<worn in ear> an unholy star
<worn in ear> an unholy star
<worn on body> a suit of Bloodstone chainmail
<worn on arms> some barbed arm plates
<worn around wrist> a sinister silver bracer
<worn around wrist> a silver hoop [poor]
<worn on hands> a pair of dwarven gloves
<worn on finger> a small diamond ring
<worn on finger> a small diamond ring
<wielding twohanded> a two-handed mithril bastard sword
<worn on legs> some barbed leg plates
Obvious exits: -North -South
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 464h/425H 113v/113V Pos: standing >
Laz leaves north.
Kesk leaves north.
Nib leaves north riding on a winged hellhound.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
An evil looking black crow sits here.
A deer stands here, grazing on some grass.
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Laz leaves north.
Kesk leaves north.
Nib leaves north riding on a winged hellhound.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East -South
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Laz leaves east.
Kesk leaves east.
Nib leaves east riding on a winged hellhound.
You follow Laz.
A Bend in the Trail
This is a bend on the dark trail. The trail is completely dark from the
shrouding trees which totally block out the sun. Also the darkest makes it
hard to maneuver. It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes. The sound
is very odd and hard to identify. The ground does not seem to be solid. It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
Nib leaves south riding on a winged hellhound.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
A tiny repulsive lizard lies here ready to attack.
< 464h/425H 113v/113V Pos: standing >
Laz leaves east.
Kesk leaves east.
Nib leaves east riding on a winged hellhound.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
An evil looking black crow sits here.
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
Nib leaves south riding on a winged hellhound.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
Nib leaves south riding on a winged hellhound.
You follow Laz.
A Dark Trail
This is a three way intersection on the dark trail. All the exits look the
same as the rest on the trail. The trail is completely dark from the shrouding
trees which totally block out the sun. It is hard to make out much of anything
that is here. There is a strange sound that can be heard from the nearby
bushes. The sound is very odd and hard to identify. The ground does not seem
to be solid. It continues to shift as if the ground was covered by a pile of
sticks or bones. There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Laz leaves east.
Kesk leaves east.
Nib leaves east riding on a winged hellhound.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
An evil looking black crow sits here.
A tiny repulsive lizard lies here ready to attack.
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Laz leaves north.
Kesk leaves north.
Nib leaves north riding on a winged hellhound.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Laz leaves north.
Kesk leaves north.
Nib leaves north riding on a winged hellhound.
You follow Laz.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -South
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 464h/425H 113v/113V Pos: standing >
Laz leaves east.
Kesk leaves east.
Nib leaves east riding on a winged hellhound.
You follow Laz.
A Dark Intersection
This is a four way intersection on the dark trail. All the exits look the
same as the rest on the trail. The trail is completely dark from the shrouding
trees which totally block out the sun. It is hard to make out much of anything
that is here. There is a strange sound that can be heard from the nearby
bushes. The sound is very odd and hard to identify. The ground does not seem
to be solid. It continues to shift as if the ground was covered by a pile of
sticks or bones. There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
A tiny repulsive lizard lies here ready to attack.
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Laz leaves east.
Kesk leaves east.
Nib leaves east riding on a winged hellhound.
You follow Laz.
A Dead End
Numerous trees block the south exit here. The trail is completely dark
from the shrouding trees which totally block out the sun. It is hard to make
out much of anything that is here. There is a strange sound that can be heard
from the nearby bushes. The sound is very odd and hard to identify. The
ground does not seem to be solid. It continues to shift as if the ground was
covered by a pile of sticks or bones. There is also a very strong odor that
resembles rotting corpses. All energy in the room pulls towards the pool.
Obvious exits: -West
A strange circular pool of liquid lies hovering against the wall.
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
a strange pool suddenly glows brightly!
Kesk slowly fades out of existence.
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
a strange pool suddenly glows brightly!
Laz slowly fades out of existence.
< 464h/425H 113v/113V Pos: standing >
a strange pool suddenly glows brightly!
Nib slowly fades out of existence.
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
A Forest Opening
A small opening suddenly appears. The thick forest thins out to
the east; where flowing water can be heard. This grass landing seems
like a great place to stretch out. A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 464h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
A Forest Opening
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Laz starts casting a spell.
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Laz completes his spell...
Laz utters the words 'qfzahz saie'
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
Trample who or what?
< 463h/425H 113v/113V Pos: standing >
< 463h/425H 113v/113V Pos: standing >
< 463h/425H 113v/113V Pos: standing >
< 463h/425H 113v/113V Pos: standing >
Laz drinks from a strange pond.
Laz sucks the life out of the surroundings, healing Laz.
Laz appears invigorated.
< 463h/425H 113v/113V Pos: standing >
Your current terrain is: Field.
< 463h/425H 113v/113V Pos: standing >
< 463h/425H 113v/113V Pos: standing >
< 463h/425H 113v/113V Pos: standing >
A Forest Opening
Obvious exits: -East
A tiny pond seems to suck the life from its surroundings.
A strange circular pool of liquid lies hovering here.
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
< 463h/425H 113v/113V Pos: standing >
< 463h/425H 113v/113V Pos: standing >
a strange pool suddenly glows brightly!
Laz slowly fades out of existence.
< 463h/425H 113v/113V Pos: standing >
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses. The trees seems to
clear out towards the south.
Obvious exits: -East -South -West
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 463h/425H 113v/113V Pos: standing >
Nib slowly fades into existence.
< 463h/425H 113v/113V Pos: standing >
Yzari slowly fades into existence.
< 463h/425H 113v/113V Pos: standing >
< 463h/425H 113v/113V Pos: standing >
Kesk slowly fades into existence.
< 463h/425H 113v/113V Pos: standing >
Laz leaves east.
Kesk leaves east.
Nib leaves east riding on a winged hellhound.
You follow Laz.
....M
.^@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 463h/425H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
Nib leaves south riding on a winged hellhound.
You follow Laz.
.^***
**@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 463h/425H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
Nib leaves south riding on a winged hellhound.
You follow Laz.
*****
**@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 462h/425H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
Nib leaves south riding on a winged hellhound.
You follow Laz.
*****
**@**
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 462h/425H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
Nib leaves south riding on a winged hellhound.
You follow Laz.
*****
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 462h/425H 113v/113V Pos: standing >
< 462h/425H 113v/113V Pos: standing >
< 462h/425H 113v/113V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 462h/425H 113v/113V Pos: standing >
< 462h/425H 113v/113V Pos: standing >
< 462h/425H 113v/113V Pos: standing >
*****
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 462h/425H 113v/113V Pos: standing >
< 462h/425H 113v/113V Pos: standing >
< 462h/425H 113v/113V Pos: standing >
< 462h/425H 113v/113V Pos: standing >
*****
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 461h/425H 113v/113V Pos: standing >
You are well on your way towards your next level.
< 461h/425H 113v/113V Pos: standing >
Nib stares at the sky.
< 461h/425H 113v/113V Pos: standing >
< 461h/425H 113v/113V Pos: standing >
< 461h/425H 113v/113V Pos: standing >
A Lich enters from the north.
< 461h/425H 113v/113V Pos: standing >
< 461h/425H 113v/113V Pos: standing >
Kesk suddenly attacks a Lich!
Kesk misses a Lich.
< 461h/425H 113v/113V Pos: standing >
Laz leaves north.
Nib leaves north riding on a winged hellhound.
You follow Laz.
*****
**@**
**P*.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
< 461h/425H 113v/113V Pos: standing >
Laz leaves south.
Nib leaves south riding on a winged hellhound.
You follow Laz.
*****
**@*.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
A Lich (medium) stands in mid-air here, fighting Kesk.(Red Aura)
Kesk (Kobold)(small) stands, floating here, fighting a Lich.(Red Aura)
< 461h/425H 113v/113V Pos: standing >
Yzari misses a Lich.
Yzari tries to knee a Lich, but can't quite reach.
Yzari's impressive pierce strikes a Lich hard.
A winged hellhound bucks madly disobeying Nib's order.
< 466h/425H 113v/113V Pos: standing >
You lean into your saddle for the engagement!!!
You order your mount to trample a Lich.
You feel unholy power coursing through your limbs!
A winged hellhound's hooves crash into a Lich's chest with a stunning force.
A Lich is knocked to the ground!
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: few wounds >
You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your impressive slash seriously wounds a Lich.
[Damage: 7 ] Your fine slash strikes a Lich very hard.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
A Lich misses Kesk.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
Kesk misses a Lich.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
Yzari clumsily tries to sneak behind a Lich, but a Lich notices him anyway.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
Laz starts casting an offensive spell.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
Yzari's powerful pierce seriously wounds a Lich.
Yzari's fine pierce strikes a Lich hard.
Yzari's decent pierce strikes a Lich.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
Laz completes his spell...
Laz utters the words 'xazzg ay yahuojz'
A Lich looks really tired.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
A Lich's decent bludgeon wounds Kesk.
A Dwarf enters from the west.
A Gnome enters from the west.
A Githzerai enters from the west.
A Dwarf enters from the west.
A Minotaur enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Dwarf enters from the west.
A Halfling enters from the west.
A Centaur trots in from the west.
A Dwarf starts casting an offensive spell.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A Dwarf leaves south.
A Gnome leaves south.
A Githzerai leaves south.
A Dwarf leaves south.
A Minotaur leaves south.
A Gnome leaves south.
A Gnome leaves south.
A Halfling leaves south.
A Centaur trots south.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
You miss a Lich.
[Damage: 3 ] Your crude slash strikes a Lich hard.
Kesk misses a Lich.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A Lich suddenly stumbles, grasping at their neck as Yzari stands behind them grinning!
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A Dwarf enters from the south.
A Gnome enters from the south.
A Githzerai enters from the south.
A Dwarf enters from the south.
A Minotaur enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.
A Halfling enters from the south.
A Centaur trots in from the south.
A Dwarf starts casting an offensive spell.
Laz starts casting a spell.
A Gnome suddenly attacks Kesk!
A Gnome misses Kesk.
< 467h/425H 113v/113V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A halo of white light descends upon a Dwarf burning your soul.
You are knocked to the ground by a Dwarf's mighty bash!
< 466h/425H 113v/113V Pos: sitting >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
Yzari avoids being bashed by a Grey Elf, who loses her balance and falls.
A halo of white light settles over a Grey Elf as she charges into battle.
A Githzerai starts casting an offensive spell called 'cone of cold'.
A Halfling starts casting an offensive spell.
< 465h/425H 113v/113V Pos: sitting >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A Centaur starts casting an offensive spell.
< 465h/425H 113v/113V Pos: sitting >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
A Dwarf completes his spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf causes the EARTH to rise up in the shape of a fist!
Kesk's diabolical flesh skullcap from the Great Realm of Duris was damaged from the massive blow!
A Grey Elf assists a Grey Elf heroically.
A Grey Elf misses Yzari.
< 465h/425H 113v/113V Pos: sitting >
< T: Kesk TP: sta TC: nasty wounds E: A Lich sit EP: pretty hurt >
Laz completes his spell...
Laz utters the words 'xazzg ay yahuojz'
A Lich looks really tired.
A Gnome starts casting an offensive spell called 'fireball'.
< 465h/425H 113v/113V Pos: sitting >
< T: Kesk TP: sta TC: nasty wounds E: A Lich sit EP: pretty hurt >
A Halfling completes her spell...
A Halfling utters the words 'lightning bolt'
Kesk wavers under the impact of the lightning bolt sent by a Halfling.
A Dwarf misses you.
A Dwarf's fine slash wounds you.
[Damage: 1 ] A Dwarf suffers from contact with the aura about you.
A Dwarf's a drow-made hardwood great sword eminates a soft glow and a Dwarf looks refreshed!
The room lights up!
< 459h/425H 113v/113V Pos: sitting >
< T: Kesk TP: sta TC:pretty hurt E: A Lich sit EP: pretty hurt >
A Dwarf completes his spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf's earthen fist leaves only a battered corpse of Kesk behind!
Kesk's gloomwing feather was completely destroyed by the massive blow!
Kesk is dead! R.I.P.