The death of [29 Bard] Lukb (Halfling)

in The Ogre's Foot Inn

from the perspective of [55 Death Magus] Zloe (Lich)

<worn as a badge>    a badge of the captain
<worn on head>       the crown of the blizzard king (magic) (glowing)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[239h 43m 36s]
<worn in ear>        a diamond earring
<worn in ear>        a marvelous eagle-feather earring
<worn on face>       mask of the flayed mind of power (invis) (magic)
<worn around neck>   a scarf of enhanced stealth of constitution (magic) [38%]             
<worn around neck>   a string of duergar dwarf ears
<worn on body>       the cloak of woven time (magic) (glowing) [87%]             
<worn about body>    Cloudseeker, the Unseen Breeze of the Four Winds (magic)
<worn on back>       a backpack made of hemp (glowing)
<worn as quiver>     a well crafted quiver
<worn about waist>   the frayed ends of sanity of strength (magic)
<worn on belt buckle>blood of the Mahweeistardala (magic) (glowing)
<attached to belt>   a pouch of speckled mushrooms (glowing)
<worn on arms>       the pauldrons of the tide [poor] (glowing) [82%]             
<held as shield>     a large, frozen slab of dust (magic)
<worn around wrist>  a transparent sheen of slime [87%]             
<worn around wrist>  a satanic bracelet (magic)
<worn on hands>      the sacred stone claws of Aan of precision (magic)
<worn on finger>     a ring of intelligence
<worn on finger>     a ring of the giantkind (magic)
<held>               a globe of light (magic) (illuminating)
<worn on legs>       some stitched leggings of the Knights of the Raven of strength (magic) [54%]             
<worn on feet>       a pair of boots emitting dust (magic) (glowing)


< 539h/551H 114v/120V Pos: standing >
 
   ***..^M^...    
  **^*.^^.M^..+   
 *******....M.+.  
  *M+**^**.M.^+.  
   ^M+++@D+++++.  
  *M+*^*.****.+.  
 M^******.D..^+.  
  M^***^..^MM.+   
   M*^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Obeen sneaks in from the east.
A golden dracolich enters from the east.
A golden dracolich enters from the east.

< 539h/551H 113v/120V Pos: standing >
 
   ^***..^M^..    
  ^**^*.^^.M^..   
  *******....M.+  
   *M+**^**.M.^+  
    ^M++@D++++++  
   *M+*^*.****.+  
  M^******.D..^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A golden dracolich enters from the east.
A golden dracolich enters from the east.

< 539h/551H 113v/120V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.M.^  
     ^M+@D++++++  
    *M+*^*.****.  
   M^******.D..^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Obeen sneaks in from the east.
A golden dracolich enters from the east.
A golden dracolich enters from the east.
Obeen sneaks north.
A golden dracolich leaves north.

< 539h/551H 113v/120V Pos: standing >
 
   MM^***D.^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.M.  
      ^M@D++++++  
     *M+*^*.****  
    M^******.D..  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A golden dracolich enters from the east.

< 540h/551H 114v/120V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.M  
       ^@D++++++  
      *M+*^*.***  
     M^******.D.  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)
A golden dracolich enters from the east.

< 540h/551H 114v/120V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
A golden dracolich enters from the east.

< 540h/551H 113v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A golden dracolich enters from the east.

< 540h/551H 113v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A golden dracolich enters from the east.

< 540h/551H 112v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A golden dracolich enters from the east.

< 540h/551H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .
a golden dracolich is no longer in your group.

< 540h/551H 111v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
[2] A steel dagger has been tossed aside here.
[3] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[2] A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Githzerai is lying here.
A young man in leather armor seems to be patrolling outside the gates.
A golden dracolich enters from above.

< 540h/551H 110v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A golden dracolich enters from the east.

< 540h/551H 108v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A golden dracolich enters from the east.

< 540h/551H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 540h/551H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 540h/551H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 540h/551H 109v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 540h/551H 109v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A golden dracolich enters from the north.

< 540h/551H 108v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A golden dracolich enters from the east.

< 540h/551H 107v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A golden dracolich enters from the east.

< 540h/551H 105v/120V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
A crafting recipe lies here collecting dust.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A golden dracolich enters from the east.

< 540h/551H 104v/120V Pos: standing >
A tharnadian illusionist recognizes you, and charges to attack!
A tharnadian illusionist suddenly attacks YOU!
You snap into visibility.
A tharnadian illusionist's punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 540h/551H 105v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 A controller assists a tharnadian illusionist heroically.
You dodge a bash from a controller, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 540h/551H 105v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 540h/551H 105v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 540h/551H 105v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 540h/551H 105v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 540h/551H 105v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 540h/551H 105v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 A controller's feeble punch grazes you.
A controller misses you.

< 539h/551H 105v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 539h/551H 105v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.
You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A golden dracolich enters from the west.
You flee eastward!

< 538h/551H 82v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A golden dracolich enters from the west.

< 538h/551H 80v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A golden dracolich enters from the east.

< 538h/551H 82v/120V Pos: standing >
A tharnadian illusionist enters from the west.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
A crafting recipe lies here collecting dust.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller is lying in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A golden dracolich enters from the east.

< 538h/551H 81v/120V Pos: standing >
Ok.

< 538h/551H 81v/120V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A golden dracolich enters from the east.

< 538h/551H 80v/120V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A golden dracolich enters from the east.

< 538h/551H 80v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A golden dracolich enters from the east.

< 538h/551H 80v/120V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A golden dracolich enters from the east.

< 538h/551H 79v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A golden dracolich enters from the east.

< 538h/551H 79v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A soulful mandolin is here wishing to return to the hills.
A golden dracolich enters from the east.

< 538h/551H 79v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/551H 79v/120V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A golden dracolich enters from the south.

< 538h/551H 79v/120V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.(holy) (casting) (Gold Aura)
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
A golden dracolich enters from the east.

< 538h/551H 79v/120V Pos: standing >
The door seems to be closed.

< 539h/551H 79v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 539h/551H 80v/120V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your west.
A human merchant who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 539h/551H 81v/120V Pos: standing >
Ok.

< 539h/551H 82v/120V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A heavy jeweled collar has been left here. (magic)
[2] The corpse of an elite guard is lying here.
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A small sword was abandoned here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A golden dracolich enters from the north.

< 539h/551H 82v/120V Pos: standing >

< 540h/551H 93v/120V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
The corpse of a powerful vor is lying here.
The corpse of the mount is lying here.
A large stone warhammer has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Halfling (small) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A golden dracolich enters from below.

< 540h/551H 93v/120V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 540h/551H 93v/120V Pos: standing >
The receptionist suddenly attacks YOU!
You snap into visibility.
The receptionist's punch grazes you.

< 539h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's punch grazes you.

< 538h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
 Ok.
A golden dracolich kicks a Halfling in the stomach, rendering him breathless.
A golden dracolich's mighty kick sends a Halfling crashing into the wall!

< 538h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
 An elite guard assists a tharnadian illusionist heroically.
You withstand a bash from an elite guard, who bounces back and falls.
An elite guard's feeble punch grazes you.

< 537h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
 A golden dracolich's impressive claw enshrouds a Halfling in a mist of blood.
A golden dracolich's claw causes a Halfling to grimace in pain.
A golden dracolich's impressive claw hits a Halfling.
A Halfling is incapacitated and will slowly die, if not aided.

< 537h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
 The receptionist gracefully whirls around your attack.
The receptionist arches around your blow, and deals a brutal counterattack to YOU!
The receptionist's punch grazes you.
You miss the receptionist.

< 536h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
 You snap into visibility.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
[Damage:  1 ] The receptionist shivers from the unnatural cold as she hits you!
The receptionist's punch grazes you.
[Damage:  1 ] The receptionist shivers from the unnatural cold as she hits you!
The receptionist's punch grazes you.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
The receptionist's punch grazes you.
The receptionist starts casting an offensive spell.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
The receptionist's spell flows around a golden dracolich, leaving it unharmed!
You resist the effects of the receptionist's spell!

< 520h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.

< 519h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
 You snap into visibility.
A tharnadian illusionist's punch grazes you.
A tharnadian illusionist's punch grazes you.
A tharnadian illusionist's punch grazes you.
A tharnadian illusionist starts casting an offensive spell.

< 516h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
 An elite guard misses you.
You snap into visibility.

< 516h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
 Obeen already grouped by you.
A golden dracolich already grouped by you.
No new group members.

< 516h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 516h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
You resist the effects of a tharnadian illusionist's spell!

< 516h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 516h/551H 95v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
 The receptionist nimbly swivels out of the path of your attack.
You miss the receptionist.
You snap into visibility.
You attempt to flee...
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A heavy jeweled collar has been left here. (magic)
[2] The corpse of an elite guard is lying here.
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A small sword was abandoned here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee downward!

< 516h/551H 72v/120V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
The corpse of a powerful vor is lying here.
The corpse of the mount is lying here.
A large stone warhammer has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A golden dracolich stands in mid-air here, fighting the receptionist. (minion) (Red Aura)
A Halfling (small) is lying here, incapacitated.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
An elite guard is lying in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands in mid-air here, fighting a golden dracolich.(holy)(Gold Aura)

< 516h/551H 72v/120V Pos: standing >
You start chanting...
You snap into visibility.

< 516h/551H 73v/120V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's punch grazes you.

< 515h/551H 74v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 You snap into visibility.
You complete your spell...
[Damage: 100 ] A Halfling crumples as you kill him by draining his energy.
A Halfling is dead! R.I.P.
You receive your share of experience.