<worn as a badge> the emblem of a MaDMaN
<worn on head> the eladrin-bone crown of the obyriths (humming)
<worn in ear> a multi-phased fish bone earring (humming)
<worn in ear> the earring of the Dragon Lords
<worn on face> the death-mask of Nakral
<worn around neck> the collar of Infinite Flames (glowing)
<worn around neck> the collar of Infinite Flames (glowing)
<worn about body> an ethereal symbiote of the inner planes (humming)
<worn as quiver> the quiver of the ages
<worn about waist> the woven entrails of an unfortunate soul
<held as shield> the shield of the battle dragon
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone
<worn on hands> the gloves of placation
<worn on finger> the glorious ring of the Underdark (glowing)
<held> Venthix's Roulette Pistol of Death
<worn on feet> the cubes of protection (humming)
Duid leaves south.
You follow Duid.
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
*Duid (Grey Elf)(medium) stands in mid-air here.
A young cleric is standing here, smiling at you warmly.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 675h/658H 225v/226V Pos: standing >
Duid leaves south.
You follow Duid.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
*Duid (Grey Elf)(medium) stands in mid-air here.
< 675h/658H 224v/226V Pos: standing >
A stray cat enters from the west.
< 675h/658H 226v/226V Pos: standing >
Duid leaves east.
You follow Duid.
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
*Duid (Grey Elf)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
< 675h/658H 225v/226V Pos: standing >
Duid leaves east.
You follow Duid.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
*Duid (Grey Elf)(medium) stands in mid-air here.
< 675h/658H 224v/226V Pos: standing >
Duid leaves east.
You follow Duid.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
*Duid (Grey Elf)(medium) stands in mid-air here.
< 675h/658H 223v/226V Pos: standing >
Duid leaves east.
You follow Duid.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
*Duid (Grey Elf)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
< 675h/658H 224v/226V Pos: standing >
Duid leaves east.
You follow Duid.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
The corpse of a Goblin is lying here.
*Duid (Grey Elf)(medium) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.
An odd little man, with a shaved head and an orange robe, hums something.
A large wandering dog is here, growling at you.
< 675h/658H 225v/226V Pos: standing >
Duid leaves south.
You follow Duid.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Duid (Grey Elf)(medium) stands in mid-air here.
< 675h/658H 224v/226V Pos: standing >
Duid leaves east.
You follow Duid.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A small round shield has been dropped here.
The corpse of a tharnadian thief-hunter is lying here.
*Duid (Grey Elf)(medium) stands in mid-air here.
< 675h/658H 223v/226V Pos: standing >
Duid leaves east.
You follow Duid.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
[3] A small round shield has been dropped here.
*Duid (Grey Elf)(medium) stands in mid-air here.
< 675h/658H 225v/226V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Deathmage.
< 675h/658H 225v/226V Pos: standing >
Duid opens the door.
< 675h/658H 225v/226V Pos: standing >
Duid leaves north.
You follow Duid.
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of Sarn, the banker is lying here.
A small skull lies here rotting.
A pile of dust of appearance has gathered here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
*Duid (Grey Elf)(medium) stands in mid-air here.
A Lich (medium) stands in mid-air here, fighting Corae. (casting)
Corae Member of Arcane Hooligans (Gnome)(tiny) stands in mid-air here, fighting a Lich. (casting)
A greedy looking banker stands behind the counter, eyeing you curiously.
< 675h/658H 224v/226V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Corae is engulfed by a shower of arcing electricity sent by a Lich.
< 675h/658H 224v/226V Pos: standing >
Duid closes the door.
< 675h/658H 226v/226V Pos: standing >
Corae's spell flows around a Lich, leaving him unharmed!
Electrical arcs continue to blacken and pincushion Corae.
< 675h/658H 226v/226V Pos: standing >
A Lich starts casting an offensive spell.
A Lich snaps into visibility.
< 675h/658H 226v/226V Pos: standing >
Corae completes his spell...
Corae utters the words 'zrzqhfuqar znzjudihuai'
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A Lich is engulfed by a shower of arcing electricity sent by Corae.
< 675h/658H 226v/226V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Deathmage is engulfed by a shower of arcing electricity sent by a Lich.
< 675h/658H 226v/226V Pos: standing >
Deathmage starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
A Lich snaps into visibility.
Corae's weak bludgeon grazes a Lich.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Corae.
< 675h/658H 226v/226V Pos: standing >
A Lich starts casting an offensive spell.
A Lich snaps into visibility.
< 675h/658H 226v/226V Pos: standing >
Deathmage completes his spell...
Deathmage utters the words 'qpaahuq fussrz'
Deathmage shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Lich.
Twin bolts of writhing power slam into a Lich's chest.
Sparkling magic surrounds Corae as he begins his chant.
Corae starts casting a spell.
You start chanting...
< 675h/658H 226v/226V Pos: standing >
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
Electrical arcs continue to blacken and pincushion Corae.
< 675h/658H 226v/226V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Deathmage is engulfed by a shower of arcing electricity sent by a Lich.
Corae completes his spell...
Corae utters the word 'bruit'
Corae suddenly ceases to be only to materialize nearby.
Without warning Corae simply ceases to be. Doh! Where did he go?
< 675h/658H 226v/226V Pos: standing >
Corae's spell flows around a Lich, leaving him unharmed!
A Lich snaps into visibility.
Deathmage's weak bludgeon grazes a Lich.
Deathmage's bludgeon grazes a Lich.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
Casting: sunray
Deathmage starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!
A Lich starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Corae.
< 675h/658H 226v/226V Pos: standing >
Deathmage completes his spell...
Deathmage utters the words 'garbzzsg wuggurz babragruoz'
Deathmage loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Duid snaps into visibility.
A bolt of force sent by Deathmage hits Duid soundly.
Deathmage's spell flows around Duid, leaving him unharmed!
A bolt of force sent by Deathmage hits Duid soundly.
A bolt of force sent by Deathmage hits Duid soundly.
Deathmage's spell flows around a Lich, leaving him unharmed!
Deathmage's spell flows around a Lich, leaving him unharmed!
Deathmage's spell flows around a Lich, leaving him unharmed!
Deathmage seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A bolt of force sent by Deathmage hits a Lich soundly.
< 675h/658H 226v/226V Pos: standing >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
Electrical arcs continue to blacken and pincushion Corae.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Deathmage is engulfed by a shower of arcing electricity sent by a Lich.
Deathmage's sleeves of gold dragonskin enchanted by Deaththri is filled with electrical energy!
< 675h/658H 226v/226V Pos: standing >
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
Corae starts casting an offensive spell.
You start chanting...
< 675h/658H 226v/226V Pos: standing >
A Lich starts casting an offensive spell.
A Lich snaps into visibility.
< 675h/658H 226v/226V Pos: standing >
Deathmage's weak bludgeon grazes a Lich.
Deathmage misses a Lich.
Daerg's fine pierce wounds a Lich.
Daerg's fine pierce grazes a Lich.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Corae.
< 675h/658H 226v/226V Pos: standing >
Duid starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
Casting: creeping doom *
A Lich snaps into visibility.
Daerg's pierce strikes a Lich.
A Lich dodges Daerg's attack.
A Lich dodges Daerg's attack.
Daerg viciously strikes at a Lich's face, causing them to lose their concentration!
A Lich stops invoking abruptly!
Daerg's fine pierce wounds a Lich.
A Lich dodges Daerg's attack.
Daerg's fine pierce wounds a Lich.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion a Lich.
Electrical arcs continue to blacken and pincushion Corae.
Corae completes his spell...
Corae utters the words 'garbzzsg wuggurz babragruoz'
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A bolt of force sent by Corae hits a Lich soundly.
Corae's spell flows around a Lich, leaving him unharmed!
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A bolt of force sent by Corae hits a Lich soundly.
Corae's spell flows around a Lich, leaving him unharmed!
A Lich's weak bludgeon grazes Deathmage.
A Lich misses Deathmage.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
A Lich starts casting an offensive spell.
A Lich snaps into visibility.
< 675h/658H 226v/226V Pos: standing >
Daerg attempts to flee.
Daerg tries to flee, but can't make it out of here!
< 675h/658H 226v/226V Pos: standing >
Corae's spell flows around a Lich, leaving him unharmed!
You complete your spell...
You send out a wave of insects and arachnids!
Deathmage starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
Your pure arcane focus causes your spell to burst through a Lich's magical resistance!
A Lich snaps into visibility.
[Damage: 18 ] You send a wave of insects and arachnids against a Lich!
< 675h/658H 226v/226V Pos: standing >
A Lich snaps into visibility.
Duid snaps into visibility.
Duid completes his spell...
Duid utters the word 'gjifal'
Duid's spell flows around a Lich, leaving him unharmed!
Deathmage completes his spell...
Deathmage utters the words 'zrzqhfuqar znzjudihuai'
Deathmage's spell flows around a Lich, leaving him unharmed!
Corae starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Corae.
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Deathmage is engulfed by a shower of arcing electricity sent by a Lich.
< 675h/658H 226v/226V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Deathmage misses a Lich.
A Lich dodges Deathmage's attack.
A Lich snaps into visibility.
< 675h/658H 226v/226V Pos: standing >
Corae's spell flows around a Lich, leaving him unharmed!
Electrical arcs continue to blacken and pincushion Corae.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
A Lich starts casting an offensive spell.
Deathmage starts casting an offensive spell called 'dispel magic'.
< 675h/658H 226v/226V Pos: standing >
Corae completes his spell...
Corae utters the words 'garbzzsg wuggurz babragruoz'
Corae's spell flows around a Lich, leaving him unharmed!
A bolt of force sent by Corae hits a Lich soundly.
Corae's spell flows around a Lich, leaving him unharmed!
Corae's spell flows around a Lich, leaving him unharmed!
Corae misses a Lich.
You start chanting...
< 675h/658H 226v/226V Pos: standing >
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
Sparkling magic surrounds Duid as he begins his chant.
Duid starts casting an offensive spell.
Duid snaps into visibility.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
Daerg moves in the shadows, suddenly reappearing behind a Lich!
< 675h/658H 226v/226V Pos: standing >
Deathmage completes his spell...
Deathmage utters the words 'eugszr waouq'
Deathmage tries to dispel a Lich's magic!
And fails miserably...
Duid completes his spell...
Duid utters the word 'gjifal'
A Lich snaps into visibility.
Duid unleashes light in a focused, searing ray at a Lich!
A Lich dodges Daerg's attack.
A Lich screams in pain as Daerg's pierce tears into his flesh.
A Lich dodges Daerg's attack.
Daerg misses a Lich.
A Lich screams in pain as Daerg's pierce tears into his flesh.
A Lich screams in pain as Daerg's pierce tears into his flesh.
< 675h/658H 226v/226V Pos: standing >
Deathmage seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
< 675h/658H 226v/226V Pos: standing >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Corae.
Electrical arcs continue to blacken and pincushion Deathmage.
Casting: sunray
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Deathmage is engulfed by a shower of arcing electricity sent by a Lich.
A Lich misses Deathmage.
A Lich's weak bludgeon grazes Deathmage.
< 675h/658H 226v/226V Pos: standing >
You complete your spell...
Your pure arcane focus causes your spell to burst through a Lich's magical resistance!
A Lich snaps into visibility.
[Damage: 63 ] You unleash light in a focused, searing ray at a Lich!
< 675h/658H 226v/226V Pos: standing >
The arcs of electricity surrounding a Lich ground out!
The arcs of electricity surrounding Corae ground out!
Deathmage starts casting an offensive spell called 'dispel magic'.
< 675h/658H 226v/226V Pos: standing >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
Deathmage dodges Duid's attack.
Duid misses Deathmage.
Duid snaps into visibility.
Duid starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
A Lich starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
< 675h/658H 226v/226V Pos: standing >
Your pure arcane focus causes your spell to burst through a Lich's magical resistance!
A Lich snaps into visibility.
[Damage: 14 ] You send a wave of insects and arachnids against a Lich!
Electrical arcs continue to blacken and pincushion Deathmage.
Deathmage completes his spell...
Deathmage utters the words 'eugszr waouq'
Deathmage's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Deathmage seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Deathmage drains a Lich - what a waste of energy!
Deathmage tries to dispel a Lich's magic!
And fails miserably...
Tharnadian Bank
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of Sarn, the banker is lying here.
A small skull lies here rotting.
A pile of dust of appearance has gathered here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
Daerg (Barbarian)(large) stands in mid-air here, fighting a Lich.
Deathmage (Gnome)(tiny) stands here, fighting a Lich.
*Duid (Grey Elf)(medium) stands in mid-air here, fighting Deathmage. (casting)
*A Lich (medium) stands in mid-air here, fighting Deathmage. (casting)
Corae Member of Arcane Hooligans (Gnome)(tiny) stands in mid-air here, fighting a Lich.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 675h/658H 226v/226V Pos: standing >
You start chanting...
< 675h/658H 226v/226V Pos: standing >
Deathmage seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
Duid snaps into visibility.
< 675h/658H 226v/226V Pos: standing >
The arcs of electricity surrounding Corae ground out!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Deathmage.
Deathmage's bracelet of finger bones enchanted by Deaththri is filled with electrical energy!
Electrical arcs continue to blacken and pincushion Deathmage.
Corae misses a Lich.
Corae starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Deathmage is engulfed by a shower of arcing electricity sent by a Lich.
< 675h/658H 226v/226V Pos: standing >
Duid completes his spell...
Duid utters the word 'gjifal'
Duid's spell flows around a Lich, leaving him unharmed!
< 675h/658H 226v/226V Pos: standing >
Casting: sunray
< 675h/658H 226v/226V Pos: standing >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
Deathmage's ring of the Netherworld enchanted by Deaththri is filled with electrical energy!
You complete your spell...
[Damage: 120 ] You unleash light in a focused, searing ray at a Lich!
A Lich dodges Daerg's attack.
A Lich dodges Daerg's attack.
A Lich dodges Daerg's attack.
A Lich dodges Daerg's attack.
A Lich screams in pain as Daerg's pierce tears into his flesh.
A Lich screams in pain as Daerg's pierce tears into his flesh.
< 675h/658H 226v/226V Pos: standing >
Corae completes his spell...
Corae utters the words 'zrzqhfuqar znzjudihuai'
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A Lich is engulfed by a shower of arcing electricity sent by Corae.
You feel nature's energy flow into your 9th circle of knowledge.
< 675h/658H 226v/226V Pos: standing >
The arcs of electricity surrounding a Lich ground out!
Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell.
A Lich snaps into visibility.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
< 675h/658H 226v/226V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Deathmage is engulfed by a shower of arcing electricity sent by a Lich.
A Lich dodges Deathmage's attack.
Deathmage misses a Lich.
< 675h/658H 226v/226V Pos: standing >
Deathmage's spell flows around a Lich, leaving him unharmed!
Duid starts casting a spell.
Corae starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
You start chanting...
< 675h/658H 226v/226V Pos: standing >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Deathmage.
< 675h/658H 226v/226V Pos: standing >
A Lich starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
Corae completes his spell...
Corae utters the words 'zrzqhfuqar znzjudihuai'
Corae's spell flows around a Lich, leaving him unharmed!
< 675h/658H 226v/226V Pos: standing >
Corae's spell flows around a Lich, leaving him unharmed!
Casting: sunray
Duid completes his spell...
Duid utters the words 'iahjcandusg hajqp'
Duid gently touches Deathmage's body, and his wounds begin to heal!
Corae misses a Lich.
< 675h/658H 226v/226V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!
< 675h/658H 226v/226V Pos: standing >
Your pure arcane focus causes your spell to burst through a Lich's magical resistance!
A Lich snaps into visibility.
[Damage: 9 ] You send a wave of insects and arachnids against a Lich!
The arcs of electricity surrounding Deathmage ground out!
Daerg attempts to flee.
Daerg leaves south.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
< 675h/658H 226v/226V Pos: standing >
Deathmage's spell flows around a Lich, leaving him unharmed!
< 675h/658H 226v/226V Pos: standing >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
Duid starts casting a spell.
Corae starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
A Lich completes his spell...
A Lich utters the word 'uwwarahz'
A fiery conflagration spews from a Lich striking Deathmage full on!
Deathmage is mortally wounded, and will die soon, if not aided.
< 675h/658H 226v/226V Pos: standing >
Ok.
< 675h/658H 226v/226V Pos: standing >
A Lich snaps into visibility.
Daerg places Tiamat's poison tail stinger in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug Daerg wrenches the weapon free, ramming it into a Lich's spine!
Daerg places Tiamat's poison tail stinger in the back of a Lich, resulting in some strange noises and some blood.
A Lich screams in pain as Daerg's pierce tears into his flesh.
It's already closed!
< 675h/658H 226v/226V Pos: standing >
Electrical arcs continue to blacken and pincushion Deathmage.
Electrical arcs continue to blacken and pincushion Deathmage.
Deathmage is incapacitated and will slowly die, if not aided.
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion a Lich.
A Lich's weak bludgeon strikes Deathmage very hard.
Deathmage is incapacitated and will slowly die, if not aided.
A Lich's weak bludgeon seriously wounds Deathmage.
Deathmage is incapacitated and will slowly die, if not aided.
You start chanting...
< 675h/658H 226v/226V Pos: standing >
Corae's spell flows around a Lich, leaving him unharmed!
A Lich attempts to flee.
A Lich tries to flee, but can't make it out of here!
< 675h/658H 226v/226V Pos: standing >
Duid completes his spell...
Duid utters the words 'iahjcandusg hajqp'
Duid gently touches Deathmage's body, and his wounds begin to heal!
Corae completes his spell...
Corae utters the word 'uwwarahz'
A fiery conflagration spews from Corae striking a Lich full on!
Corae seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A Lich screams in pain as Daerg's pierce tears into his flesh.
A Lich screams in pain as Daerg's pierce tears into his flesh.
A Lich screams in pain as Daerg's pierce tears into his flesh.
A Lich screams in pain as Daerg's pierce tears into his flesh.
A Lich dodges Daerg's attack.
A Lich starts casting an offensive spell.
< 675h/658H 226v/226V Pos: standing >
A Lich snaps into visibility.
Deathmage's body smokes as him body is consumed by the electric arcs.
Deathmage's slippers of rot and decay enchanted by Deaththri exploded spreading charges of electrical energy!
Deathmage is dead! R.I.P.