< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
The receptionist starts to chant in a deep voice.
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
A woodland faeire staggers in from the west.
< 35h/35H 125v/125V Pos: standing >
A woodland faeire staggers west.
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
The receptionist starts to chant in a deep voice.
< 35h/35H 125v/125V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 35h/35H 125v/125V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
The receptionist starts to chant in a deep voice.
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 35h/35H 125v/125V Pos: standing >
The receptionist starts to chant in a deep voice.
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
The receptionist starts to chant in a deep voice.
< 35h/35H 125v/125V Pos: standing >
Autosaving...
< 35h/35H 125v/125V Pos: standing >
The receptionist starts to chant in a deep voice.
< 35h/35H 125v/125V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 35h/35H 125v/125V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 35h/35H 125v/125V Pos: standing >
The receptionist starts to chant in a deep voice.
< 35h/35H 125v/125V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 35h/35H 125v/125V Pos: standing >
The receptionist starts to chant in a deep voice.
< 35h/35H 125v/125V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A beautiful pegasus looks vitalized.
< 35h/35H 125v/125V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 35h/35H 125v/125V Pos: standing >
Autosaving...
< 35h/35H 125v/125V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
You shout 'just me! Come get my lvl 1 ass1'
< 35h/35H 125v/125V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 35h/35H 125v/125V Pos: standing >
Alarm bells sound, signalling an invasion!
< 35h/35H 125v/125V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A small sword was abandoned here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 35h/35H 124v/125V Pos: standing >
The door seems to be closed.
< 35h/35H 124v/125V Pos: standing >
Ok.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 35h/35H 125v/125V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 35h/35H 124v/125V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A grounds keeper is cleaning here, singing songs to Mielikki.
< 35h/35H 123v/125V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 35h/35H 122v/125V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 35h/35H 124v/125V Pos: standing >
You climb up and ride a large rat.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 35h/35H 116v/125V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
< 35h/35H 116v/125V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 35h/35H 117v/125V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 35h/35H 117v/125V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
A grounds keeper is cleaning here, singing songs to Mielikki.
< 35h/35H 118v/125V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 35h/35H 118v/125V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
A tharnadian thief-hunter watches over the town streets intently.
< 35h/35H 118v/125V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 35h/35H 118v/125V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A woman is standing here, shopping about the town.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 35h/35H 119v/125V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A homeless peasant who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your west.
A grounds keeper who is rather far off to your west.
< 35h/35H 119v/125V Pos: standing >
Ok.
< 35h/35H 121v/125V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A homeless peasant who is a brief walk away to your east.
A blue dracolich who is rather far off to your east.
A black dracolich who is rather far off to your east.
A green dracolich who is rather far off to your east.
An Orc who is rather far off to your east.
A Kobold who is rather far off to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A homeless peasant who is not far off to your south.
A tharnadian thief-hunter who is not far off to your west.
A grounds keeper who is rather far off to your west.
< 35h/35H 121v/125V Pos: standing >
Alarm bells sound, signalling an invasion!
< 35h/35H 123v/125V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 35h/35H 125v/125V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 35h/35H 125v/125V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A black dracolich is here, with flesh hanging off its rotting bones. (minion)
A green dracolich is here, with flesh hanging off its rotting bones. (minion)
An Orc (medium) Legionary of The Empire of Lloth stands in mid-air here.
An Orc (medium) (HardCore) stands in mid-air here.
A Kobold (small) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.
< 35h/35H 125v/125V Pos: standing >
A militia guard suddenly attacks a Kobold!
A militia guard misses a Kobold.
< 35h/35H 125v/125V Pos: standing >
A blue dracolich says 'Today is a good day to die!'
< 35h/35H 125v/125V Pos: standing >
You give an Orc a great big, warm hug.
< 35h/35H 125v/125V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 35h/35H 125v/125V Pos: standing >
< 35h/35H 125v/125V Pos: standing >
An Orc enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 35h/35H 125v/125V Pos: standing >
You are briefly surrounded by a red aura!
I'm afraid you aren't quite up to mounted combat.
You stop riding a large rat.
You are knocked to the ground by an Orc's mighty bash!
< 34h/35H 125v/125V Pos: sitting >
< T: Joo TP: sit TC:few scratches E: An Orc sta EP: excellent >
A large rat leaves east.
A controller suddenly attacks an Orc!
A controller misses an Orc.
Someone parries your futile lunge at him.
< 34h/35H 125v/125V Pos: sitting >
< T: Joo TP: sit TC:few scratches E: An Orc sta EP: excellent >
An Orc avoids being bashed by an elite guard, who loses his balance and falls.
Someone parries an elite guard's lunge at him.
< 34h/35H 125v/125V Pos: sitting >
< T: Joo TP: sit TC:few scratches E: An Orc sta EP: excellent >
An Orc's powerful slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
Your upper body is disconnected from your legs as an Orc slashes you.