<worn in ear> a wooden earring with an iron loop
<worn on face> a blood-stained ruby mask
<worn around neck> a sandstone choker
<worn around neck> a beautiful flesh torque from The Motte and Bailey of Duke Delwyn
<worn on body> a stylish flesh breastplate from Bandit Camp
<worn on arms> a pair of beetle-shell sleeves
<held as shield> a well-polished mithril body shield (illuminating)
<worn around wrist> a polished steel bracer
<worn around wrist> a deep blue braid of rank
<worn on hands> a pair of cold granite gauntlets
<worn on finger> a green Cimmerian ring [poor]
<worn on finger> a hallowed Cimmerian ring
<primary weapon> a sleek athame
<worn on legs> some soulstone leggings
<worn on feet> some steel-mesh boots of endurance
< 234h/234H 100v/100V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -North -East -South -West
A self-righteous High Elf citizen travels the town.
A standard Myrabolan hunter guard keeps peace in the city.
< 234h/234H 100v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 234h/234H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 100v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
A mercenary from the Soldiers of Fortune stands here looking lost.
< 234h/234H 100v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road East
</map>
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -East -West
< 234h/234H 100v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road East
</map>
<map>
Zone: Myrabolus.
Room: Market Road East
</map>
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -West
This Halfling spends his days playing pranks on visitors.
< 234h/234H 100v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road East
</map>
<map>
Zone: Myrabolus.
Room: Market Road East
</map>
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -South -West
A Grey Elf from Charing, wanders the city.
< 234h/234H 100v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road East
</map>
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -West
< 234h/234H 100v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Skylight Lane and Market Road
</map>
<map>
Zone: Myrabolus.
Room: Skylight Lane and Market Road
</map>
Skylight Lane and Market Road
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West
A Half-Orc, born and raised in the city, loiters here.
< 234h/234H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 100v/100V Pos: standing >
Your current terrain is: City.
< 234h/234H 100v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Skylight Lane
</map>
Skylight Lane
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West#
< 234h/234H 100v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Skylight Lane and Ancients Avenue Corner
</map>
<map>
Zone: Myrabolus.
Room: Skylight Lane and Ancients Avenue Corner
</map>
Skylight Lane and Ancients Avenue Corner
Skylight Lane ends and intersects with Ancients Avenue here.
To the north the wreckage of a monolithic spelljammer rests like
the corpse of a monsterous storm giant. Debris from the wreckage
has been cleaned from this street corner so tourists have a clear
walk-through of the area.
Obvious exits: -North -South -West
A cute little black kitten wanders around here.
< 234h/234H 100v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -South -West
A pigeon, trained by animal empathists, flutters about.
< 234h/234H 100v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -South -West
< 234h/234H 100v/100V Pos: standing >
Your current terrain is: Field.
< 234h/234H 100v/100V Pos: standing >
A pigeon enters from the south.
< 234h/234H 100v/100V Pos: standing >
You quickly scan the area.
Simon who is not far off to your west.
A minotaur townsperson who is in the distance to your west.
< 234h/234H 100v/100V Pos: standing >
You are using:
<worn on eyes> a finely-woven mesh eyepatch [poor]
<worn in ear> a tiny diamond earring [poor] (glowing)
<worn in ear> a wooden earring with an iron loop
<worn on face> a blood-stained ruby mask
<worn around neck> a sandstone choker
<worn around neck> a beautiful flesh torque from The Motte and Bailey of Duke Delwyn
<worn on body> a stylish flesh breastplate from Bandit Camp
<worn about body> a thin batwing cloak
<worn about waist> a black leather belt fastened by golden buckles [poor]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of beetle-shell sleeves
<held as shield> a well-polished mithril body shield (illuminating)
<worn around wrist> a polished steel bracer
<worn around wrist> a deep blue braid of rank
<worn on hands> a pair of cold granite gauntlets
<worn on finger> a green Cimmerian ring [poor]
<worn on finger> a hallowed Cimmerian ring
<primary weapon> a roc bone longbow
<worn on legs> some soulstone leggings
<worn on feet> some steel-mesh boots of endurance
< 234h/234H 100v/100V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 234h/234H 100v/100V Pos: standing >
You stop using a roc bone longbow.
< 234h/234H 100v/100V Pos: standing >
This item is from the zone: Pits of Cerberus.
That's all you can recall about this item.
< 234h/234H 100v/100V Pos: standing >
This longbow has been crafted from the wing bone of a large roc.
It is nearly 4 feet in hieght and quite sturdy and appears to be of
fairly high quality.
A roc bone longbow is made of iron and appears to be of well above average quality.
A roc bone longbow has an item value of 21.
< 234h/234H 100v/100V Pos: standing >
You are carrying: (10/12)
a roc bone longbow
an icy dragonscale sickle from The Motte and Bailey of Duke Delwyn
[2] a heavy oaken shillelagh
a sleek athame
[3] a spellbook
a myrabolan spellbook
an iron shovel
< 234h/234H 100v/100V Pos: standing >
A pigeon leaves west.
< 234h/234H 100v/100V Pos: standing >
You stop using a rugged adventurers satchel.
< 229h/229H 100v/100V Pos: standing >
A halfling trickster enters from the west.
< 229h/229H 100v/100V Pos: standing >
You don't have the oakne.
< 229h/229H 100v/100V Pos: standing >
You don't have the oakne.
< 229h/229H 100v/100V Pos: standing >
Ok.
< 229h/229H 100v/100V Pos: standing >
Ok.
< 229h/229H 100v/100V Pos: standing >
You are carrying: (9/12)
a rugged adventurers satchel (illuminating)
a roc bone longbow
an icy dragonscale sickle from The Motte and Bailey of Duke Delwyn
a sleek athame
[3] a spellbook
a myrabolan spellbook
an iron shovel
< 229h/229H 100v/100V Pos: standing >
You hold an iron shovel.
< 229h/229H 100v/100V Pos: standing >
Your shovel breaks through the earth, revealing a rotten corpse ready for use.
A corpse is preserved for an additional 110 hours.
< 229h/229H 100v/100V Pos: standing >
You stop using an iron shovel.
< 229h/229H 100v/100V Pos: standing >
You are carrying: (9/12)
an iron shovel
a rugged adventurers satchel (illuminating)
a roc bone longbow
an icy dragonscale sickle from The Motte and Bailey of Duke Delwyn
a sleek athame
[3] a spellbook
a myrabolan spellbook
< 229h/229H 100v/100V Pos: standing >
You wield a sleek athame.
< 229h/229H 100v/100V Pos: standing >
A halfling trickster enters from the south.
< 229h/229H 100v/100V Pos: standing >
[2] a heavy oaken shillelagh
a blue Cimmerian earring [poor]
a hallowed Cimmerian sash (glowing)
a bent gold scrap
a magical essence of Power
a hallowed Cimmerian mask of Winduin (glowing)
a long-bladed dagger
a hallowed Cimmerian headband [superior] (glowing)
some robes of sand weaving
some elegantly-stitched cloth
a small piece of electrum
a green Cimmerian chain [superior]
a blue Cimmerian chain
[2] some sandy sleeves
some sandy leggings
some sandy leggings [superior]
some sandy leggings
a blood-stained spear [poor]
a dirty leather eyepatch [poor]
a jagged metal bracelet [poor]
sleeves of pleated seal-skin [poor]
a quill
a pair of cotton-weave greaves [superior]
a pair of cotton-weave greaves [poor]
[4] a large hoe
[5] a small bandage
a small piece of copper
[3] a hardened leather saddle
a tiny shard of volcanic rock
a blood red tear insignia
the bloody head of a knight
the bloody head of the dark priest
the bloody head of the necromancer
the bloody head of the chieftan
a gem studded foil (illuminating)
the clawed hands of the pit fiend
an electrum plated footman's mace
a hardened iron platemail
a dwarven-made cured leather tunic from Golden Hall of the Crown
a green Cimmerian earring [poor]
a quill
a fine sapphire scimitar from City of Torrhan
< 229h/229H 100v/100V Pos: standing >
You are using:
<worn on eyes> a finely-woven mesh eyepatch [poor]
<worn in ear> a tiny diamond earring [poor] (glowing)
<worn in ear> a wooden earring with an iron loop
<worn on face> a blood-stained ruby mask
<worn around neck> a sandstone choker
<worn around neck> a beautiful flesh torque from The Motte and Bailey of Duke Delwyn
<worn on body> a stylish flesh breastplate from Bandit Camp
<worn about body> a thin batwing cloak
<worn about waist> a black leather belt fastened by golden buckles [poor]
<worn on arms> a pair of beetle-shell sleeves
<held as shield> a well-polished mithril body shield (illuminating)
<worn around wrist> a polished steel bracer
<worn around wrist> a deep blue braid of rank
<worn on hands> a pair of cold granite gauntlets
<worn on finger> a green Cimmerian ring [poor]
<worn on finger> a hallowed Cimmerian ring
<primary weapon> a sleek athame
<worn on legs> some soulstone leggings
<worn on feet> some steel-mesh boots of endurance
< 229h/229H 100v/100V Pos: standing >
You are carrying: (8/12)
an iron shovel
a rugged adventurers satchel (illuminating)
a roc bone longbow
an icy dragonscale sickle from The Motte and Bailey of Duke Delwyn
[3] a spellbook
a myrabolan spellbook
< 229h/229H 100v/100V Pos: standing >
Saving Mephal.
< 229h/229H 100v/100V Pos: standing >
A halfling trickster leaves west.
< 229h/229H 100v/100V Pos: standing >
You put 7 items into a rugged adventurers satchel.
< 229h/229H 100v/100V Pos: standing >
Crash Site of a Fallen SpellJammer
Obvious exits: -South -West
A corpse is here.
This Halfling spends his days playing pranks on visitors.
< 229h/229H 100v/100V Pos: standing >
Saving Mephal.
< 229h/229H 100v/100V Pos: standing >
A halfling trickster leaves south.
< 229h/229H 100v/100V Pos: standing >
You're too busy concentrating on staying on your mount to cast!
< 229h/229H 100v/100V Pos: standing >
You dismount a stray dog.
< 229h/229H 100v/100V Pos: standing >
You start chanting...
< 229h/229H 100v/100V Pos: standing >
You complete your spell...
A corpse is preserved for an additional 110 hours.
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 229h/229H 100v/100V Pos: standing >
A pigeon enters from the west.
< 229h/229H 100v/100V Pos: standing >
Pardon?
< 229h/229H 100v/100V Pos: standing >
A stray dog leaves south.
< 229h/229H 100v/100V Pos: standing >
A Lich sneaks in from the south.
< 229h/229H 100v/100V Pos: standing >
You start chanting...
< 229h/229H 100v/100V Pos: standing >
Casting: raise lich *
< 229h/229H 100v/100V Pos: standing >
A Lich starts casting an offensive spell called 'bigbys crushing hand'.
A Lich snaps into visibility.
< 229h/229H 100v/100V Pos: standing >
You complete your spell...
You breathe life into a corpse with the awesome power of your art.
The lich of a cadaver starts following you.
< 229h/229H 100v/100V Pos: standing >
A Lich snaps into visibility.
A Lich completes her spell...
A Lich utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Lich grabs you, and begins crushing your body.
YIKES! Another hit like that, and you've had it!!
< 64h/229H 100v/100V Pos: standing >
<A Lich starts casting an offensive spell called 'bigbys crushing hand'.
A Lich snaps into visibility.
< 64h/229H 100v/100V Pos: standing >
<
< 64h/229H 100v/100V Pos: standing >
<You attempt to flee...
<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -South -West
A large wandering dog is here, growling at you.
This Halfling spends his days playing pranks on visitors.
A cute little black kitten wanders around here.
A cute little black kitten wanders around here.
The lich of a cadaver enters from the north.
You flee southward!
< 64h/229H 75v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Skylight Lane and Ancients Avenue Corner
</map>
Skylight Lane and Ancients Avenue Corner
Skylight Lane ends and intersects with Ancients Avenue here.
To the north the wreckage of a monolithic spelljammer rests like
the corpse of a monsterous storm giant. Debris from the wreckage
has been cleaned from this street corner so tourists have a clear
walk-through of the area.
Obvious exits: -North -South -West
The lich of a cadaver enters from the north.
< 64h/229H 75v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -South# -West
A pigeon, trained by animal empathists, flutters about.
A pigeon, trained by animal empathists, flutters about.
The lich of a cadaver enters from the east.
< 64h/229H 76v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -North# -East -West
A Half-Orc, born and raised in the city, loiters here.
The lich of a cadaver enters from the east.
< 64h/229H 75v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -South# -West
A young warlock wanders the city.
A Grey Elf from Charing, wanders the city.
The lich of a cadaver enters from the east.
< 64h/229H 74v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -West
A cute little black kitten wanders around here.
The lich of a cadaver enters from the east.
< 64h/229H 74v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Fountain Plaza
</map>
<map>
Zone: Myrabolus.
Room: Myrabolus Fountain Plaza
</map>
Myrabolus Fountain Plaza
Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon. It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East -South -West
A fountain, designed with the symbol of balance, bubbles with fresh water.
A whitetiger obeys her master with obedience.
A standard Myrabolan hunter guard keeps peace in the city.
A Half-Orc, born and raised in the city, loiters here.
A celestial dragon curls around the fountain plaza, absorbing the sun.
The lich of a cadaver enters from the east.
< 64h/229H 74v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks.
Obvious exits: -East -West
The lich of a cadaver enters from the east.
< 65h/229H 74v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A simple wooden sign denotes the resident
of each house.
Obvious exits: -North# -East -West
A common resident of the city wanders the streets.
The lich of a cadaver enters from the east.
< 65h/229H 73v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A simple wooden sign denotes the resident
of each house.
Obvious exits: -East -South -West
The lich of a cadaver enters from the east.
< 65h/229H 73v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
<map>
Zone: Myrabolus.
Room: Ancients Avenue
</map>
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A sign denotes the resident of each house.
Obvious exits: -North# -East -West
A pigeon, trained by animal empathists, flutters about.
A Grey Elf from Charing, wanders the city.
A woman shopper travels the city.
The lich of a cadaver enters from the east.
< 65h/229H 72v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Aphantan Avenue and Ancients Avenue
</map>
Aphantan Avenue and Ancients Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East -South
The lich of a cadaver enters from the east.
< 65h/229H 72v/100V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your east.
A visiting grey elf who is close by to your east.
A pretty woman who is close by to your east.
A myrabolan commoner who is a brief walk away to your east.
A whitetiger who is in the distance to your east.
A myrabolan hunter guard who is in the distance to your east.
A half-orc commoner who is in the distance to your east.
A celestial white dragon who is in the distance to your east.
A myrabolan commoner who is a brief walk away to your south.
< 65h/229H 72v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 65h/229H 74v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 65h/229H 74v/100V Pos: standing >
You quickly scan the area.
A young warlock who is not far off to your north.
A pigeon who is close by to your east.
A pretty woman who is close by to your east.
A myrabolan commoner who is a brief walk away to your east.
A whitetiger who is in the distance to your east.
A myrabolan hunter guard who is in the distance to your east.
A half-orc commoner who is in the distance to your east.
A celestial white dragon who is in the distance to your east.
A myrabolan commoner who is a brief walk away to your south.
< 65h/229H 74v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Aphantan Avenue
</map>
Aphantan Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East# -South
The lich of a cadaver enters from the south.
< 65h/229H 74v/100V Pos: standing >
< 66h/229H 80v/100V Pos: standing >
The curtain seems to be closed.
< 66h/229H 81v/100V Pos: standing >
Ok.
< 66h/229H 81v/100V Pos: standing >
<map>
Zone: Myrabolus.
Room: Foyer of the Home of the Holy
</map>
Foyer of the Home of the Holy
In contrast to the popularity of neutrality in this city, this house
seems to be out of place. It appears to clearly be a righteous sanctum for
whoever living here. Sculptures of Mountain Dwarves and High Elves decorate
the room with elegance and above the archway to the east a cross is hung.
Obvious exits: -East -West
The lich of a cadaver enters from the west.
< 66h/229H 81v/100V Pos: standing >
Ok.
< 67h/229H 82v/100V Pos: standing >
Foyer of the Home of the Holy
Obvious exits: -East -West#
*The lich of a cadaver stands here. (minion)
< 67h/229H 84v/100V Pos: standing >
< 67h/229H 84v/100V Pos: standing >
< 67h/229H 86v/100V Pos: standing >
< 68h/229H 89v/100V Pos: standing >
You start chanting...
< 68h/229H 91v/100V Pos: standing >
Casting: protect undead *
< 68h/229H 93v/100V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 68h/229H 95v/100V Pos: standing >
You start chanting...
< 69h/229H 97v/100V Pos: standing >
Casting: heal undead *
< 69h/229H 98v/100V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 229h/229H 100v/100V Pos: standing >
Ok.
< 229h/229H 100v/100V Pos: standing >
A black rift in space opens next to you, and a Lich steps out of it grinning.
< 229h/229H 100v/100V Pos: standing >
< 229h/229H 100v/100V Pos: standing >
Ok.
The lich of a cadaver starts casting an offensive spell.
The lich of a cadaver snaps into visibility.
< 229h/229H 100v/100V Pos: standing >
The lich of a cadaver completes its spell...
The lich of a cadaver utters the words 'bigbys clenched fist'
The lich of a cadaver's spell flows around a Lich, leaving her unharmed!
< 229h/229H 100v/100V Pos: standing >
A Lich starts casting an offensive spell called 'bigbys crushing hand'.
A Lich snaps into visibility.
< 229h/229H 100v/100V Pos: standing >
A Lich completes her spell...
A Lich utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Lich grabs you, and begins crushing your body.
YIKES! Another hit like that, and you've had it!!
< 61h/229H 100v/100V Pos: standing >
<You start chanting...
< 61h/229H 100v/100V Pos: standing >
<A Lich suddenly attacks YOU!
A Lich snaps into visibility.
A Lich misses you.
< 61h/229H 100v/100V Pos: standing >
< T: Mephal TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
You complete your spell...
Your spell flows around a Lich, leaving her unharmed!
< 61h/229H 100v/100V Pos: standing >
< T: Mephal TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
Ok.
The lich of a cadaver starts casting an offensive spell called 'bigbys clenched fist'.
< 61h/229H 100v/100V Pos: standing >
< T: Mephal TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
The lich of a cadaver completes its spell...
The lich of a cadaver utters the words 'bigbys clenched fist'
The lich of a cadaver's spell flows around a Lich, leaving her unharmed!
< 61h/229H 100v/100V Pos: standing >
< T: Mephal TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
A Lich dodges your futile attack.
A Lich snaps into visibility.
< 61h/229H 100v/100V Pos: standing >
< T: Mephal TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
You dodge a Lich's vicious attack.
< 61h/229H 100v/100V Pos: standing >
< T: Mephal TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
A Lich starts casting an offensive spell.
A Lich snaps into visibility.
< 61h/229H 100v/100V Pos: standing >
< T: Mephal TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
Ok.
The lich of a cadaver starts casting an offensive spell called 'bigbys clenched fist'.
< 61h/229H 100v/100V Pos: standing >
< T: Mephal TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
A Lich snaps into visibility.
A Lich completes her spell...
A Lich utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your thin batwing cloak was completely destroyed by the massive blow!
Your finely-woven mesh eyepatch [poor] was completely destroyed by the massive blow!
Your tiny diamond earring [poor] was completely destroyed by the massive blow!
Your black leather belt fastened by golden buckles [poor] was completely destroyed by the massive blow!