<worn as a badge> the mark of the saboteur enchanted by Zetho [82%]
<worn on head> the burning crown of Krizzix enchanted by Daerg (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> the earring of the Dragon Lords
<worn in ear> an enchanted earring of dexterity enchanted by Daerg [78%]
<worn on face> the mask of Avernus enchanted by Daerg (glowing)
<worn around neck> the collar of Infinite Flames (glowing) [89%]
<worn around neck> a holy symbol of the Ravenkind enchanted by Daerg (glowing)
<worn on body> Lobos' leather coat enchanted by Daerg [85%]
<worn about body> a tight green cloak of damage [51%]
<worn as quiver> the ancient quiver of Oberon, the elven king enchanted by Daerg (humming)
<worn about waist> the spiked circles of bloodletting enchanted by Daerg (humming)
<worn on belt buckle>an ankylosaur tail club [superior] enchanted by Daerg (glowing)
<attached to belt> the wand of the Plane of Earth (glowing)
<worn on arms> a shoulder drape of emerald dragonscale enchanted by Zetho
<worn around wrist> the ancient bracelet of Oberon, the elven king enchanted by Daerg (humming)
<worn around wrist> the power infused bracelet of dark-mithril enchanted by Daerg
<worn on hands> some massive studded mithril fists enchanted by Zetho
<worn on finger> a shiny crimson ring of endurance enchanted by Daerg (invis)
<worn on finger> a ring of regeneration (glowing)
<primary weapon> Tiamat's poison tail stinger[239h 56m 37s]
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [modified]
<worn on legs> some stitched leggings of the Knights of the Raven enchanted by Zetho [88%]
<worn on feet> a pair of boots of stealth [superior] enchanted by Daerg
Your decent pierce grazes a Lich.
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage: 8 ] Your pierce wounds a Lich.
The globe around your body flares as it bears the brunt of a Lich's assault!
< 1295h/1296H 191v/203V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Lich sta EP: few scratches >
A Lich attempts to flee.
A Lich leaves south.
< 1296h/1296H 192v/203V Pos: standing >
You attempt to flee...
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
You flee southward!
< 1296h/1296H 182v/203V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
< 1296h/1296H 183v/203V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
< 1296h/1296H 183v/203V Pos: standing >
Backstab who?
< 1296h/1296H 184v/203V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
Your victim has escaped!
< 1296h/1296H 187v/203V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
There are some tracks heading north.
There are Barbarian tracks going south.
< 1296h/1296H 187v/203V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
< 1296h/1296H 187v/203V Pos: standing >
You bounce around with excitement!
< 1296h/1296H 189v/203V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A stray dog who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1296h/1296H 190v/203V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
There are some tracks heading south.
There are Barbarian tracks going south.
< 1296h/1296H 192v/203V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
A human merchant who is a brief walk away to your west.
< 1296h/1296H 195v/203V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
< 1296h/1296H 200v/203V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
[3] A small round shield has been dropped here.
There are some tracks heading north.
There are some tracks heading south.
< 1296h/1296H 200v/203V Pos: standing >
The door seems to be closed.
< 1296h/1296H 202v/203V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
< 1296h/1296H 202v/203V Pos: standing >
An Eastern Gate Guard Tower
This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia. The tower itself is forty feet in diameter, and
made from solid stone. A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance. A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege. A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
The corpse of a Thri-Kreen is lying here.
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
< 1296h/1296H 201v/203V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
< 1296h/1296H 202v/203V Pos: standing >
Ok.
< 1296h/1296H 202v/203V Pos: standing >
A Commoner's Dwelling
This small, unremarkable dwelling would appear to be the home of a working
citizen from its furnishings and layout. The couch is a little dirty, small
piles of dirty clothes lay scattered about here and there, and the place is
generally a mess. Lit only by candles with little access to the sun from
within this alleyway, the dwelling is small, but livable. A small doorway
leads out to the east.
Obvious exits: -East
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 1296h/1296H 201v/203V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
< 1296h/1296H 202v/203V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
There are Barbarian tracks going south.
There are some tracks heading south.
< 1296h/1296H 201v/203V Pos: standing >
You quickly scan the area.
Deathmage who is a brief walk away to your north.
Snibbles who is a brief walk away to your north.
Duid who is a brief walk away to your north.
A Lich who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
A human merchant who is a brief walk away to your west.
< 1296h/1296H 201v/203V Pos: standing >
You attempt your skills at tracking.
< 1296h/1296H 203v/203V Pos: standing >
You find traces of tracks leading north.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
< 1296h/1296H 202v/203V Pos: standing >
You find traces of tracks leading north.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
[3] A small round shield has been dropped here.
There are Lich tracks going north.
There are Barbarian tracks going south.
< 1296h/1296H 201v/203V Pos: standing >
The door seems to be closed.
< 1296h/1296H 203v/203V Pos: standing >
The door seems to be closed.
< 1296h/1296H 203v/203V Pos: standing >
The door seems to be closed.
< 1296h/1296H 203v/203V Pos: standing >
Backstab who?
< 1296h/1296H 203v/203V Pos: standing >
Ok.
< 1296h/1296H 203v/203V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of Sarn, the banker is lying here.
A small skull lies here rotting.
A pile of dust of appearance has gathered here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
Deathmage (Gnome)(tiny) stands here, fighting a Lich.(Gold Aura)
Snibbles Officer of Arcane Hooligans (Grey Elf)(medium) stands here. (casting)
Duid (Grey Elf)(medium) stands in mid-air here, fighting Deathmage.
A Lich (medium) stands in mid-air here, fighting Deathmage. (casting)
Corae Member of Arcane Hooligans (Gnome)(tiny) stands in mid-air here, fighting a Lich. (casting) (Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 1296h/1296H 202v/203V Pos: standing >
Deathmage's weak bludgeon grazes a Lich.
Deathmage misses a Lich.
[Damage: 10 ] Your fine pierce wounds a Lich.
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage: 6 ] Your fine pierce grazes a Lich.
The globe around your body flares as it bears the brunt of a Lich's assault!
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: few scratches >
Electrical arcs continue to blacken and pincushion Corae.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: few scratches >
Duid starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: few scratches >
Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
A Lich snaps into visibility.
[Damage: 28 ] Your pierce strikes a Lich.
The globe around your body flares as it bears the brunt of a Lich's assault!
A Lich dodges your futile attack.
A Lich dodges your futile attack.
You viciously strike at a Lich's face, causing them to lose their concentration!
A Lich stops invoking abruptly!
[Damage: 10 ] Your fine pierce wounds a Lich.
The globe around your body flares as it bears the brunt of a Lich's assault!
A Lich dodges your futile attack.
[Damage: 7 ] Your fine pierce wounds a Lich.
The globe around your body flares as it bears the brunt of a Lich's assault!
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: few scratches >
Electrical arcs continue to blacken and pincushion a Lich.
Electrical arcs continue to blacken and pincushion Corae.
Corae completes his spell...
Corae utters the words 'garbzzsg wuggurz babragruoz'
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A bolt of force sent by Corae hits a Lich soundly.
Corae's spell flows around a Lich, leaving him unharmed!
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A bolt of force sent by Corae hits a Lich soundly.
Corae's spell flows around a Lich, leaving him unharmed!
A Lich's weak bludgeon grazes Deathmage.
A Lich misses Deathmage.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: small wounds >
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
A Lich starts casting an offensive spell.
A Lich snaps into visibility.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: few scratches >
Something comes up, and you abandon the hunt.
Corae's spell flows around a Lich, leaving him unharmed!
Snibbles completes his spell...
Snibbles utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
Deathmage starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: few scratches >
Electrical arcs continue to blacken and pincushion Deathmage.
Snibbles seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Lich!
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: few scratches >
A Lich snaps into visibility.
Duid snaps into visibility.
Duid completes his spell...
Duid utters the word 'gjifal'
Duid's spell flows around a Lich, leaving him unharmed!
Deathmage completes his spell...
Deathmage utters the words 'zrzqhfuqar znzjudihuai'
Deathmage's spell flows around a Lich, leaving him unharmed!
Corae starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: few scratches >
Electrical arcs continue to blacken and pincushion Corae.
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Deathmage is engulfed by a shower of arcing electricity sent by a Lich.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: excellent >
Deathmage misses a Lich.
A Lich dodges Deathmage's attack.
A Lich snaps into visibility.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: excellent >
Corae's spell flows around a Lich, leaving him unharmed!
Electrical arcs continue to blacken and pincushion Corae.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: few wounds E: A Lich sta EP: excellent >
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
A Lich starts casting an offensive spell.
Deathmage starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
Corae completes his spell...
Corae utters the words 'garbzzsg wuggurz babragruoz'
Corae's spell flows around a Lich, leaving him unharmed!
A bolt of force sent by Corae hits a Lich soundly.
Corae's spell flows around a Lich, leaving him unharmed!
Corae's spell flows around a Lich, leaving him unharmed!
Corae misses a Lich.
Snibbles starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: few scratches >
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
Sparkling magic surrounds Duid as he begins his chant.
Duid starts casting an offensive spell.
Duid snaps into visibility.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: few scratches >
Electrical arcs continue to blacken and pincushion Deathmage.
You stealthily position yourself behind a Lich, circling him.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: few scratches >
Deathmage completes his spell...
Deathmage utters the words 'eugszr waouq'
Deathmage tries to dispel a Lich's magic!
And fails miserably...
Duid completes his spell...
Duid utters the word 'gjifal'
A Lich snaps into visibility.
Duid unleashes light in a focused, searing ray at a Lich!
Your improved dexterity grants you an additional attack!
A Lich dodges your futile attack.
[Damage: 12 ] A Lich screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Lich's assault!
A Lich dodges your futile attack.
You miss a Lich.
[Damage: 10 ] A Lich screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage: 20 ] A Lich screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Lich's assault!
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: few wounds >
Deathmage seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: few wounds >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Corae.
Electrical arcs continue to blacken and pincushion Deathmage.
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Deathmage is engulfed by a shower of arcing electricity sent by a Lich.
A Lich misses Deathmage.
A Lich's weak bludgeon grazes Deathmage.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: small wounds >
Snibbles completes his spell...
Snibbles utters the word 'gjifal'
Snibbles seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Snibbles unleashes light in a focused, searing ray at a Lich!
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: small wounds >
The arcs of electricity surrounding a Lich ground out!
The arcs of electricity surrounding Corae ground out!
Deathmage starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: small wounds >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
Deathmage dodges Duid's attack.
Duid misses Deathmage.
Duid snaps into visibility.
Duid starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: small wounds >
A Lich starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: small wounds >
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: small wounds >
Snibbles seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Lich!
Electrical arcs continue to blacken and pincushion Deathmage.
Deathmage completes his spell...
Deathmage utters the words 'eugszr waouq'
Deathmage's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Deathmage seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Deathmage drains a Lich - what a waste of energy!
Deathmage tries to dispel a Lich's magic!
And fails miserably...
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: few wounds >
You think you noticed an opening in your victim defenses...
Snibbles starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: few wounds >
Deathmage seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
Duid snaps into visibility.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: nasty wounds E: A Lich sta EP: few wounds >
The arcs of electricity surrounding Corae ground out!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Deathmage.
Deathmage's bracelet of finger bones enchanted by Deaththri is filled with electrical energy!
Electrical arcs continue to blacken and pincushion Deathmage.
Corae misses a Lich.
Corae starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC:pretty hurt E: A Lich sta EP: small wounds >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Deathmage is engulfed by a shower of arcing electricity sent by a Lich.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC:pretty hurt E: A Lich sta EP: few scratches >
Duid completes his spell...
Duid utters the word 'gjifal'
Duid's spell flows around a Lich, leaving him unharmed!
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC:pretty hurt E: A Lich sta EP: few scratches >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
Deathmage's ring of the Netherworld enchanted by Deaththri is filled with electrical energy!
Snibbles completes his spell...
Snibbles utters the word 'gjifal'
Snibbles unleashes light in a focused, searing ray at a Lich!
Your improved dexterity grants you an additional attack!
A Lich dodges your futile attack.
A Lich dodges your futile attack.
A Lich dodges your futile attack.
A Lich dodges your futile attack.
[Damage: 16 ] A Lich screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage: 10 ] A Lich screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Lich's assault!
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC:pretty hurt E: A Lich sta EP: few wounds >
Corae completes his spell...
Corae utters the words 'zrzqhfuqar znzjudihuai'
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A Lich is engulfed by a shower of arcing electricity sent by Corae.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC:pretty hurt E: A Lich sta EP: few wounds >
The arcs of electricity surrounding a Lich ground out!
Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell.
A Lich snaps into visibility.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC:pretty hurt E: A Lich sta EP: few wounds >
Electrical arcs continue to blacken and pincushion Deathmage.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC:pretty hurt E: A Lich sta EP: few wounds >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Deathmage is engulfed by a shower of arcing electricity sent by a Lich.
A Lich dodges Deathmage's attack.
Deathmage misses a Lich.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: small wounds >
Deathmage's spell flows around a Lich, leaving him unharmed!
Duid starts casting a spell.
Corae starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: small wounds >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
Snibbles starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: small wounds >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Deathmage.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: few scratches >
A Lich starts casting an offensive spell.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: few scratches >
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
Corae completes his spell...
Corae utters the words 'zrzqhfuqar znzjudihuai'
Corae's spell flows around a Lich, leaving him unharmed!
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: few scratches >
Corae's spell flows around a Lich, leaving him unharmed!
Duid completes his spell...
Duid utters the words 'iahjcandusg hajqp'
Duid gently touches Deathmage's body, and his wounds begin to heal!
Corae misses a Lich.
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: few scratches >
Snibbles completes his spell...
Snibbles utters the word 'gjifal'
Snibbles's spell flows around a Lich, leaving him unharmed!
< 1296h/1296H 202v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: few scratches >
Snibbles seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Lich!
The arcs of electricity surrounding Deathmage ground out!
You attempt to flee...
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
[3] A small round shield has been dropped here.
You flee southward!
< 1296h/1296H 190v/203V Pos: standing >
Your victim has escaped!
< 1296h/1296H 190v/203V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of Sarn, the banker is lying here.
A small skull lies here rotting.
A pile of dust of appearance has gathered here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
Deathmage (Gnome)(tiny) stands here.(Gold Aura)
Snibbles Officer of Arcane Hooligans (Grey Elf)(medium) stands here.
*Duid (Grey Elf)(medium) stands in mid-air here, fighting Deathmage. (casting)
*A Lich (medium) stands in mid-air here, fighting Deathmage.
Corae Member of Arcane Hooligans (Gnome)(tiny) stands in mid-air here, fighting a Lich. (casting) (Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
Snibbles closes the door.
< 1296h/1296H 191v/203V Pos: standing >
A Lich snaps into visibility.
[Damage: 228 ] A Lich makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Lich's assault!
With a swift tug you wrench the weapon free, ramming it into a Lich's spine!.
[Damage: 44 ] A Lich makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage: 12 ] A Lich screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Lich's assault!
< 1296h/1296H 192v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: few wounds >
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
Deathmage is incapacitated and will slowly die, if not aided.
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
A Lich's weak bludgeon strikes Deathmage very hard.
Deathmage is incapacitated and will slowly die, if not aided.
A Lich's weak bludgeon seriously wounds Deathmage.
Deathmage is incapacitated and will slowly die, if not aided.
Snibbles starts casting an offensive spell.
< 1296h/1296H 193v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: few wounds >
Corae's spell flows around a Lich, leaving him unharmed!
A Lich attempts to flee.
A Lich tries to flee, but can't make it out of here!
< 1296h/1296H 193v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: few wounds >
Duid completes his spell...
Duid utters the words 'iahjcandusg hajqp'
Duid gently touches Deathmage's body, and his wounds begin to heal!
Corae completes his spell...
Corae utters the word 'uwwarahz'
A fiery conflagration spews from Corae striking a Lich full on!
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
[Damage: 18 ] A Lich screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage: 8 ] A Lich screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage: 6 ] A Lich screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage: 14 ] A Lich screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Lich's assault!
A Lich dodges your futile attack.
A Lich starts casting an offensive spell.
< 1296h/1296H 193v/203V Pos: standing >
< T: Deathmage TP: sta TC: awful E: A Lich sta EP: nasty wounds >
A Lich snaps into visibility.
Deathmage's body smokes as him body is consumed by the electric arcs.
Deathmage's slippers of rot and decay enchanted by Deaththri exploded spreading charges of electrical energy!
Deathmage is dead! R.I.P.