The death of [56 Illusionist] Xalado (Halfling)

in Outside the Woodseer Gates

from the perspective of [56 Blackguard] Nibo (Orc)

<floating about head>a LARGE blue ioun stone[233h 29m 15s]
<worn as a badge>    a frost dragon's eye of constitution enchanted by Aceldama (glowing) [82%]             
<worn on head>       the icecrown of the frost revenants (magic) (glowing)[233h 29m 15s]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a golden scale dangling from a platinum chain [superior] (magic)
<worn in ear>        a golden scale dangling from a platinum chain of wisdom (magic)
<worn on face>       the mask of deceptions of dexterity (magic) (humming)
<worn around neck>   a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming)
<worn on body>       the platemail of the DragonLord (magic)[233h 29m 15s]
<worn about body>    a long, flowing cape of hellfire of endurance enchanted by Nib (magic) (glowing) [85%]             
<worn on back>       a glowing red backpack (glowing)
<worn as quiver>     a pantherhide quiver of dexterity (magic) (glowing) (illuminating)
<worn about waist>   the ceinture of giant strength of agility (magic)
<worn on belt buckle>Illyn's Holy Sword (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[233h 29m 15s]
<worn on arms>       the pauldrons of the tide [superior] enchanted by Laz (glowing) [86%]             
<worn around wrist>  a bracelet of purple mist of dexterity
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring
<worn on finger>     the ring of the void [superior] (magic)
<primary weapon>     the sword of fire and flame (magic) (glowing)[233h 29m 15s]
<secondary weapon>   the mystical longsword of Volo the Traveler (magic)[233h 29m 15s]
<worn on legs>       greaves of cracked bluestone (glowing)
<worn on feet>       the cubes of protection (humming)

 
   .M........*    
  ....^......**   
 ...........***^  
 ...........^^^M  
 .......@...^^^M  
 ...M.......^^MM  
 ++M+++++++M^MMM  
  .M.....*^^MMM   
   .....**^MMM    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 1260h/1149H 170v/190V Pos: standing >
 
   ...^......*    
  ..........***   
 ...........^^^M  
 ...........^^^M  
 ...M...@...^^MM  
 ++M+++++++M^MMM  
 ..M.....*^^MMMM  
  ......**^MMM^   
   ...***^^MMM    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 1260h/1149H 170v/190V Pos: standing >
 
   .........**    
  ..........^^^   
 ...........^^^M  
 ...M.......^^MM  
 ++M++++@++M^MMM  
 ..M.....*^^MMMM  
 .......**^MMM^^  
  ....***^^MMMM   
   ..***^^^MM^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 1260h/1149H 169v/190V Pos: standing >
 
   ........***    
  .........^^^M   
 ..........^^^MM  
 ..M.......^^MMM  
 +M+++++@+M^MMM^  
 .M.....*^^MMMM^  
 ......**^MMM^^^  
  ...***^^MMMM^   
   .***^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 1260h/1149H 171v/190V Pos: standing >
 
   .......***^    
  ........^^^MM   
 .........^^^MM^  
 .M.......^^MMM^  
 M++++++@+^MMM^^  
 M.....*^^MMMM^^  
 .....**^MMM^^^.  
  ..***^^MMMM^.   
   ***^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)

< 1260h/1149H 172v/190V Pos: standing >
 
   ......***^M    
  .......^^^MMM   
 ........^^^MM^^  
 M.......^^MMM^^  
 ++++++M@^MMM^^^  
 .....*^^MMMM^^.  
 ....**^MMM^^^..  
  .***^^MMMM^..   
   **^^^MM^^..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Halfling is lying here.

< 1260h/1149H 172v/190V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
A hooded mage is here traveling to the tower to study.(Illusion)(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 1260h/1149H 173v/190V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1260h/1149H 176v/190V Pos: standing >
You quickly scan the area.
The small woman who is a brief walk away above you.
A halfling guard who is rather far off above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.
(Illusion) a traveling mage who is close by below you.
The scarred mage who is close by below you.

< 1260h/1149H 177v/190V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1260h/1149H 182v/190V Pos: standing >
You quickly scan the area.
The small woman who is not far off above you.
A halfling guard who is a brief walk away above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The burly guardian who is a brief walk away above you.
A halfling guard who is a brief walk away above you.
(Illusion) a traveling mage who is not far off below you.

< 1260h/1149H 190v/190V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
A hooded mage is here traveling to the tower to study.(Illusion)(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1259h/1149H 189v/190V Pos: standing >
The stairway ends by a path along the base of the cliff.
You extend your sights downward.
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 1259h/1149H 189v/190V Pos: standing >
You quickly scan the area.
The small woman who is a brief walk away above you.
A halfling guard who is rather far off above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
The scarred mage who is close by below you.

< 1259h/1149H 189v/190V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 1259h/1149H 188v/190V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down

< 1259h/1149H 186v/190V Pos: standing >
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down

< 1259h/1149H 186v/190V Pos: standing >
You quickly scan the area.
(Illusion) a traveling mage who is rather far off above you.

< 1259h/1149H 188v/190V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up -Down
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1258h/1149H 188v/190V Pos: standing >
You quickly scan the area.
(Illusion) a traveling mage who is in the distance above you.

< 1258h/1149H 188v/190V Pos: standing >
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down

< 1258h/1149H 186v/190V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down

< 1258h/1149H 184v/190V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 1258h/1149H 184v/190V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1258h/1149H 184v/190V Pos: standing >
You quickly scan the area.
The small woman who is a brief walk away above you.
(Illusion) a traveling mage who is rather far off above you.
A dwarf mercenary tracker and punisher who is rather far off above you.
A halfling guard who is rather far off above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
The scarred mage who is close by below you.

< 1258h/1149H 185v/190V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down

< 1258h/1149H 187v/190V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
A dwarf mercenary stands guard over the halflings

< 1258h/1149H 189v/190V Pos: standing >
A dwarf mercenary tracker and punisher recognizes you, and charges to attack!
A dwarf mercenary tracker and punisher attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You snap into visibility.
Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.
You feel unholy power coursing through your limbs!
-=[A dwarf mercenary tracker and punisher's pierce grazes you.]=-
[Damage:  1 ] A dwarf mercenary tracker and punisher is burned severely as she hits you!
Sorry, you aren't allowed to do that in combat.

< 1249h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 1249h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 On a Stone Stairway
Obvious exits: -Up -Down
A dwarf mercenary tracker and punisher stands in mid-air here, fighting YOU!

< 1249h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 25 ] -=[Your impressive slash strikes a dwarf mercenary tracker and punisher.]=-
[Damage: 16 ] -=[Your impressive slash hits a dwarf mercenary tracker and punisher on the torso making her grimace in pain.]=-
A dwarf mercenary tracker and punisher dodges your futile attack.
A dwarf mercenary tracker and punisher dodges your futile attack.
[Damage: 19 ] -=[Your impressive slash strikes a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher dodges your futile attack.

< 1263h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 You anticipate a dwarf mercenary tracker and punisher's maneuver and masterfully parry the attack.
You dodge a dwarf mercenary tracker and punisher's vicious attack.
-=[A dwarf mercenary tracker and punisher's impressive pierce grazes you.]=-
[Damage:  1 ] A dwarf mercenary tracker and punisher is burned severely as she hits you!
You anticipate a dwarf mercenary tracker and punisher's maneuver and masterfully parry the attack.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher tries to flee, but can't make it out of here!

< 1256h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 On a Stone Stairway
Obvious exits: -Up -Down
A dwarf mercenary tracker and punisher stands in mid-air here, fighting YOU!

< 1256h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 You feel your skin harden to stone.

< 1256h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 34 ] -=[Your powerful slash strikes a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher parries your futile lunge at her.
[Damage: 43 ] -=[Your powerful slash strikes a dwarf mercenary tracker and punisher.]=-
[Damage: 28 ] -=[Your slash strikes a dwarf mercenary tracker and punisher.]=-
[Damage: 24 ] -=[Your impressive slash strikes a dwarf mercenary tracker and punisher.]=-
[Damage: 19 ] -=[Your impressive slash strikes a dwarf mercenary tracker and punisher.]=-
[Damage: 34 ] -=[Your powerful slash strikes a dwarf mercenary tracker and punisher.]=-
[Damage: 24 ] -=[Your impressive slash strikes a dwarf mercenary tracker and punisher.]=-

< 1263h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 You dodge a dwarf mercenary tracker and punisher's vicious attack.
You anticipate a dwarf mercenary tracker and punisher's maneuver and masterfully parry the attack.
You deflect a dwarf mercenary tracker and punisher's blow and strike back at her!
[Damage: 46 ] -=[Your slash strikes a dwarf mercenary tracker and punisher very hard.]=-
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves up.

< 1263h/1149H 189v/190V Pos: standing >
On a Stone Stairway
Obvious exits: -Up -Down

< 1262h/1149H 189v/190V Pos: standing >
You quickly scan the area.
A dwarf mercenary tracker and punisher who is close by above you.
A halfling guard who is not far off above you.
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
The burly guardian who is not far off above you.
A halfling guard who is not far off above you.
The scarred mage who is a brief walk away below you.

< 1262h/1149H 189v/190V Pos: standing >
You quickly scan the area.
The small woman who is close by above you.
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A halfling guard who is not far off above you.

< 1262h/1149H 189v/190V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A dwarf mercenary stands guard over the halflings
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 1262h/1149H 188v/190V Pos: standing >
A dwarf mercenary tracker and punisher suddenly attacks YOU!
A dwarf mercenary tracker and punisher misses you.
You feel unholy power coursing through your limbs!
Saving Nibo.

< 1262h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1262h/1149H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 A halfling guard enters from above.
Sorry, you aren't allowed to do that in combat.

< 1262h/1149H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 You dodge a bash from a halfling guard, who loses his balance and falls.
You anticipate a halfling guard's maneuver and masterfully parry the attack.
You parry a halfling guard's lunge at you.
You snap into visibility.

< 1262h/1149H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 On a Stone Stairway
Obvious exits: -Up -Down
A halfling guard is lying in mid-air here, fighting YOU!(Gold Aura)
A dwarf mercenary tracker and punisher stands in mid-air here, fighting YOU!
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 1262h/1149H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 The sun starts to set in the south.
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 1262h/1149H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 On a Stone Stairway
Obvious exits: -Up -Down
A halfling guard is lying in mid-air here, fighting YOU!(Gold Aura)
A dwarf mercenary tracker and punisher stands in mid-air here, fighting YOU!
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 1261h/1149H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 You parry a halfling guard's lunge at you.
A halfling guard suddenly appears a bit confused!
You watch in glee as a halfling guard looks dazzled.
-=[A halfling guard's punch grazes you.]=-
A dwarf mercenary tracker and punisher dodges your futile attack.
A dwarf mercenary tracker and punisher parries your futile lunge at her.
You score a DEVASTATING HIT!!!!!
[Damage: 134 ] -=[Your awesome slash enshrouds a dwarf mercenary tracker and punisher in a mist of blood.]=-
[Damage: 38 ] -=[Your powerful slash seriously wounds a dwarf mercenary tracker and punisher.]=-
[Damage: 40 ] -=[Your powerful slash seriously wounds a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher parries your futile lunge at her.

< 1263h/1149H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP: pretty hurt >
 You parry a dwarf mercenary tracker and punisher's lunge at you.
You dodge a dwarf mercenary tracker and punisher's vicious attack.
You anticipate a dwarf mercenary tracker and punisher's maneuver and masterfully parry the attack.

< 1263h/1149H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP: pretty hurt >
 On a Stone Stairway
Obvious exits: -Up -Down
A halfling guard is lying in mid-air here, fighting YOU!(Gold Aura)
A dwarf mercenary tracker and punisher stands in mid-air here, fighting YOU!
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 1263h/1149H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP: pretty hurt >
 You parry a halfling guard's lunge at you.
-=[A halfling guard's punch grazes you.]=-
[Damage:  1 ] A halfling guard suffers from contact with the aura about you.
A halfling guard is stunned!
[Damage:  1 ] A halfling guard is burned severely as he hits you!

< 1262h/1149H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: dwarf sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 23 ] -=[Your impressive slash strikes a dwarf mercenary tracker and punisher very hard.]=-
[Damage: 32 ] -=[Your slash seriously wounds a dwarf mercenary tracker and punisher.]=-
[Damage: 33 ] -=[Your powerful slash enshrouds a dwarf mercenary tracker and punisher in a mist of blood.]=-
A dwarf mercenary tracker and punisher parries your futile lunge at her.
[Damage: 15 ] -=[Your slash seriously wounds a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher parries your futile lunge at her.
[Damage: 33 ] -=[Your powerful slash grievously wounds a dwarf mercenary tracker and punisher.]=-
Your sword of fire and flame summons the power of fire and flames at at a dwarf mercenary tracker and punisher.
A scathing gust of wind is released from your fingertips.
[Damage: 70 ] A halfling guard only has time to draw a single breath before your scathing wind ends it all.
A halfling guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a halfling guard.
[Damage: 125 ] A dwarf mercenary tracker and punisher only has time to draw a single breath before your scathing wind ends it all.
A dwarf mercenary tracker and punisher is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a dwarf mercenary tracker and punisher.
[Damage: 145 ] The small woman only has time to draw a single breath before your scathing wind ends it all.
The small woman is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the small woman's last actions in this world.

< 1263h/1149H 190v/190V Pos: standing >
It appears to be the corpse of the small woman.
a bright red cloak [superior]
3 coins

< 1262h/1149H 190v/190V Pos: standing >
It appears to be the corpse of the small woman.
a bright red cloak [superior]
3 coins

< 1262h/1149H 190v/190V Pos: standing >
It appears to be the corpse of the small woman.
a bright red cloak [superior]
3 coins

< 1262h/1149H 190v/190V Pos: standing >
You quickly scan the area.
(Illusion) a traveling mage who is close by above you.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
The scarred mage who is rather far off below you.

< 1262h/1149H 190v/190V Pos: standing >
You quickly scan the area.
(Illusion) a traveling mage who is close by above you.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
The scarred mage who is rather far off below you.

< 1262h/1149H 190v/190V Pos: standing >
Saving Nibo.

< 1262h/1149H 190v/190V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A hooded mage is here traveling to the tower to study.(Illusion)(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1262h/1149H 190v/190V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A hooded mage is here traveling to the tower to study.(Illusion)(Gold Aura)
A minotaur mercenary stands guard over the halflings. (casting) 
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1262h/1149H 190v/190V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A hooded mage is here traveling to the tower to study.(Illusion)(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1261h/1149H 189v/190V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  2 ] Your bash knocks a traveling mage to the ground!

< 1262h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: a traveling mage sit EP: few scratches >
 A minotaur mercenary wizard suddenly attacks YOU!
A minotaur mercenary wizard misses you.

< 1262h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: a traveling mage sit EP: few scratches >
 A halfling guard is waving a platinum coin around wanting to make a bet on the outcome.

< 1262h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: a traveling mage sit EP: few scratches >
 You anticipate a traveling mage's maneuver and masterfully parry the attack.
You snap into visibility.

< 1262h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: a traveling mage sit EP: few scratches >
 A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard suddenly appears a bit confused!
You watch in glee as a minotaur mercenary guard looks dazzled.
You snap into visibility.
-=[A minotaur mercenary guard's decent slash grazes you.]=-
[Damage:  1 ] A minotaur mercenary guard is burned severely as he hits you!

< 1260h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: a traveling mage sit EP: few scratches >
 A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard suddenly appears a bit confused!
You watch in glee as a minotaur mercenary guard looks dazzled.
-=[A minotaur mercenary guard's weak slash grazes you.]=-

< 1259h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: a traveling mage sit EP: few scratches >
 You dodge a bash from the burly guardian, who loses his balance and falls.
You parry the burly guardian's lunge at you.
You dodge the burly guardian's vicious attack.

< 1259h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: a traveling mage sit EP: few scratches >
 You anticipate a traveling mage's maneuver and masterfully parry the attack.

< 1259h/1149H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: a traveling mage sit EP: few scratches >
 You dodge a minotaur mercenary wizard's vicious attack.
You dodge a minotaur mercenary wizard's vicious attack.
A minotaur mercenary wizard starts casting an offensive spell.
Your improved dexterity grants you an additional attack!
[Damage: 40 ] -=[Your powerful slash strikes a traveling mage very hard.]=-
[Damage: 43 ] -=[Your powerful slash seriously wounds a traveling mage.]=-
[Damage: 16 ] -=[Your impressive slash strikes a traveling mage hard.]=-
[Damage: 38 ] -=[Your powerful slash seriously wounds a traveling mage.]=-
[Damage: 26 ] -=[Your impressive slash seriously wounds a traveling mage.]=-
The illusion surrounding a Halfling fades apart!
[Damage: 53 ] -=[Your mighty slash causes a Halfling to grimace in pain.]=-
[Damage: 54 ] You beautifully slash a Halfling into two parts - both dead.
A Halfling is dead! R.I.P.
You receive your share of experience.