<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> a heavy black crown [modified] (magic) [86%]
<worn on eyes> a platinum-encrusted sapphire eye
<worn in ear> a wad of spawn goo (magic) (humming)
<worn in ear> a lightning earring of constitution [80%]
<worn on face> the mask of Avernus (magic) (glowing)
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck> the sapphire necklace of Insanity (magic) (glowing)
<worn on body> the bandedmail of reaving (magic)
<worn about body> a tight green cloak of damage [51%]
<worn as quiver> the ancient quiver of Oberon, the elven king (humming)
<worn about waist> the spiked circles of bloodletting (humming)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing) [86%]
<worn on arms> a set of jagged blood crystal arm plates of regeneration (magic)
<worn around wrist> a burnished couatl-hide bracer (magic)
<worn around wrist> the ancient bracelet of Oberon, the elven king (humming) [82%]
<worn on hands> gauntlets of the shadow realms (magic)
<worn on finger> a ring of regeneration (magic) (glowing)
<worn on finger> a shiny crimson ring of endurance (invis) (magic)
<primary weapon> Tiamat's poison tail stinger (magic)[239h 9m 32s]
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [modified] (magic)
<worn on legs> the greaves of titan strength
<worn on feet> a pair of boots of stealth [superior] (magic)
^...+.@. ..
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1318h/1318H 139v/223V Pos: standing >
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M^...+@.. .
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1318h/1318H 138v/223V Pos: standing >
^..*+.*..
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^M^...@...
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*...M.....M
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An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 1318h/1318H 137v/223V Pos: standing >
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are Barbarian tracks going south.
< 1318h/1318H 137v/223V Pos: standing >
..^..*+.*
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1318h/1318H 136v/223V Pos: standing >
...^..*+.
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*.**...M...
..M...M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1318h/1318H 136v/223V Pos: standing >
^.....*..
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*.^^.M@..+...
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..M....M...
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
There are Gnome tracks going south.
< 1318h/1318H 136v/223V Pos: standing >
M^.....+.
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+..M.....M...
^*.****....
**.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1318h/1318H 135v/223V Pos: standing >
^MM....+.
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***....M.+..^
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*^*.****.....
***........
...^MM...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1318h/1318H 134v/223V Pos: standing >
.^M^.....
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***....M.+..^
**.**....M..^
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 1318h/1318H 133v/223V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your east.
An elite highwayman who is a brief walk away to your west.
An elite guard who is almost out of sight to your west.
< 1318h/1318H 134v/223V Pos: standing >
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+*^*.****....
*****........
**...^MM...
*..^M^...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 1318h/1318H 137v/223V Pos: standing >
*..^M^...
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******.......
***...^MM..
.*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
There are some tracks heading west.
There are Grey Elf tracks going west.
< 1318h/1318H 137v/223V Pos: standing >
**..^M^..
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*M.*^*.****.+
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*.*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
There are Barbarian tracks going west.
There are some tracks heading west.
There are Grey Elf tracks going east.
There are Grey Elf tracks going west.
< 1318h/1318H 137v/223V Pos: standing >
***..^M^.
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^...@M....+
*M.*^*.****.
M^******....^
M^***...^MM
M*.*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Lich is lying here.
There are some tracks heading west.
There are Grey Elf tracks going east.
< 1318h/1318H 137v/223V Pos: standing >
An elite highwayman enters from the east.
^***..^M^
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MM^***...^M
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.
< 1318h/1318H 137v/223V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Lich is lying here.
The corpse of a Grey Elf is lying here.
There are some tracks heading south.
There are some tracks heading west.
There are Grey Elf tracks going east.
There are Grey Elf tracks going west.
< 1318h/1318H 137v/223V Pos: standing >
MM^***..^
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
There are some tracks heading north.
There are some tracks heading north.
There are some tracks heading east.
There are some tracks heading east.
< 1318h/1318H 139v/223V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading east.
There are some tracks heading west.
< 1318h/1318H 139v/223V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
There are some tracks heading east.
There are Gnome tracks going west.
There are some tracks heading west.
There are some tracks heading east.
< 1318h/1318H 139v/223V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A large rat is scurrying about here.
There are some tracks heading west.
There are some tracks heading west.
< 1318h/1318H 139v/223V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 1318h/1318H 138v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 1318h/1318H 139v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 1318h/1318H 140v/223V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
There are some tracks heading west.
There are some tracks.
< 1318h/1318H 139v/223V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
There are Barbarian tracks going east.
There are Barbarian tracks going west.
There are Grey Elf tracks going west.
There are Grey Elf tracks going west.
< 1318h/1318H 139v/223V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
There are Barbarian tracks going east.
There are Barbarian tracks going south.
< 1318h/1318H 138v/223V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
There are some tracks heading west.
< 1318h/1318H 137v/223V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1318h/1318H 139v/223V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
There are some tracks heading west.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.
< 1318h/1318H 139v/223V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
There are some tracks heading east.
There are some tracks heading west.
< 1318h/1318H 138v/223V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There are Gnome tracks going west.
There are Barbarian tracks going east.
There are Barbarian tracks going west.
There are Grey Elf tracks going west.
< 1318h/1318H 138v/223V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A stray cat who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
< 1318h/1318H 139v/223V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] The corpse of a Human is lying here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.
There are some tracks heading west.
< 1318h/1318H 141v/223V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
There are some tracks heading west.
There are some tracks heading west.
< 1318h/1318H 141v/223V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
There are Grey Elf tracks going east.
< 1318h/1318H 141v/223V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
There are Barbarian tracks going east.
There are Grey Elf tracks going west.
< 1318h/1318H 142v/223V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1318h/1318H 142v/223V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
There are some tracks heading north.
< 1318h/1318H 142v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 1318h/1318H 143v/223V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
[3] The corpse of a militia guard is lying here.
There are Barbarian tracks going west.
There are Grey Elf tracks going north.
< 1318h/1318H 144v/223V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a street sweeper is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
< 1318h/1318H 144v/223V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
A militia guard who is not far off to your west.
A commoner who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1318h/1318H 145v/223V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a Lich is lying here.
[3] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1318h/1318H 149v/223V Pos: standing >
< 1318h/1318H 150v/223V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
[20] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
A large sign hangs from the front of the counter here.
Bubba (Barbarian)(large) stands here, fighting a Troll.(Gold Aura)
A Troll (large) Legionary of The Empire of Lloth sits in mid-air here.(Red Aura)
A tharnadian illusionist stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Troll.
The receptionist stands in mid-air here, fighting a Troll.(Gold Aura)
< 1318h/1318H 150v/223V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 1318h/1318H 153v/223V Pos: standing >
Bubba misses a Troll.
Bubba's crush grazes a Troll.
Bubba's crude crush grazes a Troll.
Bubba misses a Troll.
Bubba misses a Troll.
An elite guard's punch wounds a Troll.
An elite guard's weak punch wounds a Troll.
An elite guard almost sweeps a Troll off of his feet with a well placed leg sweep.
A tharnadian illusionist's weak punch wounds a Troll.
A tharnadian illusionist's weak punch wounds a Troll.
A tharnadian illusionist's weak punch wounds a Troll.
< 1318h/1318H 156v/223V Pos: standing >
A Troll's impressive pierce wounds Bubba.
A Troll's impressive pierce wounds Bubba.
The receptionist's crude punch wounds a Troll.
The receptionist's weak punch grazes a Troll.
The receptionist's crude punch wounds a Troll.
The receptionist's punch wounds a Troll.
The receptionist's crude punch wounds a Troll.
The receptionist's crude punch wounds a Troll.
The receptionist's fine punch strikes a Troll hard.
The receptionist's weak punch wounds a Troll.
< 1318h/1318H 157v/223V Pos: standing >
You snap into visibility.
[Damage: 16 ] Your impressive pierce strikes a Troll.
[Damage: 9 ] Your fine pierce wounds a Troll.
< 1318h/1318H 158v/223V Pos: standing >
< T: Bubba TP: sta TC: small wounds E: A Troll sit EP: nasty wounds >
You snap into visibility.
[Damage: 16 ] Your impressive pierce strikes a Troll.
[Damage: 9 ] Your fine pierce wounds a Troll.
You score a DEVASTATING HIT!!!!!
[Damage: 48 ] Your mighty pierce strikes a Troll very hard.
[Damage: 11 ] Your impressive pierce strikes a Troll.
[Damage: 8 ] Your pierce wounds a Troll.
< 1318h/1318H 159v/223V Pos: standing >
< T: Bubba TP: sta TC: small wounds E: A Troll sit EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 1318h/1318H 159v/223V Pos: standing >
< T: Bubba TP: sta TC: small wounds E: A Troll sit EP: pretty hurt >
You attempt to flee...
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
You flee westward!
< 1318h/1318H 149v/223V Pos: standing >
< 1318h/1318H 150v/223V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
[20] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
A large sign hangs from the front of the counter here.
Bubba (Barbarian)(large) stands here, fighting a Troll.(Gold Aura)
A Troll (large) Legionary of The Empire of Lloth sits in mid-air here, fighting Bubba.(Red Aura)
The receptionist stands in mid-air here, fighting a Troll.(Gold Aura)
< 1318h/1318H 151v/223V Pos: standing >
Pardon?
< 1318h/1318H 152v/223V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 114 ] A Troll makes a strange sound but is suddenly very silent as you place Tiamat's poison tail stinger in his back.
A Troll's decent diamond gauntlets from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
A Troll's dangling crimson earring was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.