<floating about head>a dark purple ioun stone[239h 55m 45s]
<worn as a badge> the emblem of a MaDMaN (magic)
<worn on head> a diabolical marble circlet
<worn on eyes> the visor of divine vision (magic) (glowing)
<worn in ear> a tarnished and aged silver stud
<worn in ear> an earring of wonderous power (magic) (glowing)
<worn on face> the mask of death of agility [79%]
<worn around neck> an oathstone pendant (magic) (humming)
<worn around neck> an oathstone pendant (magic) (humming)
<worn on body> the ultrathin robes of probability (magic) (glowing)
<worn about body> a translucent cloak of the ancients (magic) (glowing)
<worn on back> a rough, deep-blue backpack
<worn as quiver> the masters quiver (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul
<worn on belt buckle>a snuggly cuddlebunny (humming)
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<worn around wrist> a bracelet of blue flames (magic) [87%]
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands> the sacred stone claws of Aan [modified] enchanted by Aceldama (magic) [75%]
<worn on finger> a ring of regeneration (magic) (glowing)
<worn on finger> a ring of thought (magic)
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<held> a translucent blob of jelly (magic)
<worn on legs> the legplates of the Storm (magic)
<worn on feet> a living breeze
< 1165h/769H 175v/175V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A human merchant who is close by to your west.
A rabbit who is not far off to your west.
A militia guard who is not far off to your west.
< 1164h/769H 175v/175V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A human merchant who is close by to your west.
A rabbit who is not far off to your west.
A militia guard who is not far off to your west.
< 1164h/769H 175v/175V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A human merchant who is close by to your west.
A rabbit who is not far off to your west.
A militia guard who is not far off to your west.
< 1163h/769H 175v/175V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A human merchant who is close by to your west.
A rabbit who is not far off to your west.
A militia guard who is not far off to your west.
< 1163h/769H 175v/175V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A human merchant who is close by to your west.
A rabbit who is not far off to your west.
A militia guard who is not far off to your west.
< 1163h/769H 175v/175V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
*Zloe (Lich)(large) sits resting.(Red Aura)
< 1162h/769H 175v/175V Pos: standing >
You are using:
<floating about head>a dark purple ioun stone[239h 56m 11s]
<worn as a badge> the emblem of a MaDMaN (magic)
<worn on head> a diabolical marble circlet
<worn on eyes> the visor of divine vision (magic) (glowing)
<worn in ear> a tarnished and aged silver stud
<worn in ear> an earring of wonderous power (magic) (glowing)
<worn on face> the mask of death of agility [79%]
<worn around neck> an oathstone pendant (magic) (humming)
<worn around neck> an oathstone pendant (magic) (humming)
<worn on body> the ultrathin robes of probability (magic) (glowing)
<worn about body> a translucent cloak of the ancients (magic) (glowing)
<worn on back> a rough, deep-blue backpack
<worn as quiver> the masters quiver (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul
<worn on belt buckle>a snuggly cuddlebunny (humming)
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<worn around wrist> a bracelet of blue flames (magic) [87%]
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands> the sacred stone claws of Aan [modified] enchanted by Aceldama (magic) [75%]
<worn on finger> a ring of regeneration (magic) (glowing)
<worn on finger> a ring of thought (magic)
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<held> a translucent blob of jelly (magic)
<worn on legs> the legplates of the Storm (magic)
<worn on feet> a living breeze
< 1162h/769H 175v/175V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
*Zloe (Lich)(large) sits resting.(Red Aura)
< 1161h/769H 175v/175V Pos: standing >
Zloe clambers to his feet.
< 1161h/769H 175v/175V Pos: standing >
Zloe leaves west.
You follow Zloe.
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
You quickly scan the area.
A street sweeper who is not far off to your east.
A large rat who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An old lady who is close by to your south.
A human merchant who is close by to your west.
A rabbit who is close by to your west.
< 1160h/769H 174v/175V Pos: standing >
Zloe leaves west.
You follow Zloe.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
A human merchant from another town stands here, perusing Tharnadia.
A small rabbit is here, hopping through the grass.
You quickly scan the area.
A militia guard who is close by to your north.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
< 1160h/769H 173v/175V Pos: standing >
Zloe leaves west.
You follow Zloe.
The Great Bazaar
Obvious exits: -N -E -S -W
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A human merchant who is close by to your east.
A rabbit who is close by to your east.
A street sweeper who is rather far off to your east.
A large rat who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A militia guard who is close by to your south.
A peddler who is close by to your south.
< 1160h/769H 172v/175V Pos: standing >
Zloe leaves west.
You follow Zloe.
Keats Street
Obvious exits: -N -E -S
A soulful mandolin is here wishing to return to the hills.
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
You quickly scan the area.
The shady youth who is not far off to your north.
A human merchant who is a brief walk away to your north.
A human merchant who is not far off to your east.
A rabbit who is not far off to your east.
A street sweeper who is in the distance to your east.
A large rat who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A street sweeper who is not far off to your south.
A slutty whore who is not far off to your south.
< 1160h/769H 172v/175V Pos: standing >
Zloe leaves north.
You follow Zloe.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
< 1159h/769H 174v/175V Pos: standing >
Zloe leaves west.
You follow Zloe.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1159h/769H 173v/175V Pos: standing >
Experience till level: -24292721
< 1159h/769H 173v/175V Pos: standing >
Zloe opens the door.
< 1158h/769H 175v/175V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1158h/769H 175v/175V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1158h/769H 175v/175V Pos: standing >
Zloe leaves south.
You follow Zloe.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A small sword was abandoned here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
< 1158h/769H 174v/175V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A shady mercenary who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mount who is close by above you.
The mailman who is close by below you.
< 1158h/769H 174v/175V Pos: standing >
Zloe leaves north.
You follow Zloe.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1157h/769H 173v/175V Pos: standing >
A shady mercenary leaves east.
Zloe leaves east.
You follow Zloe.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
< 1157h/769H 173v/175V Pos: standing >
Zloe leaves north.
You follow Zloe.
Keats Street
Obvious exits: -N -S -W
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
< 1157h/769H 174v/175V Pos: standing >
Zloe leaves north.
You follow Zloe.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
A human merchant from another town stands here, perusing Tharnadia.
A large rat is scurrying about here.
A steel ladder leads up into the guard tower.
You extend your sights upward.
A Northern Guard Tower
Obvious exits: -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
A heavy Scorpion ballista is here.
A magnificent white warhorse stands here quietly.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
< 1156h/769H 173v/175V Pos: standing >
Zloe leaves east.
You follow Zloe.
The Northern Wall Road
Obvious exits: -E -S -W
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the area.
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A human merchant who is close by to your west.
A large rat who is close by to your west.
A peasant farmer who is not far off to your west.
A peasant farmer who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
< 1156h/769H 174v/175V Pos: standing >
Zloe leaves east.
You follow Zloe.
The Northern Wall Road
Obvious exits: -N -E -W
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
< 1156h/769H 173v/175V Pos: standing >
Zloe leaves east.
You follow Zloe.
A Bend in the Wall Road
Obvious exits: -S -W
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
You quickly scan the area.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A human merchant who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A peasant farmer who is rather far off to your west.
A peasant farmer who is rather far off to your west.
A large rat who is rather far off to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
< 1155h/769H 174v/175V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 1155h/769H 174v/175V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A peasant farmer who is rather far off to your west.
A peasant farmer who is rather far off to your west.
A large rat who is rather far off to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
< 1155h/769H 174v/175V Pos: standing >
Zloe leaves west.
You follow Zloe.
The Northern Wall Road
Obvious exits: -N -E -W
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
< 1155h/769H 173v/175V Pos: standing >
Zloe leaves north.
You follow Zloe.
The Path of Holy Warriors
Obvious exits: -N -S
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
< 1155h/769H 172v/175V Pos: standing >
Zloe leaves north.
You follow Zloe.
Grand Hallway
Obvious exits: -E -S
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
< 1155h/769H 171v/175V Pos: standing >
Zloe leaves south.
You follow Zloe.
The Path of Holy Warriors
Obvious exits: -N -S
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is close by to your south.
< 1154h/769H 172v/175V Pos: standing >
Zloe leaves south.
You follow Zloe.
The Northern Wall Road
Obvious exits: -N -E -W
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
< 1154h/769H 172v/175V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A peasant farmer who is not far off to your west.
A human merchant who is not far off to your west.
A large rat who is not far off to your west.
A peasant farmer who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 1154h/769H 175v/175V Pos: standing >
The day has begun.
Zloe nods.
You quickly scan the area.
A militia guard who is close by to your west.
A peasant farmer who is not far off to your west.
A human merchant who is not far off to your west.
A large rat who is not far off to your west.
A peasant farmer who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 1153h/769H 175v/175V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A peasant farmer who is not far off to your west.
A human merchant who is not far off to your west.
A large rat who is not far off to your west.
A peasant farmer who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 1153h/769H 175v/175V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A peasant farmer who is not far off to your west.
A human merchant who is not far off to your west.
A large rat who is not far off to your west.
A peasant farmer who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 1153h/769H 175v/175V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A peasant farmer who is not far off to your west.
A human merchant who is not far off to your west.
A large rat who is not far off to your west.
A peasant farmer who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 1153h/769H 175v/175V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is close by to your west.
A peasant farmer who is not far off to your west.
A human merchant who is not far off to your west.
A peasant farmer who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 1152h/769H 175v/175V Pos: standing >
Zloe leaves north.
You follow Zloe.
The Path of Holy Warriors
Obvious exits: -N -S
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
< 1152h/769H 174v/175V Pos: standing >
Zloe leaves north.
You follow Zloe.
Grand Hallway
Obvious exits: -E -S
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
< 1152h/769H 172v/175V Pos: standing >
Zloe leaves east.
You follow Zloe.
Grand Hallway
Obvious exits: -N -E -W
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
< 1151h/769H 171v/175V Pos: standing >
Zloe leaves east.
You follow Zloe.
The Temple of Holy Warriors
Obvious exits: -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
*Zloe (Lich)(large) stands in mid-air here.(Red Aura)
A Githzerai (medium) - The Resistance stands here.(Red Aura)
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 1151h/769H 171v/175V Pos: standing >
Zloe starts casting an offensive spell called 'electrical execution'.
Zloe snaps into visibility.
You quickly scan the area.
You see nothing.
< 1151h/769H 172v/175V Pos: standing >
Zloe completes his spell...
Zloe utters the words 'zrzqhfuqar znzjudihuai'
A Githzerai is engulfed by a shower of arcing electricity sent by Zloe.
< 1151h/769H 175v/175V Pos: standing >
Zloe starts casting an offensive spell called 'electrical execution'.
Zloe snaps into visibility.
< 1150h/769H 175v/175V Pos: standing >
You start chanting...
< 1150h/769H 175v/175V Pos: standing >
Zloe snaps into visibility.
Zloe completes his spell...
Zloe utters the words 'zrzqhfuqar znzjudihuai'
A Githzerai is engulfed by a shower of arcing electricity sent by Zloe.
< 1150h/769H 175v/175V Pos: standing >
You complete your spell...
[Damage: 70 ] A huge shower of arcing electricity engulfs a Githzerai.
< 1150h/769H 175v/175V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
Zloe snaps into visibility.
Electrical arcs continue to blacken and pincushion a Githzerai.
< 1149h/769H 175v/175V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP: awful >
[Damage: 1 ] Your weak bludgeon strikes a Githzerai.
[Damage: 1 ] Your weak bludgeon strikes a Githzerai.
A Githzerai dodges Zloe's attack.
< 1149h/769H 175v/175V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP: awful >
Zloe starts casting an offensive spell called 'electrical execution'.
Zloe snaps into visibility.
< 1149h/769H 175v/175V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP: awful >
You start chanting...
< 1149h/769H 175v/175V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP: awful >
A Githzerai attempts to flee.
A Githzerai leaves west.
< 1149h/769H 175v/175V Pos: standing >
You abort your spell before it's done!
< 1149h/769H 175v/175V Pos: standing >
Zloe stops invoking abruptly!
< 1149h/769H 175v/175V Pos: standing >
Zloe snaps into visibility.
You receive your share of experience.