<held> a quill
<held> a spellbook
< 238h/273H 150v/151V Pos: standing >
Fernwalk Lane
Tall thick ferns line the road as it heads north toward a long stairway and
as it continues south past a large boulder. The side of a huge building blocks
all view of the east but a small pond and waterfall can be seen beyond the
small cottage to the west. The cottage itself is made of beautiful lacewood.
Lacy veins in the light colored wood reflect the light and sparkling rainbows
from the waterfall further to the northwest making the home seem to glimmer.
An open doorway leads into the small cottage to the west and the road continues
to the north and south.
Obvious exits: -North -South -West
< 238h/273H 149v/151V Pos: standing >
Fernwalk Lane
A tremendous boulder to the west blocks all view of the river beyond it and
the side of a huge building is to the east. Heavy traffic and loud voices can
be heard from the southeast and the gentle sound of a waterfall can be heard
from somewhere beyond the boulder to the west. Fernwalk Lane continues north
toward a long stairway that leads higher into the mountains and south toward a
four-way intersection.
Obvious exits: -North -South
A young duck searches for food here.
A small halfling woman wanders here, humming to herself.
< 238h/273H 148v/151V Pos: standing >
A Four-Way Intersection
Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate. River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.
< 238h/273H 147v/151V Pos: standing >
Fernwalk Lane
Even the tall ferns can not block the sounds of heavy traffic to the
northeast. The back of a jodani cottage can be seen through the trees and
ferns to the west and a very large home can be seen to the east. A pair of
tremendous jodani trees to the northeast provide easy landmarks for finding
one's way around. Fernwalk Lane continues south and heads north where it meets
a four-way intersection.
Obvious exits: -North -South
< 238h/273H 147v/151V Pos: standing >
A Four-Way Intersection
Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate. River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.
< 238h/273H 149v/151V Pos: standing >
Petalrich Lane
Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south. The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money. Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East -South# -West
A wealthy halfling woman on a shopping trip walks down the road.
< 238h/273H 149v/151V Pos: standing >
Petalrich Lane
A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it. A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner. Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area. Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East -South -West
A young halfling woman is here seeking adventure.
< 238h/273H 149v/151V Pos: standing >
Petalrich Lane
Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm. Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south. A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within. The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East -South# -West
A wealthy human merchant walks through town.
< 238h/273H 148v/151V Pos: standing >
Petalrich Lane
The wide entrance to the park north of here beckons to be used. Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting. Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor. Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers. The flower-lined road continues to the east and west, and
an entrance to the park is to the north. A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East -South -West
A merchant wanders aimlessly.
A halfling adventurer wanders here humming to himself.
< 238h/273H 148v/151V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
The corpse of a halfling guard is lying here.
A dwarf mercenary stands guard over the halflings
A kitten jumps here playing with leaves tossed by the wind.
< 238h/273H 148v/151V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of the halfling warrior is lying here.
A lieutenant of the Woodseer guard patrols the area.
A halfling guard patrols the streets keeping the peace.
< 238h/273H 150v/151V Pos: standing >
You quickly scan the area.
A halfling guard who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling woodcarver who is close by to your south.
A halfling guard who is close by to your south.
Buzzle who is close by to your south.
A playful kitten who is close by to your west.
The wandering merchant who is not far off to your west.
The halfling adventurer who is not far off to your west.
The wealthy merchant who is a brief walk away to your west.
The young adventurer who is rather far off to your west.
A halfling woman who is in the distance to your west.
< 239h/273H 150v/151V Pos: standing >
< 239h/273H 150v/151V Pos: standing >
You quickly scan the area.
A halfling guard who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling woodcarver who is close by to your south.
A halfling guard who is close by to your south.
Buzzle who is close by to your south.
The halfling adventurer who is close by to your west.
A playful kitten who is close by to your west.
The halfling warrior who is not far off to your west.
The wandering merchant who is not far off to your west.
The wealthy merchant who is a brief walk away to your west.
The young adventurer who is rather far off to your west.
A halfling woman who is in the distance to your west.
< 239h/273H 150v/151V Pos: standing >
You start chanting...
< 239h/273H 150v/151V Pos: standing >
You complete your spell...
Your vision feels enhanced!
< 240h/273H 150v/151V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
< 240h/273H 150v/151V Pos: standing >
You quickly scan the area.
A halfling guard who is not far off to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
A salamander who is close by to your south.
The wandering merchant who is close by to your south.
The young adventurer who is a brief walk away to your south.
A lieutenant who is close by to your west.
A halfling guard who is close by to your west.
The halfling adventurer who is not far off to your west.
A playful kitten who is not far off to your west.
The halfling warrior who is a brief walk away to your west.
The wandering merchant who is a brief walk away to your west.
The wealthy merchant who is rather far off to your west.
The young adventurer who is in the distance to your west.
< 240h/273H 150v/151V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
< 240h/273H 149v/151V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A lieutenant who is not far off to your west.
A halfling guard who is not far off to your west.
The halfling adventurer who is a brief walk away to your west.
A playful kitten who is a brief walk away to your west.
The halfling warrior who is rather far off to your west.
The wandering merchant who is rather far off to your west.
The wealthy merchant who is in the distance to your west.
< 240h/273H 149v/151V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 240h/273H 150v/151V Pos: standing >
You quickly scan the area.
A lieutenant who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
The halfling adventurer who is rather far off to your west.
A playful kitten who is rather far off to your west.
The wandering merchant who is in the distance to your west.
The small woman who is close by below you.
The scarred mage who is in the distance below you.
< 240h/273H 150v/151V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A small halfling woman wanders here, humming to herself.
< 241h/273H 150v/151V Pos: standing >
You quickly scan the area.
A halfling guard who is close by above you.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
The scarred mage who is rather far off below you.
< 241h/273H 150v/151V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 241h/273H 149v/151V Pos: standing >
You quickly scan the area.
The small woman who is close by above you.
A halfling guard who is not far off above you.
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
The burly guardian who is not far off above you.
A halfling guard who is not far off above you.
The scarred mage who is a brief walk away below you.
< 241h/273H 149v/151V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 241h/273H 150v/151V Pos: standing >
You quickly scan the area.
The small woman who is not far off above you.
A halfling guard who is a brief walk away above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The burly guardian who is a brief walk away above you.
A halfling guard who is a brief walk away above you.
The scarred mage who is not far off below you.
< 241h/273H 150v/151V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
< 241h/273H 149v/151V Pos: standing >
You quickly scan the area.
The small woman who is a brief walk away above you.
A halfling guard who is rather far off above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.
The scarred mage who is close by below you.
< 241h/273H 149v/151V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
One of the few mages in the Woodseer guard helps keep watch here.
< 242h/273H 150v/151V Pos: standing >
You quickly scan the area.
An elite highwayman who is rather far off to your west.
The small woman who is rather far off above you.
A halfling guard who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.
< 242h/273H 150v/151V Pos: standing >
......***^M
.......^^^MMM
........^^^MM^^
M.......^^MMM^^
++M++M+@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^..
.***^^MMMM^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Halfling is lying here.
< 242h/273H 149v/151V Pos: standing >
You quickly scan the area.
A member of the Woodseer Brigade who is almost out of sight to your north.
A member of the Woodseer Brigade who is almost out of sight to your north.
A member of the Woodseer Brigade who is almost out of sight to your north.
A halfling lieutenant who is almost out of sight to your north.
The diminutive dark dreamer, Maelia who is almost out of sight to your north.
The scarred mage who is close by to your east.
An elite highwayman who is not far off to your west.
An elite highwayman who is almost out of sight to your west.
< 242h/273H 151v/151V Pos: standing >
It appears to be the corpse of Xalado.
Nothing.
< 243h/273H 151v/151V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
One of the few mages in the Woodseer guard helps keep watch here.
< 243h/273H 150v/151V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your west.
The small woman who is rather far off above you.
A halfling guard who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
< 243h/273H 150v/151V Pos: standing >
Skill
1h bludgeon 100
1h piercing 100
2h bludgeon 100
advanced meditation 100
anatomy 100
bandage 100
carve 100
chant mastery 100
climb 100
craft 100
devastating critical 100
devotion 100
empower song 100
enchant 100
encrust 100
epic agility 100
epic charisma 100
epic constitution 100
epic dexterity 100
epic intelligence 100
epic luck 100
epic power 100
epic strength 100
epic wisdom 100
expert parry 100
expert riposte 100
fishing 100
fix 100
forge 100
improved endurance 100
improved listen 100
improved shield combat 100
improved track 100
improved two weapon fighting 100
indomitable rage 100
infuse life 100
infuse magical device 100
jin touch 100
ki strike 100
kick 100
meditate 100
mine 100
mount 100
natures ruin 100
natures sanctity 100
quick chant 100
retreat 100
salvage 100
scribe 100
scribe mastery 100
shield combat 100
shieldless bash 100
ship damage control 100
silent spell 100
smelt 100
sneaky strike 100
sorcerous spell knowledge 100
spatial focus 100
spell mastery 100
spell penetration 100
spellbind 100
summon blizzard 100
summon familiar 100
swim 100
totemic mastery 100
toughness 100
two weapon fighting 100
< 243h/273H 150v/151V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/273H 150v/151V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/273H 150v/151V Pos: standing >
You need to hold something to infuse it.
< 244h/273H 150v/151V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your west.
A Revenant who is not far off above you.
The small woman who is rather far off above you.
A halfling guard who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.
< 245h/273H 150v/151V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
< 245h/273H 149v/151V Pos: standing >
Alarm bells sound, signalling an invasion!
< 245h/273H 151v/151V Pos: standing >
You quickly scan the area.
The small woman who is a brief walk away above you.
A halfling guard who is rather far off above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.
The scarred mage who is close by below you.
< 245h/273H 151v/151V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by a Revenant.
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 246h/273H 150v/151V Pos: standing >
You quickly scan the area.
The small woman who is not far off above you.
A halfling guard who is a brief walk away above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The burly guardian who is a brief walk away above you.
A halfling guard who is a brief walk away above you.
The scarred mage who is not far off below you.
A Revenant who is rather far off below you.
< 246h/273H 150v/151V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 246h/273H 150v/151V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 246h/273H 149v/151V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A small halfling woman wanders here, humming to herself.
< 246h/273H 148v/151V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A dwarf mercenary stands guard over the halflings
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 247h/273H 150v/151V Pos: standing >
A dwarf mercenary tracker and punisher leaves down.
< 247h/273H 150v/151V Pos: standing >
You quickly scan the area.
A playful kitten who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
The halfling adventurer who is in the distance to your west.
The wealthy merchant who is in the distance to your west.
A dwarf mercenary tracker and punisher who is close by below you.
The small woman who is close by below you.
A Revenant who is a brief walk away below you.
The scarred mage who is in the distance below you.
< 247h/273H 150v/151V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
< 247h/273H 149v/151V Pos: standing >
You see a narrow landing.
< 247h/273H 151v/151V Pos: standing >
You see a narrow landing.
< 248h/273H 151v/151V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A playful kitten who is not far off to your west.
A halfling guard who is not far off to your west.
The halfling adventurer who is rather far off to your west.
The wealthy merchant who is rather far off to your west.
The wandering merchant who is in the distance to your west.
The halfling warrior who is in the distance to your west.
< 248h/273H 151v/151V Pos: standing >
Autosaving...
< 248h/273H 151v/151V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 248h/273H 151v/151V Pos: standing >
You complete your spell...
Your eyes begin to tingle.
< 248h/273H 151v/151V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A playful kitten who is not far off to your west.
A halfling guard who is not far off to your west.
The halfling adventurer who is rather far off to your west.
The wealthy merchant who is rather far off to your west.
The wandering merchant who is in the distance to your west.
< 249h/273H 151v/151V Pos: standing >
< 249h/273H 151v/151V Pos: standing >
The sun starts to set in the south.
< 250h/273H 151v/151V Pos: standing >
< 251h/273H 151v/151V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 251h/273H 150v/151V Pos: standing >
You quickly scan the area.
A halfling guard who is a brief walk away to your west.
A playful kitten who is rather far off to your west.
The halfling adventurer who is in the distance to your west.
The wealthy merchant who is in the distance to your west.
A halfling guard who is close by below you.
A Revenant who is close by below you.
A dwarf mercenary tracker and punisher who is close by below you.
The small woman who is close by below you.
The scarred mage who is in the distance below you.
< 251h/273H 150v/151V Pos: standing >
You quickly scan the area.
A halfling guard who is a brief walk away to your west.
A playful kitten who is rather far off to your west.
The halfling adventurer who is in the distance to your west.
The wealthy merchant who is in the distance to your west.
A halfling guard who is close by below you.
A Revenant who is close by below you.
A dwarf mercenary tracker and punisher who is close by below you.
The small woman who is close by below you.
The scarred mage who is in the distance below you.
< 252h/273H 150v/151V Pos: standing >
You feel a slight gust of hot air.
< 252h/273H 150v/151V Pos: standing >
You quickly scan the area.
A halfling guard who is a brief walk away to your west.
A playful kitten who is rather far off to your west.
The halfling adventurer who is in the distance to your west.
The wealthy merchant who is in the distance to your west.
A Revenant who is close by below you.
The scarred mage who is in the distance below you.
< 252h/273H 150v/151V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 252h/273H 150v/151V Pos: standing >
The stairway continues.
You extend your sights downward.
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
The corpse of the small woman is lying here.
The corpse of A dwarf mercenary tracker and punisher is lying here.
The corpse of a halfling guard is lying here.
*A Revenant (medium) stands in mid-air here.
< 252h/273H 150v/151V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
You quickly scan the area.
A halfling guard who is a brief walk away to your west.
A playful kitten who is rather far off to your west.
The wealthy merchant who is in the distance to your west.
A Revenant who is close by below you.
The scarred mage who is in the distance below you.
< 253h/273H 150v/151V Pos: standing >
< 253h/273H 150v/151V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings. (casting)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 253h/273H 150v/151V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
a minotaur mercenary guard begins to shimmer.
< 253h/273H 150v/151V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 253h/273H 150v/151V Pos: standing >
A Revenant snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Revenant's mighty bash!
< 252h/273H 150v/151V Pos: sitting >
< T: a traveling mage TP: sit TC:few scratches E: A Revenant sta EP: excellent >
A minotaur mercenary wizard suddenly attacks a Revenant!
A minotaur mercenary wizard misses a Revenant.
< 252h/273H 150v/151V Pos: sitting >
< T: a traveling mage TP: sit TC:few scratches E: A Revenant sta EP: excellent >
A halfling guard is waving a platinum coin around wanting to make a bet on the outcome.
< 252h/273H 150v/151V Pos: sitting >
< T: a traveling mage TP: sit TC:few scratches E: A Revenant sta EP: excellent >
Your improved dexterity grants you an additional attack!
A Revenant anticipates your attack and masterfully parries your blow.
A Revenant snaps into visibility.
< 252h/273H 150v/151V Pos: sitting >
< T: a traveling mage TP: sit TC:few scratches E: A Revenant sta EP: excellent >
A minotaur mercenary guard suddenly attacks a Revenant!
A minotaur mercenary guard suddenly appears a bit confused!
A Revenant snaps into visibility.
A minotaur mercenary guard's decent slash grazes a Revenant.
A minotaur mercenary guard is burned severely as he hits a Revenant!
< 252h/273H 150v/151V Pos: sitting >
< T: a traveling mage TP: sit TC:few scratches E: A Revenant sta EP: excellent >
A minotaur mercenary guard suddenly attacks a Revenant!
A minotaur mercenary guard suddenly appears a bit confused!
A minotaur mercenary guard's weak slash grazes a Revenant.
< 252h/273H 150v/151V Pos: sitting >
< T: a traveling mage TP: sit TC:few scratches E: A Revenant sta EP: excellent >
A Revenant avoids being bashed by the burly guardian, who loses his balance and falls.
A Revenant parries the burly guardian's lunge at him.
A Revenant dodges the burly guardian's attack.
< 252h/273H 150v/151V Pos: sitting >
< T: a traveling mage TP: sit TC:few scratches E: A Revenant sta EP: excellent >
A Revenant anticipates your attack and masterfully parries your blow.
< 252h/273H 150v/151V Pos: sitting >
< T: a traveling mage TP: sit TC:few scratches E: A Revenant sta EP: excellent >
A Revenant dodges a minotaur mercenary wizard's attack.
A Revenant dodges a minotaur mercenary wizard's attack.
A minotaur mercenary wizard starts casting an offensive spell called 'bigbys crushing hand'.
A Revenant's powerful slash strikes you very hard.
OUCH! That really did HURT!
A Revenant's powerful slash seriously wounds you.
OUCH! That really did HURT!
A Revenant's impressive slash strikes you hard.
A Revenant's powerful slash seriously wounds you.
OUCH! That really did HURT!
A Revenant's impressive slash seriously wounds you.
The illusion surrounding you fades away!
A Revenant's mighty slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
Your upper body is disconnected from your legs as a Revenant slashes you.