<floating about head>a LARGE blue ioun stone[239h 59m 44s]
<worn as a badge> the mark of the saboteur enchanted by Deaththri
<worn on head> the icecrown of the frost revenants (magic) (glowing)[239h 59m 44s]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a golden scale dangling from a platinum chain of wisdom enchanted by Nibo (magic)
<worn in ear> a golden scale dangling from a platinum chain [superior] enchanted by Nibo (magic)
<worn on face> the mask of deceptions of dexterity enchanted by Nibo (magic) (humming)
<worn around neck> a necklace of dangling bones and relics [superior] (magic) (humming)
<worn around neck> a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn on body> the platemail of the DragonLord (magic)[239h 59m 44s]
<worn about body> a long, flowing cape of hellfire of endurance enchanted by Nib (magic) (glowing) [85%]
<worn on back> a glowing red backpack (glowing)
<worn as quiver> a pantherhide quiver of dexterity enchanted by Nibo (magic) (glowing) (illuminating)
<worn about waist> the ceinture of giant strength of agility (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' enchanted by Nibo (magic)
<attached to belt> a net of endless currents
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[239h 59m 44s]
<worn on arms> the armplates of the Cosmos (magic)
<worn around wrist> the power infused bracelet of dark-mithril of constitution
<worn around wrist> the bracer of Uz's alliance enchanted by Deaththri
<worn on hands> the gauntlets of a Living Legend (magic) (glowing)
<worn on finger> Zorobabi's circular stone ring enchanted by Nibo
<worn on finger> the ring of the void [superior] enchanted by Nibo (magic)
<primary weapon> the sword of fire and flame (magic) (glowing)[239h 59m 44s]
<secondary weapon> the mystical longsword of Volo the Traveler (magic)[239h 59m 44s]
<worn on legs> greaves of cracked bluestone enchanted by Nibo (glowing)
<worn on feet> the cubes of protection enchanted by Nibo (humming) [77%]
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 19 ] -=[Your slash seriously wounds a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 29 ] -=[Your powerful slash enshrouds a Dwarf in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
A Dwarf blocks your futile lunge at him.
[Damage: 13 ] -=[Your fine slash seriously wounds a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 21 ] -=[Your impressive slash causes a Dwarf to grimace in pain.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
You score a DEVASTATING HIT!!!!!
[Damage: 89 ] Your final slash sends a Dwarf's head bouncing along the ground.
A Dwarf's the legplates of the Storm enchanted by Deaththri was completely destroyed by the massive blow!
A Dwarf's earring of a MaDMaN enchanted by Deaththri was completely destroyed by the massive blow!
A Dwarf's emblem of the dragonslayer enchanted by Morrigu was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 120 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
A Dwarf's death cry reverberates in your head as he falls to the ground.
< 1468h/1335H 189v/190V Pos: standing >
A Human has returned from the dead.
< 1467h/1335H 190v/190V Pos: standing >
Saving Nibo.
< 1466h/1335H 190v/190V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Fresh blood covers everything in the area.
A few coins lie scattered here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Grey Elf is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Barbarian (large) stands in mid-air here.
< 1466h/1335H 189v/190V Pos: standing >
Bash who?
< 1466h/1335H 189v/190V Pos: standing >
< 1466h/1335H 189v/190V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Human is lying here.
The corpse of a Gnome is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a Halfling is lying here.
The corpse of a Lich is lying here.
[5] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Gnome is lying here.
[8] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A Barbarian (large) stands in mid-air here.
A Human (medium) - The Resistance stands here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1466h/1335H 188v/190V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] The globe around your body flares as it bears the brunt of a Barbarian's assault!
Your bash knocks a Barbarian to the ground!
< 1466h/1335H 188v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
You snap into visibility.
-=[A Barbarian's pierce grazes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
< 1464h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] -=[Your impressive slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 9 ] -=[Your fine slash grazes a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 20 ] -=[Your impressive slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 19 ] -=[Your impressive slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 13 ] -=[Your slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 31 ] -=[Your powerful slash reached a Barbarian's arm severing tendons and muscles.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 10 ] -=[Your slash grazes a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 21 ] -=[Your impressive slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
You parry a Barbarian's lunge at you.
You snap into visibility.
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
A faint hum can be heard from Tiamat's poison tail stinger carried by a Barbarian.
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] -=[Your impressive slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
You score a DEVASTATING HIT!!!!!
[Damage: 88 ] -=[Your mighty slash strikes a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
You score a DEVASTATING HIT!!!!!
[Damage: 90 ] -=[Your slash strikes a Barbarian hard.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 31 ] -=[Your slash strikes a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 22 ] -=[Your impressive slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 24 ] -=[Your impressive slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 27 ] -=[Your impressive slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 25 ] -=[Your impressive slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 17 ] -=[Your impressive slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 27 ] -=[Your slash strikes a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
You snap into visibility.
-=[A Barbarian's weak pierce grazes you.]=-
You slam aside a Barbarian's attack and counter!
[Damage: 9 ] -=[Your fine slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 13 ] -=[Your slash wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
You deflect a Barbarian's blow and strike back at him!
[Damage: 36 ] -=[Your powerful slash strikes a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
A Barbarian clambers to his feet.
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Barbarian attempts to flee.
A Barbarian leaves down.
< 1468h/1335H 190v/190V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Fresh blood covers everything in the area.
A few coins lie scattered here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Grey Elf is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1468h/1335H 189v/190V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
Bash who?
< 1468h/1335H 189v/190V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1467h/1335H 188v/190V Pos: standing >
Bash who?
< 1467h/1335H 188v/190V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1467h/1335H 189v/190V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A young cleric who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A religious zealot who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A commoner who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A young cleric who is rather far off to your west.
The doctor who is in the distance to your west.
< 1467h/1335H 189v/190V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
The corpse of a Mountain Dwarf is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1467h/1335H 189v/190V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is not far off to your north.
A young cleric who is not far off to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 1467h/1335H 189v/190V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is not far off to your north.
A young cleric who is not far off to your north.
A stray dog who is not far off to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 1467h/1335H 189v/190V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!
< 1467h/1335H 188v/190V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a Lich is lying here.
A stray tomcat is darting after rodents, here.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
< 1467h/1335H 187v/190V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 1467h/1335H 189v/190V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 1466h/1335H 189v/190V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A stray dog who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
A stray cat who is close by to your south.
A young cleric who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1466h/1335H 189v/190V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A stray dog who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
A stray cat who is close by to your south.
A young cleric who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is close by to your west.
A large rat who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1466h/1335H 189v/190V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1466h/1335H 188v/190V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1466h/1335H 187v/190V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray cat who is close by to your east.
A street sweeper who is close by to your west.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
A large rat who is rather far off to your west.
A militia guard who is in the distance to your west.
< 1466h/1335H 189v/190V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
Alarm bells sound, signalling an invasion!
< 1466h/1335H 189v/190V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
Fresh blood covers everything in the area.
< 1466h/1335H 187v/190V Pos: standing >
You quickly scan the area.
A Human who is not far off to your east.
A Human who is not far off to your east.
The knight who is not far off to your east.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
< 1466h/1335H 190v/190V Pos: standing >
You quickly scan the area.
A Human who is not far off to your east.
A Human who is not far off to your east.
The knight who is not far off to your east.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
< 1466h/1335H 190v/190V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. for a price.'
< 1466h/1335H 190v/190V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
< 1465h/1335H 189v/190V Pos: standing >
The Temple of Holy Warriors
This spacious circular chamber is nearly fifty feet in diameter and forty
feet high. The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat. Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears. At
the far eastern end of the room stands a large tablet of solid gold. The
plaque is covered with writing, and titled "The Holy Code of Honor." The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West
Puddles of fresh blood cover the ground.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
A Human (medium) stands here.
A Human (medium) stands here.(holy)(Gold Aura)
(Q)A knight is standing here, peacefully watching over the temple.(holy)(Gold Aura)
A Human says 'I'ml injuy Pais dsame'
< 1465h/1335H 188v/190V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 2 ] Your bash knocks a Human to the ground!
< 1466h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
A Human suddenly appears a bit confused!
You watch in glee as a Human looks dazzled.
You snap into visibility.
-=[A Human's crude punch grazes you.]=-
You parry a Human's lunge at you.
< 1465h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
The knight suddenly attacks YOU!
The knight suddenly appears a bit confused!
You watch in glee as the knight looks dazzled.
The knight misses you.
< 1465h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
A Human snickers softly.
< 1465h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You strike viciously at a Human's wrist causing him to swing about madly.
You snap into visibility.
[Damage: 57 ] -=[Your mighty slash causes a Human to grimace in pain.]=-
[Damage: 54 ] -=[Your mighty slash critically injures a Human.]=-
[Damage: 26 ] Your final slash sends a Human's head bouncing along the ground.
A Human is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 120 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
The unmistakable scent of fresh blood can be smelled as a Human dies in agony.
< 1468h/1335H 190v/190V Pos: standing >
The knight misses you.
You snap into visibility.
You feel unholy power coursing through your limbs!
You deflect the knight's blow and strike back at him!
[Damage: 14 ] Your final slash sends the knight's head bouncing along the ground.
The knight is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the knight's last actions in this world.
< 1468h/1335H 190v/190V Pos: standing >
< 1467h/1335H 190v/190V Pos: standing >
As the evil exits your body, you suddenly feel less compelled to strike down your enemies.
< 1467h/1335H 190v/190V Pos: standing >
Autosaving...
< 1467h/1335H 190v/190V Pos: standing >
Saving Nibo.
A Human lets out a large, bellowing burp.
< 1467h/1335H 190v/190V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
You score a DEVASTATING HIT!!!!!
[Damage: 131 ] -=[Your awesome slash seriously wounds a Human.]=-
A halo of white light descends upon a Human burning your soul.
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 34 ] -=[Your powerful slash strikes a Human.]=-
[Damage: 43 ] -=[Your powerful slash strikes a Human.]=-
[Damage: 38 ] -=[Your slash strikes a Human.]=-
[Damage: 32 ] -=[Your powerful slash strikes a Human.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 135 ] -=[Your awesome slash enshrouds a Human in a mist of blood.]=-
[Damage: 48 ] -=[Your slash strikes a Human very hard.]=-
[Damage: 44 ] -=[Your powerful slash strikes a Human very hard.]=-
A Human dodges your futile attack.
[Damage: 27 ] -=[Your impressive slash strikes a Human very hard.]=-
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sta EP: pretty hurt >
You parry a Human's lunge at you.
You anticipate a Human's maneuver and masterfully parry the attack.
You dodge a Human's vicious attack.
You snap into visibility.
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] -=[Your impressive slash strikes a Human very hard.]=-
A Human dodges your futile attack.
A Human dodges your futile attack.
A Human dodges your futile attack.
[Damage: 33 ] -=[Your powerful slash seriously wounds a Human.]=-
[Damage: 40 ] -=[Your powerful slash seriously wounds a Human.]=-
[Damage: 18 ] -=[Your slash strikes a Human very hard.]=-
[Damage: 38 ] -=[Your slash enshrouds a Human in a mist of blood.]=-
A Human dodges your futile attack.
You score a DEVASTATING HIT!!!!!
[Damage: 131 ] You beautifully slash a Human into two parts - both dead.
A Human is dead! R.I.P.
You receive your share of experience.