The death of [56 Cleric] Xaldon (Gnome)

in The Ogre's Foot Inn

from the perspective of [56 Cleric] Xaldon (Gnome)


An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 126v/151V Pos: standing >
 
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 .....*.****..  
 ..^..*@******  
 .....*+******  
 ^...**+****..  
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An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 128v/151V Pos: standing >
 
   ......***    
  ^..^..*****   
 .....*.****..  
 ..^..*.******  
 .....*@******  
 ^...**+****..  
 ..^..*M.*....  
  ....*+.M...   
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An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 127v/151V Pos: standing >
 
   ..^..****    
  ....*.****.   
 ..^..*.******  
 .....*.******  
 ^...**@****..  
 ..^..*M.*....  
 .....*+.M....  
  .....+.M.     
   ....+...     
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 127v/151V Pos: standing >
An elite highwayman enters from the south.
 
   ...*.****    
  .^..*.*****   
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 ^...**M****..  
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 .....*+.M....  
 ^.....+.M.     
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An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 126v/151V Pos: standing >
 
   ^..*.****    
  ....*.*****   
 ^...**M****..  
 ..^..*..*....  
 .....*@.M....  
 ^.....+.M.     
 MM....+... M   
  M....+...     
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An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 126v/151V Pos: standing >
 
   ...*.****    
  ...**M****.   
 ..^..*..*....  
 .....*..M....  
 ^.....@.M.     
 MM....+... M   
 ^M....+...     
  .M...+.....   
   ..M.+..^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 126v/151V Pos: standing >
 
   ..**M****    
  .^..*..*...   
 .....*..M....  
 ^.......M.     
 MM....@... M   
 ^M....+...     
 ^.M...+......  
  ...M.+..^..   
   .^.^+..^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 125v/151V Pos: standing >
 
   ^..*..*..    
  ....*..M...   
 ^.......M.     
 MM........ M   
 ^M....@...     
 ^.M...+......  
 ....M.+..^..M  
  *.^.^+..^..   
   +++++....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 125v/151V Pos: standing >
 
   ...*..M..    
  .......M.     
 MM........ M   
 ^M........     
 ^.M...@......  
 ....M.+..^..M  
 **.^.^+..^...  
  ++++++.....   
   ***.+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 124v/151V Pos: standing >
 
   ......M.     
  M........ M   
 ^M........     
 ^.M..........  
 ....M.@..^..M  
 **.^.^+..^...  
 +++++++.....^  
  ****.+.....   
   ...^+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 124v/151V Pos: standing >
 
   ........     
  M........     
 ^.M..........  
 ....M....^..M  
 **.^.^@..^...  
 +++++++.....^  
 .****.+.....M  
  ....^+....^   
   ^MM.+.^^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 124v/151V Pos: standing >
 
   ........     
  .M.........   
 ....M....^..M  
 **.^.^...^...  
 ++++++@.....^  
 .****.+.....M  
 *....^+....^.  
  .^MM.+.^^..   
   M^..+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 123v/151V Pos: standing >
 
   M........    
  ^.M........   
 *....M....^..  
 ^**.^.^...^..  
 ++++++@......  
 *.****.+.....  
 **....^+....^  
  ..^MM.M.^^.   
   ^M^..+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 129v/151V Pos: standing >
 
   ^M^......    
  ^^.M.......   
 **....M....^.  
 *.**.^.^...^.  
 ++++++@......  
 ^*.****.+....  
 ***....^+....  
  ^..^MM.M.^^   
   .^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 129v/151V Pos: standing >
 
   .^M^.....    
  .^^.M......   
 ***....M....^  
 **.**.^.^...^  
 ++++++@......  
 *.*.****.+...  
 ****....^+...  
  *^..^MM.M.^   
   ..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 129v/151V Pos: standing >
 
   ..^M^....    
  *.^^.M^....   
 ****....M....  
 +**.**.^.^...  
 M+++++@......  
 +*.*.****.+..  
 *****....^+..  
  **^..^MM.M.   
   *..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 128v/151V Pos: standing >
 
   *..^M^...    
  ^*.^^.M^...   
 *****....M...  
 M+**.**.^.^..  
 ^M++++@......  
 M+*.*.****.+.  
 ******....^+.  
  ***^..^MM.M   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 128v/151V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *M+**.**.^.^+  
  ^M+++@.....+  
 *M+*.*.****.+  
 ^******....^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 127v/151V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**.**.^.^  
   ^M++@.....+  
  *M+*.*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 127v/151V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**.**.^.  
    ^M+@.....+  
   *M+*.*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 127v/151V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**.**.^  
     ^M@.....+  
    *M+*.*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 344h/344H 126v/151V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**.**.  
      ^@+....+  
     *M+*.*.**  
    M^******..  
  MMMM^***^..   
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 344h/344H 126v/151V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 344h/344H 125v/151V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 344h/344H 125v/151V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.

< 344h/344H 124v/151V Pos: standing >
Alarm bells sound, signalling an invasion!

< 344h/344H 130v/151V Pos: standing >

< 344h/344H 131v/151V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.

< 344h/344H 134v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 134v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 135v/151V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A large rat is scurrying about here.

< 344h/344H 134v/151V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.

< 344h/344H 133v/151V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
An odd little man, with a shaved head and an orange robe, hums something.

< 344h/344H 132v/151V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 344h/344H 130v/151V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 344h/344H 129v/151V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 344h/344H 127v/151V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 344h/344H 127v/151V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Halfling is lying here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 344h/344H 126v/151V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 344h/344H 126v/151V Pos: standing >
Alarm bells sound, signalling an invasion!
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Halfling is lying here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 344h/344H 127v/151V Pos: standing >

< 344h/344H 128v/151V Pos: standing >
It appears to be the corpse of Ljuna.
Nothing.

< 344h/344H 131v/151V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 344h/344H 133v/151V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.

< 344h/344H 132v/151V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 344h/344H 132v/151V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A militia guard is posted here, keeping watch over the bazaar.

< 344h/344H 132v/151V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
The corpse of a Mountain Dwarf is lying here.

< 344h/344H 131v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 132v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 132v/151V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A militia guard is posted here, keeping watch over the bazaar.

< 344h/344H 133v/151V Pos: standing >
It appears to be the corpse of Deathheal.
a small wooden mace
a steel long sword
a steel short sword
a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
a small leather-bound book
a small leather bag
[2] a large wooden torch
a thin leather belt
a hard leather cloak
a pair of thin cloth sleeves
a pair of thin cloth pants
a pair of wormskin boots
some holy beads
a holy priest cap
a thin priest gown
a large stone warhammer
[5] a small bandage

< 344h/344H 136v/151V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
The corpse of a Mountain Dwarf is lying here.

< 344h/344H 136v/151V Pos: standing >
It appears to be the corpse of Keane.
Nothing.

< 344h/344H 140v/151V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young cleric is standing here, smiling at you warmly.

< 344h/344H 142v/151V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 344h/344H 142v/151V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few coins lie scattered here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Grey Elf is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Morrigu (Dwarf)(medium) stands in mid-air here.

< 344h/344H 141v/151V Pos: standing >
Daerg enters from above.

< 344h/344H 143v/151V Pos: standing >
Daerg leaves north.

< 344h/344H 146v/151V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 344h/344H 147v/151V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a Halfling is lying here.
The corpse of a Lich is lying here.
[5] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Gnome is lying here.
[8] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
Nom - The Resistance (Human)(medium) stands here, fighting someone who has already left.

< 344h/344H 146v/151V Pos: standing >

< 344h/344H 147v/151V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by someone.

< 344h/344H 149v/151V Pos: standing >
Someone anticipates Nom's attack and masterfully parries the incoming blow.
Someone dodges Nom's attack.

< 344h/344H 150v/151V Pos: standing >
It appears to be the corpse of Zloine.
Nothing.

< 344h/344H 151v/151V Pos: standing >
Alarm bells sound, signalling an invasion!

< 344h/344H 151v/151V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Revenant's mighty bash!

< 342h/344H 151v/151V Pos: sitting >
< T: Xaldon TP: sit TC:few scratches E: A Revenant sta EP: excellent >
 Someone parries Nom's lunge at him.
Nom misses someone.

< 342h/344H 151v/151V Pos: sitting >
< T: Xaldon TP: sit TC:few scratches E: A Revenant sta EP: excellent >
 Someone parries your futile lunge at him.
A Revenant's impressive slash strikes you.
A Revenant's impressive slash strikes you.
A Revenant's impressive slash strikes you.
A Revenant's powerful slash seriously wounds you.
OUCH!  That really did HURT!
A Revenant's slash strikes you very hard.
A Revenant's awesome slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
A Revenant's mighty slash critically injures you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a Revenant slashes you.