<worn on head> a diabolical flesh skullcap from The Great Realm of Duris
<worn in ear> a gloomwing feather
<worn on back> a large leather backpack
A Bend in the Trail
This is a bend on the dark trail. The trail is completely dark from the
shrouding trees which totally block out the sun. Also the darkest makes it
hard to maneuver. It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes. The sound
is very odd and hard to identify. The ground does not seem to be solid. It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.
< 178h/178H 40v/114V Pos: standing >
Laz leaves south.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East
Laz (Orc)(medium) stands, floating here.
A tiny repulsive lizard lies here ready to attack.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.
< 178h/178H 39v/114V Pos: standing >
Laz leaves east.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West
Laz (Orc)(medium) stands, floating here.
An evil looking black crow sits here.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.
< 178h/178H 38v/114V Pos: standing >
Laz leaves south.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South -West
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.
< 178h/178H 37v/114V Pos: standing >
Laz leaves south.
You follow Laz.
A Dark Trail
This is a three way intersection on the dark trail. All the exits look the
same as the rest on the trail. The trail is completely dark from the shrouding
trees which totally block out the sun. It is hard to make out much of anything
that is here. There is a strange sound that can be heard from the nearby
bushes. The sound is very odd and hard to identify. The ground does not seem
to be solid. It continues to shift as if the ground was covered by a pile of
sticks or bones. There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.
< 178h/178H 35v/114V Pos: standing >
Laz leaves east.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -West
Laz (Orc)(medium) stands, floating here.
An evil looking black crow sits here.
A tiny repulsive lizard lies here ready to attack.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.
< 178h/178H 33v/114V Pos: standing >
Laz leaves north.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the south.
Rex rides in on a winged hellhound from the south.
< 178h/178H 32v/114V Pos: standing >
Laz leaves north.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -South
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the south.
Rex rides in on a winged hellhound from the south.
< 178h/178H 30v/114V Pos: standing >
Laz leaves east.
You follow Laz.
A Dark Intersection
This is a four way intersection on the dark trail. All the exits look the
same as the rest on the trail. The trail is completely dark from the shrouding
trees which totally block out the sun. It is hard to make out much of anything
that is here. There is a strange sound that can be heard from the nearby
bushes. The sound is very odd and hard to identify. The ground does not seem
to be solid. It continues to shift as if the ground was covered by a pile of
sticks or bones. There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West
Laz (Orc)(medium) stands, floating here.
A tiny repulsive lizard lies here ready to attack.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.
< 178h/178H 29v/114V Pos: standing >
Laz leaves east.
You follow Laz.
A Dead End
Numerous trees block the south exit here. The trail is completely dark
from the shrouding trees which totally block out the sun. It is hard to make
out much of anything that is here. There is a strange sound that can be heard
from the nearby bushes. The sound is very odd and hard to identify. The
ground does not seem to be solid. It continues to shift as if the ground was
covered by a pile of sticks or bones. There is also a very strong odor that
resembles rotting corpses. All energy in the room pulls towards the pool.
Obvious exits: -West
A strange circular pool of liquid lies hovering against the wall.
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.
< 178h/178H 27v/114V Pos: standing >
A Forest Opening
A small opening suddenly appears. The thick forest thins out to
the east; where flowing water can be heard. This grass landing seems
like a great place to stretch out. A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
< 178h/178H 28v/114V Pos: standing >
Laz slowly fades into existence.
< 178h/178H 28v/114V Pos: standing >
Nib slowly fades into existence.
< 178h/178H 29v/114V Pos: standing >
Rex slowly fades into existence.
< 178h/178H 30v/114V Pos: standing >
Slay whom?
< 178h/178H 32v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 34v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 35v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 36v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 38v/114V Pos: standing >
Laz starts casting a spell.
< 178h/178H 39v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 40v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 40v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 42v/114V Pos: standing >
Laz completes his spell...
Laz utters the words 'qfzahz saie'
< 178h/178H 42v/114V Pos: standing >
A Forest Opening
Obvious exits: -East
A tiny pond seems to suck the life from its surroundings.
A strange circular pool of liquid lies hovering here.
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Laz (Orc)(medium) stands, floating here.
< 178h/178H 43v/114V Pos: standing >
< 178h/178H 43v/114V Pos: standing >
< 178h/178H 44v/114V Pos: standing >
< 178h/178H 44v/114V Pos: standing >
Laz drinks from a strange pond.
Laz sucks the life out of the surroundings, healing Laz.
Laz appears invigorated.
< 178h/178H 45v/114V Pos: standing >
< 178h/178H 45v/114V Pos: standing >
< 178h/178H 46v/114V Pos: standing >
< 178h/178H 46v/114V Pos: standing >
< 178h/178H 49v/114V Pos: standing >
< 178h/178H 49v/114V Pos: standing >
a strange pool suddenly glows brightly!
Laz slowly fades out of existence.
< 178h/178H 50v/114V Pos: standing >
a strange pool suddenly glows brightly!
Rex slowly fades out of existence.
< 178h/178H 52v/114V Pos: standing >
a strange pool suddenly glows brightly!
Nib slowly fades out of existence.
There is no 2.pool here.
< 178h/178H 52v/114V Pos: standing >
a strange pool suddenly glows brightly!
Yzari slowly fades out of existence.
< 178h/178H 53v/114V Pos: standing >
< 178h/178H 56v/114V Pos: standing >
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses. The trees seems to
clear out towards the south.
Obvious exits: -East -South -West
Yzari (Duergar)(medium) stands, floating here.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Rex (Orc)(medium), floating sits atop a winged hellhound.
Laz (Orc)(medium) stands, floating here.
< 178h/178H 56v/114V Pos: standing >
Laz leaves east.
You follow Laz.
....M
.^@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.
< 178h/178H 54v/114V Pos: standing >
....M
.^@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
< 178h/178H 59v/114V Pos: standing >
Laz leaves south.
You follow Laz.
.^P**
**@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.
< 178h/178H 58v/114V Pos: standing >
.^***
**@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
< 178h/178H 58v/114V Pos: standing >
Laz leaves south.
You follow Laz.
**P**
**@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.
< 178h/178H 57v/114V Pos: standing >
Laz leaves south.
You follow Laz.
**P**
**@**
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.
< 178h/178H 56v/114V Pos: standing >
Laz leaves south.
You follow Laz.
**P**
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.
< 178h/178H 54v/114V Pos: standing >
< 178h/178H 55v/114V Pos: standing >
< 178h/178H 55v/114V Pos: standing >
< 178h/178H 58v/114V Pos: standing >
< 178h/178H 59v/114V Pos: standing >
*****
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
< 178h/178H 61v/114V Pos: standing >
*****
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
< 178h/178H 64v/114V Pos: standing >
*****
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
< 178h/178H 67v/114V Pos: standing >
< 178h/178H 68v/114V Pos: standing >
*****
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
< 178h/178H 69v/114V Pos: standing >
< 178h/178H 70v/114V Pos: standing >
*****
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
< 178h/178H 71v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 71v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 73v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 73v/114V Pos: standing >
< 178h/178H 74v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 74v/114V Pos: standing >
Saving Kesk.
< 178h/178H 77v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 79v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 81v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 81v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 82v/114V Pos: standing >
Nib stares at the sky.
< 178h/178H 83v/114V Pos: standing >
*****
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
< 178h/178H 83v/114V Pos: standing >
< 178h/178H 84v/114V Pos: standing >
*****
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Yzari (Duergar)(medium) stands, floating here.
Laz (Orc)(medium) stands, floating here.
< 178h/178H 85v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 87v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 87v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 178h/178H 89v/114V Pos: standing >
< 178h/178H 89v/114V Pos: standing >
You quickly scan the area.
A Lich who is rather far off to your north.
< 178h/178H 90v/114V Pos: standing >
A Lich enters from the north.
< 178h/178H 91v/114V Pos: standing >
Score information for Kesk
Level: 29 Race: Kobold Class: Necromancer Sex: Male
Hit points: 178(178) Moves: 92(114)
Coins carried: 5 platinum 0 gold 0 silver 0 copper
Coins in bank: 52 platinum 47 gold 16 silver 29 copper
Playing time: 0 days / 9 hours/ 44 minutes
Received data: 2.1074 MB this session.
Send data: 0.0820 MB this session.
Compression ratio: 83%
83%
Group Leader: Yzari
Status: Standing.
Epic points(total): 5(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 5
Consenting: Rex
Enchantments: Ultravision Levitation
Bartender Quests Remaining: 4
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 291
Paladin auras: Protection
Active Spells:
--------------
levitate (2 minutes)
< 178h/178H 92v/114V Pos: standing >
You miss a Lich.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sta EP: excellent >
Laz leaves north.
Nib leaves north riding on a winged hellhound.
Rex leaves north riding on a winged hellhound.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sta EP: excellent >
Laz enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sta EP: excellent >
Yzari misses a Lich.
Yzari tries to knee a Lich, but can't quite reach.
Yzari's impressive pierce strikes a Lich hard.
A winged hellhound bucks madly disobeying Nib's order.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sta EP: few scratches >
A dark shroud encases Rex as he charges into battle.
A winged hellhound's hooves crash into a Lich's chest with a stunning force.
A Lich is knocked to the ground!
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: few wounds >
Rex's impressive slash seriously wounds a Lich.
Rex's fine slash strikes a Lich very hard.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
A Lich misses you.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
You miss a Lich.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
Yzari clumsily tries to sneak behind a Lich, but a Lich notices him anyway.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
Laz starts casting an offensive spell.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
Yzari's powerful pierce seriously wounds a Lich.
Yzari's fine pierce strikes a Lich hard.
Yzari's decent pierce strikes a Lich.
C'mon, you are doing it all the time!
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
C'mon, you are doing it all the time!
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
You don't have that spell memorized.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
Laz completes his spell...
Laz utters the words 'xazzg ay yahuojz'
A Lich looks really tired.
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
You don't have that spell memorized.
< 178h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
A Lich's decent bludgeon wounds you.
A Dwarf enters from the west.
A Gnome enters from the west.
A Githzerai enters from the west.
A Dwarf enters from the west.
A Minotaur enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Dwarf enters from the west.
A Halfling enters from the west.
A Centaur trots in from the west.
A Dwarf starts casting a spell.
< 175h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A Dwarf leaves south.
A Gnome leaves south.
A Githzerai leaves south.
A Dwarf leaves south.
A Minotaur leaves south.
A Gnome leaves south.
A Gnome leaves south.
A Halfling leaves south.
A Centaur trots south.
< 175h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
Rex misses a Lich.
Rex's crude slash strikes a Lich hard.
You miss a Lich.
You don't have that spell memorized.
< 175h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A Lich suddenly stumbles, grasping at their neck as Yzari stands behind them grinning!
< 175h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A Dwarf enters from the south.
A Gnome enters from the south.
A Githzerai enters from the south.
A Dwarf enters from the south.
A Minotaur enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.
A Halfling enters from the south.
A Centaur trots in from the south.
A Dwarf starts casting a spell.
Laz starts casting an offensive spell.
A Gnome suddenly attacks YOU!
A Gnome misses you.
< 175h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A halo of white light settles over a Dwarf as he charges into battle.
Rex is knocked to the ground by a Dwarf's mighty bash!
< 175h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
Yzari avoids being bashed by a Grey Elf, who loses her balance and falls.
A halo of white light settles over a Grey Elf as she charges into battle.
A Githzerai starts casting an offensive spell called 'cone of cold'.
A Halfling starts casting an offensive spell called 'lightning bolt'.
< 175h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A Centaur starts casting an offensive spell called 'lightning bolt'.
< 175h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A Dwarf completes his spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf causes the EARTH to rise up in the shape of a fist!
YIKES! Another hit like that, and you've had it!!
Your diabolical flesh skullcap from the Great Realm of Duris was damaged from the massive blow!
A Grey Elf assists a Grey Elf heroically.
A Grey Elf misses Yzari.
< 64h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC: nasty wounds E: A Lich sit EP: pretty hurt >
Laz completes his spell...
Laz utters the words 'xazzg ay yahuojz'
A Lich looks really tired.
A Gnome starts casting an offensive spell.
< 64h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC: nasty wounds E: A Lich sit EP: pretty hurt >
A Halfling completes her spell...
A Halfling utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Halfling has reached its goal.
YIKES! Another hit like that, and you've had it!!
A Dwarf misses Rex.
A Dwarf's fine slash wounds Rex.
A Dwarf suffers from contact with the aura about Rex.
A Dwarf's a drow-made hardwood great sword eminates a soft glow and a Dwarf looks refreshed!
The room lights up!
< 27h/178H 94v/114V Pos: standing >
< T: Kesk TP: sta TC:pretty hurt E: A Lich sit EP: pretty hurt >
A Dwarf completes his spell...
A Dwarf utters the words 'zabrahpunso wkadar'
The earthen fist drives the last remnants of life from you!
Your gloomwing feather was completely destroyed by the massive blow!