The death of [1 Mercenary] Sxtgood (Minotaur)

in Subterranean Passageway

from the perspective of [56 Swordsman] Drizit (Thri-Kreen)

<worn as a badge>    the atlantan badge of strength [modified]
<worn on head>       the burning crown of Krizzix (magic) (glowing) [83%]             
<worn on eyes>       a troll-skin eyepatch [73%]             
<worn on face>       a stony granite face [superior] (magic) (glowing)
<worn around neck>   a hangman's noose [superior] [35%]             
<worn around neck>   a string of duergar dwarf ears of regeneration
<worn about body>    the cloak of the manta ray
<worn on back>       a soulstone scabbard (magic)
<worn as quiver>     a marksman's quiver of precision (magic) [25%]             
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a blood stained claymore [superior] (magic)
<attached to belt>   a sword of the guards [superior] (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some cockatrice feathers [superior]
<worn on lower arms> bone sleeves of agility (magic)
<worn around wrist>  an engraved dwarven mithril bracer [superior] (magic) (glowing)
<worn around wrist>  a mithril bracer of Tarkorsh of damage [64%]             
<worn on lower wrist>an adamantium bracer of Tarkorsh
<worn on lower wrist>the ancient bracelet of Oberon, the elven king (humming)
<worn on hands>      the gauntlets of the war giant Torg of endurance (magic) (humming)
<worn on lower hands>the gauntlets of power (magic)
<primary weapon>     a katana called 'Retribution' (magic)
<secondary weapon>   Krazakan, the githyanki slayer (magic) (glowing)
<third weapon>       a large glowing sword of the tundra (magic) (glowing)
<fourth weapon>      the Soulsword (magic) (humming) [89%]             
<worn on legs>       some fur-lined horned ram-skull knee guards of regeneration [71%]             


< 332h/420H 104v/187V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U

< 335h/420H 105v/187V Pos: standing >
Ok.

< 336h/420H 107v/187V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
An commoner walks the road, intent on his destination.

< 337h/420H 106v/187V Pos: standing >
An commoner leaves south.

< 338h/420H 107v/187V Pos: standing >
Ok.

< 339h/420H 108v/187V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An commoner walks the road, intent on his destination.

< 340h/420H 108v/187V Pos: standing >
That's impossible, I'm afraid.

< 342h/420H 110v/187V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 343h/420H 110v/187V Pos: standing >
You quickly scan the area.
An commoner who is close by to your east.

< 345h/420H 111v/187V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An commoner walks the road, intent on his destination.

< 346h/420H 111v/187V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
Gonx who is close by to your west.

< 347h/420H 112v/187V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.

< 348h/420H 113v/187V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 348h/420H 113v/187V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Sathe
Obvious exits: -N#
An ornate chest bearing items that are unsorted.

The escort says 'You have 99 items, this cost you 2 gold, 9 silver, and 8 copper'
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 357h/420H 120v/187V Pos: standing >
You are carrying: (1/12)
a bag of wonderous depth (magic) [84%]             

< 358h/420H 122v/187V Pos: standing >
You get a twisted marble stud from the Forest City of Aravne from a bag of wonderous depth.
You get a brutal granite tunic from the Forest City of Aravne from a bag of wonderous depth.
You get a well-used electrum quiver from the Forest City of Aravne from a bag of wonderous depth.
You get a twisted obsidian torque from Jindon the Deathwood Forest from a bag of wonderous depth.
You get a well-crafted bone band from Jindon the Deathwood Forest from a bag of wonderous depth.
You get a soldier's dragonscale medallion from the Forest City of Aravne from a bag of wonderous depth.

< 358h/420H 129v/187V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 358h/420H 136v/187V Pos: standing >
You drop 6 random(s).

< 358h/420H 138v/187V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 358h/420H 140v/187V Pos: standing >
Hints are now turned OFF.

< 358h/420H 145v/187V Pos: standing >
This chest contains your items that are unsorted.
A large wooden chest is made of iron and appears to be of well below average quality.
A large wooden chest has an item value of 1.
a large wooden chest currently contains:
a twisted marble stud from The Forest City of Aravne
a brutal granite tunic from The Forest City of Aravne
a well-used electrum quiver from The Forest City of Aravne
a twisted obsidian torque from Jindon the Deathwood Forest
a well-crafted bone band from Jindon the Deathwood Forest
a soldier's dragonscale medallion from The Forest City of Aravne
some burnt ivory claws from Tribal Oasis
some boreal flesh talons from The Shaughin Settlement
a legendary steel cloak from The Temple of Blibdoolpoolp
a well-crafted dragonscale robe from Enclave of the Opal Phoenix
an ashen steel chainmail from Morg's Place
a tarnished dragonscale tunic from Tribal Oasis
a ghastly platinum tunic from The Temple of Blibdoolpoolp
a glittering gem signet from Morg's Place
a boreal cured leather ring from BogenTok
a dented granite tiara from The Surface Realm of Duris
a brutal gold skull from Storm Port
a beautiful diamond hood from Jindon the Deathwood Forest
a twisted copper helmet from The Gagga'Jobo Cave System
a shimmering dragonscale tail protector
a light diamond shield from The Motte and Bailey of Duke Delwyn
a superior ivory veil
a twisted emerald collar from The Gagga'Jobo Cave System
a well-used ruby spider armor from IceCrag Castle
a glittering cured leather torque from Jindon the Deathwood Forest
a glittering mithril pendant from Tribal Oasis
a humming marble tail protector
a knight's dragonscale stud from Tribal Oasis [89%]             
a drow-made copper girth from New Cave city
an ashen granite belt from The Motte and Bailey of Duke Delwyn
some fine granite leg plates
a fanged dragonscale hat from The Shaughin Settlement
a gleaming sapphire medallion from The Depths of Duris
a glowing diamond amulet from Morg's Place
a knight's dragonscale necklace
some diabolical dragonscale leg plates
some fragile crystal leg plates from Enclave of the Opal Phoenix
some shimmering leather boots from Shairak and Smokeveil Forest
a fanged emerald scythe from Krethik Keep (magic)
a patched obsidian trident from The Great Realm of Duris
a pitted bone long sword from BogenTok (magic)
a strange yellow and blue cross
a spiked mithril mace [superior] (magic)
a spiked mithril mace [poor] (magic)
a wicked spiked Yuan-ti whip
the dark rod named 'Punisher' (glowing)
a scaly reptilian arm (magic)
the two-handed sword named 'Executioner'
a silver scimitar with a mithril pommel (magic)
a lion fang [superior]
a steel longsword
an obsidian dagger
the sword of tormenting [superior] (magic)
a pair of mailed yeti hide boots [modified]
a pair of spiked stone boots [poor]
the gloves of tearing [superior]
some wooden beads of enlightenment (glowing)
a symbol of domination [poor] (magic) (humming)
the coat of the Ki-Rin [72%]             
the helmet of agony of intelligence (magic) (humming)
a pulsating jade ring
some metal thumbscrews
[2] a spellbook
[3] a rare piece of cold-iron (magic)
some translucent, primordial chitin goo (magic)
a pointed hat of sorcery (magic)
an enormous steel warhelm
a clump of cosmic plasma (magic) (glowing)
some enchanted reed-thatch (magic) (glowing)
an unholy medallion of the serpent [superior]
a bent iron scrap
a small chunk of pure adamantium
a bent adamantium scrap
a wisp of pure madness of constitution (magic) (glowing)
an ethereal soul shard (humming) (illuminating)
a large mithril fragment
a diamond-studded tail ring (magic)
a magical essence of Agility
a magical essence of Dexterity
the insignia of swirling feathers and flowing water [86%]             
a silver hoop [superior]
a silver hoop [poor]
a belt of iron bands [modified] (magic)
a spellbook
a torn ceremonial belt [modified]
a spellbook bound with embalmed woodelf flesh (magic)
an unholy amulet of Drull [poor] (magic)
a dark blue ring [superior] (magic)
a glowing emerald bracelet [superior] (glowing) (humming)
a spiral woven of smoke [superior]
a mermaid scale necklace (magic)
a feathered headdress (glowing)
a serpentine medallion (glowing)
[2] a dangling spider necklace (humming)
a ray of light (glowing)
a symbol of Malch'hor Ganl [superior]
a cape of health [poor] [68%]             
a belt of moving water [poor] (magic)
the crown of unholy saints [modified]
a cloak of vitality (magic)
the sleeves of thieves

< 358h/420H 148v/187V Pos: standing >
You are carrying: (1/12)
a bag of wonderous depth (magic) [84%]             

< 358h/420H 187v/187V Pos: standing >
Experience till level: 2216047

< 358h/420H 187v/187V Pos: standing >
Saving Drizit.

< 358h/420H 187v/187V Pos: standing >
Open what?

< 358h/420H 187v/187V Pos: standing >
You are using:
<worn as a badge>    the atlantan badge of strength [modified]
<worn on head>       the burning crown of Krizzix (magic) (glowing) [83%]             
<worn on eyes>       a troll-skin eyepatch [73%]             
<worn on face>       a stony granite face [superior] (magic) (glowing)
<worn around neck>   a hangman's noose [superior] [35%]             
<worn around neck>   a string of duergar dwarf ears of regeneration
<worn about body>    the cloak of the manta ray
<worn on back>       a soulstone scabbard (magic)
<worn as quiver>     a marksman's quiver of precision (magic) [25%]             
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a blood stained claymore [superior] (magic)
<attached to belt>   a sword of the guards [superior] (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some cockatrice feathers [superior]
<worn on lower arms> bone sleeves of agility (magic)
<worn around wrist>  an engraved dwarven mithril bracer [superior] (magic) (glowing)
<worn around wrist>  a mithril bracer of Tarkorsh of damage [64%]             
<worn on lower wrist>an adamantium bracer of Tarkorsh
<worn on lower wrist>the ancient bracelet of Oberon, the elven king (humming)
<worn on hands>      the gauntlets of the war giant Torg of endurance (magic) (humming)
<worn on lower hands>the gauntlets of power (magic)
<primary weapon>     a katana called 'Retribution' (magic)
<secondary weapon>   Krazakan, the githyanki slayer (magic) (glowing)
<third weapon>       a large glowing sword of the tundra (magic) (glowing)
<fourth weapon>      the Soulsword (magic) (humming) [89%]             
<worn on legs>       some fur-lined horned ram-skull knee guards of regeneration [71%]             

< 358h/420H 187v/187V Pos: standing >
You are carrying: (1/12)
a bag of wonderous depth (magic) [84%]             

< 358h/420H 187v/187V Pos: standing >
Saving Drizit.

< 358h/420H 187v/187V Pos: standing >
Experience till level: 2216047

< 358h/420H 187v/187V Pos: standing >
Saving Drizit.

< 358h/420H 187v/187V Pos: standing >
The Storage Locker for Sathe
Obvious exits: -N#
An ornate chest bearing items that are unsorted.

< 358h/420H 187v/187V Pos: standing >
You can't do that in here!  Leave first.

< 358h/420H 187v/187V Pos: standing >
Experience till level: 2216047

< 358h/420H 187v/187V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 10% complete.
You have 26:21 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 200%
You have 2:21 left.

< 358h/420H 187v/187V Pos: standing >
Saving Drizit.

< 358h/420H 187v/187V Pos: standing >
Ok.

< 358h/420H 187v/187V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
An commoner walks the road, intent on his destination.
Gonx, the banker, settles his eyes upon his new patrons.

< 358h/420H 186v/187V Pos: standing >
You quickly scan the area.
You see nothing.

< 358h/420H 186v/187V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 358h/420H 185v/187V Pos: standing >
You quickly scan the area.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your west.
Gonx who is close by to your west.

< 358h/420H 185v/187V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 360h/420H 186v/187V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 363h/420H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 366h/420H 186v/187V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 367h/420H 186v/187V Pos: standing >
You quickly scan the area.
A meditating shaman who is in the distance to your north.
A reeling minotaur shaman who is in the distance to your north.

< 369h/420H 186v/187V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 369h/420H 185v/187V Pos: standing >
A Turning
Obvious exits: -N -E -W#

< 370h/420H 184v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/420H 184v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 374h/420H 187v/187V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 379h/420H 186v/187V Pos: standing >
You quickly scan the area.
You see nothing.

< 381h/420H 186v/187V Pos: standing >
A Small Forest Park
Obvious exits: -E -W

< 383h/420H 185v/187V Pos: standing >
A Small Forest Park
Obvious exits: -N -E -W
A fluffy bunny hops under the brush.

< 384h/420H 184v/187V Pos: standing >
A Burial Ground
Obvious exits: -W -D

< 385h/420H 184v/187V Pos: standing >
A Small Forest Park
Obvious exits: -N -E -W
A fluffy bunny hops under the brush.

< 389h/420H 186v/187V Pos: standing >
A Small Forest Park
Obvious exits: -E -W

< 390h/420H 185v/187V Pos: standing >
A Small Forest Park
Obvious exits: -N -E -W
A fluffy bunny hops under the brush.

< 391h/420H 184v/187V Pos: standing >
A Burial Ground
Obvious exits: -W -D

< 391h/420H 183v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 392h/420H 184v/187V Pos: standing >
A Collapsed Cavern
Obvious exits: -N -U

< 393h/420H 183v/187V Pos: standing >
You quickly scan the area.
A Minotaur who is not far off to your north.

< 395h/420H 185v/187V Pos: standing >
A Subterranean Passageway
Obvious exits: -N -S

< 398h/420H 186v/187V Pos: standing >
Subterranean Passageway
Obvious exits: -S
A Minotaur (huge) stands here.(Gold Aura)
Narvnagan, the treacherous mercenary, polishes a dagger.

< 401h/420H 185v/187V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Your powerful slash causes a Minotaur to grimace in pain.]=-

< 405h/420H 187v/187V Pos: standing >
< T: Drizit TP: sta TC:few scratches E: A Minotaur sta EP:  nasty wounds >
 You parry a Minotaur's lunge at you.
[Damage: 13 ] -=[Your impressive slash grievously wounds a Minotaur.]=-
[Damage:  7 ] -=[Your slash hits a Minotaur.]=-
A Minotaur is mortally wounded, and will die soon, if not aided.
[Damage: 18 ] You beautifully slash a Minotaur into two parts - both dead.
A Minotaur is dead! R.I.P.
You receive your share of experience.