< 179h/179H 101v/101V Pos: standing >
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.
< 179h/179H 101v/101V Pos: standing >
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 179h/179H 101v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a magnificent heavy warhorse is lying here.
The corpse of a powerful vor is lying here.
The corpse of the mount is lying here.
A large stone warhammer has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 179h/179H 101v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a magnificent heavy warhorse is lying here.
The corpse of a powerful vor is lying here.
The corpse of the mount is lying here.
A large stone warhammer has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 179h/179H 101v/101V Pos: standing >
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 179h/179H 101v/101V Pos: standing >
The winds of time have reclaimed the corpse of a magnificent heavy warhorse.
The corpse of a magnificent heavy warhorse crumbles to dust and blows away.
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 179h/179H 101v/101V Pos: standing >
Classes
=========================================
Once you have selected the race of being you wish to play, you must select
a class. A class is the trade or profession at which your character will
excel. Not all classes are available for each race, as it would be highly
unlikely that an unintelligent, clumsy troll would take up the demanding
profession of assassin. There are four main "types" of classes (Fighters,
Priests, Rogues and Magic User|Magic-Users) available, and the available classes are
listed below the headings of each one.
==Fighter==
* Warrior
* Ranger
* Paladin
* Anti-Paladin
* Monk
* Reaver
* Berserker
* Dreadlord
* Avenger
==Priest==
* Cleric
* Druid
* Shaman
* Ethermancer
* Blighter
==Rogue==
* Rogue
* Bard
* Mercenary
==Magic-User==
* Sorcerer
* Conjurer
* Illusionist
* Alchemist
* Psionicist
* Necromancer
* Theurgist
==NOTE== For more information on each class, type: help <classname> or help skill_<classname>
==See also==
speclist, multiclass, specialization, unspec, skills
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 179h/179H 101v/101V Pos: standing >
Ranger
=========================================
Rangers are spell casting warriors. They are attuned with nature and are the best
in the world at two-weapon combat. They are so gifted at two weapon combat, that they
receive an innate bonus to their damage and hitroll just for wielding two weapons.
Rangers are almost as skilled in battle as Warriors. Their spells are granted to them
once they progress upward in level and become powerful enough to use the magic as a reward
for their services to the forces of good.
Centaur rangers are not permitted to springleap.
Warning: Rangers are allies of the forces of good. At anytime a ranger loses grace,
they become a regular warrior. The loss of spell casting is permanent.
==Equipment usage==
Rangers have their own classification of item restriction. They can use almost
all weapons and most types of armor. They are somewhat limited in their use of
miscellaneous magical items.
==See also==
* Ranger Skills
==Allowed races==
* Human, Grey Elf, Halfling, Centaur, Githzerai
==Innate abilities==
*outdoor sneak
*dual wielding master (obtained at level 41)
'*' Designates passive ability.
==Specializations==
* Blademaster
* Huntsman
* Marshall
The following help topics also matched your search:
Ranger Skills
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 179h/179H 101v/101V Pos: standing >
Ranger Skills
=========================================
The following is a list of all skills and spells available to the Ranger class:
==Ranger Specializations==
* Blademaster
* Huntsman
* Marshall
==See also==
* Commune
* Ranger
==Innate abilities==
*outdoor sneak
*dual wielding master (obtained at level 41)
'*' Designates passive ability.
==Skills==
1st Level: 1h piercing, 1h slashing, awareness, bandage, blindfighting, carve, climb, double attack, dual wield, fishing, kick, meditate, mount, parry, quick chant, ranged weapons, retreat, riposte, salvage, springleap, surprise, swim, switch opponents, track, unarmed damage
10th Level: clerical spell knowledge, rescue, sorcerous spell knowledge
16th Level: blade barrage
51st Level: triple attack
56th Level: vicious attack
==Spells==
3rd Circle: detect evil, detect good, detect magic
4th Circle: protection from animals, protection from evil
5th Circle: barkskin, invigorate
6th Circle: cure blind, sense life
7th Circle: infravision
9th Circle: farsee, haste
10th Circle: dazzle, tree
11th Circle: animal vision, blur
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 179h/179H 101v/101V Pos: standing >
Illusionist
=========================================
Illusionists are the magical masters of the unreal and the
shadow. They are capable of illusions so powerful no one
can help but believe they are real. They are also masters
of deception and many have foolishly let them into their
ranks, to their doom. Illusionist tend to be highly
intelligent and use this to their advantage.
==Equipment usage==
Like all classes on Duris, Illusionists have their own
specific item restrictions. They have a very small range
of weapons they can use and a small range of armor to
choose from. They have very little restrictions on what
miscellaneous magical items they can use, though.
The illusionist specialization teachers can be found in Ashrumite
or Moregeeth.
==See also==
* Dark Dreamer
* Illusionist Skills
* Magic
* Magician
* Magic User
* Memorize
==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold
==Innate abilities==
None.
==Specializations==
* Magician
* Dark Dreamer
The following help topics also matched your search:
Illusionist Skills
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell called 'protection from cold'.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 179h/179H 101v/101V Pos: standing >
Illusionist Skills
=========================================
The following is a list of all skills and spells available to the Illusionist class:
==See also==
* Illusionist
* Magician
* Memorize
* Dark Dreamer
==Innate abilities==
None.
==Skills==
1st Level: 1h bludgeon, 1h piercing, 2h bludgeon, bandage, carve, climb, fishing, kick, meditate, mount, quick chant, retreat, salvage, scribe, sorcerous spell knowledge, swim
==Spells==
1st Circle: detect magic, magic missile, minor creation, phantom armor
2nd Circle: burning hands, continual light, darkness, dispel magic
3rd Circle: blindness, concealment, mirror image, shadow monster
4th Circle: farsee, infravision, insects, levitate, sleep
5th Circle: boulder, illusionary wall, shadow travel
6th Circle: nightmare, reflection, stunning visions
7th Circle: dispel invisible, hammer, reveal true name
8th Circle: fly, mask, shadow shield, vanish
9th Circle: detect illusion, dream travel, mass invisibility
10th Circle: clone form, delirium, imprisonment
11th Circle: flicker, nonexistence, titan
12th Circle: dragon, mirage
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 179h/179H 101v/101V Pos: standing >
Sorry, but there are no help topics that match your search.
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 179h/179H 101v/101V Pos: standing >
Nonexistence
=========================================
* Area of effect: Room
* Aggressive: No
* Cumulative: N/A
* Duration: Dependent on proficiency of caster
* Type of spell: Illusion
This spell when cast causes everything in the room to turn invisible and
all players/mobs in room to be hidden from site. Once anyone affected by
this spell moves they will no longer be hidden, but will remain invisible.
==See Also==
invisibility
hide
vanish
< 179h/179H 101v/101V Pos: standing >
Mirage
=========================================
* Area of effect: Group
* Aggressive: No
* Cumulative: No
* Duration: 3 minutes
* Type of spell: Generic
When cast, the illusionists group is surrounded by an illusion.
Essentially, each group member is disguised as a random race
of his or her appropriate racewar side. Be weary however,
leaving the area in which the spell was cast, or getting attacked
will cause the illusion to drop instantly. In addition, this spell
will not work in a room with combat in it.
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 179h/179H 101v/101V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
< 179h/179H 101v/101V Pos: standing >
Necromancer
=========================================
Necromancers are the branch of magic-users devoted to spells dealing with
the dead and undead. The spells available to a Necromancer are primarily
offensive in nature and are not granted by a deity. In fact, many of a
Necromancer's spells are viewed as evil by the gods. However, the
Necromancer's dark art can transcend the boundary between life and death,
and harness the energies of those on both sides. Once any necromancer reaches
greater power in his or her studies, he or she can choose to Descend, and
become reborn as one of the mightiest undead entities known in the land of
Duris.
Necromancers do not care about charisma.
==Equipment usage==
Necromancers have their own classification of item restriction. They have
a small range of weapons that they can wield and a smaller range of armor
to choose from. They can, however, use most magical items.
==See also==
* Necromancer Skills
==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold
==Innate abilities==
None.
==Specializations==
* Diabolis
* Necrolyte
* Reaper
The following help topics also matched your search:
Necromancer Skills
< 179h/179H 101v/101V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 179h/179H 101v/101V Pos: standing >
Necromancer Skills
=========================================
The following is a list of all skills and spells available to the Necromancer class:
==See also==
* Diabolis
* Memorize
* Necromancer
* Necrolyte
* Reaper
==Innate abilities==
None.
==Skills==
1st Level: 1h piercing, carve, climb, concentration, feign death, fishing, kick, meditate, mount, quick chant, retreat, salvage, scribe, sorcerous spell knowledge, swim
20th Level: age corpse
==Spells==
1st Circle: detect magic, minor creation, preserve, protection from undead, slashing darkness
2nd Circle: chill touch, protection from cold, protection from living, sleep, vampiric touch
3rd Circle: animate dead, dispel magic, embalm, sense follower
4th Circle: life leech, rejuvenate minor, strength, wither
5th Circle: coldshield, concealment, feeblemind, fireshield, heal undead, levitate, raise spectre, teleport
6th Circle: cone of cold, enervation, minor globe of invulnerability, rejuvenate major, vitalize undead
7th Circle: knock, protect undead, raise wraith, reveal true name
8th Circle: detect invisibility, dispel invisible, haste, improved invisibility, negative concussion blast
9th Circle: age, dimension door, energy drain, globe of darkness, raise vampire, undeath to death
10th Circle: blackmantle, cloak of fear, fly, mass embalm, raise lich, vampiric trance
11th Circle: corpseform, create dracolich, power word kill, summon ghasts
12th Circle: create greater dracolich
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 179h/179H 101v/101V Pos: standing >
Psionicist
=========================================
Updated: 12Jun09
Psionicists are a class that has amazing control over their minds,
allowing them to master the hidden power of the mind itself. Psionicist
can use this power to advance their causes, whatever those may be. A
Psionicist must have an amazing power and intelligence. Their abilities
are similar to the alien Illithid Mindflayer.
==Equipment usage==
Psionicists have their own classification of item restrictions. While
they are somewhat limited in their choice of weapons or armor, they
can use almost all magical items.
==Weakness==
Many brainless victims are unaffected by psionic spells.
==See also==
* Psionicist Skills
==Allowed races==
* Human, Drow Elf, Grey Elf, Illithid, Orc, Githyanki, Phantom, Githzerai, Illithid
==Innate abilities==
None.
==Specializations==
* Pyrokinetic
* Enslaver
* Psycheporter
The following help topics also matched your search:
Psionicist Skills
< 179h/179H 101v/101V Pos: standing >
Psionicist Skills
=========================================
The following is a list of all skills and spells available to the Psionicist class:
==See also==
* Psionicist
==Innate abilities==
None.
==Skills==
1st Level: 1h bludgeon, 1h piercing, 2h bludgeon, bandage, carve, climb, concentration, fishing, kick, meditate, mount, retreat, salvage, swim
21st Level: 1h slashing
36th Level: unarmed damage
==Spells==
1st Circle: adrenaline control, ego whip, excogitate
2nd Circle: ballistic attack, enhance agility, enhance constitution, enhance dexterity, enhance strength
3rd Circle: aura sight, lend health, molecular agitation
4th Circle: ego blast, energy containment, flesh armor
5th Circle: inflict pain
6th Circle: cell adjustment, create sound, flight, intellect fortress
7th Circle: detonate, tower of iron will
8th Circle: ectoplasmic form, molecular control
9th Circle: ether warp, psychic crush
10th Circle: death field, wormhole
11th Circle: biofeedback
12th Circle: enrage
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 179h/179H 101v/101V Pos: standing >
Paladin Skills
=========================================
The following is a list of all skills and spells available to the Paladin class:
==See also==
* Lay Hands
* Paladin
* Pray
==Innate abilities==
summon mount (obtained at level 8)
*anti-evil
lay hands
aura_of_protection
aura_of_precision (obtained at level 10)
aura_of_battlelust (obtained at level 45)
aura_of_endurance (obtained at level 15)
aura_of_improved_healing (obtained at level 30)
*holy combat (obtained at level 21)
'*' Designates passive ability.
==Skills==
1st Level: 2h bludgeon, 2h slashing, bandage, bash, blindfighting, carve, climb, double attack, fishing, kick, meditate, mount, parry, quick chant, rescue, retreat, riposte, salvage, swim, unarmed damage
8th Level: summon mount
10th Level: clerical spell knowledge, mounted combat
20th Level: guard
36th Level: cleave
41st Level: skewer
51st Level: switch opponents
56th Level: triple attack
==Spells==
2nd Circle: bless
3rd Circle: armor, cure light, protection from evil
4th Circle: cure blind, dispel evil, remove poison
5th Circle: cure serious, invigorate, turn undead
6th Circle: cure critic, remove curse
7th Circle: destroy undead, soulshield
8th Circle: continual light, cure disease, heal
9th Circle: dharma, holy word
10th Circle: group heal, sanctuary
11th Circle: accelerated healing, judgement
12th Circle: righteous aura
The following help topics also matched your search:
Anti-paladin Skills
< 179h/179H 101v/101V Pos: standing >
Righteous aura
=========================================
* Area of effect: <<self>>
* Aggressive: No
* Cumulative: No
* Duration: Instantaneous
* Type of spell: Generic
This spell empowers the Paladin with the blessing of his God, causing all of his
foes targetted in battle to target him, as long as he is actively engaged in
combat with them. Rumor has it that an Anti-Paladin who is also present with the
Bleak Foeman spell active will cause the two to become engaged in an epic
struggle.
==See Also==
Bleak Foeman
< 179h/179H 101v/101V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 179h/179H 101v/101V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 179h/179H 101v/101V Pos: standing >
Classes
=========================================
Once you have selected the race of being you wish to play, you must select
a class. A class is the trade or profession at which your character will
excel. Not all classes are available for each race, as it would be highly
unlikely that an unintelligent, clumsy troll would take up the demanding
profession of assassin. There are four main "types" of classes (Fighters,
Priests, Rogues and Magic User|Magic-Users) available, and the available classes are
listed below the headings of each one.
==Fighter==
* Warrior
* Ranger
* Paladin
* Anti-Paladin
* Monk
* Reaver
* Berserker
* Dreadlord
* Avenger
==Priest==
* Cleric
* Druid
* Shaman
* Ethermancer
* Blighter
==Rogue==
* Rogue
* Bard
* Mercenary
==Magic-User==
* Sorcerer
* Conjurer
* Illusionist
* Alchemist
* Psionicist
* Necromancer
* Theurgist
==NOTE== For more information on each class, type: help <classname> or help skill_<classname>
==See also==
speclist, multiclass, specialization, unspec, skills
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 179h/179H 101v/101V Pos: standing >
Monk Skills
=========================================
The following is a list of all skills available to the Monk class:
Chants,listed under skills, include Heroism, Diamond Soul, Calm, Quivering Palm, Buddha Palm, Regenerate, and Chi Purge
==Monk Specializations==
* Red Dragon
* Elaphidist
==See also==
* Monk
* Chants
==Innate abilities==
*calming
'*' Designates passive ability.
==Skills==
1st Level: awareness, bandage, blindfighting, calm, chant, climb, diamond soul, dragon punch, feign death, fishing, heroism, kick, martial arts, mount, retreat, roundkick, safe fall, salvage, springleap, swim, switch opponents, unarmed damage
10th Level: combination attack, quivering palm
15th Level: buddha palm
20th Level: regenerate
21st Level: chi purge
==Spells==
None.
< 179h/179H 101v/101V Pos: standing >
Autosaving...
< 179h/179H 101v/101V Pos: standing >
The receptionist starts to chant in a deep voice.
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 179h/179H 101v/101V Pos: standing >
Red dragon
=========================================
A Red Dragon is a monk specially trained in the Way of the Dragon, with allows him to focus on abilities derived of the power and might of the ancient dragons. These abilities manifest themselves in the form of advanced skills and enhanced abilities unavailable to other Monk classes.
Upon specialization, the Red Dragon is granted the skill of Evasion, which allows him to dodge and avoid targeted spells from his enemies.
At level 31, the Red Dragon's Springleap skill is enhanced, which allows him to perform ranged takedowns, and at level 51, the Heroism skill is enhanced, which makes him immune to fear, emulating the Heart of the Dragon.
==See also==
* Monk
==Allowed races==
* Human, Drow Elf, Grey Elf, Orc, Githyanki, Githzerai
==Innate abilities==
*evasion (obtained at level 36)
*mind of the dragon (obtained at level 30)
'*' Designates passive ability.
==Skills==
46th Level: fist of dragon
==Spells==
None.
< 179h/179H 101v/101V Pos: standing >
Sorry, but there was an error with the help system.
< 179h/179H 101v/101V Pos: standing >
Elaphidist
=========================================
A follower of this path of training focuses on emulating the movement of
the snake in attempt to enhance speed, mental focus and precision. They
will strike at neural knots crippling their opponents or lash out in a
flurry of blows. Their extreme control will also enable them to avoid
larger magical attacks by twisting out of the way.
At level 36, Elaphidists gain an enhanced version of Heroism.
At level 46, followers of the Way of the Snake are granted Evasion to area spells.
At level 51, they learn to target Pressure Points more accurately.
==See also==
* Monk
==Allowed races==
* Human, Drow Elf, Grey Elf, Orc, Githyanki, Githzerai
==Innate abilities==
*evasion (obtained at level 36)
'*' Designates passive ability.
==Skills==
31st Level: flurry of blows
46th Level: tiger palm
==Spells==
None.
< 179h/179H 101v/101V Pos: standing >
Tiger palm
=========================================
In the ultimate test of concentration of mind over matter, the monk
picks up a glowing red hot pot with his palms. This act singes the
sacred symbols of true concentration into his palms forever. With
this enhanced concentration, the monk is less susceptible to mind
based attacks.
< 179h/179H 101v/101V Pos: standing >
The receptionist starts to chant in a deep voice.
< 179h/179H 101v/101V Pos: standing >
Classes
=========================================
Once you have selected the race of being you wish to play, you must select
a class. A class is the trade or profession at which your character will
excel. Not all classes are available for each race, as it would be highly
unlikely that an unintelligent, clumsy troll would take up the demanding
profession of assassin. There are four main "types" of classes (Fighters,
Priests, Rogues and Magic User|Magic-Users) available, and the available classes are
listed below the headings of each one.
==Fighter==
* Warrior
* Ranger
* Paladin
* Anti-Paladin
* Monk
* Reaver
* Berserker
* Dreadlord
* Avenger
==Priest==
* Cleric
* Druid
* Shaman
* Ethermancer
* Blighter
==Rogue==
* Rogue
* Bard
* Mercenary
==Magic-User==
* Sorcerer
* Conjurer
* Illusionist
* Alchemist
* Psionicist
* Necromancer
* Theurgist
==NOTE== For more information on each class, type: help <classname> or help skill_<classname>
==See also==
speclist, multiclass, specialization, unspec, skills
< 179h/179H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 179h/179H 101v/101V Pos: standing >
< 179h/179H 101v/101V Pos: standing >
The receptionist starts to chant in a deep voice.
< 179h/179H 101v/101V Pos: standing >
Owner Artifact
Amsuc the sphere of wind
Bapegukk Sunblade, longsword of Justice
Nibo the mystical longsword of Volo the Traveler
Nibo the sword of fire and flame
Vorador a gladius called 'Backstabber'
Rami the Totem of Mastery
Nibo the platemail of the DragonLord
Ak a cloak of Elvenkind
Ak the dagger of Wind
Javok Tiamat's poison tail stinger
Vorad a mystical warhammer
Jube the holy mace of the efreeti
------Summary------
Goodies: 5
Evils: 7
Total: 12
< 179h/179H 101v/101V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 179h/179H 101v/101V Pos: standing >
< 179h/179H 101v/101V Pos: standing >
You faintly hear someone groupsay the words '(mumble) (mumble) (mumble) (mumble) (mumble) (mumble) (mumble)'.
< 179h/179H 101v/101V Pos: standing >
A golden dracolich enters from below.
< 179h/179H 101v/101V Pos: standing >
The receptionist suddenly attacks someone!
The receptionist's punch grazes a Lich.
< 179h/179H 101v/101V Pos: standing >
A tharnadian illusionist suddenly attacks a Lich!
A tharnadian illusionist's punch grazes a Lich.
< 179h/179H 101v/101V Pos: standing >
A Lich gives an order to his followers.
You suddenly see a golden dracolich's foot in your chest.
A golden dracolich's mighty kick sends you crashing into the wall!
< 178h/179H 101v/101V Pos: on your ass >
An elite guard assists a tharnadian illusionist heroically.
A Lich withstands a bash from an elite guard, who bounces back and falls.
An elite guard's feeble punch grazes a Lich.
< 178h/179H 101v/101V Pos: on your ass >
A golden dracolich's impressive claw enshrouds you in a mist of blood.
OUCH! That really did HURT!
A golden dracolich's claw causes you to grimace in pain.
OUCH! That really did HURT!
A golden dracolich's impressive claw hits you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -3h/179H 101v/101V Pos: on your ass >
< -3h/179H 101v/101V Pos: on your ass >