The death of [1 Mercenary] Sxtgood (Minotaur)

in Subterranean Passageway

from the perspective of [1 Mercenary] Sxtgood (Minotaur)



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Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

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Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

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Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

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Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

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Autosaving...

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Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

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Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

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No-one by that name here...

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No-one by that name here...

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Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

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Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

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Autosaving...

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Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

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Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

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Hint: Type "spells" to see what spells your class is able to use.

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Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

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Autosaving...

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Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

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Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

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Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

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Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

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Autosaving...

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Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

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Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

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Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

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Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

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Autosaving...

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Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

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No-one by that name here...

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Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

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Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

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Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

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Autosaving...

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Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

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Pardon?

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Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

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No-one by that name here...

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No-one by that name here...

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Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

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Epic
=========================================
The epics needed to progress past level 50 are as follows...

* 51: 1000 + touch Charcoal Palace, The Great Shaboath, or Lost Temple of Tikitzopl
* 52: 2000 + touch Plane of Fire-Brass, Githzerai Stronghold or Temple of Earth.
* 53: 3000 + touch Ceothia or Tiamat
* 54: 4000 + touch Bahamut's Palace, Apocalypse Castle or Vecna's tomb
* 55: 5000 + touch Negative Material Plane or Bronze Citadel
* 56: 6000 + touch Celestial Plane, Castle Ravenloft, Ny'Neth Stronghold Continued or
   The 222nd Layer of the Abyss                    


You can gain these epic points from either finding and touching the many runestones and monoliths hidden about the land, or by tasting the blood of your enemies.

From level 51 onwards, you must seek out a specific stone (listed above)  and touch it to receive the level.  You may also level by accruing 2x the required amount of epics, then touching any stone.  The cost to you will remain the same. You will not be charged double epics for touching a runestone that is not specific to your level.

**Multi-classes no longer need double epics to level.**

==See also==
* Monoliths
* Skills
* Runestone

The following help topics also matched your search:
 Epic agility
 Epic charisma
 Epic constitution
 Epic dexterity
 Epic intelligence
 Epic luck
 Epic points
 Epic power
 Epic skills
 Epic strength
 Epic trophy
 Epic wisdom


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Hint: Knocking your foe down will increase the damage you do to him.

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Autosaving...

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Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

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No-one by that name here...

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Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

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Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

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Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

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Autosaving...

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Someone suddenly attacks YOU!
A Thri-Kreen snaps into visibility.
A Thri-Kreen's powerful slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!

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< T: Sxtgood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...