<worn as a badge> a frost dragon's eye [modified] enchanted by Nib (glowing) [89%]
<worn on head> a crown of burning flames
<worn on eyes> a black duergar eyepatch [superior]
<worn in ear> a golden scale dangling from a platinum chain [superior] (magic)
<worn in ear> an enchanted earring of strength of strength
<worn on face> the mask of deceptions (magic) (humming)
<worn around neck> a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn around neck> a scarf of enhanced stealth of intelligence (magic) [83%]
<worn on body> the spiked platemail of the Azharul dragons (magic) [89%]
<worn about body> a long, flowing cape of hellfire of endurance enchanted by Nib (magic) (glowing)
<worn on back> a large leather backpack [85%]
<worn as quiver> a black leather quiver of dexterity
<worn about waist> a thin black belt of accuracy [superior] (magic) [70%]
<worn on belt buckle>a dagger of twisted souls [superior] (magic)
<attached to belt> a glowing azure potion (magic) (glowing) [53%]
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> the pauldrons of the tide [superior] enchanted by Laz (glowing) [47%]
<worn around wrist> the bangle of the Dreamer [superior] (magic)
<worn around wrist> a bracelet of purple mist of dexterity [80%]
<worn on hands> a pair of vampiric dragonscale gauntlets (magic) [67%]
<worn on finger> a death ring of Tezcatlipoca (magic)[237h 20m 39s]
<worn on finger> a shiny crimson ring of agility (magic)
<primary weapon> the flaming axe of the Illithid lords (magic)
<secondary weapon> the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming) [79%]
<worn on legs> the leggings of a MaDMaN of endurance (magic) [51%]
<worn on feet> a pair of shadowseed stone boots [89%]
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Obe enters from the north.
A green dracolich enters from the north.
A black dracolich enters from the north.
A blue dracolich enters from the north.
< 1507h/1395H 111v/113V Pos: standing >
Daeroz leaves west.
You follow Daeroz.
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^++@D+++++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Obe enters from the east.
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 1507h/1395H 110v/113V Pos: standing >
Daeroz leaves west.
You follow Daeroz.
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^+@D+++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Obe enters from the east.
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 1507h/1395H 109v/113V Pos: standing >
Daeroz leaves west.
You follow Daeroz.
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@D+++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Obe enters from the east.
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 1507h/1395H 108v/113V Pos: standing >
Daeroz leaves west.
You follow Daeroz.
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
Obe enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
You quickly scan the area.
You see nothing.
< 1507h/1395H 109v/113V Pos: standing >
An elite guard suddenly attacks Daeroz!
An elite guard's punch grazes Daeroz.
You quickly scan the area.
You see nothing.
< 1507h/1395H 110v/113V Pos: standing >
You quickly scan the area.
You see nothing.
< 1507h/1395H 111v/113V Pos: standing >
Daeroz gives an order to his followers.
A blue dracolich heroically rescues Daeroz.
< 1507h/1395H 113v/113V Pos: standing >
Score information for Nibo
Level: 56 Race: Orc Class: Anti-Paladin Warrior Sex: Male
Hit points: 1506(1395) Moves: 113(113)
Coins carried: 0 platinum 3 gold 8 silver 5 copper
Coins in bank: 1029 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 16 hours/ 40 minutes
Received data: 0.3003 MB this session.
Send data: 0.0059 MB this session.
Compression ratio: 85%
85%
Group Leader: Daeroz
Status: Standing.
Hellfire
HardCore pts: +1788.25
Epic points(total): 5695(12836) Current task: find runestone of IceCrag Castle
Epic Bonus: No Epic Bonus (0.00%)
Frags: +11.00 Deaths: 0
Consenting: Daeroz
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 1788
Paladin auras: Protection
Active Spells:
--------------
bleak foeman (3 minutes)
stone skin (less than a minute remaining)
bless (16 minutes)
battle ecstasy (2 minutes)
hellfire (2 minutes)
vitality (3 minutes)
armor (11 minutes)
< 1506h/1395H 113v/113V Pos: standing >
An elite guard's punch grazes a blue dracolich.
An elite guard's feeble punch grazes a blue dracolich.
An elite guard kicks a blue dracolich causing parts of a blue dracolich to cave in!
< 1506h/1395H 113v/113V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
You score a CRITICAL HIT!!!!!
[Damage: 54 ] -=[Your mighty slash strikes an elite guard.]=-
Obe starts casting a spell.
< 1534h/1395H 113v/113V Pos: standing >
< T: blue TP: sta TC:few scratches E: elite sta EP: few scratches >
A blue dracolich's claw strikes an elite guard.
A blue dracolich's impressive claw strikes an elite guard.
A blue dracolich's fine claw strikes an elite guard.
< 1534h/1395H 113v/113V Pos: standing >
< T: blue TP: sta TC:excellent E: elite sta EP: small wounds >
Daeroz gives an order to his followers.
A black dracolich suddenly attacks an elite guard!
A black dracolich's decent claw wounds an elite guard.
A green dracolich suddenly attacks an elite guard!
A green dracolich's claw strikes an elite guard.
< 1534h/1395H 113v/113V Pos: standing >
< T: blue TP: sta TC:excellent E: elite sta EP: few wounds >
Obe completes his spell...
Obe utters the words 'paffue xurhuio'
An elite guard begins to dry and wilt.
< 1534h/1395H 113v/113V Pos: standing >
< T: blue TP: sta TC:excellent E: elite sta EP: few wounds >
An elite guard's feeble punch grazes a blue dracolich.
An elite guard's feeble punch grazes a blue dracolich.
< 1533h/1395H 113v/113V Pos: standing >
< T: blue TP: sta TC:excellent E: elite sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 10 ] -=[Your slash wounds an elite guard.]=-
[Damage: 7 ] -=[Your slash wounds an elite guard.]=-
[Damage: 15 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 11 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 23 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 13 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 23 ] -=[Your impressive slash strikes an elite guard.]=-
< 1534h/1395H 113v/113V Pos: standing >
< T: blue TP: sta TC:excellent E: elite sta EP: nasty wounds >
Obe starts casting an offensive spell.
< 1534h/1395H 113v/113V Pos: standing >
< T: blue TP: sta TC:excellent E: elite sta EP: nasty wounds >
A blue dracolich's claw strikes an elite guard very hard.
A blue dracolich's fine claw strikes an elite guard hard.
A blue dracolich's claw strikes an elite guard.
< 1534h/1395H 113v/113V Pos: standing >
< T: blue TP: sta TC:excellent E: elite sta EP: nasty wounds >
Score information for Nibo
Level: 56 Race: Orc Class: Anti-Paladin Warrior Sex: Male
Hit points: 1534(1395) Moves: 113(113)
Coins carried: 0 platinum 3 gold 8 silver 5 copper
Coins in bank: 1029 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 16 hours/ 40 minutes
Received data: 0.3024 MB this session.
Send data: 0.0059 MB this session.
Compression ratio: 85%
85%
Group Leader: Daeroz
Status: Standing, fighting an elite guard.
Hellfire
HardCore pts: +1788.25
Epic points(total): 5695(12836) Current task: find runestone of IceCrag Castle
Epic Bonus: No Epic Bonus (0.00%)
Frags: +11.00 Deaths: 0
Consenting: elite guard warrior tough cityguard
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 1788
Paladin auras: Protection
Active Spells:
--------------
bleak foeman (3 minutes)
stone skin (less than a minute remaining)
bless (16 minutes)
battle ecstasy (2 minutes)
hellfire (2 minutes)
vitality (3 minutes)
armor (11 minutes)
< 1534h/1395H 113v/113V Pos: standing >
< T: blue TP: sta TC:excellent E: elite sta EP: nasty wounds >
A green dracolich's claw enshrouds an elite guard in a mist of blood.
A green dracolich's impressive claw enshrouds an elite guard in a mist of blood.
An elite guard dodges a green dracolich's attack.
A black dracolich's claw strikes an elite guard very hard.
A black dracolich misses an elite guard.
< 1534h/1395H 113v/113V Pos: standing >
< T: blue TP: sta TC:excellent E: elite sta EP: awful >
Obe completes his spell...
Obe utters the words 'paffue xurhuio'
An elite guard dries up completely and crumbles.
An elite guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
You have killed 1 of 1 Human(s) for boon # 1305.
< 1534h/1395H 113v/113V Pos: standing >
It appears to be the corpse of an elite guard.
a few coins
< 1534h/1395H 113v/113V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Obe Legionary of The Empire of Lloth (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
< 1534h/1395H 113v/113V Pos: standing >
< 1533h/1395H 113v/113V Pos: standing >
Daeroz leaves west.
Alarm bells sound, signalling an invasion!
You follow Daeroz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 1533h/1395H 112v/113V Pos: standing >
< 1533h/1395H 112v/113V Pos: standing >
Daeroz leaves east.
Alarm bells sound, signalling an invasion!
You follow Daeroz.
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Obe Legionary of The Empire of Lloth (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A green dracolich enters from the west.
A black dracolich enters from the west.
A blue dracolich enters from the west.
< 1533h/1395H 110v/113V Pos: standing >
< 1533h/1395H 110v/113V Pos: standing >
< 1533h/1395H 111v/113V Pos: standing >
< 1532h/1395H 113v/113V Pos: standing >
Daeroz leaves west.
You follow Daeroz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Obe enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 1532h/1395H 112v/113V Pos: standing >
Daeroz leaves west.
You follow Daeroz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Obe enters from the east.
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 1532h/1395H 110v/113V Pos: standing >
You quickly scan the area.
You see nothing.
< 1532h/1395H 110v/113V Pos: standing >
You quickly scan the area.
You see nothing.
< 1531h/1395H 110v/113V Pos: standing >
Daeroz leaves west.
Alarm bells sound, signalling an invasion!
You follow Daeroz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Obe enters from the east.
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
You quickly scan the area.
You see nothing.
< 1531h/1395H 111v/113V Pos: standing >
You quickly scan the area.
You see nothing.
< 1531h/1395H 111v/113V Pos: standing >
You quickly scan the area.
You see nothing.
< 1531h/1395H 111v/113V Pos: standing >
Daeroz leaves down.
Alarm bells sound, signalling an invasion!
You follow Daeroz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Obe enters from above.
A green dracolich enters from above.
A black dracolich enters from above.
A blue dracolich enters from above.
< 1531h/1395H 109v/113V Pos: standing >
Daeroz leaves west.
Alarm bells sound, signalling an invasion!
You follow Daeroz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A suit of spiked leather armor lies here.
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Obe enters from the east.
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 1531h/1395H 111v/113V Pos: standing >
Daeroz leaves west.
You follow Daeroz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Obe enters from the east.
Alarm bells sound, signalling an invasion!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 1531h/1395H 109v/113V Pos: standing >
Daeroz leaves south.
You follow Daeroz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Obe enters from the north.
A green dracolich enters from the north.
A black dracolich enters from the north.
A blue dracolich enters from the north.
< 1530h/1395H 111v/113V Pos: standing >
Daeroz leaves west.
You follow Daeroz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Obe enters from the east.
Alarm bells sound, signalling an invasion!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 1530h/1395H 109v/113V Pos: standing >
Daeroz leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Daeroz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling outside the gates.
Obe enters from the east.
Alarm bells sound, signalling an invasion!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 1530h/1395H 111v/113V Pos: standing >
A Human rides in on a large rat from the west.
< 1529h/1395H 111v/113V Pos: standing >
A militia guard suddenly attacks Daeroz!
A militia guard misses Daeroz.
< 1529h/1395H 111v/113V Pos: standing >
A blue dracolich says in goblin 'Today is a good day to die!'
< 1529h/1395H 111v/113V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A woman who is not far off to your west.
A stray dog who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
A human merchant who is in the distance to your west.
< 1529h/1395H 111v/113V Pos: standing >
A Human give Obe a great big, warm hug.
< 1529h/1395H 111v/113V Pos: standing >
< 1529h/1395H 111v/113V Pos: standing >
Thank you too.
< 1529h/1395H 111v/113V Pos: standing >
A Human leaves west riding on a large rat.
< 1529h/1395H 111v/113V Pos: standing >
Bash who?
< 1529h/1395H 111v/113V Pos: standing >
A final fearsome swipe of a claw from a blue dracolich kills a militia guard quickly.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.
< 1534h/1395H 111v/113V Pos: standing >
It appears to be the corpse of a militia guard.
4 coins
< 1534h/1395H 111v/113V Pos: standing >
Bash who?
< 1534h/1395H 111v/113V Pos: standing >
< 1533h/1395H 111v/113V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A Human who is close by to your west.
A large rat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A woman who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
A human merchant who is in the distance to your west.
< 1533h/1395H 111v/113V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A Human who is close by to your west.
A large rat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
A woman who is not far off to your west.
A stray dog who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
< 1533h/1395H 111v/113V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Human (medium) sits atop a large rat.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1533h/1395H 109v/113V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 1 ] A Human quickly slides off a large rat's back.
Your bash knocks a Human to the ground!
< 1534h/1395H 109v/113V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: few scratches >
A large rat leaves east.
A controller suddenly attacks YOU!
A controller misses you.
You parry a Human's lunge at you.
You snap into visibility.
< 1534h/1395H 109v/113V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: few scratches >
You dodge a bash from an elite guard, who loses his balance and falls.
You parry an elite guard's lunge at you.
You snap into visibility.
< 1534h/1395H 109v/113V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 28 ] -=[Your powerful slash grievously wounds a Human.]=-
[Damage: 20 ] You beautifully slash a Human into two parts - both dead.
A Human is dead! R.I.P.
You receive your share of experience.