The death of [54 BeRSeRKeR] Mordi (Minotaur)

in A Shambled House

from the perspective of [54 BeRSeRKeR] Mordi (Minotaur)



< 29h/29H 170v/170V Pos: standing >
Pardon?

< 29h/29H 170v/170V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 29h/29H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 29h/29H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 29h/29H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 29h/29H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 29h/29H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 29h/29H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 29h/29H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 29h/29H 170v/170V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[  Overlord   ] Lohrr tell me 51, 52, 53, 54 or 55 for levels

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 BeRSeRKeR       ] Mordi  (Minotaur)
[55 Cleric          ] Elaq  (Orc)[Knight]
[54 Warrior         ] Vak  (Orc)[Commoner]
[54 Psionicist      ] Simplesimon  (Orc) (AFK)[Knight]
[ 1 Warrior         ] Jooo  (Orc)[Serf]
[55 Skald           ] Bizaro  (Orc)[Knight]

There are 6 mortal(s) on.

Total visible players: 7.
Total connections: 15.

Record number of connections this boot: 25.

< 29h/29H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 29h/29H 170v/170V Pos: standing >

< 29h/29H 170v/170V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!

< 887h/887H 170v/170V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...

< 887h/887H 170v/170V Pos: standing >
Experience till level: 30000000

< 887h/887H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 887h/887H 170v/170V Pos: standing >
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South# -West
Ackum, the master warrior, is here.

< 887h/887H 169v/170V Pos: standing >
A War Room
Obvious exits: -East -South# -West
Ackum, the master warrior, is here.

< 887h/887H 169v/170V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 887h/887H 169v/170V Pos: standing >

< 887h/887H 170v/170V Pos: standing >

< 887h/887H 170v/170V Pos: standing >
A War Room
Obvious exits: -East -South# -West
Ackum, the master warrior, is here.

< 887h/887H 170v/170V Pos: standing >
Ok.

< 887h/887H 170v/170V Pos: standing >
A Narrow Corridor
   Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North -South

< 887h/887H 169v/170V Pos: standing >
Before a Narrow Staircase
   The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up
A huge grey ape swings lumbers through here with stern confidence.
An commoner walks the road, intent on his destination.

< 887h/887H 168v/170V Pos: standing >
Before a Narrow Staircase
Obvious exits: -North -Up
A huge grey ape swings lumbers through here with stern confidence.
An commoner walks the road, intent on his destination.

< 887h/887H 168v/170V Pos: standing >
Brief mode on.

< 887h/887H 169v/170V Pos: standing >
A Narrow Staircase
Obvious exits: -W# -D

< 887h/887H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 887h/887H 169v/170V Pos: standing >
Ok.

< 887h/887H 169v/170V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 887h/887H 168v/170V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 887h/887H 168v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -S

< 887h/887H 168v/170V Pos: standing >
Before a Large Building
Obvious exits: -N -E -S

< 887h/887H 167v/170V Pos: standing >
A Shambled House
Obvious exits: -S -U

< 887h/887H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 887h/887H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 887h/887H 170v/170V Pos: standing >
Nika's Bedroom
Obvious exits: -D
Nika, the mercenary, sizes you up and down.

< 887h/887H 169v/170V Pos: standing >
A Shambled House
Obvious exits: -S -U

< 887h/887H 168v/170V Pos: standing >

< 887h/887H 170v/170V Pos: standing >
A Gnome enters from the south.

< 887h/887H 170v/170V Pos: standing >
A Gnome starts casting an offensive spell.

< 887h/887H 170v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
You reel in pain as a Gnome's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.

< 717h/887H 170v/170V Pos: standing >
<A Gnome starts casting an offensive spell.

< 717h/887H 170v/170V Pos: standing >
<A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
You reel in pain as a Gnome's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 547h/887H 170v/170V Pos: standing >
<A Gnome starts casting an offensive spell.

< 547h/887H 170v/170V Pos: standing >
<You miss a Gnome.
A Gnome dodges your futile attack.

< 547h/887H 170v/170V Pos: standing >
< T: Mordi TP: sta TC: few wounds E: A Gnome sta EP: excellent >
 
< 547h/887H 170v/170V Pos: standing >
< T: Mordi TP: sta TC: few wounds E: A Gnome sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
You reel in pain as a Gnome's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Gnome's crude punch grazes you.

< 412h/887H 170v/170V Pos: standing >
< T: Mordi TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 412h/887H 170v/170V Pos: standing >
< T: Mordi TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
You reel in pain as a Gnome's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 245h/887H 170v/170V Pos: standing >
< T: Mordi TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 A Gnome's crude punch grazes you.
You score a CRITICAL HIT!!!!!
Your crude punch grazes a Gnome.
You miss a Gnome.
A Gnome starts casting an offensive spell.

< 244h/887H 170v/170V Pos: standing >
< T: Mordi TP: sta TC:pretty hurt E: A Gnome sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'oagzajg qraje'
A Gnome points at you.
A Gnome conjures a gaseous cloud and directs it at you!  A painful bout of choking is your reward.
OUCH!  That really did HURT!
Your instincts force you into a BloodLust!
You feel very sick.

< 135h/887H 170v/170V Pos: standing >
< T: Mordi TP: sta TC:pretty hurt E: A Gnome sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 386h/1138H 170v/170V Pos: standing >
< T: Mordi TP: sta TC: nasty wounds E: A Gnome sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'oagzajg qraje'
A Gnome points at you.
A Gnome conjures a gaseous cloud and directs it at you!  A painful bout of choking is your reward.
OUCH!  That really did HURT!
You feel very sick.
You dodge a Gnome's vicious attack.

< 223h/1138H 170v/170V Pos: standing >
< T: Mordi TP: sta TC:pretty hurt E: A Gnome sta EP: few scratches >
 A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
A Gnome starts casting an offensive spell.

< 223h/1138H 170v/170V Pos: standing >
< T: Mordi TP: sta TC:pretty hurt E: A Gnome sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'oagzajg qraje'
A Gnome points at you.
A Gnome conjures a gaseous cloud and directs it at you!  A painful bout of choking is your reward.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel very sick.

< 68h/1138H 170v/170V Pos: standing >
< T: Mordi TP: sta TC: awful E: A Gnome sta EP: few scratches >
 A Gnome's crude punch wounds you.
You wish that your wounds would stop BLEEDING so much!

< 67h/1138H 170v/170V Pos: standing >
< T: Mordi TP: sta TC: awful E: A Gnome sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 67h/1138H 170v/170V Pos: standing >
< T: Mordi TP: sta TC: awful E: A Gnome sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'oagzajg qraje'
A Gnome points at you.
A Gnome, with a wave of his hand, creates a gaseous cloud and directs it at you; it seems to invade your very pores, and you collapse.