<floating about head>a LARGE blue ioun stone[239h 58m 22s]
<worn as a badge> the mark of the saboteur enchanted by Deaththri
<worn on head> the icecrown of the frost revenants (magic) (glowing)[239h 58m 22s]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a golden scale dangling from a platinum chain of wisdom enchanted by Nibo (magic)
<worn in ear> a golden scale dangling from a platinum chain [superior] enchanted by Nibo (magic)
<worn on face> the mask of deceptions of dexterity enchanted by Nibo (magic) (humming)
<worn around neck> a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn around neck> a necklace of dangling bones and relics [superior] (magic) (humming)
<worn on body> the platemail of the DragonLord (magic)[239h 58m 22s]
<worn about body> a long, flowing cape of hellfire of endurance enchanted by Nib (magic) (glowing) [85%]
<worn on back> a glowing red backpack (glowing)
<worn as quiver> a pantherhide quiver of dexterity enchanted by Nibo (magic) (glowing) (illuminating)
<worn about waist> the ceinture of giant strength of agility (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' enchanted by Nibo (magic)
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[239h 58m 22s]
<worn on arms> the armplates of the Cosmos (magic)
<worn around wrist> the power infused bracelet of dark-mithril of constitution
<worn around wrist> the bracer of Uz's alliance enchanted by Deaththri
<worn on hands> the gauntlets of a Living Legend (magic) (glowing)
<worn on finger> the ring of the void [superior] enchanted by Nibo (magic)
<worn on finger> Zorobabi's circular stone ring enchanted by Nibo
<primary weapon> the sword of fire and flame (magic) (glowing)[239h 58m 22s]
<secondary weapon> the mystical longsword of Volo the Traveler (magic)[239h 58m 22s]
<worn on legs> greaves of cracked bluestone enchanted by Nibo (glowing)
<worn on feet> the cubes of protection enchanted by Nibo (humming) [77%]
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a stray cat is lying here.
[6] The corpse of a militia guard is lying here.
Bizaro enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Biagin enters from the south.
Alarm bells sound, signalling an invasion!
< 1352h/1330H 189v/190V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
A shady mercenary who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 1352h/1330H 189v/190V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a stray cat is lying here.
[6] The corpse of a militia guard is lying here.
Biagin (Duergar)(medium) stands in mid-air here.(Red Aura)
Juvok (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Bizaro (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1352h/1330H 190v/190V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A large two-handed sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A vial filled with a brick-colored liquid lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Barbarian (large) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Bizaro enters from the east.
Alarm bells sound, signalling an invasion!
Juvok sneaks in from the east.
Biagin enters from the east.
< 1352h/1330H 189v/190V Pos: standing >
You quickly scan the area.
Kieta who is not far off to your east.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A stray cat who is close by to your west.
A shady mercenary who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.
< 1352h/1330H 189v/190V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
A Barbarian sneaks south.
< 1352h/1330H 189v/190V Pos: standing >
Bizaro gets some stuff from the corpse of the town crier.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a Human is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!
Bizaro enters from the north.
Alarm bells sound, signalling an invasion!
Biagin enters from the north.
< 1352h/1330H 188v/190V Pos: standing >
Bizaro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bizaro's soothing song!
< 1352h/1330H 188v/190V Pos: standing >
A Barbarian sneaks in from above.
You quickly scan the area.
A Centaur who is close by above you.
A Grey Elf who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
A fire elemental who is close by above you.
A fire elemental who is close by above you.
The mailman who is close by below you.
< 1352h/1330H 190v/190V Pos: standing >
Biagin is suddenly surrounded by a green mist!
You quickly scan the area.
A Barbarian who is close by to your north.
A Centaur who is close by above you.
A Grey Elf who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
A fire elemental who is close by above you.
A fire elemental who is close by above you.
The mailman who is close by below you.
< 1352h/1330H 190v/190V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A spellbook rests upon the gloomy ground here.
A pair of blacksteel boots stand here.
A shield of gray illithid hide has been left behind. (magic)
A small vial of black dye lies here. (magic)
A magical gold band lies here, glowing softly. (magic) (glowing)
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A slab of beef is here.
[6] A large shrimp lies here dead as a bat.
A large medicated bandage has been left here.
A two-handed sword, nearly six feet in length, lies here.
A discarded feather rests here apon the ground. (glowing) (illuminating)
A simple sling from a trapper lies here. [80%]
The corpse of a Grey Elf is lying here.
[4] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A Centaur (large) sits resting.(holy)(Gold Aura)
*A Grey Elf (medium) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A fire elemental is here blazing with heat!
A fire elemental is here blazing with heat!
< 1352h/1330H 190v/190V Pos: standing >
< 1352h/1330H 190v/190V Pos: standing >
You quickly scan the area.
A Centaur who is close by above you.
A Grey Elf who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
A fire elemental who is close by above you.
A fire elemental who is close by above you.
The mailman who is close by below you.
< 1352h/1330H 190v/190V Pos: standing >
You quickly scan the area.
A Centaur who is close by above you.
A Grey Elf who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
A fire elemental who is close by above you.
The mailman who is close by below you.
< 1352h/1330H 190v/190V Pos: standing >
Your minor globe shimmers and fades into thin air.
Your burning hellfire fades.
< 1352h/1330H 190v/190V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A large two-handed sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A vial filled with a brick-colored liquid lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Alarm bells sound, signalling an invasion!
Bizaro enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Biagin enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1351h/1330H 189v/190V Pos: standing >
< 1351h/1330H 189v/190V Pos: standing >
You start chanting...
< 1351h/1330H 189v/190V Pos: standing >
Bizaro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bizaro's soothing song!
< 1351h/1330H 189v/190V Pos: standing >
You complete your spell...
You burst into a flaming mass of hate!!
< 1351h/1330H 190v/190V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a stray cat is lying here.
[6] The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
Bizaro enters from the west.
Juvok sneaks in from the west.
Biagin enters from the west.
Alarm bells sound, signalling an invasion!
< 1351h/1330H 189v/190V Pos: standing >
A militia guard suddenly attacks Biagin!
A militia guard's punch grazes Biagin.
< 1351h/1330H 189v/190V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
A bright light fills this area.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
A black belt covered with golden buckles lies here. (magic)
A fire dagger has been left here.
A bright silver dagger has been dropped here. (magic)
A neon blue potion sits on the floor.
A skull shoulder guard lined with feeathers has been left here.
A rather odd smelling belt is on the ground here.
A longsword lies in the dirt here, glowing mildly. (magic) (glowing)
Bizaro enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1351h/1330H 188v/190V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a stray cat is lying here.
[6] The corpse of a militia guard is lying here.
Biagin (Duergar)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
A militia guard stands here, fighting Biagin.
Militia forces muster to bolster the town's defenses against the invaders!!!
Bizaro enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 1351h/1330H 189v/190V Pos: standing >
< 1351h/1330H 189v/190V Pos: standing >
Biagin starts casting an offensive spell.
< 1351h/1330H 189v/190V Pos: standing >
You snap into visibility.
Banzai! To the rescue...
You feel unholy power coursing through your limbs!
< 1351h/1330H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: guard sta EP: excellent >
Biagin completes his spell...
Biagin utters the words 'paffue xurhuio'
A militia guard dries up completely and crumbles.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
You have killed 1 of 1 Human(s) for boon # 1305.
< 1356h/1330H 189v/190V Pos: standing >
Bizaro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bizaro's soothing song!
< 1356h/1330H 189v/190V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
A bright light fills this area.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
A black belt covered with golden buckles lies here. (magic)
A fire dagger has been left here.
A bright silver dagger has been dropped here. (magic)
A neon blue potion sits on the floor.
A skull shoulder guard lined with feeathers has been left here.
A rather odd smelling belt is on the ground here.
A longsword lies in the dirt here, glowing mildly. (magic) (glowing)
Militia forces muster to bolster the town's defenses against the invaders!!!
Bizaro enters from the north.
Juvok sneaks in from the north.
Biagin enters from the north.
Alarm bells sound, signalling an invasion!
< 1356h/1330H 189v/190V Pos: standing >
Bizaro sits down in a comfortable spot.
You get devil eyes of the ghargatula from the corpse of Keane.
You get Illesarus, the Sword of Sharpness from the corpse of Keane.
You get a dracolich-bone bracelet from the corpse of Keane.
You get a bracelet of purple mist of dexterity from the corpse of Keane.
You get an ethereal symbiote of the inner planes from the corpse of Keane.
You get some scintillating sleeves enchanted by Keane from the corpse of Keane.
You get greaves of cracked bluestone from the corpse of Keane.
You can't carry any more.
< 1356h/1330H 189v/190V Pos: standing >
Bizaro takes out his unholy symbol and begins praying intently.
< 1356h/1330H 190v/190V Pos: standing >
Bizaro clambers to his feet.
Bizaro, looking very frustrated, packs up his holy symbol.
You put 9 items into a portable hole.
< 1356h/1330H 190v/190V Pos: standing >
You get a glowing azure potion from a portable hole.
You get the flaming axe of the Illithid lords from a portable hole.
You get devil eyes of the ghargatula from a portable hole.
You get a dracolich-bone bracelet from a portable hole.
You get a bracelet of purple mist of dexterity from a portable hole.
You get an ethereal symbiote of the inner planes from a portable hole.
You get greaves of cracked bluestone from a portable hole.
You get the spiked mace of the Death Seekers from a portable hole.
You get a wicked black dagger named 'Sanguine Blessing' from a portable hole.
You can't carry any more.
< 1356h/1330H 190v/190V Pos: standing >
Bizaro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bizaro's soothing song!
< 1356h/1330H 190v/190V Pos: standing >
Biagin stops using the shield of the Clavikord.
< 1356h/1330H 190v/190V Pos: standing >
Bizaro sits down in a comfortable spot.
< 1356h/1330H 190v/190V Pos: standing >
You put 9 items into a portable hole.
< 1356h/1330H 190v/190V Pos: standing >
Bizaro takes out his unholy symbol and begins praying intently.
Biagin drops the shield of the Clavikord.
< 1356h/1330H 190v/190V Pos: standing >
You get the cloak of woven time from the corpse of Keane.
You get a necklace of giant strength from the corpse of Keane.
You get a scarf of enhanced stealth from the corpse of Keane.
You get Zorobabi's circular stone ring enchanted by Keane from the corpse of Keane.
You get the red ring of perfection from the corpse of Keane.
You get a small pile of coins from the corpse of Keane.
There were: 4 platinum coins, 20 gold coins, 9 silver coins, 5 copper coins.
You get the flaming axe of the Illithid lords from the corpse of Keane.
You get the claws of the dead from the corpse of Keane.
You get a net of endless currents from the corpse of Keane.
< 1356h/1330H 190v/190V Pos: standing >
Biagin straps a small circular shield of blue flames to his arm.
It glows brightly.
< 1356h/1330H 190v/190V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.
< 1356h/1330H 190v/190V Pos: standing >
Bizaro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bizaro's soothing song!
You put 8 items into a portable hole.
< 1356h/1330H 190v/190V Pos: standing >
Biagin stops using a mask of hades.
< 1356h/1330H 190v/190V Pos: standing >
Keats Street
Obvious exits: -North -East -South
The shield of the Clavikord lies abandoned, here, in a pool of water.
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
A black belt covered with golden buckles lies here. (magic)
A fire dagger has been left here.
A bright silver dagger has been dropped here. (magic)
A neon blue potion sits on the floor.
A skull shoulder guard lined with feeathers has been left here.
A rather odd smelling belt is on the ground here.
A longsword lies in the dirt here, glowing mildly. (magic) (glowing)
Biagin (Duergar)(medium) stands in mid-air here.(Red Aura)
Juvok (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Bizaro (Orc)(medium) sits resting.(holy)(Red Aura)
< 1356h/1330H 190v/190V Pos: standing >
< 1356h/1330H 190v/190V Pos: standing >
Keats Street
Obvious exits: -North -East -South
The shield of the Clavikord lies abandoned, here, in a pool of water.
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
A black belt covered with golden buckles lies here. (magic)
A fire dagger has been left here.
A bright silver dagger has been dropped here. (magic)
A neon blue potion sits on the floor.
A skull shoulder guard lined with feeathers has been left here.
A rather odd smelling belt is on the ground here.
A longsword lies in the dirt here, glowing mildly. (magic) (glowing)
Biagin (Duergar)(medium) stands in mid-air here.(Red Aura)
Juvok (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Bizaro (Orc)(medium) sits resting.(holy)(Red Aura)
< 1356h/1330H 190v/190V Pos: standing >
Biagin covers his face with the death-mask of Nakral enchanted by Keane.
< 1356h/1330H 190v/190V Pos: standing >
< 1356h/1330H 190v/190V Pos: standing >
Bizaro starts playing a plain wooden lyre and singing aloud.
It appears to be the corpse of Keane.
Nothing.
< 1356h/1330H 190v/190V Pos: standing >
Bizaro clambers to his feet.
Bizaro, looking very frustrated, packs up his holy symbol.
< 1356h/1330H 190v/190V Pos: standing >
You are carrying: (4/13)
Illesarus, the Sword of Sharpness (magic) (glowing)
the cloak of the stalker (invis) (magic)
the mystic axe of the dragonkind (magic) (humming)
a portable hole
< 1356h/1330H 190v/190V Pos: standing >
Keats Street
Obvious exits: -North -East -South
The shield of the Clavikord lies abandoned, here, in a pool of water.
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
A black belt covered with golden buckles lies here. (magic)
A fire dagger has been left here.
A bright silver dagger has been dropped here. (magic)
A neon blue potion sits on the floor.
A skull shoulder guard lined with feeathers has been left here.
A rather odd smelling belt is on the ground here.
A longsword lies in the dirt here, glowing mildly. (magic) (glowing)
Biagin (Duergar)(medium) stands in mid-air here.(Red Aura)
Juvok (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Bizaro (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1355h/1330H 190v/190V Pos: standing >
< 1355h/1330H 190v/190V Pos: standing >
< 1355h/1330H 190v/190V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
You get Zorobabi's circular stone ring enchanted by Keane from a portable hole.
Juvok starts casting a spell.
< 1355h/1330H 190v/190V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your north.
A human merchant who is close by to your east.
A Human who is close by to your east.
A militia guard who is not far off to your east.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
< 1355h/1330H 190v/190V Pos: standing >
You get a glowing magical stone [superior] from a portable hole.
< 1355h/1330H 190v/190V Pos: standing >
Bizaro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bizaro's soothing song!
Juvok completes his spell...
Juvok utters the word 'zuharuhl'
Bizaro looks vitalized.
< 1355h/1330H 190v/190V Pos: standing >
Keats Street
Obvious exits: -North -East -South
The shield of the Clavikord lies abandoned, here, in a pool of water.
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
A black belt covered with golden buckles lies here. (magic)
A fire dagger has been left here.
A bright silver dagger has been dropped here. (magic)
A neon blue potion sits on the floor.
A skull shoulder guard lined with feeathers has been left here.
A rather odd smelling belt is on the ground here.
A longsword lies in the dirt here, glowing mildly. (magic) (glowing)
Biagin (Duergar)(medium) stands in mid-air here.(Red Aura)
Juvok (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Bizaro (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1355h/1330H 190v/190V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 1355h/1330H 190v/190V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 1355h/1330H 190v/190V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your north.
A human merchant who is close by to your east.
A Human who is close by to your east.
A militia guard who is not far off to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
< 1355h/1330H 190v/190V Pos: standing >
The great bazaar opens to the east.
You extend your sights eastward.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
A bright light fills this area.
Obvious exits: -North -East -South -West
[2] The corpse of a militia guard is lying here.
A spellbook lies here, discarded.
A Human (medium) stands here.(holy)(Gold Aura)
< 1355h/1330H 190v/190V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
[2] The corpse of a militia guard is lying here.
A spellbook lies here, discarded.
A Human (medium) stands here.(holy)(Gold Aura)
Alarm bells sound, signalling an invasion!
Bizaro enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Biagin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1355h/1330H 189v/190V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 2 ] Your bash knocks a Human to the ground!
< 1356h/1330H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: few scratches >
You dodge a Human's vicious attack.
You snap into visibility.
< 1356h/1330H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: few scratches >
Juvok starts casting a spell.
< 1356h/1330H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: few scratches >
Bizaro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bizaro's soothing song!
< 1356h/1330H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: few scratches >
Biagin starts casting an offensive spell.
< 1356h/1330H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: few scratches >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 56 ] -=[Your mighty slash strikes a Human very hard.]=-
[Damage: 52 ] -=[Your slash strikes a Human very hard.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Human.]=-
[Damage: 16 ] -=[Your slash strikes a Human.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 150 ] -=[Your slash causes a Human to grimace in pain.]=-
[Damage: 45 ] -=[Your slash seriously wounds a Human.]=-
[Damage: 35 ] -=[Your powerful slash seriously wounds a Human.]=-
< 1463h/1330H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
Bizaro starts casting an offensive spell.
< 1463h/1330H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
Juvok completes his spell...
Juvok utters the words 'yarjkjcandusg zuharuhl'
< 1463h/1330H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
Biagin completes his spell...
Biagin utters the words 'paffue xurhuio'
A Human seems to be blinded!
A Human dries up completely and crumbles.
A Human is dead! R.I.P.
You receive your share of experience.