<worn in nose> a brass nose ring
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt made from assorted skins
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<worn on legs> a pair of studded leather leggings
< 30h/30H 170v/170V Pos: standing >
You hold a small bag made from rabbit skin.
< 30h/30H 170v/170V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a belt made from assorted skins around your waist.
You pull some thick leather gloves onto your hands.
You can't wear that on your feet.
You can't wear that on your head.
You wear a reptile skin cloak about your body.
You wield a long steel sword.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You can't wear that on your feet.
You wear a brass nose ring on your nose.
< 30h/30H 170v/170V Pos: standing >
You are carrying: (18/9)
[5] a small bandage
a bronze skull cap
a pair of studded leather boots
a small ivory totem
a small limestone totem
a small pinewood raven totem
a stout oaken cudgel
a steel warhammer
a two-handed sword
[2] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 30h/30H 170v/170V Pos: standing >
You need at least one free hand to wield anything.
< 30h/30H 170v/170V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a bronze skull cap.
You drop a pair of studded leather boots.
You drop a small ivory totem.
You drop a small limestone totem.
You drop a small pinewood raven totem.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
< 30h/30H 170v/170V Pos: standing >
A bronze skull cap crumbles to dust and blows away.
A pair of studded leather boots crumbles to dust and blows away.
< 30h/30H 170v/170V Pos: standing >
You are using:
<worn in nose> a brass nose ring
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt made from assorted skins
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<held> a small bag made from rabbit skin
<worn on legs> a pair of studded leather leggings
< 30h/30H 170v/170V Pos: standing >
Subterranean Passageway
Obvious exits: -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[5] A small bandage rests upon the ground here.
Narvnagan, the treacherous mercenary, polishes a dagger.
< 30h/30H 170v/170V Pos: standing >
You are carrying: (0/9)
Nothing.
< 30h/30H 170v/170V Pos: standing >
You stop using a small bag made from rabbit skin.
< 30h/30H 170v/170V Pos: standing >
A Subterranean Passageway
Huge stalagmites stick up from the floor, however, a tiny crack in one
reveals an entrance way. A little stream flows through the area. The stream
is apart of the drinking water from the small stream above that gives the
town its drinking water. The stench of the area is strong enough to persuade
the strongest will to turn back. Bedrocks cover the floor, making footing
very unstable. Sounds echo everything, even a dripping coming from the
stalagmites seem outrageously loud. the cavern rises above thirty feet, making
a trip to the surface difficult for the unprepared.
Obvious exits: -North -South
< 30h/30H 169v/170V Pos: standing >
A Collapsed Cavern
Huge piles of rocks have fallen to the ground from the ceiling above. Dust
has had no time to settle amongst the refuse and rubble, hinting at the
unstability of the cavern. Above, light can be seen marking an entrance of
sorts. The amount of moisture in the air makes breathing difficult at best.
Vines dangle down from the ceiling and grow along the dirt walls on either
side. Darkness envelopes the area, straining the eyes. The ground gives way
to a secret entrance that leads underground. A huge cylinder hole curves
downwards allowing enough space for entering it and climbing down. Vines
dangle down from the cavern's ceiling above and the moisture they hold finds
its way towards the ground in a never ending dripping motion. Darkness
envelopes the room, however, the light from above is adequate to suit most.
Obvious exits: -North -Up
< 30h/30H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 168v/170V Pos: standing >
A Burial Ground
Made up of bamboo, the fence that protects this place rises over five feet
high. Beautiful oak trees are well over thirty feet tall also, which allows
shade from the sunlight. The grass here doesn't grow all that tall, although
Lit is a beautifully colored green. Little squirrels race along it to pick up
fallen nuts. Around the area, headstones mark the place as a graveyard. It is
La small graveyard, with only a few tombs. There are no signs of city life
and no signs of disturbance. The cow's must hold this place as sacred, because
there is little doubt that fallen warriors are buried here.
Obvious exits: -West -Down
< 30h/30H 168v/170V Pos: standing >
A Small Forest Park
Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -North -East -West
A fluffy bunny hops under the brush.
< 30h/30H 168v/170V Pos: standing >
A Small Forest Park
Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -East -West
< 30h/30H 169v/170V Pos: standing >
A Cobblestone Intersection
It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East -South -West
< 30h/30H 168v/170V Pos: standing >
A Turning
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East -West#
< 30h/30H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 169v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 30h/30H 169v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -South# -West
< 30h/30H 168v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
An commoner walks the road, intent on his destination.
An agitated commoner walks the road.
< 30h/30H 167v/170V Pos: standing >
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
< 30h/30H 167v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 30h/30H 166v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West
< 30h/30H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 166v/170V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
Alas, you cannot go that way. . . .
< 30h/30H 166v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
< 30h/30H 166v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
< 30h/30H 165v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 30h/30H 165v/170V Pos: standing >
A Path of Dirt
Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
< 30h/30H 164v/170V Pos: standing >
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
A small snake swims in the swamp.
< 30h/30H 164v/170V Pos: standing >
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
< 30h/30H 163v/170V Pos: standing >
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
< 30h/30H 163v/170V Pos: standing >
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
A small snake swims in the swamp.
< 30h/30H 162v/170V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
< 30h/30H 161v/170V Pos: standing >
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
< 30h/30H 161v/170V Pos: standing >
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 30h/30H 160v/170V Pos: standing >
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 30h/30H 159v/170V Pos: standing >
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
< 30h/30H 159v/170V Pos: standing >
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
< 30h/30H 158v/170V Pos: standing >
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South
A young doe nibbles on a branch.
< 30h/30H 158v/170V Pos: standing >
Along a Game Trail
Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
< 30h/30H 157v/170V Pos: standing >
MMM^^..^.
^MMM^.....*
MMM^^.....*
MMM^^@....*
^MM^^^^^.**
^MMM^..^^**
MMM^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 30h/30H 156v/170V Pos: standing >
MM^^..^.*
MMM^.....**
MM^^.....**
MM^^.@...**
MM^^^^^.***
MMM^..^^***
MM^^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 30h/30H 154v/170V Pos: standing >
M^^..^.**
MM^.....***
M^^.....***
M^^..@..***
M^^^^^.****
MM^..^^****
M^^******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 30h/30H 153v/170V Pos: standing >
M^.....**
M^^.....***
M^^.....***
M^^^^@.****
MM^..^^****
MM^^*******
M^^^*****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 30h/30H 151v/170V Pos: standing >
^^.....**
M^^.....***
M^^^^^.****
MM^..@^****
MM^^*******
MM^^^******
MM^^^****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 30h/30H 148v/170V Pos: standing >
..^^*
^*@**
^^***
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 30h/30H 146v/170V Pos: standing >
^..^^
^^@**
^^^**
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 30h/30H 145v/170V Pos: standing >
M^^^^^.**
MMM^..^^***
MMM^^******
^MM^^@*****
^MMM^^^****
^^MMM^^^^**
^^^MMMM..
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 30h/30H 143v/170V Pos: standing >
MM^..^^**
MMM^^******
^MM^^^*****
^MMM^@^****
^^MMM^^^^**
^^^^MMMM..M
.^^^^..^.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 30h/30H 140v/170V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -East -Down
< 30h/30H 139v/170V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A bushy-tailed fox shambles down the path
A strangely white screech owl searches for a meal.
A tiny bony chipmunk darts around with tail aflicker.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A bushy-tailed fox shambles down the path
A tiny bony chipmunk darts around with tail aflicker.
< 30h/30H 138v/170V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A bushy-tailed fox shambles down the path
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.
A black raven flies overhead with a raucous cry.
A tiny bony chipmunk darts around with tail aflicker.
A black-winged falcon flaps his skeletal wings as he soars overhead.
A little blue snake slithers through the grass.
The skeleton of a red-tailed hawk somehow soars overhead.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.
< 30h/30H 138v/170V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -Up
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A bushy-tailed fox shambles down the path
< 30h/30H 137v/170V Pos: standing >
Entrance of a Small Abandoned Settlement
The trail abruptly stops at the edge of a clearing. Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
a broken wooden gate lies to the side here.
A bushy-tailed fox shambles down the path
A Minotaur (huge) crouches with a stunned look here.
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
< 30h/30H 135v/170V Pos: standing >
You don't find anything you didn't see before.
< 30h/30H 136v/170V Pos: standing >
A Minotaur clambers to his feet.
< 30h/30H 142v/170V Pos: standing >
a broken gate appears to be empty.
< 30h/30H 142v/170V Pos: standing >
You miss a Minotaur.
< 30h/30H 144v/170V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
You dodge a bash from a Minotaur, who loses his balance and falls.
< 30h/30H 144v/170V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: A Minotaur ass EP: few scratches >
You dodge a Minotaur's vicious attack.
Your slash wounds a Minotaur.
< 30h/30H 144v/170V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: A Minotaur ass EP: few scratches >
You see nothing special about him.
This Minotaur has a few scratches.
He's huge in size.
<held as shield> a small round wooden shield
<primary weapon> a long steel sword
< 30h/30H 144v/170V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: A Minotaur ass EP: few scratches >
You parry a Minotaur's lunge at you.
You miss a Minotaur.
< 30h/30H 144v/170V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: A Minotaur ass EP: few scratches >
Nothing.
< 30h/30H 144v/170V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: A Minotaur ass EP: few scratches >
< 30h/30H 144v/170V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: A Minotaur ass EP: few scratches >
A Minotaur misses you.
You miss a Minotaur.
< 30h/30H 144v/170V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: A Minotaur ass EP: few scratches >
A Minotaur clambers to his feet.
< 30h/30H 144v/170V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
You dodge a Minotaur's vicious attack.
You miss a Minotaur.
< 30h/30H 144v/170V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
You split a Minotaur's skull wide open, causing immediate death!
A Minotaur's long steel sword was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!