<worn as a badge> badge of the Darvanu [67%]
<worn on head> a fanged dragonscale helm [86%]
<worn on eyes> glyphs of power tattooed around one eye
<worn in ear> a decent gem earring from The Behemoth Herders [80%]
<worn on face> the mask of bloodlust [superior] (glowing) [21%]
<worn around neck> a duergar pendant of undead warding (magic) [74%]
<worn around neck> a mithril amulet of the magi [superior]
<worn on body> a sundress of purity and youth [poor] (glowing)
<worn about body> a flowing black bodycloak [superior]
<worn about waist> a spiritist's medicine pouch [43%]
<worn on arms> some knight's stone sleeves [81%]
<worn around wrist> a spiked brace of armageddon
<worn around wrist> a carved bronze bracer [60%]
<worn on finger> a ring of the weretor [superior] (magic) (glowing)
<worn on finger> a thick and jagged onyx ring
<primary weapon> the glowing stiletto 'Sunfist' [poor]
<held> a bone lyre [85%]
<worn on feet> a pair of dwarf-hide boots [modified] [87%]
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1080h/1080H 157v/188V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Alarm bells sound, signalling an invasion!
< 1080h/1080H 157v/188V Pos: standing >
A tharnadian thief-hunter enters from the north.
A tharnadian thief-hunter suddenly attacks YOU!
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
Sorry, you aren't allowed to do that in combat.
< 1079h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: thief sta EP: excellent >
You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 43 ] They are too powerful to wither this way!
A militia guard enters from the north.
< 1080h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: thief sta EP: few wounds >
You withstand a bash from a militia guard, who bounces back and falls.
< 1080h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: thief sta EP: few wounds >
A stray cat enters from the north.
< 1080h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: thief sta EP: few wounds >
You dodge a militia guard's vicious attack.
< 1080h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: thief sta EP: few wounds >
[Damage: 10 ] -=[Your impressive pierce strikes a tharnadian thief-hunter very hard.]=-
Your spirit suffers from contact with a tharnadian thief-hunter's aura!
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.
< 1078h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: thief sta EP: few wounds >
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
You anticipate a tharnadian thief-hunter's maneuver and masterfully parry the attack.
A tharnadian thief-hunter misses you with his clumsy kick at your chest.
< 1077h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: thief sta EP: few wounds >
You parry a militia guard's lunge at you.
< 1080h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: thief sta EP: few wounds >
You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 62 ] A stray cat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.
[Damage: 64 ] A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.
[Damage: 39 ] They are too powerful to wither this way!
< 1080h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: thief sta EP: pretty hurt >
A militia guard enters from the east.
< 1080h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: thief sta EP: pretty hurt >
You dodge a bash from a militia guard, who loses his balance and falls.
You parry a militia guard's lunge at you.
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.
< 1080h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: thief sta EP: pretty hurt >
-=[A tharnadian thief-hunter's punch grazes you.]=-
You parry a tharnadian thief-hunter's lunge at you.
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
< 1078h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: thief sta EP: pretty hurt >
[Damage: 3 ] -=[Your pierce strikes a tharnadian thief-hunter hard.]=-
Your spirit suffers from contact with a tharnadian thief-hunter's aura!
[Damage: 4 ] -=[Your pierce strikes a tharnadian thief-hunter very hard.]=-
Your spirit suffers from contact with a tharnadian thief-hunter's aura!
You miss a tharnadian thief-hunter.
< 1078h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: thief sta EP: awful >
You dodge a militia guard's vicious attack.
< 1078h/1080H 157v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: thief sta EP: awful >
You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 65 ] A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.
[Damage: 41 ] A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
< 1079h/1080H 157v/188V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
< 1081h/1080H 157v/188V Pos: standing >
Alas, you cannot go that way. . . .
< 1081h/1080H 157v/188V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A large rat is scurrying about here.
< 1081h/1080H 156v/188V Pos: standing >
< 1081h/1080H 156v/188V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A human merchant from another town stands here, perusing Tharnadia.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1081h/1080H 158v/188V Pos: standing >
You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 67 ] A human merchant is dead! R.I.P.
You receive your share of experience.
The last gasps of a human merchant cause a sickening chill to run up your spine.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
< 1081h/1080H 158v/188V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1081h/1080H 157v/188V Pos: standing >
A militia guard suddenly attacks YOU!
-=[A militia guard's feeble punch grazes you.]=-
< 1080h/1080H 158v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: guard sta EP: excellent >
A militia guard enters from the north.
< 1080h/1080H 159v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: guard sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 1080h/1080H 159v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: guard sta EP: excellent >
A militia guard enters from the west.
< 1080h/1080H 159v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: guard sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 1080h/1080H 159v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: guard sta EP: excellent >
[Damage: 14 ] Your stab cuts a vital artery and causes a militia guard to fall before your feet.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
< 1080h/1080H 159v/188V Pos: standing >
A militia guard misses you.
A militia guard wields a small sword.
You block a militia guard's feeble kick with your arm.
< 1080h/1080H 159v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1080h/1080H 159v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: guard sta EP: excellent >
You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 65 ] A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
[Damage: 67 ] A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
[Damage: 70 ] A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
< 1080h/1080H 159v/188V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -North -East# -South -West
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
[3] The corpse of a militia guard is lying here.
< 1080h/1080H 159v/188V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 1080h/1080H 158v/188V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
[3] The corpse of a militia guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1080h/1080H 163v/188V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Alarm bells sound, signalling an invasion!
< 1080h/1080H 163v/188V Pos: standing >
The town crier suddenly attacks YOU!
-=[The town crier's punch grazes you.]=-
< 1079h/1080H 165v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: crier sta EP: excellent >
The Tharnadian Quartermaster suddenly attacks YOU!
-=[The Tharnadian Quartermaster's punch grazes you.]=-
< 1079h/1080H 165v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: crier sta EP: excellent >
A stray dog leaves west.
< 1080h/1080H 165v/188V Pos: standing >
< T: Aretean TP: sta TC:excellent E: crier sta EP: excellent >
You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 64 ] A street sweeper is dead! R.I.P.
You receive your share of experience.
A street sweeper's death cry reverberates in your head as he falls to the ground.
[Damage: 65 ] The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the Tharnadian Quartermaster dies in agony.
[Damage: 62 ] The town crier is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the town crier dies in agony.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a Lich is lying here.
[3] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1080h/1080H 164v/188V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
The corpse of a Gnome is lying here.
[20] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1080h/1080H 166v/188V Pos: standing >
An elite guard suddenly attacks YOU!
You feel your skin soften and return to normal.
-=[An elite guard's feeble punch grazes you.]=-
< 1079h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: elite sta EP: excellent >
A tharnadian illusionist suddenly attacks YOU!
-=[A tharnadian illusionist's crude punch wounds you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-
< 1056h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: elite sta EP: excellent >
The receptionist suddenly attacks YOU!
-=[The receptionist's weak punch grazes you.]=-
< 1048h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: elite sta EP: excellent >
An elite guard dodges your futile attack.
You miss an elite guard.
You miss an elite guard.
< 1058h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: elite sta EP: excellent >
You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 66 ] They are too powerful to wither this way!
[Damage: 66 ] An elite guard shivers slightly.
They are too powerful to wither this way!
[Damage: 66 ] An elite guard seems unaffected by your attempt to wither.
[Damage: 68 ] They are too powerful to wither this way!
You anticipate an elite guard's maneuver and masterfully parry the attack.
You anticipate an elite guard's maneuver and masterfully parry the attack.
You withstand a bash from an elite guard, who bounces back and falls.
< 1059h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: elite ass EP: few wounds >
-=[An elite guard's punch grazes you.]=-
-=[An elite guard's decent punch wounds you.]=-
You block an elite guard's feeble kick with your arm.
You dodge a tharnadian illusionist's vicious attack.
You parry a tharnadian illusionist's lunge at you.
You anticipate a tharnadian illusionist's maneuver and masterfully parry the attack.
A tharnadian illusionist starts casting an offensive spell.
< 1045h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: elite ass EP: few wounds >
-=[The receptionist's punch wounds you.]=-
You dodge the receptionist's vicious attack.
-=[The receptionist's weak punch grazes you.]=-
-=[The receptionist's crude punch wounds you.]=-
-=[The receptionist's crude punch wounds you.]=-
-=[The receptionist's punch wounds you.]=-
-=[The receptionist's punch grazes you.]=-
You dodge the receptionist's vicious attack.
The receptionist starts to chant in a deep voice.
< 983h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: elite ass EP: few wounds >
A Barbarian enters from below.
< 990h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC:few scratches E: elite ass EP: few wounds >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 868h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: small wounds E: elite ass EP: few wounds >
[Damage: 19 ] -=[Your powerful pierce strikes an elite guard hard.]=-
[Damage: 8 ] -=[Your pierce strikes an elite guard.]=-
This being a hometown, you receive fewer exps...
[Damage: 13 ] -=[Your impressive pierce strikes an elite guard hard.]=-
< 871h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: small wounds E: elite ass EP: few wounds >
The receptionist starts to chant in a deep voice.
< 872h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: small wounds E: elite ass EP: few wounds >
You dodge an elite guard's vicious attack.
Everything is blurry after a Barbarian's head came crashing into your skull.
< 787h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: few wounds E: elite ass EP: few wounds >
You anticipate an elite guard's maneuver and masterfully parry the attack.
You dodge an elite guard's vicious attack.
You anticipate a tharnadian illusionist's maneuver and masterfully parry the attack.
You anticipate a tharnadian illusionist's maneuver and masterfully parry the attack.
-=[A tharnadian illusionist's weak punch grazes you.]=-
A tharnadian illusionist starts casting an offensive spell.
< 783h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: few wounds E: elite ass EP: few wounds >
-=[The receptionist's weak punch grazes you.]=-
-=[The receptionist's crude punch wounds you.]=-
-=[The receptionist's decent punch wounds you.]=-
You dodge the receptionist's vicious attack.
-=[The receptionist's weak punch wounds you.]=-
-=[The receptionist's decent punch wounds you.]=-
-=[The receptionist's decent punch wounds you.]=-
You dodge the receptionist's vicious attack.
< 715h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: few wounds E: elite ass EP: few wounds >
You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 67 ] A Barbarian seems to be blinded!
A Barbarian shivers slightly.
A Barbarian seems unaffected by your attempt to wither.
[Damage: 64 ] A tharnadian illusionist seems unaffected by your attempt to wither.
[Damage: 67 ] They are too powerful to wither this way!
[Damage: 63 ] An elite guard seems unaffected by your attempt to wither.
[Damage: 64 ] They are too powerful to wither this way!
< 718h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: few wounds E: elite ass EP: nasty wounds >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 605h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: few wounds E: elite ass EP: nasty wounds >
[Damage: 23 ] -=[Your powerful pierce enshrouds an elite guard in a mist of blood.]=-
[Damage: 22 ] -=[Your powerful pierce hits an elite guard across the leg, resulting in a limp stride.]=-
[Damage: 20 ] -=[Your powerful pierce causes an elite guard to grimace in pain.]=-
< 607h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: few wounds E: elite ass EP: awful >
-=[An elite guard's crude punch wounds you.]=-
< 602h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: few wounds E: elite ass EP: awful >
You parry a Barbarian's lunge at you.
You anticipate a Barbarian's maneuver and masterfully parry the attack.
You parry a Barbarian's lunge at you.
A Barbarian misses you.
A Barbarian misses you.
< 603h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: few wounds E: elite ass EP: awful >
-=[An elite guard's crude punch wounds you.]=-
-=[An elite guard's fine punch strikes you.]=-
You dodge a tharnadian illusionist's vicious attack.
-=[A tharnadian illusionist's weak punch wounds you.]=-
-=[A tharnadian illusionist's weak punch grazes you.]=-
You block a tharnadian illusionist's feeble kick with your arm.
< 561h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: few wounds E: elite ass EP: awful >
-=[The receptionist's weak punch wounds you.]=-
-=[The receptionist's weak punch wounds you.]=-
-=[The receptionist's crude punch wounds you.]=-
-=[The receptionist's weak punch wounds you.]=-
-=[The receptionist's weak punch wounds you.]=-
-=[The receptionist's punch wounds you.]=-
-=[The receptionist's weak punch grazes you.]=-
-=[The receptionist's crude punch wounds you.]=-
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'pzar'
Healing energy flows from the receptionist into the receptionist's body!
< 494h/1080H 167v/188V Pos: standing >
< T: Aretean TP: sta TC: nasty wounds E: elite ass EP: awful >
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 502h/1080H 167v/188V Pos: sitting >
< T: Aretean TP: sit TC: nasty wounds E: elite ass EP: awful >
You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 68 ] A Barbarian seems to be blinded!
A Barbarian seems unaffected by your attempt to wither.
[Damage: 66 ] They are too powerful to wither this way!
[Damage: 67 ] They are too powerful to wither this way!
[Damage: 66 ] An elite guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
[Damage: 64 ] They are too powerful to wither this way!
< 503h/1080H 167v/188V Pos: sitting >
The receptionist starts to chant in a deep voice.
< 504h/1080H 167v/188V Pos: sitting >
A Barbarian misses you.
-=[A Barbarian's crush grazes you.]=-
-=[A Barbarian's crude crush grazes you.]=-
A Barbarian misses you.
A Barbarian misses you.
-=[An elite guard's punch wounds you.]=-
-=[An elite guard's weak punch wounds you.]=-
An elite guard's sweep catches you in the side and you almost stumble.
-=[A tharnadian illusionist's weak punch wounds you.]=-
-=[A tharnadian illusionist's weak punch wounds you.]=-
-=[A tharnadian illusionist's weak punch wounds you.]=-
< 464h/1080H 171v/188V Pos: sitting >
< T: Aretean TP: sit TC: nasty wounds E: A Barbarian sta EP: small wounds >
[Damage: 13 ] -=[Your impressive pierce wounds a Barbarian.]=-
[Damage: 15 ] -=[Your impressive pierce wounds a Barbarian.]=-
-=[The receptionist's crude punch wounds you.]=-
-=[The receptionist's weak punch grazes you.]=-
-=[The receptionist's crude punch wounds you.]=-
-=[The receptionist's punch wounds you.]=-
-=[The receptionist's crude punch wounds you.]=-
-=[The receptionist's crude punch wounds you.]=-
-=[The receptionist's fine punch strikes you hard.]=-
-=[The receptionist's weak punch wounds you.]=-
< 367h/1080H 171v/188V Pos: sitting >
< T: Aretean TP: sit TC: nasty wounds E: A Barbarian sta EP: small wounds >
A human merchant snaps into visibility.
-=[A human merchant's impressive pierce strikes you.]=-
-=[A human merchant's fine pierce wounds you.]=-
< 343h/1080H 171v/188V Pos: sitting >
< T: Aretean TP: sit TC: nasty wounds E: A Barbarian sta EP: small wounds >
A human merchant snaps into visibility.
-=[A human merchant's impressive pierce strikes you.]=-
-=[A human merchant's fine pierce wounds you.]=-
-=[A human merchant's mighty pierce strikes you very hard.]=-
-=[A human merchant's impressive pierce strikes you.]=-
-=[A human merchant's pierce wounds you.]=-
< 258h/1080H 171v/188V Pos: sitting >
< T: Aretean TP: sit TC:pretty hurt E: A Barbarian sta EP: small wounds >
A human merchant attempts to flee.
A human merchant tries to flee, but can't make it out of here!
< 260h/1080H 171v/188V Pos: sitting >
< T: Aretean TP: sit TC:pretty hurt E: A Barbarian sta EP: small wounds >
A human merchant attempts to flee.
A human merchant leaves west.
< 263h/1080H 171v/188V Pos: sitting >
< T: Aretean TP: sit TC:pretty hurt E: A Barbarian sta EP: small wounds >
-=[An elite guard's punch strikes you.]=-
-=[An elite guard's punch strikes you.]=-
-=[A tharnadian illusionist's fine punch strikes you very hard.]=-
-=[A tharnadian illusionist's crude punch strikes you.]=-
-=[A tharnadian illusionist's decent punch strikes you.]=-
< 177h/1080H 171v/188V Pos: sitting >
< T: Aretean TP: sit TC:pretty hurt E: A Barbarian sta EP: small wounds >
You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 65 ] A Barbarian seems to be blinded!
A Barbarian seems unaffected by your attempt to wither.
[Damage: 67 ] A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The last gasps of a tharnadian illusionist cause a sickening chill to run up your spine.
[Damage: 70 ] An elite guard is dead! R.I.P.
You receive your share of experience.
The last gasps of an elite guard cause a sickening chill to run up your spine.
[Damage: 70 ] They are too powerful to wither this way!
A Barbarian misses you.
A Barbarian misses you.
A Barbarian misses you.
A Barbarian misses you.
A Barbarian misses you.
-=[The receptionist's weak punch wounds you.]=-
-=[The receptionist's punch strikes you hard.]=-
-=[The receptionist's crude punch strikes you hard.]=-
-=[The receptionist's punch strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[The receptionist's punch strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[The receptionist's crude punch strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[The receptionist's punch strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[The receptionist's decent punch seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The receptionist starts casting an offensive spell called 'dispel magic'.
The receptionist completes her spell...
The receptionist tries to dispel your magic!
< 72h/1080H 171v/188V Pos: sitting >
< T: Aretean TP: sit TC: awful E: A Barbarian sta EP: small wounds >
[Damage: 5 ] -=[Your fine pierce grazes a Barbarian.]=-
[Damage: 12 ] -=[Your impressive pierce wounds a Barbarian.]=-
< 74h/1080H 171v/188V Pos: sitting >
< T: Aretean TP: sit TC: awful E: A Barbarian sta EP: small wounds >
A human merchant snaps into visibility.
Out of nowhere, a human merchant stabs you in the back, RIP...
Your decent diamond gauntlets from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
Your dangling crimson earring was completely destroyed by the massive blow!