<worn on head> a holy priest cap
<worn around neck> some holy beads
<worn on body> a thin priest gown
<worn on arms> a pair of thin cloth sleeves
<primary weapon> a large stone warhammer
<worn on feet> a pair of wormskin boots
< 734h/734H 113v/113V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
An elven woman shops around town here.(Gold Aura)
< 734h/734H 112v/113V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
A large pile of rocks moves around the room.
A man with an insane spark in his eye darts about.(Gold Aura)
< 734h/734H 111v/113V Pos: standing >
The Incarnate of Stone leaves west.
< 734h/734H 112v/113V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
< 734h/734H 111v/113V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
< 734h/734H 111v/113V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
< 734h/734H 112v/113V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
< 734h/734H 111v/113V Pos: standing >
Ok.
< 734h/734H 113v/113V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 734h/734H 112v/113V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 734h/734H 111v/113V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 734h/734H 110v/113V Pos: standing >
The Room of Clerics
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
A tower guard keeps a close eye on the area.
The great cleric, Tibbe, makes up for his size with his powers.(holy)(Gold Aura)
< 734h/734H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 734h/734H 111v/113V Pos: standing >
You can choose from the following specializations:
Zealot
Healer
Holyman
< 734h/734H 113v/113V Pos: standing >
Tibbe says 'From this day onwards you will follow the path of the Holyman!'
< 734h/734H 113v/113V Pos: standing >
You sit down and relax.
< 734h/734H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - true seeing
3 - group recall
(10th circle) 4 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
3 - plane shift
( 8th circle) 2 - dispel magic
4 - mass heal
( 7th circle) 6 - full heal
( 6th circle) 7 - flame strike
( 5th circle) 5 - heal
1 - vitality
1 - soulshield
( 4th circle) 1 - remove curse
1 - summon
7 - invigorate
( 3rd circle) 9 - earthquake
1 - sense life
( 2nd circle) 11 - blindness
( 1st circle) 8 - armor
4 - bless
And you are currently praying for the following spells:
4 seconds: ( 5th) vitality
You can pray no more spells.
You continue your praying.
< 734h/734H 113v/113V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.
< 734h/734H 113v/113V Pos: sitting >
You start meditating...
< 734h/734H 113v/113V Pos: sitting >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 734h/734H 113v/113V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
You miss a Grey Elf.
< 565h/734H 113v/113V Pos: sitting >
< T: Elaq TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 565h/734H 113v/113V Pos: sitting >
< T: Elaq TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
A Grey Elf unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 450h/734H 113v/113V Pos: sitting >
< T: Elaq TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf misses you.
< 450h/734H 113v/113V Pos: sitting >
< T: Elaq TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A tower guard watches the area, making sure the battle does not get out of hand.
< 450h/734H 113v/113V Pos: sitting >
< T: Elaq TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 450h/734H 113v/113V Pos: sitting >
< T: Elaq TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf dodges your futile attack.
< 450h/734H 113v/113V Pos: sitting >
< T: Elaq TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
A Grey Elf unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 278h/734H 113v/113V Pos: sitting >
< T: Elaq TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
-=[A Grey Elf's fine crush wounds you.]=-
A Grey Elf misses you.
-=[A Grey Elf's impressive crush wounds you.]=-
A Grey Elf starts casting an offensive spell.
< 267h/734H 113v/113V Pos: sitting >
< T: Elaq TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 138h/734H 113v/113V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
You miss someone.
< 138h/734H 113v/113V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
Hint: Type "spells" to see what spells your class is able to use.
< 138h/734H 113v/113V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< 0h/734H 113v/113V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
Someone just barely gets his shield up to block your attack.
< 0h/734H 113v/113V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
-=[Someone's decent crush enshrouds you in a mist of blood.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
-=[
< -6h/734H 113v/113V Pos: sitting >
The world stops spinning.
< -5h/734H 113v/113V Pos: sitting >