<worn as a badge> a badge of the captain
<worn on head> an ancient, tribal coif
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[239h 40m 21s]
<worn around neck> a scarf of enhanced stealth of constitution (magic) [38%]
<worn around neck> a necklace of shimmering stars
<worn on body> the cloak of woven time (magic) (glowing) [87%]
<worn about body> the ancient mantle of Oberon, the elven king (humming)
<worn on back> a backpack made of hemp (glowing)
<worn about waist> the frayed ends of sanity of strength (magic)
<worn on belt buckle>blood of the Mahweeistardala (magic) (glowing)
<attached to belt> a pouch of speckled mushrooms (glowing)
<worn on arms> the pauldrons of the tide [poor] (glowing) [82%]
<worn around wrist> a transparent sheen of slime [87%]
<worn around wrist> a sparkling diamond bracer [superior] (magic)
<worn on hands> the sacred stone claws of Aan of precision (magic)
<worn on finger> a glowing black ring [superior]
<worn on finger> a lustrous golden-red ring (invis) (magic)
<worn on legs> some stitched leggings of the Knights of the Raven of strength (magic) [54%]
^MMMMM^^MMMMM
^^.^MM^^^MMMMMM
..^^^^^^^MMMMMM
^^.^.^^@^^MMMMM
.^^^.^^P.^^^MMM
^^^...^..M.^^^M
.^^^.MM..^^.^
..^..^^.^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 910h/716H 95v/145V Pos: standing >
The snow is coming down faster now.
MMMMM^MMMMM
MM^DMMMMMMMMM
^^MMMMM^^MMMMMM
^^.^MM^^^MMMMMM
..^^^^^@^MMMMMM
^^.^.^^P^^MMMMM
.^^^.^^^.^^^MMM
^^...^..M.^^^
^^^.MM..^^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Obeen sneaks in from the south.
< 910h/716H 94v/145V Pos: standing >
M^M^^^MMMMM
MMMMMM^MMMMMM
MMM^DMMMMMMMMMM
^^MMMMM^^MMMMMM
^^.^MM^@^MMMMMM
..^^^^^P^MMMMMM
^^.^.^^.^^MMMMM
^^^.^^^.^^^MM
^...^..M.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 910h/716H 93v/145V Pos: standing >
MMMMM^MMMM^
MM^M^^^MMMMMM
MMMMMMM^MMMMMM^
MMM^DMMMMMMMMMM
^^MMMMM@^MMMMMM
^^.^MM^P^MMMMMM
..^^^^^^^MMMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Obeen sneaks in from the south.
< 910h/716H 92v/145V Pos: standing >
MMMMM^M^M^.
MMMMMM^MMMM^.
MMM^M^^^MMMMMM^
MMMMMMM^MMMMMM^
MMM^DMM@MMMMMMM
^^MMMMMP^MMMMMM
^^.^MM^^^MMMMMM
.^^^^^^^MMMMM
.^.^^.^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Tionduil the orc anti-paladin from Storm Port.(holy)(Red Aura)
Obeen sneaks in from the south.
< 910h/716H 91v/145V Pos: standing >
M^M^^.^^^^.
MMMMMM^M^M^..
MMMMMMM^MMMM^..
MMM^M^^^MMMMMM^
MMMMMMM@MMMMMM^
MMM^DMMPMMMMMMM
^^MMMMM^^MMMMMM
^.^MM^^^MMMMM
^^^^^^^MMMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 910h/716H 89v/145V Pos: standing >
M^^^^^MM...
MM^M^^.^^^^.*
MMMMMMM^M^M^..*
MMMMMMM^MMMM^..
MMM^M^^@MMMMMM^
MMMMMMMPMMMMMM^
MMM^DMMMMMMMMMM
^MMMMM^^MMMMM
.^MM^^^MMMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Obeen sneaks in from the south.
< 910h/716H 88v/145V Pos: standing >
^^.......**
MM^^^^^MM...*
MMM^M^^.^^^^.**
MMMMMMM^M^M^..*
MMMMMMM@MMMM^..
MMM^M^^PMMMMMM^
MMMMMMM^MMMMMM^
MM^DMMMMMMMMM
MMMMM^^MMMM
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -North -East -South -West
< 910h/716H 87v/145V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 910h/716H 88v/145V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 910h/716H 88v/145V Pos: standing >
M^^^^^MM...
MM^M^^.^^^^.*
MMMMMMM^M^M^..*
MMMMMMMPMMMM^..
MMM^M^^@MMMMMM^
MMMMMMM^MMMMMM^
MMM^DMMMMMMMMMM
^MMMMM^^MMMMM
.^MM^^^MMMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
There are residual brain waves in the area.
Obeen sneaks in from the north.
< 910h/716H 87v/145V Pos: standing >
MM^^^^^MM..
MMM^M^^.^^^^.
MMMMMMMM^M^M^..
MMMMMMMM^MMMM^.
MMMM^M^@PMMMMMM
^MMMMMMM^MMMMMM
^MMM^DMMMMMMMMM
^^MMMMM^^MMMM
^.^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 910h/716H 86v/145V Pos: standing >
^MM^^^^^MM.
MMMM^M^^.^^^^
MMMMMMMMM^M^M^.
MMMMMMMMM^MMMM^
MMMMM^M@P^MMMMM
+^MMMMMMM^MMMMM
^^MMM^DMMMMMMMM
.^^MMMMM^^MMM
^^.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Obeen sneaks in from the east.
< 910h/716H 85v/145V Pos: standing >
M^MM^^^^^MM
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@P^^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMMMMMMM
^.^^MMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)
< 910h/716H 83v/145V Pos: standing >
A Mountain Trail
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Obeen sneaks in from the east.
< 909h/716H 83v/145V Pos: standing >
The East Gates of Kimordril
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Obeen sneaks in from the east.
< 909h/716H 83v/145V Pos: standing >
Autosaving...
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
< 909h/716H 83v/145V Pos: standing >
The heat from the sun saps your life away!
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 899h/716H 82v/145V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Obeen sneaks in from the east.
< 899h/716H 83v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 899h/716H 84v/145V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
< 899h/716H 86v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 899h/716H 87v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 899h/716H 88v/145V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
< 899h/716H 89v/145V Pos: standing >
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
< 899h/716H 89v/145V Pos: standing >
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
Obeen sneaks in from the north.
< 898h/716H 87v/145V Pos: standing >
You quickly scan the area.
You see nothing.
< 898h/716H 88v/145V Pos: standing >
MMMMMMMMM^M
MMMMMMMMMM^MM
^MMMMMM^M^^^MMM
+++^MMMMMMM^MMM
+^^^MMM@DMMMMMM
+^^.^^MMMMM^^MM
+.^.^^.^MM^^^MM
^^...^^^^^^^M
.^^^.^.^^.^
A Rocky Trail Before a Clearing
Obvious exits: -North -East -South -West
< 898h/716H 88v/145V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 898h/716H 89v/145V Pos: standing >
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
There are residual brain waves in the area.
Obeen sneaks in from the south.
< 898h/716H 89v/145V Pos: standing >
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
Obeen sneaks in from the south.
< 898h/716H 88v/145V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
< 898h/716H 87v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 898h/716H 88v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 898h/716H 89v/145V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
Obeen sneaks in from below.
< 898h/716H 88v/145V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Obeen sneaks in from the east.
< 898h/716H 88v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 898h/716H 89v/145V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 897h/716H 89v/145V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Obeen sneaks in from the east.
< 897h/716H 88v/145V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A gully dwarf who is close by to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A huge rat who is a brief walk away to your west.
An elite guard who is in the distance to your west.
A huge boar who is in the distance to your west.
A dwarven commoner who is in the distance to your west.
< 897h/716H 90v/145V Pos: standing >
East Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A gully dwarf wanders around, collecting garbage.
Obeen sneaks in from the east.
< 897h/716H 90v/145V Pos: standing >
Center of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven merchant travels through here.(Gold Aura)
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
Obeen sneaks in from the east.
< 897h/716H 89v/145V Pos: standing >
East Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A gully dwarf wanders around, collecting garbage.
< 897h/716H 90v/145V Pos: standing >
Northeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
An elite dwarven guard of Kimordril is here.(Gold Aura)
Obeen sneaks in from the south.
< 897h/716H 90v/145V Pos: standing >
Kalrin's Kegs
Kegs, mugs and all sorts of containers for liquids fills this room. A
large counter sticks out of the north wall, and almost reaches the south
wall. This shop does good business, being next door to The Mother Lode, as
it keeps up their supply of mugs and kegs. They also supply the Brewers
Guild above with the needed materials to hold their ale, mead and other
drinks.
Obvious exits: -West -Up
A small pig wanders around here, searching for food.
Kalrin is here, waiting to sell a container to you.(Gold Aura)
Obeen sneaks in from the west.
< 897h/716H 90v/145V Pos: standing >
Brewers Guild
Copper piping is everywhere in this room, winding around everything and
connecting to alot of metal tubs, vats and heaters. A small furnace glows
in the center of it all, heating the liquid that runs through the pipes.
Bags of grains, and small pots of honey are stacked in a corner, ready
to get used to make ale, beer and mead. Many different sized kegs are lined
up near the stairway and ready to get hauled to The Mother Lode, or anyplace
or anyone who wants them.
Obvious exits: -Down
The master brewer is here, stirring some liquid in a vat.(Gold Aura)
Obeen sneaks in from below.
< 897h/716H 91v/145V Pos: standing >
Kalrin's Kegs
Kegs, mugs and all sorts of containers for liquids fills this room. A
large counter sticks out of the north wall, and almost reaches the south
wall. This shop does good business, being next door to The Mother Lode, as
it keeps up their supply of mugs and kegs. They also supply the Brewers
Guild above with the needed materials to hold their ale, mead and other
drinks.
Obvious exits: -West -Up
A small pig wanders around here, searching for food.
Kalrin is here, waiting to sell a container to you.(Gold Aura)
< 896h/716H 95v/145V Pos: standing >
Northeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
An elite dwarven guard of Kimordril is here.(Gold Aura)
There are residual brain waves in the area.
Obeen sneaks in from the east.
< 896h/716H 95v/145V Pos: standing >
The Mother Lode
Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium) stands here.
A brutish bartender serves drinks to his patrons here.(Gold Aura)
Obeen sneaks in from the south.
< 896h/716H 95v/145V Pos: standing >
Sparkling magic surrounds Obeen as he begins his chant.
Obeen starts casting an offensive spell.
< 896h/716H 96v/145V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
An elite guard who is close by to your south.
A gully dwarf who is not far off to your south.
A huge rat who is close by above you.
An elite guard who is close by above you.
< 896h/716H 96v/145V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'electrical execution'
A Dwarf is engulfed by a shower of arcing electricity sent by Obeen.
Obeen dodges a Dwarf's attack.
The Postal Center of Kimordril
This small room is cluttered with piles of mail scattered about,
awaiting delivery. The room is rather plain, with a few shelves along the
east wall and a desk in the corner.
This area seems to be devoid of magic!
Obvious exits: -West
A Dwarven postal clerk awaits the next shipment of mail.(Gold Aura)
< 896h/716H 96v/145V Pos: standing >
You quickly scan the area.
Obeen who is close by to your west.
A brutish bartender who is close by to your west.
< 896h/716H 97v/145V Pos: standing >
The Mother Lode
Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A mighty board stands here held up by great swords reading 'Flame Board.'
Obeen Clan Love Corpse (Lich)(large) stands in mid-air here, fighting a Dwarf.(Red Aura)
An impenetrable globe of darkness floats near Obeen's head.
A Dwarf (medium) stands here, fighting Obeen.
A brutish bartender serves drinks to his patrons here.(Gold Aura)
< 896h/716H 97v/145V Pos: standing >
An elite guard enters from the south.
< 896h/716H 97v/145V Pos: standing >
Sparkling magic surrounds Obeen as he begins his chant.
Obeen starts casting an offensive spell called 'electrical execution'.
< 896h/716H 98v/145V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'zrzqhfuqar znzjudihuai'
An elite guard is engulfed by a shower of arcing electricity sent by Obeen.
An elite guard's punch grazes Obeen.
An elite guard is burned severely as he hits Obeen!
Obeen dodges an elite guard's attack.
An elite guard misses Obeen.
Obeen sneers at an elite guard while sidestepping his kick.
< 896h/716H 100v/145V Pos: standing >
A Dwarf dodges Obeen's attack.
Obeen's weak bludgeon grazes a Dwarf.
< 896h/716H 101v/145V Pos: standing >
Electrical arcs continue to blacken and pincushion a Dwarf.
Obeen starts casting an offensive spell called 'electrical execution'.
< 895h/716H 103v/145V Pos: standing >
You start chanting...
You snap into visibility.
< 895h/716H 104v/145V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'electrical execution'
An elite guard is engulfed by a shower of arcing electricity sent by Obeen.
< 895h/716H 105v/145V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite guard.
You complete your spell...
[Damage: 58 ] A huge shower of arcing electricity engulfs an elite guard.
< 895h/716H 107v/145V Pos: standing >
< T: Obeen TP: sta TC:excellent E: elite sta EP: small wounds >
A Dwarf attempts to flee.
A Dwarf leaves up.
Obeen starts casting an offensive spell called 'electrical execution'.
< 895h/716H 107v/145V Pos: standing >
< T: Obeen TP: sta TC:excellent E: elite sta EP: small wounds >
The Mother Lode
Obvious exits: -East -South -Up
A mighty board stands here held up by great swords reading 'Flame Board.'
An elite guard stands here, fighting Obeen.(Gold Aura)
Obeen Clan Love Corpse (Lich)(large) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Obeen's head.
A brutish bartender serves drinks to his patrons here.(Gold Aura)
< 895h/716H 107v/145V Pos: standing >
< T: Obeen TP: sta TC:excellent E: elite sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 895h/716H 107v/145V Pos: standing >
< T: Obeen TP: sta TC:excellent E: elite sta EP: small wounds >
Electrical arcs continue to blacken and pincushion an elite guard.
Obeen completes his spell...
Obeen utters the words 'electrical execution'
An elite guard is engulfed by a shower of arcing electricity sent by Obeen.
Sorry, you aren't allowed to do that in combat.
< 895h/716H 107v/145V Pos: standing >
< T: Obeen TP: sta TC:excellent E: elite sta EP: few wounds >
An elite guard's punch grazes Obeen.
The legplates of the Storm sizzles with energy as an elite guard tries to hit Obeen.
An elite guard wavers under the impact of the lightning bolt sent by Obeen.
An elite guard wavers under the impact of the lightning bolt sent by Obeen.
An elite guard's punch grazes Obeen.
Sorry, you aren't allowed to do that in combat.
< 895h/716H 107v/145V Pos: standing >
< T: Obeen TP: sta TC:excellent E: elite sta EP: few wounds >
Electrical arcs continue to blacken and pincushion an elite guard.
You snap into visibility.
[Damage: 36 ] Electrical arcs continue to blacken and pincushion an elite guard.
You attempt to flee...
Reception Room
A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down
A Dwarf (medium) stands here.
A huge rat scurries along here, whiskers wiggling.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
You flee upward!
< 895h/716H 79v/145V Pos: standing >
You start chanting...
You snap into visibility.
< 894h/716H 80v/145V Pos: standing >
Electrical arcs continue to blacken and pincushion a Dwarf.
< 894h/716H 81v/145V Pos: standing >
You complete your spell...
[Damage: 64 ] A huge shower of arcing electricity engulfs a Dwarf.
A Dwarf misses you.
A Dwarf dodges your futile attack.
A Dwarf dodges your futile attack.
< 894h/716H 82v/145V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
An elite guard evaluates the struggle, watching your battle tactics.
< 894h/716H 82v/145V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You snap into visibility.
[Damage: 17 ] Electrical arcs continue to blacken and pincushion an elite guard.
You start chanting...
You feel your skill in quick chant improving.
< 894h/716H 82v/145V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
An elite guard frowns in boredom at the obviously one-sided struggle.
< 894h/716H 82v/145V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You complete your spell...
[Damage: 70 ] A huge shower of arcing electricity engulfs a Dwarf.
< 894h/716H 82v/145V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
Electrical arcs continue to blacken and pincushion a Dwarf.
< 894h/716H 82v/145V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You snap into visibility.
[Damage: 39 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 894h/716H 82v/145V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You start chanting...
< 894h/716H 82v/145V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
[Damage: 16 ] Electrical arcs continue to blacken and pincushion an elite guard.
You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs a Dwarf.
A Dwarf attempts to flee.
A Dwarf leaves down.
< 893h/716H 82v/145V Pos: standing >
You snap into visibility.
[Damage: 37 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 893h/716H 83v/145V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 893h/716H 84v/145V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 893h/716H 85v/145V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Dwarf.
What should the spell be cast upon? You must specify a target!
< 893h/716H 85v/145V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 893h/716H 86v/145V Pos: standing >
The Mother Lode
Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium) stands here, fighting Obeen.
Obeen Clan Love Corpse (Lich)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Obeen's head.
A brutish bartender serves drinks to his patrons here.(Gold Aura)
< 893h/716H 86v/145V Pos: standing >
You snap into visibility.
[Damage: 36 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf is incapacitated and will slowly die, if not aided.
A Dwarf slumps to the ground.
< 893h/716H 87v/145V Pos: standing >
You start chanting...
< 893h/716H 89v/145V Pos: standing >
[Damage: 17 ] A Dwarf's body smokes and him lifeless body turns black.
A Dwarf is dead! R.I.P.
You receive your share of experience.