The death of [55 Diabolis] Mephal (Gnome)

in Foyer of the Home of the Holy

from the perspective of [55 Death Magus] Ekimensio (Lich)

<worn as a badge>    a spherical chunk of the swamp fane runestone [poor] (magic)
<worn on head>       a frozen dragonscale hood from Domain of Lost Souls [67%]             
<worn on eyes>       devil eyes of the ghargatula [superior] (magic) [20%]             
<worn in ear>        a lightning earring [modified] [82%]             
<worn on face>       an expression of pure madness (magic) (glowing)
<worn around neck>   a goblin unholy symbol (magic) (glowing)
<worn on body>       the cloak of woven time (magic) (glowing) [87%]             
<worn about body>    a curtain of elemental fire (magic) (humming) [54%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn on arms>       some moss-covered sleeves [modified] (glowing) [54%]             
<held as shield>     a twisted dragonscale heater shield
<worn around wrist>  a hertitage bracelet [77%]             
<worn around wrist>  a bracelet of dracolich teeth [modified] (magic) (glowing) [47%]             
<worn on hands>      some flaming cured leather gloves
<worn on finger>     the ring of the void [superior] (magic) [71%]             
<worn on finger>     a glowing faerie ring
<primary weapon>     the scepter of kilospanatis
<worn on legs>       some superior dragonscale leg plates [68%]             
<worn on feet>       some enchanted boots [superior] (magic)

You see a corpse take a deep breath, and suddenly come to life again.
The lich of a cadaver now follows a Gnome.

< 499h/436H 227v/227V Pos: standing >
You snap into visibility.
You complete your spell...
A Gnome is grabbed by your giant fist, which begins crushing him.

< 499h/436H 227v/227V Pos: standing >
You start chanting...
You snap into visibility.

< 499h/436H 227v/227V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves south.
The lich of a cadaver leaves south.

< 499h/436H 227v/227V Pos: standing >
You abort your spell before it's done!

< 499h/436H 227v/227V Pos: standing >
You failed.

< 499h/436H 227v/227V Pos: standing >
Crash Site of a Fallen SpellJammer
   Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -South -West
A large wandering dog is here, growling at you.
This Halfling spends his days playing pranks on visitors.
A cute little black kitten wanders around here.
A cute little black kitten wanders around here.

< 499h/436H 225v/227V Pos: standing >
You failed.

< 499h/436H 225v/227V Pos: standing >
Skylight Lane and Ancients Avenue Corner
   Skylight Lane ends and intersects with Ancients Avenue here.
To the north the wreckage of a monolithic spelljammer rests like
the corpse of a monsterous storm giant. Debris from the wreckage
has been cleaned from this street corner so tourists have a clear
walk-through of the area.
Obvious exits: -North -South -West
*The lich of a cadaver stands here. (minion) 
A Gnome (small) stands in mid-air here.

< 499h/436H 223v/227V Pos: standing >
Skylight Lane
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West#

< 499h/436H 222v/227V Pos: standing >
You failed.

< 499h/436H 223v/227V Pos: standing >
You failed.

< 499h/436H 224v/227V Pos: standing >
Skylight Lane and Ancients Avenue Corner
   Skylight Lane ends and intersects with Ancients Avenue here.
To the north the wreckage of a monolithic spelljammer rests like
the corpse of a monsterous storm giant. Debris from the wreckage
has been cleaned from this street corner so tourists have a clear
walk-through of the area.
Obvious exits: -North -South -West

< 499h/436H 224v/227V Pos: standing >
You failed.

< 499h/436H 225v/227V Pos: standing >
Skylight Lane and Ancients Avenue Corner
Obvious exits: -North -South -West

< 499h/436H 226v/227V Pos: standing >
Ancients Avenue
   East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus.  The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -South# -West
A pigeon, trained by animal empathists, flutters about.
A pigeon, trained by animal empathists, flutters about.

< 499h/436H 226v/227V Pos: standing >
You failed.

< 499h/436H 226v/227V Pos: standing >
A half-orc commoner enters from the west.

< 499h/436H 226v/227V Pos: standing >
Ancients Avenue
   East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus.  The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -North# -East -West

< 498h/436H 225v/227V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your east.
A pigeon who is close by to your east.
A pigeon who is close by to your east.
A young warlock who is close by to your west.
A visiting grey elf who is close by to your west.
A kitty who is not far off to your west.
A whitetiger who is a brief walk away to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A half-orc commoner who is a brief walk away to your west.
A celestial white dragon who is a brief walk away to your west.
A myrabolan commoner who is in the distance to your west.

< 498h/436H 225v/227V Pos: standing >
Ancients Avenue
   East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus.  The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -South# -West
A young warlock wanders the city.
A Grey Elf from Charing, wanders the city.

< 498h/436H 226v/227V Pos: standing >
Ancients Avenue
   East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus.  The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -West
A cute little black kitten wanders around here.

< 498h/436H 225v/227V Pos: standing >
You quickly scan the area.
A young warlock who is close by to your east.
A visiting grey elf who is close by to your east.
A half-orc commoner who is a brief walk away to your east.
A pigeon who is a brief walk away to your east.
A pigeon who is a brief walk away to your east.
A whitetiger who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A half-orc commoner who is close by to your west.
A celestial white dragon who is close by to your west.
A myrabolan commoner who is a brief walk away to your west.
A pigeon who is in the distance to your west.
A pretty woman who is in the distance to your west.

< 498h/436H 225v/227V Pos: standing >
Myrabolus Fountain Plaza
   Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon.  It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East -South -West
A fountain, designed with the symbol of balance, bubbles with fresh water.
A whitetiger obeys her master with obedience.
A standard Myrabolan hunter guard keeps peace in the city.
A Half-Orc, born and raised in the city, loiters here.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 498h/436H 225v/227V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is not far off to your north.
The Incarnate of Air who is a brief walk away to your north.
A palace guard who is in the distance to your north.
A palace guard who is in the distance to your north.
A kitty who is close by to your east.
A young warlock who is not far off to your east.
A visiting grey elf who is not far off to your east.
A half-orc commoner who is rather far off to your east.
A pigeon who is rather far off to your east.
A pigeon who is rather far off to your east.
A pretty woman who is close by to your south.
A soldier of fortune who is close by to your south.
A minotaur townsperson who is not far off to your south.
A kitty who is a brief walk away to your south.
A myrabolan commoner who is rather far off to your south.
A half-orc commoner who is rather far off to your south.
A veteran pikeman who is in the distance to your south.
An elite guard who is in the distance to your south.
A myrabolan commoner who is not far off to your west.
A pigeon who is rather far off to your west.
A visiting grey elf who is rather far off to your west.
A pretty woman who is rather far off to your west.

< 498h/436H 226v/227V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A woman shopper travels the city.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 498h/436H 226v/227V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East -South -West
A Minotaur, raised in the city, wanders about.

< 498h/436H 225v/227V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A cute little black kitten wanders around here.

< 498h/436H 224v/227V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
A common resident of the city wanders the streets.
A Half-Orc, born and raised in the city, loiters here.

< 498h/436H 223v/227V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A standard Myrabolan hunter guard keeps peace in the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 498h/436H 223v/227V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A half-orc commoner who is close by to your north.
A kitty who is not far off to your north.
A minotaur townsperson who is a brief walk away to your north.
A pretty woman who is rather far off to your north.
A soldier of fortune who is rather far off to your north.
A whitetiger who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A half-orc commoner who is in the distance to your north.
A celestial white dragon who is in the distance to your north.

< 498h/436H 223v/227V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West

< 498h/436H 223v/227V Pos: standing >
You quickly scan the area.
A myrabolan hunter guard who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A myrabolan commoner who is not far off to your north.
A half-orc commoner who is not far off to your north.
A kitty who is a brief walk away to your north.
A minotaur townsperson who is rather far off to your north.
A pretty woman who is in the distance to your north.
A soldier of fortune who is in the distance to your north.
A small doe who is not far off to your east.
A myrabolan commoner who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.

< 498h/436H 224v/227V Pos: standing >
 
                  
              M   
             MMM  
  MMMMMS^  MMMM^  
 MMMM^..@.MMM^^^  
 MM..^M.^^MMM^^.  
 ..^....^MMM^...  
  ^...^**MMMM^.   
   ^..*^*MM^^*    
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 498h/436H 224v/227V Pos: standing >
You quickly scan the area.
A myrabolan hunter guard who is not far off to your north.
A veteran pikeman who is not far off to your north.
An elite guard who is not far off to your north.
A myrabolan commoner who is a brief walk away to your north.
A kitty who is rather far off to your north.
A minotaur townsperson who is in the distance to your north.
A pretty woman who is almost out of sight to your north.
A myrabolan hunter guard who is almost out of sight to your north.
A celestial white dragon who is almost out of sight to your north.
A minotaur townsperson who is almost out of sight to your north.
The Incarnate of Air who is almost out of sight to your north.

< 498h/436H 225v/227V Pos: standing >
 
                  
                  
              MM  
   MMMMMS^  MMMM  
 MMMMM^.@..MMM^^  
 MMM..^M.^^MMM^^  
 ...^....^MMM^..  
  M^...^**MMMM^   
   .^..*^*MM^^    
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 498h/436H 225v/227V Pos: standing >
 
                  
                  
               M  
              MM  
   MMMMM@^  MMMM  
 MMMMM^....MMM^^  
 MMM..^M.^^MMM^^  
  ..^....^MMM^.   
   ^...^**MMMM    
A Sandy Myrabolan Beach
Obvious exits: -North -East -South -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Sea Plague floats here.
The Sloop spoooge floats here.
The Sloop 424 floats here.
The Sloop HERPADERP! floats here.
The Sloop Darkward IV floats here.
The Sloop Dinghy floats here.
The Sloop SwiggitySloopity floats here.
The Sloop Jaws floats here.
The Sloop BarFoo floats here.
The Corvette Panzerkampwagen floats here.
The Sloop Moomoo floats here.
The Sloop Skooter floats here.
The Yacht Demonic Rage floats here.
The Sloop Zip-it floats here.
The Sloop Catfight floats here.
The Sloop fart floats here.
The Sloop screw floats here.
The Sloop Hi! floats here.
The Sloop Larrie floats here.
The Yacht A Boat floats here.
The Sloop PerchanceToDream floats here.
The Sloop Zoom floats here.

< 498h/436H 223v/227V Pos: standing >
You quickly scan the area.
A small doe who is a brief walk away to your east.
A myrabolan commoner who is rather far off to your east.
A pretty woman who is rather far off to your east.
An archer who is rather far off to your east.
An archer who is rather far off to your east.

< 498h/436H 223v/227V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West

< 498h/436H 223v/227V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A standard Myrabolan hunter guard keeps peace in the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 498h/436H 222v/227V Pos: standing >
You quickly scan the area.
A kitty who is not far off to your north.
A minotaur townsperson who is a brief walk away to your north.
A pretty woman who is rather far off to your north.
A soldier of fortune who is rather far off to your north.
A whitetiger who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A half-orc commoner who is in the distance to your north.
A celestial white dragon who is in the distance to your north.

< 498h/436H 223v/227V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West

< 498h/436H 223v/227V Pos: standing >
You quickly scan the area.
A kitty who is close by to your north.
A minotaur townsperson who is not far off to your north.
A pretty woman who is a brief walk away to your north.
A soldier of fortune who is a brief walk away to your north.
A whitetiger who is rather far off to your north.
A myrabolan hunter guard who is rather far off to your north.
A half-orc commoner who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A myrabolan commoner who is close by to your east.
A half-orc commoner who is close by to your east.
A black panther who is rather far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A myrabolan hunter guard who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A myrabolan commoner who is close by to your west.
A half-orc commoner who is a brief walk away to your west.
A high elf citizen who is a brief walk away to your west.
A pigeon who is rather far off to your west.
A pretty woman who is rather far off to your west.
A myrabolan commoner who is in the distance to your west.

< 498h/436H 224v/227V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A cute little black kitten wanders around here.

< 497h/436H 225v/227V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your north.
A pretty woman who is not far off to your north.
A soldier of fortune who is not far off to your north.
A whitetiger who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A half-orc commoner who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A minotaur townsperson who is in the distance to your north.
A myrabolan hunter guard who is not far off to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.

< 497h/436H 226v/227V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East -South -West
A Minotaur, raised in the city, wanders about.

< 497h/436H 226v/227V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A soldier of fortune who is close by to your north.
A whitetiger who is not far off to your north.
A half-orc commoner who is not far off to your north.
A celestial white dragon who is not far off to your north.
A minotaur townsperson who is rather far off to your north.
The Incarnate of Air who is in the distance to your north.
A halfling trickster who is not far off to your east.
A half-orc commoner who is not far off to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A whitetiger who is a brief walk away to your east.
A high elf citizen who is rather far off to your east.
A visiting grey elf who is rather far off to your east.
A pretty woman who is rather far off to your east.
A kitty who is close by to your south.
A myrabolan commoner who is not far off to your south.
A myrabolan hunter guard who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A half-orc commoner who is not far off to your west.
A half-orc commoner who is a brief walk away to your west.
A myrabolan commoner who is a brief walk away to your west.

< 497h/436H 226v/227V Pos: standing >
Market Road East
   On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -East -West

< 497h/436H 225v/227V Pos: standing >
You quickly scan the area.
A halfling trickster who is close by to your east.
A half-orc commoner who is close by to your east.
A myrabolan hunter guard who is not far off to your east.
A whitetiger who is not far off to your east.
A high elf citizen who is a brief walk away to your east.
A visiting grey elf who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A minotaur townsperson who is close by to your west.
A half-orc commoner who is a brief walk away to your west.
A half-orc commoner who is rather far off to your west.
A myrabolan commoner who is rather far off to your west.

< 497h/436H 225v/227V Pos: standing >
Market Road East
   On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -West
This Halfling spends his days playing pranks on visitors.
A Half-Orc, born and raised in the city, loiters here.

< 497h/436H 226v/227V Pos: standing >
You quickly scan the area.
Rico who is close by to your north.
A myrabolan hunter guard who is close by to your east.
A whitetiger who is close by to your east.
A high elf citizen who is not far off to your east.
A visiting grey elf who is not far off to your east.
A pretty woman who is not far off to your east.
A minotaur townsperson who is not far off to your west.
A half-orc commoner who is rather far off to your west.
A half-orc commoner who is in the distance to your west.
A myrabolan commoner who is in the distance to your west.

< 497h/436H 226v/227V Pos: standing >
Market Road East
   On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -South -West
A myrabolan hunter guard, floating sits atop a whitetiger.

< 497h/436H 225v/227V Pos: standing >
You quickly scan the area.
A logger from desolate who is close by to your north.
Random who is close by to your north.
A high elf citizen who is close by to your east.
A visiting grey elf who is close by to your east.
A pretty woman who is close by to your east.
A visiting grey elf who is close by to your south.
Andryn who is close by to your south.
A half-orc assistant who is close by to your south.
A half-orc assistant who is close by to your south.
A half-orc assistant who is close by to your south.
A halfling trickster who is close by to your west.
A half-orc commoner who is close by to your west.
A minotaur townsperson who is a brief walk away to your west.
A half-orc commoner who is in the distance to your west.

< 497h/436H 225v/227V Pos: standing >
A logger from desolate enters from the north.

< 497h/436H 226v/227V Pos: standing >
Market Road East
   On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -West
A self-righteous High Elf citizen travels the town.
A Grey Elf from Charing, wanders the city.
A woman shopper travels the city.

< 497h/436H 225v/227V Pos: standing >
Skylight Lane and Market Road
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West

< 497h/436H 226v/227V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your north.
A kitty who is a brief walk away to your north.
A kitty who is a brief walk away to your north.
A halfling trickster who is rather far off to your north.
A pigeon who is rather far off to your north.
A half-orc commoner who is close by to your south.
A high elf citizen who is close by to your west.
A visiting grey elf who is close by to your west.
A pretty woman who is close by to your west.
A logger from desolate who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A whitetiger who is not far off to your west.
A half-orc commoner who is a brief walk away to your west.
A minotaur townsperson who is in the distance to your west.

< 497h/436H 226v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 497h/436H 226v/227V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your north.
A kitty who is a brief walk away to your north.
A halfling trickster who is rather far off to your north.
A pigeon who is rather far off to your north.
A half-orc commoner who is close by to your south.
A visiting grey elf who is close by to your west.
A pretty woman who is close by to your west.
A high elf citizen who is not far off to your west.
A logger from desolate who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A whitetiger who is not far off to your west.
A halfling trickster who is a brief walk away to your west.
A half-orc commoner who is a brief walk away to your west.
A soldier of fortune who is in the distance to your west.
A minotaur townsperson who is in the distance to your west.

< 497h/436H 226v/227V Pos: standing >
Skylight Lane
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South
A Half-Orc, born and raised in the city, loiters here.

< 497h/436H 225v/227V Pos: standing >
You quickly scan the area.
A stray dog who is rather far off to your north.
A kitty who is rather far off to your north.
A kitty who is rather far off to your north.
A halfling trickster who is in the distance to your north.
A pigeon who is in the distance to your north.

< 497h/436H 225v/227V Pos: standing >
Skylight Lane and Gate Road
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -West

< 497h/436H 225v/227V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A stray dog who is in the distance to your north.
A kitty who is in the distance to your north.
A kitty who is in the distance to your north.
A black panther who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A myrabolan commoner who is rather far off to your west.
A high elf citizen who is rather far off to your west.
A pretty woman who is rather far off to your west.
A half-orc commoner who is in the distance to your west.
A myrabolan commoner who is in the distance to your west.

< 496h/436H 226v/227V Pos: standing >
Pardon?

< 496h/436H 227v/227V Pos: standing >
You start chanting...

< 496h/436H 227v/227V Pos: standing >
You complete your spell...
Foyer of the Home of the Holy
   In contrast to the popularity of neutrality in this city, this house
seems to be out of place. It appears to clearly be a righteous sanctum for
whoever living here. Sculptures of Mountain Dwarves and High Elves decorate
the room with elegance and above the archway to the east a cross is hung.
Obvious exits: -East -West#
*The lich of a cadaver stands here. (minion) 
A Gnome (small) stands in mid-air here.

< 496h/436H 227v/227V Pos: standing >
A Gnome gives an order to his followers.
The lich of a cadaver starts casting an offensive spell.
The lich of a cadaver snaps into visibility.

< 496h/436H 227v/227V Pos: standing >
The lich of a cadaver completes its spell...
The lich of a cadaver utters the words 'bigbys clenched fist'
You resist the effects of the lich of a cadaver's spell!

< 495h/436H 227v/227V Pos: standing >
You start chanting...
You snap into visibility.

< 495h/436H 227v/227V Pos: standing >
You complete your spell...
A Gnome is grabbed by your giant fist, which begins crushing him.

< 495h/436H 227v/227V Pos: standing >
A Gnome starts casting an offensive spell.

< 495h/436H 227v/227V Pos: standing >
You snap into visibility.
You miss a Gnome.

< 495h/436H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome completes his spell...
A Gnome utters the words 'gragpuio eabratizgg'
You resist the effects of a Gnome's spell!

< 495h/436H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome gives an order to his followers.
The lich of a cadaver starts casting an offensive spell.

< 495h/436H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 The lich of a cadaver completes its spell...
The lich of a cadaver utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the lich of a cadaver's spell!

< 495h/436H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You dodge a Gnome's vicious attack.
You snap into visibility.

< 495h/436H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome dodges your futile attack.

< 495h/436H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 495h/436H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome gives an order to his followers.
The lich of a cadaver starts casting an offensive spell.

< 495h/436H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You snap into visibility.
You complete your spell...
Your fist crushes a Gnome, leaving nothing but a smear of blood on the ground.
A Gnome's thin batwing cloak was completely destroyed by the massive blow!
A Gnome's finely-woven mesh eyepatch [poor] was completely destroyed by the massive blow!
A Gnome's tiny diamond earring [poor] was completely destroyed by the massive blow!
A Gnome's black leather belt fastened by golden buckles [poor] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.