The death of [55 Cleric] Elaq (Orc)

in The Room of Clerics

from the perspective of [56 Forest Druid] Kerze (Grey Elf)

<worn as a badge>    an emblem of the dragonslayer (magic)
<worn on head>       the winged crown of the demon thieves (magic)
<worn on eyes>       the goggles of hate (magic)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn in ear>        a carved turquoise stud (magic) (glowing) (illuminating)
<worn on face>       the mask of death
<worn around neck>   an amulet inscribed with dwarven runes (illuminating)
<worn around neck>   a troglodyte witchdoctor's spirit pouch (magic) (glowing)
<worn on body>       the ghostly armor of the abyssal lord (humming)
<worn about body>    the cloak of shadow dragons [poor]
<worn as quiver>     a sparkling sapphire quiver
<worn about waist>   the translucent belt of anger
<worn on belt buckle>a commendation token of stealth (magic) (glowing)
<worn on arms>       the armplates of the Cosmos (magic)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a ghastly emerald wristguard
<worn around wrist>  a brilliant adamantium bracer (glowing)
<worn on hands>      Tempest, the swirling gauntlets of storms (magic)
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<worn on finger>     a metal ring encrusted with gems
<primary weapon>     the fiery scepter of Xeanlor [superior] (magic)
<worn on legs>       the legplates of the Storm (magic)
<worn on feet>       some glittering dragonscale shoes

   ....*+*****  
  ^....@+*****  
  .....*+***M*  
  ...***+*****  
  ...***+****   
   ..++++***    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 813h/813H 141v/205V Pos: standing >
 
   ....*+***    
   ....*+****   
   ....*+*****  
  ^....*+*****  
  .....@+***M*  
  ...***+*****  
  ...***+*****  
  ...++++****   
   .M+******    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 813h/813H 140v/205V Pos: standing >
 
   ....*+***    
   ....*+****   
  ^....*+*****  
  .....*+***M*  
  ...**@+*****  
  ...***+*****  
  ...++++*****  
  ..M+*******   
   **+******    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 813h/813H 139v/205V Pos: standing >
 
   ....*+***    
  ^....*+****   
  .....*+***M*  
  ...***+*****  
  ...**@+*****  
  ...++++*****  
  ..M+*******.  
  ***+******.   
   **+*****.    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 813h/813H 137v/205V Pos: standing >
 
    ....*+**    
   ^....*+***   
 . .....*+***M  
 . ...***+****  
 . ...*@*+****  
 . ...++++****  
   ..M+*******  
  ****+******   
   ***+*****    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 813h/813H 137v/205V Pos: standing >
 
     ....*+*    
  . ^....*+**   
 .. .....*+***  
 .. ...***+***  
 ^. ...@**+***  
 .. ...++++***  
 .  ..M+******  
   ****+*****   
   ****+****    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 813h/813H 135v/205V Pos: standing >
 
    ^....*+*    
  . .....*+**   
 .. ...***+***  
 ^. ...***+***  
 .. ...@+++***  
 .  ..*+******  
 . ****+******  
   ****+*****   
   ..**+****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 813h/813H 134v/205V Pos: standing >
 
    .....*+*    
  . ...***+**   
 ^. ...***+***  
 .. ...++++***  
 .  ..*@******  
 . ****+******  
 . ****+*****.  
   ..**+*****   
    D**+*.*.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 813h/813H 134v/205V Pos: standing >
 
    ...***+*    
  . ...***+**   
 .. ...++++***  
 .  ..*+******  
 . ****@******  
 . ****+*****.  
 . ..**+*****.  
    D**+*.*..   
     **M*...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 813h/813H 134v/205V Pos: standing >
 
    ...***+*    
  . ...++++**   
 .  ..*+******  
 . ****+******  
 . ****@*****.  
 . ..**+*****.  
    D**+*.*..^  
     **M*....   
    ^**+.^.^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 813h/813H 134v/205V Pos: standing >
 
    ...++++*    
    ..*+*****   
 . ****+******  
 . ****+*****.  
 . ..**@*****.  
    D**+*.*..^  
     **M*....^  
    ^**+.^.^.   
    ++++....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 813h/813H 135v/205V Pos: standing >
 
   . ...++++    
  .  ..M+****   
 .. ****+*****  
 .. ****+*****  
 .. ..*@+*****  
 .   D**+*.*..  
 ^    **M*....  
     ^**+.^.^   
     ++++...    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 813h/813H 135v/205V Pos: standing >
 
   .. ...+++    
  ..  ..M+***   
 ... ****+****  
 ... ****+****  
 ... ..@*+****  
 ..   D**M*.*.  
 .^    **+*...  
  ^   ^**+.^.   
      ++++..    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 813h/813H 134v/205V Pos: standing >
 
   .  ..M+**    
  .. ****+***   
 ... ****+****  
 ... ..**+****  
 ..   D@*M*.*.  
 .^    **+*...  
 ^^   ^**+.^.^  
      ++++...   
      **....    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 813h/813H 136v/205V Pos: standing >
 
   . ****+**    
  .. ****+***   
 ... ..**+****  
 ..   D**M*.*.  
 .^    @*+*...  
 ^^   ^**+.^.^  
 ^    ++++....  
      **....^   
       ..^D^    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 813h/813H 136v/205V Pos: standing >
 
   . ****+**    
  .. ..**M***   
 ..   D**+*.*.  
 .^    **+*...  
 ^^   ^@*+.^.^  
 ^    ++++....  
      **....^^  
       ..^D^^   
        ..^^    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 813h/813H 135v/205V Pos: standing >
 
   . ..**M**    
  .   D**+*.*   
 .^    **+*...  
 ^^   ^**+.^.^  
 ^    +@++....  
      **....^^  
       ..^D^^M  
        ..^^^   
       ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 813h/813H 136v/205V Pos: standing >
 
   .. ..**M*    
  ..   D**+*.   
 ..^    **+*..  
 M^^   ^**+.^.  
 ^^    @+++...  
       **....^  
        ..^D^^  
         ..^^   
        ^^.^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 813h/813H 136v/205V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South

< 813h/813H 136v/205V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 813h/813H 137v/205V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West

< 813h/813H 140v/205V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West
A human stands here, looking gloomy.

< 813h/813H 140v/205V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
A smiling halfling who is not far off to your north.
A wild horse who is not far off to your west.

< 813h/813H 143v/205V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
An elite member of the city guard patrols the streets.

< 813h/813H 143v/205V Pos: standing >
Autosaving...

< 813h/813H 144v/205V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West

< 813h/813H 144v/205V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elven woman who is a brief walk away to your west.
An elite guard who is in the distance to your west.
An elven woman who is in the distance to your west.

< 813h/813H 146v/205V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West

< 813h/813H 147v/205V Pos: standing >
The doors seems to be closed.

< 813h/813H 148v/205V Pos: standing >
Ok.

< 813h/813H 157v/205V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up

< 813h/813H 156v/205V Pos: standing >
You quickly scan the area.
A tower guard who is not far off to your north.
Draloth who is not far off to your north.
Plaron who is close by to your east.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A black dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 813h/813H 157v/205V Pos: standing >
That's absurd.

< 813h/813H 163v/205V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West

< 813h/813H 170v/205V Pos: standing >
You quickly scan the area.
A tower guard who is close by to your north.
Draloth who is close by to your north.
Xilarin who is close by to your east.
Tirila who is a brief walk away to your south.
Derm who is close by to your west.

< 813h/813H 171v/205V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up

< 813h/813H 173v/205V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West

< 813h/813H 173v/205V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up

< 813h/813H 178v/205V Pos: standing >
That's absurd.

< 813h/813H 190v/205V Pos: standing >
You quickly scan the area.
A tower guard who is not far off to your north.
Draloth who is not far off to your north.
Plaron who is close by to your east.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A tower guard who is not far off above you.
A black dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 813h/813H 192v/205V Pos: standing >
Pardon?

< 813h/813H 199v/205V Pos: standing >
Ok.

< 813h/813H 203v/205V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 813h/813H 204v/205V Pos: standing >
You quickly scan the area.
Twyglyroo who is not far off to your north.
Ona who is close by to your east.
Durgen who is close by to your west.
A tower guard who is close by above you.
A black dracolich who is not far off above you.
A blue dracolich who is not far off above you.
A red dracolich who is not far off above you.
Tamor who is not far off above you.

< 813h/813H 204v/205V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West

< 813h/813H 203v/205V Pos: standing >
You quickly scan the area.
Twyglyroo who is close by to your north.
Slilatel who is close by to your east.
Rhogrim who is close by to your west.

< 813h/813H 203v/205V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 813h/813H 204v/205V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
A tower guard keeps a close eye on the area.

< 813h/813H 203v/205V Pos: standing >
You quickly scan the area.
Tibbe who is close by to your north.
A tower guard who is close by to your east.
Nirrel who is close by to your east.
A LARGE fire elemental who is close by to your west.
A LARGE fire elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
Llyren who is close by to your west.
A black dracolich who is close by above you.
A blue dracolich who is close by above you.
A red dracolich who is close by above you.
Tamor who is close by above you.

< 813h/813H 203v/205V Pos: standing >
A tower guard leaves west.

< 813h/813H 205v/205V Pos: standing >
A Short Hallway
Obvious exits: -North -East -West -Up -Down

< 813h/813H 205v/205V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 813h/813H 204v/205V Pos: standing >
The Room of Druids
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
The famous druid, Durgen, practices his spells here.

< 813h/813H 203v/205V Pos: standing >
Skill                    Cost of Teachings
kick                      51 platinum, 1 gold, and 1 silver
double attack             189 platinum, 1 gold, and 7 copper
mount                     332 platinum, 2 gold, 1 silver, and 5 copper
bandage                   51 platinum, 1 gold, and 1 silver
quick chant               419 platinum, 1 gold, and 2 copper
clerical spell knowledge  419 platinum, 1 gold, and 2 copper
1h bludgeon               189 platinum, 1 gold, and 7 copper
1h slashing               255 platinum, 5 gold, and 5 silver
carve                     132 platinum, 8 gold, 8 silver, and 6 copper
swim                      332 platinum, 2 gold, 1 silver, and 5 copper
climb                     51 platinum, 1 gold, and 1 silver
shield block              132 platinum, 8 gold, 8 silver, and 6 copper
fishing                   419 platinum, 1 gold, and 2 copper
retreat                   132 platinum, 8 gold, 8 silver, and 6 copper
natures sanctity          419 platinum, 1 gold, and 2 copper
epic agility              419 platinum, 1 gold, and 2 copper
epic wisdom               419 platinum, 1 gold, and 2 copper
epic constitution         419 platinum, 1 gold, and 2 copper
concentration             419 platinum, 1 gold, and 2 copper
salvage                   419 platinum, 1 gold, and 2 copper

< 813h/813H 205v/205V Pos: standing >
Durgen says in elven 'Sorry, boss, but I'm afraid you cannot afford the training.'

< 813h/813H 205v/205V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 813h/813H 205v/205V Pos: standing >
Durgen starts casting a spell.

< 813h/813H 205v/205V Pos: standing >
Durgen completes his spell...
Durgen utters the word 'candusounsozfahuai'

< 813h/813H 205v/205V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.

< 813h/813H 205v/205V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.

< 813h/813H 205v/205V Pos: standing >
The Room of Druids
Obvious exits: -East
The famous druid, Durgen, practices his spells here.

< 813h/813H 205v/205V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 813h/813H 204v/205V Pos: standing >
You quickly scan the area.
A tower guard who is close by to your north.
Twyglyroo who is not far off to your north.
Ona who is close by to your east.
Durgen who is close by to your west.
A black dracolich who is not far off above you.
A blue dracolich who is not far off above you.
A red dracolich who is not far off above you.
Tamor who is not far off above you.

< 813h/813H 204v/205V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 813h/813H 203v/205V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A tower guard who is close by to your north.
Tibbe who is close by to your north.
Nirrel who is close by to your east.
A LARGE fire elemental who is close by to your west.
A LARGE fire elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
Llyren who is close by to your west.
A black dracolich who is close by above you.
A blue dracolich who is close by above you.
A red dracolich who is close by above you.
Tamor who is close by above you.

< 813h/813H 203v/205V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.

< 813h/813H 205v/205V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Room of Clerics
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
An Orc (medium) sits resting.(Red Aura)
A tower guard keeps a close eye on the area.
The great cleric, Tibbe, makes up for his size with his powers.(Gold Aura)

< 813h/813H 205v/205V Pos: standing >
The Room of Clerics
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
An Orc (medium) sits resting.(Red Aura)
A tower guard keeps a close eye on the area.
The great cleric, Tibbe, makes up for his size with his powers.(Gold Aura)

< 813h/813H 204v/205V Pos: standing >
You failed.

< 813h/813H 204v/205V Pos: standing >
You start chanting...
You snap into visibility.

< 813h/813H 204v/205V Pos: standing >
Casting: sunray 

< 813h/813H 205v/205V Pos: standing >
You complete your spell...
[Damage: 169 ] You unleash light in a focused, searing ray at an Orc!
An Orc misses you.
An Orc is disrupted from meditation.

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 You start chanting...

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 Casting: sunray 

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 You complete your spell...
[Damage: 115 ] You unleash light in a focused, searing ray at an Orc!

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 You miss an Orc.
You miss an Orc.
You miss an Orc.

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 A tower guard watches the area, making sure the battle does not get out of hand.

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 You start chanting...

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 You dodge an Orc's vicious attack.

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Casting: sunray 

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 You complete your spell...
[Damage: 172 ] You unleash light in a focused, searing ray at an Orc!

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 [Damage:  4 ] -=[Your fine crush wounds an Orc.]=-
You miss an Orc.
[Damage:  7 ] -=[Your impressive crush wounds an Orc.]=-
You start chanting...

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 Casting: sunray 

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You complete your spell...
An Orc seems to be blinded!
[Damage: 129 ] You unleash light in a focused, searing ray at an Orc!

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 An Orc misses you.

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You start chanting...

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You feel your skin once again take on a more barklike quality.

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 Casting: sunray 

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You complete your spell...
[Damage: 138 ] You unleash light in a focused, searing ray at an Orc!
An Orc is stunned!

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  awful >
 You must commune with nature more before invoking its power.

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  awful >
 You must commune with nature more before invoking its power.

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  awful >
 You barely block an Orc's lunge at you.

< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: An Orc sit EP:  awful >
 [Damage:  3 ] -=[Your decent crush enshrouds an Orc in a mist of blood.]=-
An Orc is incapacitated and will slowly die, if not aided.
[Damage:  3 ] -=[Your crush causes an Orc to grimace in pain.]=-
An Orc is mortally wounded, and will die soon, if not aided.

< 813h/813H 205v/205V Pos: standing >
<You start chanting...

< 813h/813H 205v/205V Pos: standing >
<Casting: earthen maul 

< 813h/813H 205v/205V Pos: standing >
<You complete your spell...
[Damage: 224 ] Your earthen fist leaves only a battered corpse of an Orc behind!
An Orc's pair of thin cloth pants was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.