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
A red-breasted tree-hugger who is not far off to your east.
The shady youth who is rather far off to your east.
The shady youth who is rather far off to your east.
The Tharnadian Quartermaster who is rather far off to your east.
The town crier who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is in the distance to your east.
A stray dog who is in the distance to your east.
< 289h/289H 131v/170V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
< 289h/289H 130v/170V Pos: standing >
A Bend in the Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the
west, while to the east the road turns north. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.
< 289h/289H 130v/170V Pos: standing >
A young cleric leaves west.
< 289h/289H 130v/170V Pos: standing >
< 289h/289H 131v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 131v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 131v/170V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. The city's armory stands to
the north of here.
Obvious exits: -North# -East -West
A young cleric is standing here, smiling at you warmly.
< 289h/289H 130v/170V Pos: standing >
Owner Artifact
Obe the sphere of wind
Deathlee Sunblade, longsword of Justice
Gellz the Living Necroplasm
Gukk the sword of fire and flame
Gelcro the globe of shadows
Deathlee the platemail of the DragonLord
Solre the mace of light and darkness
Deathlee Tiamat's poison tail stinger
------Summary------
Goodies: 0
Evils: 8
Total: 8
< 289h/289H 130v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 132v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 132v/170V Pos: standing >
A Bend in the Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the
west, while to the east the road turns north. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling the walls.
< 289h/289H 131v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 132v/170V Pos: standing >
Open what?
Alarm bells sound, signalling an invasion!
< 289h/289H 132v/170V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!
< 289h/289H 131v/170V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A shady looking youth is standing here, eyeing you with a devious glance.
A strange looking monkey-like creature clings to a nearby branch.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 130v/170V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A large rat is scurrying about here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
< 289h/289H 129v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 289h/289H 130v/170V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 289h/289H 129v/170V Pos: standing >
The shady youth spits in your direction.
< 289h/289H 129v/170V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
< 289h/289H 129v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 129v/170V Pos: standing >
A stray dog enters from the east.
< 289h/289H 130v/170V Pos: standing >
Ok.
< 289h/289H 130v/170V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A large rat who is close by to your west.
The shady youth who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is not far off to your west.
A red-breasted tree-hugger who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 289h/289H 130v/170V Pos: standing >
Ok.
< 289h/289H 131v/170V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 289h/289H 130v/170V Pos: standing >
A spiral oak staircase leads to the inn.
< 289h/289H 130v/170V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
The shady youth who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Rcend who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 289h/289H 130v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 289h/289H 131v/170V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[3] The corpse of a Human is lying here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Rcend (Human)(medium) stands here (Newbie).
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 289h/289H 130v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 130v/170V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 289h/289H 130v/170V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 289h/289H 129v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 129v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 129v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 130v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 289h/289H 130v/170V Pos: standing >
Tharnadia Postal Servics
This is just a small room, with various cubbyholes cut into the walls. A
small counter is built into the northern wall, and upon this sits a small
sign. Spiral stairs rise from the southwestern corner back to the lounge
above.
Obvious exits: -Up
The postal master of Tharnadia sorts piles of letters.
< 289h/289H 129v/170V Pos: standing >
You quickly scan the area.
Rcend who is not far off above you.
A tharnadian illusionist who is not far off above you.
An elite guard who is not far off above you.
An elite guard who is not far off above you.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 129v/170V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 289h/289H 129v/170V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[3] The corpse of a Human is lying here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Rcend (Human)(medium) stands here (Newbie).
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 289h/289H 128v/170V Pos: standing >
Ok.
< 289h/289H 128v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 289h/289H 129v/170V Pos: standing >
You are carrying: (4/11)
a thick sketchbook
a glowing black tome with a bone splint spine (magic) (glowing)
a spellbook
a helm of spun flesh [poor]
< 289h/289H 129v/170V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold [in spellbook]
enervation [in spellbook]
minor globe of invulnerability [in spellbook]
rejuvenate major [in spellbook]
vitalize undead [in spellbook]
7th CIRCLE:
knock [in spellbook]
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
dispel invisible [in spellbook]
haste [in spellbook]
improved invisibility [in spellbook]
negative concussion blast [in spellbook]
9th CIRCLE:
age [in spellbook]
dimension door [in spellbook]
energy drain [in spellbook]
globe of darkness [in spellbook]
raise vampire [in spellbook]
taint [in spellbook]
undeath to death [in spellbook]
10th CIRCLE:
blackmantle [in spellbook]
cloak of fear [in spellbook]
fly [in spellbook]
mass embalm [in spellbook]
raise lich [in spellbook]
vampiric trance [in spellbook]
11th CIRCLE:
corpseform [in spellbook]
create dracolich [in spellbook]
power word kill [in spellbook]
summon ghasts [in spellbook]
12th CIRCLE:
create greater dracolich
< 289h/289H 130v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 132v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 289h/289H 133v/170V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 289h/289H 133v/170V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West# -Down
[3] The corpse of a Human is lying here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Rcend (Human)(medium) stands here (Newbie).
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 289h/289H 134v/170V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 289h/289H 137v/170V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 289h/289H 138v/170V Pos: standing >
Ok.
< 289h/289H 139v/170V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
< 289h/289H 138v/170V Pos: standing >
Room #2
This room is not very big but it is well furnish. It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A brawny dwarf stands here, practicing his technique.
< 289h/289H 137v/170V Pos: standing >
You failed.
< 289h/289H 137v/170V Pos: standing >
You quickly scan the area.
Ithilin, the travelling bard. who is not far off to your south.
< 289h/289H 137v/170V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
< 289h/289H 137v/170V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Rcend who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 289h/289H 137v/170V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[3] The corpse of a Human is lying here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Rcend (Human)(medium) stands here (Newbie).
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 289h/289H 136v/170V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
*A Revenant (large) Fuck You from The Empire stands in mid-air here.
A Revenant snaps into visibility.
In his haste to slam you around, a Revenant slips and falls!
A Revenant is stunned!
< 289h/289H 135v/170V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[3] The corpse of a Human is lying here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Rcend (Human)(medium) stands here (Newbie).
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 289h/289H 134v/170V Pos: standing >
You quickly scan the area.
A water elemental who is close by below you.
A water elemental who is close by below you.
A water elemental who is close by below you.
A Revenant who is close by below you.
The mailman who is not far off below you.
< 289h/289H 134v/170V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A Revenant (large) Fuck You from The Empire is lying with a stunned look in mid-air here.
< 289h/289H 134v/170V Pos: standing >
You start chanting...
< 289h/289H 135v/170V Pos: standing >
You complete your spell...
[Damage: 118 ] You drain a Revenant of some of his energy.
< 289h/289H 135v/170V Pos: standing >
OUCH! That really did HURT!
A Revenant's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Revenant's Tiamat's poison tail stinger strikes out in a blur of speed at Renaud.
You feel very sick.
A Revenant attacks you. [3 hits]
< 216h/289H 135v/170V Pos: standing >
< T: Renaud TP: sta TC: few wounds E: A Revenant ass EP: few scratches >
You attack a Revenant. [0 hits]
Ok.
< 216h/289H 135v/170V Pos: standing >
< T: Renaud TP: sta TC: few wounds E: A Revenant ass EP: few scratches >
You start chanting...
< 216h/289H 135v/170V Pos: standing >
< T: Renaud TP: sta TC: few wounds E: A Revenant ass EP: few scratches >
Casting: energy drain *
< 216h/289H 135v/170V Pos: standing >
< T: Renaud TP: sta TC: few wounds E: A Revenant ass EP: few scratches >
You complete your spell...
[Damage: 118 ] You drain a Revenant of some of his energy.
< 216h/289H 135v/170V Pos: standing >
< T: Renaud TP: sta TC: few wounds E: A Revenant ass EP: small wounds >
You are knocked to the ground by a water elemental's mighty bash!
A Revenant clambers to his feet.
< 215h/289H 135v/170V Pos: sitting >
< T: Renaud TP: sit TC: few wounds E: A Revenant sta EP: small wounds >
You dodge a bash from a water elemental, who loses its balance and falls.
A water elemental suddenly attacks YOU!
OUCH! That really did HURT!
A Revenant attacks you. [5 hits]
A Revenant gives an order to his followers.
You dodge a bash from a water elemental, who loses its balance and falls.
< 93h/289H 135v/170V Pos: sitting >
< T: Renaud TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
You attack a Revenant. [0 hits]
< 93h/289H 135v/170V Pos: sitting >
< T: Renaud TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
A water elemental attacks you. [1 hits]
< 92h/289H 135v/170V Pos: sitting >
< T: Renaud TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
A militia guard enters from the north.
< 92h/289H 135v/170V Pos: sitting >
< T: Renaud TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
A militia guard suddenly attacks a Revenant!
< 92h/289H 135v/170V Pos: sitting >
< T: Renaud TP: sit TC: nasty wounds E: A Revenant sta EP: few scratches >
A water elemental attacks you. [1 hits]
< 91h/289H 135v/170V Pos: sitting >
< T: Renaud TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
You feel your skin soften and return to normal.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.