<held as shield> a small round wooden shield
< 37h/37H 170v/170V Pos: standing >
Score information for Pac
Level: 1 Race: Minotaur Class: Warrior Sex: Male
Hit points: 37(37) Moves: 170(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 0 minutes
Received data: 0.0055 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 67%
67%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Bartender Quests Remaining: 4
Combat Pulse: 17 Spell Pulse: 1.40
Leaderboard Points: 10
Score information for Pac
Level: 1 Race: Minotaur Class: Warrior Sex: Male
Hit points: 37(37) Moves: 170(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 0 minutes
Received data: 0.0055 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 67%
67%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Bartender Quests Remaining: 4
Combat Pulse: 17 Spell Pulse: 1.40
Leaderboard Points: 10
< 37h/37H 170v/170V Pos: standing >
You have now turned Paging mode off.
< 37h/37H 170v/170V Pos: standing >
< 37h/37H 170v/170V Pos: standing >
You strap a small round wooden shield to your arm.
< 37h/37H 170v/170V Pos: standing >
You wield a long steel sword.
< 37h/37H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 37h/37H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 170v/170V Pos: standing >
A War Room
The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South# -West
Ackum, the master warrior, is here.
< 37h/37H 169v/170V Pos: standing >
The door seems to be closed.
< 37h/37H 169v/170V Pos: standing >
Ok.
< 37h/37H 170v/170V Pos: standing >
A Narrow Corridor
Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North -South
< 37h/37H 169v/170V Pos: standing >
Before a Narrow Staircase
The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up
< 37h/37H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 168v/170V Pos: standing >
A Narrow Staircase
Railing on top of the staircase helps with footing and gives the impression
that a cow would need on the returning trip up. Some broken plank on the
staircase hints a great amount of weight must be carried up and down these
steps a day. The steps are made of the strongest wood around, ocimian oak.
This oak was used for building temporarily during the cataclysmic wars
between the ogres and minotaurs. These two barbaric races had neither
the resources or the man power to build them themselves, so they higher
a lot of orcish and duergar engineers and laborers to do the work.
Obvious exits: -West# -Down
< 37h/37H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 169v/170V Pos: standing >
Ok.
< 37h/37H 170v/170V Pos: standing >
Before the Warrior Brigade
Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East -South -West
< 37h/37H 169v/170V Pos: standing >
Ok.
< 37h/37H 169v/170V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
< 37h/37H 168v/170V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
An agitated commoner walks the road.
< 37h/37H 167v/170V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
An commoner walks the road, intent on his destination.
< 37h/37H 166v/170V Pos: standing >
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
< 37h/37H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 166v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 37h/37H 165v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West
< 37h/37H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 165v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
< 37h/37H 165v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
< 37h/37H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 165v/170V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 37h/37H 165v/170V Pos: standing >
A Path of Dirt
Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
< 37h/37H 164v/170V Pos: standing >
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
A small snake swims in the swamp.
< 37h/37H 163v/170V Pos: standing >
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
< 37h/37H 162v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 164v/170V Pos: standing >
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
< 37h/37H 163v/170V Pos: standing >
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
A small snake swims in the swamp.
< 37h/37H 164v/170V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
< 37h/37H 163v/170V Pos: standing >
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
< 37h/37H 162v/170V Pos: standing >
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 37h/37H 162v/170V Pos: standing >
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 37h/37H 161v/170V Pos: standing >
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
< 37h/37H 160v/170V Pos: standing >
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
A young doe nibbles on a branch.
< 37h/37H 159v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 160v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 160v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/37H 160v/170V Pos: standing >
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South
< 37h/37H 160v/170V Pos: standing >
Along a Game Trail
Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
< 37h/37H 160v/170V Pos: standing >
MMM^^..^.
^MMM^.....*
MMM^^.....*
MMM^^@....*
^MM^^^^^.**
^MMM^..^^**
MMM^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 37h/37H 159v/170V Pos: standing >
MMM^.....
MMM^^.....*
MMM^^.....*
^MM^^@^^.**
^MMM^..^^**
^MMM^^*****
^MM^^^***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 37h/37H 158v/170V Pos: standing >
MM^^.....
MMM^^.....*
^MM^^^^^.**
^MMM^@.^^**
^MMM^^*****
^^MM^^^****
^MMM^^^**
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 37h/37H 157v/170V Pos: standing >
MM^^.....
^MM^^^^^.**
^MMM^..^^**
^MMM^@*****
^^MM^^^****
^^MMM^^^***
^^MMM^^^^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 37h/37H 155v/170V Pos: standing >
MM^^^^^.*
^MMM^..^^**
^MMM^^*****
^^MM^@^****
^^MMM^^^***
^^^MMM^^^^*
^^^^MMMM.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 37h/37H 152v/170V Pos: standing >
MMM^..^^*
^MMM^^*****
^^MM^^^****
^^MMM@^^***
^^^MMM^^^^*
.^^^^MMMM..
^.^^^^..^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 37h/37H 150v/170V Pos: standing >
MM^..^^**
MMM^^******
^MM^^^*****
^MMM^@^****
^^MMM^^^^**
^^^^MMMM..M
.^^^^..^.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 37h/37H 147v/170V Pos: standing >
M^..^^***
MM^^*******
MM^^^******
MMM^^@*****
^MMM^^^^***
^^^MMMM..M*
^^^^..^.^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 37h/37H 144v/170V Pos: standing >
M^^******
MM^^^******
MMM^^^*****
^MMM^@^^***
^^^MMMM..M*
.^^^^..^.^^
.^^^^.^..
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 37h/37H 142v/170V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -East -Down
< 37h/37H 140v/170V Pos: standing >
You rediscover the law of gravity...
...the hard way!
< 37h/37H 141v/170V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A bushy-tailed fox shambles down the path
A strangely white screech owl searches for a meal.
A tiny bony chipmunk darts around with tail aflicker.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A bushy-tailed fox shambles down the path
A tiny bony chipmunk darts around with tail aflicker.
< 37h/37H 141v/170V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.
A little blue snake slithers through the grass.
A black raven flies overhead with a raucous cry.
A tiny bony chipmunk darts around with tail aflicker.
A black-winged falcon flaps his skeletal wings as he soars overhead.
A little blue snake slithers through the grass.
The skeleton of a red-tailed hawk somehow soars overhead.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.
< 37h/37H 142v/170V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!
< 31h/37H 143v/170V Pos: kneeling >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 31h/37H 143v/170V Pos: kneeling >
A tiny bony chipmunk leaves north.
< 31h/37H 143v/170V Pos: kneeling >
Entrance of a Small Abandoned Settlement
The trail abruptly stops at the edge of a clearing. Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
a broken wooden gate lies to the side here.
A tiny bony chipmunk darts around with tail aflicker.
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
< 31h/37H 138v/170V Pos: kneeling >
< 32h/37H 138v/170V Pos: kneeling >
Maybe you should get up off your knees first?
< 32h/37H 138v/170V Pos: kneeling >
A tiny bony chipmunk leaves south.
< 32h/37H 138v/170V Pos: kneeling >
Maybe you should get up off your knees first?
< 32h/37H 138v/170V Pos: kneeling >
A Minotaur enters from the south.
< 33h/37H 138v/170V Pos: kneeling >
You stagger about, then fall to your knees!
< 33h/37H 138v/170V Pos: on your ass >
You stagger about, then fall to your knees!
< 33h/37H 138v/170V Pos: on your ass >
The world stops spinning.
< 34h/37H 138v/170V Pos: on your ass >
You clamber to your feet.
< 34h/37H 139v/170V Pos: standing >
A Minotaur suddenly attacks YOU!
A Minotaur misses you.
< 35h/37H 142v/170V Pos: standing >
< T: Pac TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
As a Minotaur avoids your bash, you topple over and fall to the ground.
< 35h/37H 142v/170V Pos: on your ass >
< T: Pac TP: ass TC:few scratches E: A Minotaur sta EP: excellent >
A Minotaur dodges your futile attack.
A Minotaur's slash wounds you.
< 34h/37H 142v/170V Pos: on your ass >
< T: Pac TP: ass TC:few scratches E: A Minotaur sta EP: excellent >
A Minotaur looks at you.
< 34h/37H 142v/170V Pos: on your ass >
< T: Pac TP: ass TC:few scratches E: A Minotaur sta EP: excellent >
A Minotaur parries your futile lunge at him.
A Minotaur misses you.
< 34h/37H 142v/170V Pos: on your ass >
< T: Pac TP: ass TC:few scratches E: A Minotaur sta EP: excellent >
< 34h/37H 142v/170V Pos: on your ass >
< T: Pac TP: ass TC:few scratches E: A Minotaur sta EP: excellent >
< 34h/37H 142v/170V Pos: on your ass >
< T: Pac TP: ass TC:few scratches E: A Minotaur sta EP: excellent >
You miss a Minotaur.
A Minotaur misses you.
< 34h/37H 142v/170V Pos: on your ass >
< T: Pac TP: ass TC:few scratches E: A Minotaur sta EP: excellent >
You clamber to your feet.
< 34h/37H 142v/170V Pos: standing >
< T: Pac TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
A Minotaur dodges your futile attack.
A Minotaur misses you.
< 34h/37H 142v/170V Pos: standing >
< T: Pac TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
A Minotaur's exploding headbutt relieves you of your duties in life.
Your long steel sword was completely destroyed by the massive blow!