The death of [56 Cleric] Deathheal (Human)

in The Great Bazaar

from the perspective of [56 Cleric] Deathheal (Human)


A belt of segmented darkmail plates has been left here. [63%]             
A two-handed sword, nearly six feet in length, lies here.
A discarded feather rests here apon the ground. (glowing) (illuminating)
A simple sling from a trapper lies here. [80%]             
A durable alchemist sack lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Grey Elf is lying here.
[4] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
Hodggg (Centaur)(large) sits resting.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
A fire elemental is here blazing with heat!
A fire elemental is here blazing with heat!
The Ogre's Foot Inn
Obvious exits: -West# -Down
A spellbook rests upon the gloomy ground here.
A pair of blacksteel boots stand here.
A shield of gray illithid hide has been left behind.
Fresh blood splatters cover the area.
A small vial of black dye lies here.
A highly polished bangle lies here on the ground. (glowing)
A magical gold band lies here, glowing softly. (glowing)
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A slab of beef is here.
[6] A large shrimp lies here dead as a bat.
A large medicated bandage has been left here.
A ring made of troll skin has been left here. (glowing)
Some sleeves of golden dragonskin rests here.
A belt of segmented darkmail plates has been left here. [63%]             
A two-handed sword, nearly six feet in length, lies here.
A discarded feather rests here apon the ground. (glowing) (illuminating)
A simple sling from a trapper lies here. [80%]             
Alarm bells sound, signalling an invasion!

< 494h/494H 162v/162V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West# -Down
A spellbook rests upon the gloomy ground here.
A pair of blacksteel boots stand here.
A shield of gray illithid hide has been left behind.
Fresh blood splatters cover the area.
A small vial of black dye lies here.
A highly polished bangle lies here on the ground. (glowing)
A magical gold band lies here, glowing softly. (glowing)
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A slab of beef is here.
[6] A large shrimp lies here dead as a bat.
A large medicated bandage has been left here.
A ring made of troll skin has been left here. (glowing)
Some sleeves of golden dragonskin rests here.
A belt of segmented darkmail plates has been left here. [63%]             
A two-handed sword, nearly six feet in length, lies here.
A discarded feather rests here apon the ground. (glowing) (illuminating)
A simple sling from a trapper lies here. [80%]             
A durable alchemist sack lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Grey Elf is lying here.
[4] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
Hodggg (Centaur)(large) sits resting.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
A fire elemental is here blazing with heat!
A fire elemental is here blazing with heat!
The Ogre's Foot Inn
Obvious exits: -West# -Down
A spellbook rests upon the gloomy ground here.
A pair of blacksteel boots stand here.
A shield of gray illithid hide has been left behind.
Fresh blood splatters cover the area.
A small vial of black dye lies here.
A highly polished bangle lies here on the ground. (glowing)
A magical gold band lies here, glowing softly. (glowing)
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A slab of beef is here.
[6] A large shrimp lies here dead as a bat.
A large medicated bandage has been left here.
A ring made of troll skin has been left here. (glowing)
Some sleeves of golden dragonskin rests here.
A belt of segmented darkmail plates has been left here. [63%]             
A two-handed sword, nearly six feet in length, lies here.
A discarded feather rests here apon the ground. (glowing) (illuminating)
A simple sling from a trapper lies here. [80%]             
Daerg enters from the west.

< 494h/494H 162v/162V Pos: standing >
You have now turned Paging mode off.

< 494h/494H 162v/162V Pos: standing >
The receptionist starts casting a spell called 'armor'.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a Human is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 494h/494H 161v/162V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A large two-handed sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A vial filled with a brick-colored liquid lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Duergar (medium) stands in mid-air here.
An Orc (medium) stands in mid-air here.
An Orc (medium) sits resting.

< 494h/494H 160v/162V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Puddles of fresh blood cover the ground.
The corpse of a large rat is lying here.
The corpse of a stray cat is lying here.
[6] The corpse of a militia guard is lying here.

< 494h/494H 159v/162V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A black belt covered with golden buckles lies here.
A fire dagger has been left here.
A bright silver dagger has been dropped here.
A neon blue potion sits on the floor.
A skull shoulder guard lined with feeathers has been left here.
A rather odd smelling belt is on the ground here.
A longsword lies in the dirt here, glowing mildly. (glowing)

< 494h/494H 161v/162V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
A spellbook lies here, discarded.

< 494h/494H 160v/162V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 494h/494H 159v/162V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
A bright light fills this area.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 494h/494H 159v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 161v/162V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A small pile of coins lies here.

< 494h/494H 161v/162V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
A bright light fills this area.
Obvious exits: -North -East# -South -West
Fresh blood splatters cover the area.
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A shady looking youth is standing here, eyeing you with a devious glance.

< 494h/494H 160v/162V Pos: standing >
The iron seems to be closed.

< 494h/494H 160v/162V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up

< 494h/494H 161v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 161v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 161v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 161v/162V Pos: standing >
Brief mode on.

< 494h/494H 161v/162V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A shady looking youth is standing here, eyeing you with a devious glance.

< 494h/494H 160v/162V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
The Grand Tharnadian Way
Obvious exits: -E -W
A small pile of coins lies here.

< 494h/494H 159v/162V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 494h/494H 158v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 159v/162V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 494h/494H 160v/162V Pos: standing >
The Great Bazaar
Obvious exits: -S -W
A wooden stall stands here, goods displayed upon its counter.
A young man in leather armor seems to be patrolling the walls.
A human merchant from another town stands here, perusing Tharnadia.
A working commoner is here, shopping in the bazaar.

< 494h/494H 160v/162V Pos: standing >
The Great Bazaar
Obvious exits: -E -S
A wooden stall stands here, goods displayed upon its counter.
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.

< 494h/494H 161v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 161v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 161v/162V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
A spellbook lies here, discarded.

< 494h/494H 160v/162V Pos: standing >
The Great Bazaar
Obvious exits: -N -E
A wooden stall stands here, goods displayed upon its counter.
A peddler is here, selling her goods to people in the bazaar.

< 494h/494H 159v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 159v/162V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -W
A tall human alchemist stands in the bazaar here.

< 494h/494H 161v/162V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -W
The corpse of a Gnome is lying here.
An old lady stands here on the cart, peddling her foods to passing customers.

< 494h/494H 160v/162V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 94 hours.
The corpse of Deathmage is made of flesh and appears to be of slightly below average quality.
The corpse of Deathmage has an item value of 1.
It appears to be the corpse of Deathmage.
a dark purple ioun stone
the tome of Strahd enchanted by Deaththri (glowing) [82%]             
an emblem of Shanatar royalty enchanted by Deaththri
[2] the earring of the Dragon Lords
the mask of stone form (humming)
devil eyes of the ghargatula
the shadowy staff of damnation enchanted by Deaththri (glowing)
a bracelet of finger bones enchanted by Deaththri [86%]             
a bracelet of finger bones enchanted by Deaththri
Jadem's magical device of protection (glowing)
an ethereal symbiote of the inner planes enchanted by Deaththri (humming)
the shield of the battle dragon
sleeves of gold dragonskin enchanted by Deaththri
the gauntlets of a Living Legend (glowing)
the slippers of rot and decay enchanted by Deaththri
some leggings of red flames enchanted by Deathmage
an ancient crown of elven royalty enchanted by Deaththri (glowing) (humming)
the cloak of woven time enchanted by Deaththri (glowing)
[2] the collar of Perpetual Frost enchanted by Deaththri (glowing)
a ring of twisted gray mist enchanted by Deaththri
the ring of the Netherworld enchanted by Deaththri (glowing)
a small pile of coins

< 494h/494H 162v/162V Pos: standing >
Deathmage has just given you his consent.

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -W
The corpse of a Gnome is lying here.
An old lady stands here on the cart, peddling her foods to passing customers.

< 494h/494H 162v/162V Pos: standing >
You sit down and relax.

< 494h/494H 162v/162V Pos: sitting >
Just call me Kermit.

< 494h/494H 162v/162V Pos: sitting >

< 494h/494H 162v/162V Pos: sitting >
A human merchant enters from the north.
You are praying for resurrect, which will take about 5 seconds.

< 494h/494H 162v/162V Pos: sitting >
You have finished praying for resurrect.
Your prayers are complete.

< 494h/494H 162v/162V Pos: sitting >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.

< 494h/494H 162v/162V Pos: sitting >
An old lady tells you 'No magic in here!'.

< 494h/494H 162v/162V Pos: sitting >
You clamber to your feet.

< 494h/494H 162v/162V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 494h/494H 162v/162V Pos: standing >
You throw back your head and cackle with insane glee!

< 494h/494H 162v/162V Pos: standing >
An old lady tells you 'No magic in here!'.

< 494h/494H 162v/162V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -W
A tall human alchemist stands in the bazaar here.
You drag the corpse of Deathmage along behind you.

< 494h/494H 156v/162V Pos: standing >
The sun rises over the northern horizon.

< 494h/494H 162v/162V Pos: standing >
a human alchemist tells you 'No magic in here!'.

< 494h/494H 162v/162V Pos: standing >
You can't find it!

< 494h/494H 162v/162V Pos: standing >
The Great Bazaar
Obvious exits: -N -E
A wooden stall stands here, goods displayed upon its counter.
A peddler is here, selling her goods to people in the bazaar.
You drag the corpse of Deathmage along behind you.

< 494h/494H 156v/162V Pos: standing >
A peddler tells you 'No magic in here!'.

< 494h/494H 162v/162V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
[2] The corpse of a militia guard is lying here.
A spellbook lies here, discarded.
You drag the corpse of Deathmage along behind you.

< 494h/494H 156v/162V Pos: standing >
You start chanting...

< 494h/494H 162v/162V Pos: standing >
Thin rays of light explode throughout the area!

< 494h/494H 162v/162V Pos: standing >
Casting: resurrect **********

< 494h/494H 162v/162V Pos: standing >
Casting: resurrect *********

< 494h/494H 162v/162V Pos: standing >
Casting: resurrect ********
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 494h/494H 162v/162V Pos: standing >
Casting: resurrect *******

< 494h/494H 162v/162V Pos: standing >
Casting: resurrect ******

< 494h/494H 162v/162V Pos: standing >
Casting: resurrect *****

< 494h/494H 162v/162V Pos: standing >
Casting: resurrect ****

< 494h/494H 162v/162V Pos: standing >
Casting: resurrect ***

< 494h/494H 162v/162V Pos: standing >
Casting: resurrect **

< 494h/494H 162v/162V Pos: standing >
Casting: resurrect *

< 494h/494H 162v/162V Pos: standing >
Casting: resurrect 

< 494h/494H 162v/162V Pos: standing >
You complete your spell...
An aura of intensely bright light surrounds Deathmage for a moment.
Deathmage comes to life again! Taking a deep breath, Deathmage opens his eyes!
You are extremely tired after resurrecting Deathmage.

< 494h/494H 0v/162V Pos: standing >
Deathmage shrugs into the cloak of woven time enchanted by Deaththri.
Deathmage slides his legs into some leggings of red flames enchanted by Deathmage.
Deathmage covers his arms with sleeves of gold dragonskin enchanted by Deaththri.
Deathmage clasps Jadem's magical device of protection around his waist.
Deathmage pulls the gauntlets of a Living Legend onto his hands.
Deathmage places the slippers of rot and decay enchanted by Deaththri on his feet.
Deathmage dons an ancient crown of elven royalty enchanted by Deaththri on his head.
Deathmage straps the shield of the battle dragon to his arm.
Deathmage slips his finger into the ring of the Netherworld enchanted by Deaththri.
Deathmage slips his finger into a ring of twisted gray mist enchanted by Deaththri.
Deathmage wears the earring of the Dragon Lords on his ear.
Deathmage wears the earring of the Dragon Lords on his ear.
Deathmage places a bracelet of finger bones enchanted by Deaththri around his wrist.
Deathmage places a bracelet of finger bones enchanted by Deaththri around his wrist.
Deathmage places the collar of Perpetual Frost enchanted by Deaththri around his neck.
Deathmage places the collar of Perpetual Frost enchanted by Deaththri around his neck.
Deathmage covers his face with the mask of stone form.
Deathmage dons an emblem of Shanatar royalty enchanted by Deaththri.
Deathmage slides devil eyes of the ghargatula over his eyes.
Deathmage wears an ethereal symbiote of the inner planes enchanted by Deaththri about his body.
Deathmage throws a dark purple ioun stone in the air and it begins circling his head.
Deathmage wields the shadowy staff of damnation enchanted by Deaththri.

< 494h/494H 3v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 494h/494H 17v/162V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 494h/494H 20v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 494h/494H 24v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 494h/494H 27v/162V Pos: standing >
Alarm bells sound, signalling an invasion!

< 494h/494H 28v/162V Pos: standing >
Alarm bells sound, signalling an invasion!

< 494h/494H 28v/162V Pos: standing >

< 494h/494H 29v/162V Pos: standing >
Alarm bells sound, signalling an invasion!

< 494h/494H 30v/162V Pos: standing >
Alarm bells sound, signalling an invasion!

< 494h/494H 30v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 494h/494H 34v/162V Pos: standing >

< 494h/494H 35v/162V Pos: standing >

< 494h/494H 47v/162V Pos: standing >
Alarm bells sound, signalling an invasion!

< 494h/494H 51v/162V Pos: standing >
Alarm bells sound, signalling an invasion!

< 494h/494H 52v/162V Pos: standing >
Alarm bells sound, signalling an invasion!

< 494h/494H 53v/162V Pos: standing >

< 494h/494H 54v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 494h/494H 55v/162V Pos: standing >

< 494h/494H 65v/162V Pos: standing >

< 494h/494H 70v/162V Pos: standing >

< 494h/494H 87v/162V Pos: standing >

< 494h/494H 96v/162V Pos: standing >
The day has begun.

< 494h/494H 100v/162V Pos: standing >
Alarm bells sound, signalling an invasion!

< 494h/494H 107v/162V Pos: standing >
Alarm bells sound, signalling an invasion!

< 494h/494H 108v/162V Pos: standing >

< 494h/494H 119v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 494h/494H 130v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 494h/494H 136v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 494h/494H 144v/162V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 494h/494H 160v/162V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >
Alarm bells sound, signalling an invasion!

< 494h/494H 162v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 494h/494H 162v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 494h/494H 162v/162V Pos: standing >
A human merchant enters from the north.

< 494h/494H 162v/162V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.

< 494h/494H 162v/162V Pos: standing >
A human merchant says in common 'excuse me, do you know where the bazaar is?'

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'
A human merchant leaves north.

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >

< 494h/494H 162v/162V Pos: standing >
Alarm bells sound, signalling an invasion!
An Orc enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
A Duergar enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 494h/494H 162v/162V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Revenant's mighty bash!

< 492h/494H 162v/162V Pos: sitting >
< T: Deathheal TP: sit TC:few scratches E: A Revenant sta EP: excellent >
 Someone dodges your futile attack.

< 492h/494H 162v/162V Pos: sitting >
< T: Deathheal TP: sit TC:few scratches E: A Revenant sta EP: excellent >
 An Orc starts casting a spell.

< 492h/494H 162v/162V Pos: sitting >
< T: Deathheal TP: sit TC:few scratches E: someone sta EP: excellent >
 An Orc sings a song so well you feel your pain and suffering ebbing away.

< 492h/494H 162v/162V Pos: sitting >
< T: Deathheal TP: sit TC:few scratches E: someone sta EP: excellent >
 A Duergar starts casting an offensive spell.

< 492h/494H 162v/162V Pos: sitting >
< T: Deathheal TP: sit TC:few scratches E: someone sta EP: excellent >
 A Revenant's mighty slash strikes you very hard.
OUCH!  That really did HURT!
A Revenant's slash strikes you very hard.
OUCH!  That really did HURT!
A Revenant's impressive slash strikes you.
A Revenant's slash strikes you.
A Revenant's slash causes you to grimace in pain.
OUCH!  That really did HURT!
A Revenant's slash seriously wounds you.
A Revenant's powerful slash seriously wounds you.

< 122h/494H 162v/162V Pos: sitting >
< T: Deathheal TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 
< 122h/494H 162v/162V Pos: sitting >
< T: Deathheal TP: sit TC:pretty hurt E: someone sta EP: excellent >
 An Orc starts casting an offensive spell.

< 122h/494H 162v/162V Pos: sitting >
< T: Deathheal TP: sit TC:pretty hurt E: someone sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'yarjkjcandusg zuharuhl'

< 122h/494H 162v/162V Pos: sitting >
< T: Deathheal TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A Duergar completes his spell...
A Duergar utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You are completely dried up.