The death of [55 Ethermancer] Aces (Dwarf)

in The Great Fountain of Tharnadia

from the perspective of [55 Death Magus] Zloe (Lich)

<worn as a badge>    the emblem of life
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        a wad of spawn goo (magic) (humming)
<worn on face>       a blank expression
<worn about body>    a cloak spun entirely of smoke (magic)
<worn as quiver>     a snow white quiver of wolf fur
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<held as shield>     a shield
<worn around wrist>  a spiked bracelet of dwarven kind
<worn around wrist>  a mithril bracer of Tarkorsh
<worn on finger>     an ancient ring of liquid rock

A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A golden dracolich enters from the north.
Obeen enters from the north.

< 390h/393H 190v/193V Pos: standing >
A tharnadian illusionist suddenly attacks a golden dracolich!
A tharnadian illusionist's decent punch wounds a golden dracolich.
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
*The lich of Obeen stands here. (minion) (Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Obeen enters from the north.

< 390h/393H 189v/193V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A golden dracolich stands in mid-air here, fighting a tharnadian illusionist. (minion) (Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands in mid-air here, fighting a golden dracolich.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The lich of Obeen enters from the south.
Obeen enters from the south.

< 391h/393H 192v/193V Pos: standing >
Ok.
The lich of Obeen leaves south.

< 391h/393H 192v/193V Pos: standing >
Ok.
A golden dracolich attempts to flee.
A golden dracolich leaves south.

< 391h/393H 192v/193V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.
None here are loyal subjects of yours!

< 391h/393H 192v/193V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*The lich of Obeen stands here. (minion) (Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Obeen enters from the north.

< 391h/393H 191v/193V Pos: standing >
Obeen leaves north.

< 391h/393H 191v/193V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
[2] The corpse of a militia guard is lying here.
The lich of Obeen enters from the north.
A golden dracolich enters from the north.

< 391h/393H 192v/193V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
[2] The corpse of a militia guard is lying here.
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*The lich of Obeen stands here. (minion) (Red Aura)

< 392h/393H 192v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is a brief walk away to your east.
A stray cat who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is in the distance to your east.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 392h/393H 192v/193V Pos: standing >

< 392h/393H 192v/193V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
[2] The corpse of a militia guard is lying here.
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*The lich of Obeen stands here. (minion) (Red Aura)

< 392h/393H 192v/193V Pos: standing >

< 393h/393H 192v/193V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
[2] The corpse of a militia guard is lying here.
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*The lich of Obeen stands here. (minion) (Red Aura)

< 393h/393H 192v/193V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your north.
A street sweeper who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A stray cat who is in the distance to your east.
A militia guard who is in the distance to your east.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 393h/393H 192v/193V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your north.
A street sweeper who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A stray cat who is in the distance to your east.
A militia guard who is in the distance to your east.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 393h/393H 192v/193V Pos: standing >
A tharnadian illusionist enters from the north.

< 393h/393H 192v/193V Pos: standing >
You dodge a bash from a tharnadian illusionist, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: illusionist ass EP:  nasty wounds >
 A golden dracolich says in common 'I must assist my master!'
Sorry, you aren't allowed to do that in combat.
Obeen enters from the north.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: illusionist ass EP:  nasty wounds >
 A tharnadian illusionist's weak punch grazes you.
You dodge a tharnadian illusionist's vicious attack.

< 389h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist ass EP:  nasty wounds >
 A golden dracolich's fine claw strikes a tharnadian illusionist hard.
A golden dracolich's powerful claw enshrouds a tharnadian illusionist in a mist of blood.
A golden dracolich's fine claw strikes a tharnadian illusionist very hard.
A golden dracolich's weak claw strikes a tharnadian illusionist.
A golden dracolich's crude claw strikes a tharnadian illusionist.
Ok.
You are rescued by a golden dracolich, you are confused, but grateful!

< 389h/393H 192v/193V Pos: standing >
Obeen nods.

< 389h/393H 192v/193V Pos: standing >
Sparkling magic surrounds Obeen as he begins his chant.
Obeen starts casting an offensive spell called 'energy drain'.

< 389h/393H 192v/193V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'unsozfol efaui'
Obeen drains a tharnadian illusionist - what a waste of energy!

< 389h/393H 192v/193V Pos: standing >
A tharnadian illusionist's decent punch grazes a golden dracolich.
A tharnadian illusionist's weak punch grazes a golden dracolich.
Obeen starts casting an offensive spell.

< 389h/393H 192v/193V Pos: standing >
A golden dracolich's impressive claw critically injures a tharnadian illusionist.
A tharnadian illusionist is stunned!
With a final swipe of a claw, a golden dracolich ends a tharnadian illusionist's life for good.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The last gasps of a tharnadian illusionist cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.
Obeen stops invoking abruptly!

< 389h/393H 192v/193V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a militia guard is lying here.
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here.(Red Aura)
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*The lich of Obeen stands here. (minion) (Red Aura)

< 389h/393H 192v/193V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a militia guard is lying here.
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here.(Red Aura)
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*The lich of Obeen stands here. (minion) (Red Aura)

< 389h/393H 192v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is in the distance to your east.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 389h/393H 192v/193V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is in the distance to your east.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 389h/393H 192v/193V Pos: standing >
Obeen nods.

< 389h/393H 192v/193V Pos: standing >
You start chanting...

< 389h/393H 192v/193V Pos: standing >
Casting: embalm 

< 389h/393H 192v/193V Pos: standing >
You complete your spell...
The corpse of a tharnadian illusionist is preserved for an additional 112 hours.

< 389h/393H 192v/193V Pos: standing >
Obeen sits down in a comfortable spot.

< 389h/393H 192v/193V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A black leather skin has been dropped here.
Some leather leggings were left here.
A small wooden shield is lying on the ground.
The lich of Obeen enters from the west.
A golden dracolich enters from the west.

< 389h/393H 191v/193V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
Obeen who is close by to your west.
Kylara Nevicck who is a brief walk away to your west.

< 389h/393H 191v/193V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a militia guard is lying here.
Obeen Clan Love Corpse (Lich)(medium) sits resting.(Red Aura)
The lich of Obeen enters from the east.
A golden dracolich enters from the east.

< 389h/393H 191v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 389h/393H 192v/193V Pos: standing >
You sit down and relax.

< 389h/393H 193v/193V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle:  9 of 10   (   0 seconds)
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  4 of  5   (   1 seconds)
 11th circle:  4 of  4
 12th circle:  0 of  1   (   1 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 389h/393H 193v/193V Pos: sitting >
You start meditating...

< 389h/393H 193v/193V Pos: sitting >
You feel infused by 12th circle DARK powers!

< 390h/393H 193v/193V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 390h/393H 193v/193V Pos: sitting >
You feel infused by 3rd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 390h/393H 193v/193V Pos: sitting >
Obeen clambers to his feet.

< 390h/393H 193v/193V Pos: sitting >
Obeen starts casting a spell called 'raise lich'.

< 390h/393H 193v/193V Pos: sitting >
Obeen completes his spell...
You see the corpse of a tharnadian illusionist take a deep breath, and suddenly come to life again.
The lich of a tharnadian illusionist now follows Obeen.
You clamber to your feet.

< 391h/393H 193v/193V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A black leather skin has been dropped here.
Some leather leggings were left here.
A small wooden shield is lying on the ground.
The lich of Obeen enters from the west.
A golden dracolich enters from the west.

< 391h/393H 192v/193V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A powerful tome lies in the dust here.
The lich of Obeen enters from the west.
A golden dracolich enters from the west.

< 391h/393H 191v/193V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A black leather skin has been dropped here.
Some leather leggings were left here.
A small wooden shield is lying on the ground.
The lich of Obeen enters from the east.
A golden dracolich enters from the east.

< 391h/393H 190v/193V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A stray cat who is rather far off to your east.
The lich of a tharnadian illusionist who is close by to your west.
Obeen who is close by to your west.
Kylara Nevicck who is a brief walk away to your west.

< 391h/393H 191v/193V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here.(Red Aura)
The lich of Obeen enters from the east.
A golden dracolich enters from the east.

< 391h/393H 191v/193V Pos: standing >
Obeen gives an order to his followers.
The lich of a tharnadian illusionist has just given you its consent.

< 392h/393H 193v/193V Pos: standing >
The lich of a tharnadian illusionist is now a member of your group.

< 392h/393H 193v/193V Pos: standing >
the lich of Obeen is no longer in your group.

< 392h/393H 193v/193V Pos: standing >

< 392h/393H 193v/193V Pos: standing >

< 392h/393H 193v/193V Pos: standing >
Obeen starts casting a spell.

< 393h/393H 193v/193V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'oculoinfra uizuguburuhl'
The lich of Obeen is now a member of your group.

< 393h/393H 193v/193V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*The lich of Obeen stands here. (minion) (Red Aura)
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here.(Red Aura)

< 393h/393H 193v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A stray cat who is in the distance to your east.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 393h/393H 193v/193V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A black leather skin has been dropped here.
Some leather leggings were left here.
A small wooden shield is lying on the ground.
The lich of Obeen enters from the west.
A golden dracolich enters from the west.
Obeen enters from the west.
The lich of A tharnadian illusionist enters from the west.

< 393h/393H 192v/193V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is rather far off to your east.
Kylara Nevicck who is a brief walk away to your west.

< 393h/393H 192v/193V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A powerful tome lies in the dust here.
The lich of Obeen enters from the west.
A golden dracolich enters from the west.
Obeen enters from the west.
The lich of A tharnadian illusionist enters from the west.
Obeen looks at the lich of a tharnadian illusionist.

< 393h/393H 191v/193V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is a brief walk away to your east.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A large rat who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
Kylara Nevicck who is rather far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 393h/393H 191v/193V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
The lich of Obeen enters from the north.
A golden dracolich enters from the north.
Obeen enters from the north.
The lich of A tharnadian illusionist enters from the north.

< 393h/393H 192v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 393h/393H 192v/193V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.
The lich of Obeen enters from the north.
A golden dracolich enters from the north.
Obeen enters from the north.
The lich of A tharnadian illusionist enters from the north.

< 393h/393H 191v/193V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A Dwarf who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
A stray cat who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 393h/393H 191v/193V Pos: standing >

< 393h/393H 193v/193V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A wolfhide backpack has been dropped here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A Dwarf (medium) stands in mid-air here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The lich of Obeen enters from the east.
A golden dracolich enters from the east.
Obeen enters from the east.
The lich of A tharnadian illusionist enters from the east.

< 393h/393H 192v/193V Pos: standing >
You start chanting...

< 393h/393H 192v/193V Pos: standing >
Obeen starts casting an offensive spell.

< 393h/393H 192v/193V Pos: standing >
You complete your spell...
[Damage: 69 ] A huge shower of arcing electricity engulfs a Dwarf.
A Dwarf misses you.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 Obeen completes his spell...
Obeen utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Obeen.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf blocks Obeen's lunge at him.
A Dwarf blocks Obeen's lunge at him.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf blocks your futile lunge at him.
A Dwarf blocks your futile lunge at him.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A militia guard is waving a platinum coin around wanting to make a bet on the outcome.
A militia guard enters from the west.
You start chanting...

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A militia guard enters from the west.
Obeen starts casting an offensive spell.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 Obeen completes his spell...
Obeen utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Obeen.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 Casting: electrical execution 

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage: 39 ] Electrical arcs continue to blacken and pincushion a Dwarf.
You complete your spell...
[Damage: 70 ] A huge shower of arcing electricity engulfs a Dwarf.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 Electrical arcs continue to blacken and pincushion a Dwarf.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 Obeen starts casting an offensive spell called 'electrical execution'.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 The Tharnadian Quartermaster stands to the side, evaluating the fray.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You start chanting...

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 Obeen completes his spell...
Obeen utters the words 'electrical execution'
A Dwarf is engulfed by a shower of arcing electricity sent by Obeen.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 A swarm of insects sneaks in from the east.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You complete your spell...
[Damage: 69 ] A huge shower of arcing electricity engulfs a Dwarf.

< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf is stunned!

< 393h/393H 192v/193V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 A Dwarf's feeble slash grazes Obeen.
A Dwarf blocks Obeen's lunge at him.
Obeen misses a Dwarf.
Sparkling magic surrounds Obeen as he begins his chant.
Obeen starts casting an offensive spell.

< 393h/393H 192v/193V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf is mortally wounded, and will die soon, if not aided.
[Damage: 37 ] A Dwarf's body smokes and him lifeless body turns black.
A Dwarf's duergar skin belt exploded spreading charges of electrical energy!
A Dwarf is dead! R.I.P.