The death of [56 Necrolyte] Kami The Resistance (Githzerai)

in The Temple of Holy Warriors

from the perspective of [55 Death Magus] Zloe (Lich)

<worn as a badge>    a badge of the captain
<worn on head>       the crown of the blizzard king (magic) (glowing)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[236h 50m 6s]
<worn in ear>        a diamond earring
<worn in ear>        a marvelous eagle-feather earring
<worn on face>       mask of the flayed mind of power (invis) (magic)
<worn around neck>   a scarf of enhanced stealth of constitution (magic) [38%]             
<worn around neck>   a string of duergar dwarf ears
<worn on body>       the cloak of woven time (magic) (glowing) [87%]             
<worn about body>    Cloudseeker, the Unseen Breeze of the Four Winds (magic)
<worn on back>       a backpack made of hemp (glowing)
<worn as quiver>     a well crafted quiver
<worn about waist>   the frayed ends of sanity of strength (magic)
<worn on belt buckle>blood of the Mahweeistardala (magic) (glowing)
<attached to belt>   a pouch of speckled mushrooms (glowing)
<worn on arms>       the pauldrons of the tide [poor] (glowing) [82%]             
<held as shield>     a large, frozen slab of dust (magic)
<worn around wrist>  a transparent sheen of slime [87%]             
<worn around wrist>  a satanic bracelet (magic)
<worn on hands>      the sacred stone claws of Aan of precision (magic)
<worn on finger>     a ring of intelligence
<worn on finger>     a ring of the giantkind (magic)
<held>               a globe of light (magic) (illuminating)
<worn on legs>       some stitched leggings of the Knights of the Raven of strength (magic) [54%]             
<worn on feet>       a pair of spiked winged boots (magic)


< 879h/757H 45v/120V Pos: standing >
You start chanting...

< 879h/757H 47v/120V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 878h/757H 50v/120V Pos: standing >
You feel up to faking your death again...
You start chanting...

< 878h/757H 54v/120V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 878h/757H 57v/120V Pos: standing >
You start chanting...

< 878h/757H 60v/120V Pos: standing >
The snow is coming down faster now.

< 878h/757H 61v/120V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 878h/757H 63v/120V Pos: standing >
You start chanting...

< 877h/757H 66v/120V Pos: standing >
The auras in your vision disappear.
The auras in your vision disappear.
The auras in your vision disappear.
The auras in your vision disappear.
The auras in your vision disappear.
The auras in your vision disappear.

< 877h/757H 67v/120V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 877h/757H 73v/120V Pos: standing >

< 877h/757H 75v/120V Pos: standing >
You sit down and relax.

< 877h/757H 76v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  0 of  6   (  13 seconds)
  8th circle:  1 of  6   (  12 seconds)
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  1 of  4   (   9 seconds)
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 877h/757H 77v/120V Pos: sitting >
You start meditating...

< 877h/757H 78v/120V Pos: sitting >
The heat from the sun saps your life away!

< 864h/757H 85v/120V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 863h/757H 87v/120V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 863h/757H 95v/120V Pos: sitting >
Obeen sneaks in from the east.

< 863h/757H 101v/120V Pos: sitting >
Obeen nods.

< 863h/757H 109v/120V Pos: sitting >
Obeen starts casting a spell called 'protect undead'.

< 863h/757H 119v/120V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 863h/757H 120v/120V Pos: sitting >
Obeen completes his spell...
A dark chill from beyond the grave permeates the air around Obeen.

< 863h/757H 120v/120V Pos: sitting >
Obeen starts casting a spell.

< 862h/757H 120v/120V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 862h/757H 120v/120V Pos: sitting >
Obeen completes his spell...
A dark chill from beyond the grave permeates the air around Obeen.

< 862h/757H 120v/120V Pos: sitting >
Obeen starts casting a spell.

< 862h/757H 120v/120V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 862h/757H 120v/120V Pos: sitting >
Obeen completes his spell...
A dark chill from beyond the grave permeates the air around Obeen.

< 862h/757H 120v/120V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 862h/757H 120v/120V Pos: sitting >
Obeen starts casting a spell called 'protect undead'.

< 862h/757H 120v/120V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 862h/757H 120v/120V Pos: sitting >
Obeen completes his spell...
A dark chill from beyond the grave permeates the air around Obeen.

< 862h/757H 120v/120V Pos: sitting >
You are already meditating.

< 862h/757H 120v/120V Pos: sitting >
Obeen starts casting a spell.

< 862h/757H 120v/120V Pos: sitting >
Obeen completes his spell...

< 861h/757H 120v/120V Pos: sitting >
You feel infused by 8th circle DARK powers!
Obeen sits down in a comfortable spot.

< 861h/757H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 861h/757H 120v/120V Pos: sitting >
The heat from the sun saps your life away!

< 847h/757H 120v/120V Pos: sitting >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.

< 847h/757H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 847h/757H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!
Obeen clambers to his feet.

< 846h/757H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 846h/757H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 846h/757H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 846h/757H 120v/120V Pos: sitting >
You clamber to your feet.

< 846h/757H 120v/120V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A human merchant who is not far off to your west.
A rabbit who is not far off to your west.

< 846h/757H 120v/120V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A human merchant who is not far off to your west.
A rabbit who is not far off to your west.

< 846h/757H 120v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Obeen sneaks in from the east.

< 846h/757H 119v/120V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
A small rabbit is here, hopping through the grass.

< 846h/757H 118v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Obeen sneaks in from the east.

< 846h/757H 117v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A soulful mandolin is here wishing to return to the hills.
Obeen sneaks in from the east.

< 846h/757H 116v/120V Pos: standing >
Keats Street
Obvious exits: -North -East -South
A soulful mandolin is here wishing to return to the hills.
Obeen Clan Love Corpse (Lich)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Obeen's head.

< 846h/757H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/757H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/757H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/757H 119v/120V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Obeen sneaks in from the south.

< 845h/757H 118v/120V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 845h/757H 118v/120V Pos: standing >
You quickly scan the area.
A stray cat who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 845h/757H 119v/120V Pos: standing >
The door seems to be closed.

< 845h/757H 120v/120V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 845h/757H 120v/120V Pos: standing >
Ok.

< 845h/757H 120v/120V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 845h/757H 120v/120V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 845h/757H 120v/120V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A small sword was abandoned here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 845h/757H 119v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A shady mercenary who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
A powerful vor who is close by above you.
The mount who is close by above you.
The mailman who is close by below you.

< 845h/757H 119v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A shady mercenary who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
A powerful vor who is close by above you.
The mount who is close by above you.
The mailman who is close by below you.

< 845h/757H 119v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A shady mercenary who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
A powerful vor who is close by above you.
The mount who is close by above you.
The mailman who is close by below you.

< 845h/757H 119v/120V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Obeen sneaks in from the south.

< 845h/757H 118v/120V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 845h/757H 118v/120V Pos: standing >
A shady mercenary leaves east.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.

< 845h/757H 117v/120V Pos: standing >
You quickly scan the area.
A human merchant who is not far off to your north.
A large rat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
The doctor who is in the distance to your west.

< 845h/757H 118v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West

< 845h/757H 117v/120V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A large rat who is close by to your north.
A shady mercenary who is close by to your south.
The shady youth who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 845h/757H 118v/120V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A human merchant from another town stands here, perusing Tharnadia.
A large rat is scurrying about here.
Obeen sneaks in from the south.

< 845h/757H 118v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is not far off to your east.
A homeless child who is in the distance to your south.
A street sweeper who is in the distance to your south.
A slutty whore who is in the distance to your south.
A peasant farmer who is close by to your west.
A peasant farmer who is close by to your west.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A magnificent heavy warhorse who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 845h/757H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/757H 119v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A stray cat who is not far off to your east.
A shady mercenary who is not far off to your south.
The shady youth who is not far off to your south.
A homeless child who is in the distance to your south.
A street sweeper who is in the distance to your south.
A slutty whore who is in the distance to your south.
A peasant farmer who is close by to your west.
A peasant farmer who is close by to your west.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A magnificent heavy warhorse who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 845h/757H 120v/120V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the area.
Obeen sneaks in from the west.

< 845h/757H 119v/120V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
Obeen sneaks in from the west.

< 845h/757H 118v/120V Pos: standing >
The heat from the sun saps your life away!
You quickly scan the area.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.
A large rat who is not far off to your west.
A peasant farmer who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 837h/757H 118v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.
A large rat who is not far off to your west.
A peasant farmer who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 837h/757H 118v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West

< 837h/757H 118v/120V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
You quickly scan the area.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A peasant farmer who is rather far off to your west.
A peasant farmer who is rather far off to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 837h/757H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 837h/757H 119v/120V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A peasant farmer who is rather far off to your west.
A peasant farmer who is rather far off to your west.
A large rat who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 837h/757H 120v/120V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.

< 836h/757H 119v/120V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 836h/757H 118v/120V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 836h/757H 116v/120V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your east.
The knight who is not far off to your east.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A stray cat who is not far off to your south.

< 836h/757H 116v/120V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 836h/757H 116v/120V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
Obeen sneaks in from the north.

< 836h/757H 114v/120V Pos: standing >
The day has begun.
You nod.

< 836h/757H 120v/120V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
Obeen sneaks in from the south.

< 836h/757H 119v/120V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 836h/757H 117v/120V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West
Obeen sneaks in from the west.

< 836h/757H 116v/120V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
A Githzerai (medium) - The Resistance stands here.(Red Aura)
(Q)A knight is standing here, peacefully watching over the temple.(holy)(Gold Aura)
Obeen sneaks in from the west.

< 836h/757H 115v/120V Pos: standing >
You start chanting...
You snap into visibility.

< 836h/757H 116v/120V Pos: standing >
You complete your spell...
[Damage: 58 ] A huge shower of arcing electricity engulfs a Githzerai.

< 836h/757H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 836h/757H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 Obeen starts casting an offensive spell.

< 836h/757H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
[Damage: 64 ] A huge shower of arcing electricity engulfs a Githzerai.

< 836h/757H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 Obeen completes his spell...
Obeen utters the words 'zrzqhfuqar znzjudihuai'
A Githzerai is engulfed by a shower of arcing electricity sent by Obeen.

< 835h/757H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 You snap into visibility.
[Damage: 36 ] Electrical arcs continue to blacken and pincushion a Githzerai.

< 835h/757H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 Obeen's weak bludgeon strikes a Githzerai.
Obeen's weak bludgeon strikes a Githzerai.
A Githzerai dodges your futile attack.

< 835h/757H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 You start chanting...
You snap into visibility.

< 835h/757H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 Obeen starts casting an offensive spell.

< 835h/757H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 A Githzerai attempts to flee.
A Githzerai leaves west.

< 835h/757H 118v/120V Pos: standing >
Obeen stops invoking abruptly!

< 835h/757H 118v/120V Pos: standing >
You abort your spell before it's done!

< 835h/757H 118v/120V Pos: standing >
You snap into visibility.
[Damage: 40 ] A Githzerai's body smokes and him lifeless body turns black.
You receive your share of experience.