<worn as a badge> badge of the Darvanu
<worn on head> golden crown of the frost giant kings (magic)
<worn on eyes> a set of gnomish monocles of spell-reading
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a sparkling earring (magic) (glowing)
<worn around neck> a sapphire and amethyst necklace
<worn on back> a large leather backpack
<worn about waist> a belt of liquid links
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a superior electrum belt buckle from The Forgotten Mansion
<worn around wrist> a bracelet of woven leafs (magic)
<worn on hands> a pair of thick hydra-hide gloves
<worn on finger> a finger band made from an illithids tentacle [superior] (magic)
<primary weapon> a double bladed axe named 'Poison' (magic)
<held> a slab of beef
<worn on legs> some stylish diamond leg plates
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Majk stops using a sparkling diamond bracer.
You are carrying: (0/10)
Nothing.
< 324h/324H 130v/130V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
Kaene Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Draz Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kami Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Red Aura)
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) sits resting.(Gold Aura)
Roryan Legionary of The Empire (Human)(medium) stands in mid-air here.
Strautz Magister Militum of The Empire (Gnome)(small) sits resting.(Red Aura)
Cora Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
Majk (Grey Elf)(medium) in mid-air sits atop a wild horse.(Gold Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 324h/324H 130v/130V Pos: standing >
Majk stops using a sparkling diamond bracer.
< 324h/324H 130v/130V Pos: standing >
Majk places a bracelet of the earth around his wrist.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Roryan leaves south.
< 324h/324H 130v/130V Pos: standing >
Majk places an exquisite gold and platinum loop around his wrist.
< 324h/324H 130v/130V Pos: standing >
You snicker softly.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Majk peers around intently, looking for something.
< 324h/324H 130v/130V Pos: standing >
Majk gives you a sparkling diamond bracer.
< 324h/324H 130v/130V Pos: standing >
Majk gives you a sparkling diamond bracer.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Draz floats up.
Cora floats up.
You follow Draz.
Rising Sun Inn
Obvious exits: -W -D
A small round shield has been dropped here.
Cora Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
Draz Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kami floats in from below.
Liels floats in from below.
Kaene floats in from below.
< 324h/324H 129v/130V Pos: standing >
The innkeeper stores Draz's stuff in the safe and shows him to his room.
Cora stops following Draz.
You stop following Draz.
Kami stops following Draz.
Liels stops following Draz.
Kaene stops following Draz.
< 324h/324H 129v/130V Pos: standing >
Cora starts casting a spell.
< 324h/324H 129v/130V Pos: standing >
Liels sits down in a comfortable spot.
< 324h/324H 129v/130V Pos: standing >
< 324h/324H 129v/130V Pos: standing >
Cora completes her spell...
Cora utters the word 'candusraqahz'
Cora starts to become less solid until she fades into nothing!
< 324h/324H 129v/130V Pos: standing >
Liels takes out his holy symbol and begins praying intently.
< 324h/324H 129v/130V Pos: standing >
Kami gets a dark emerald choker from the Great Realm of Duris from his backpack made of hemp.
< 324h/324H 129v/130V Pos: standing >
Kami gets a superior diamond eyepatch from the Great Realm of Duris from his backpack made of hemp.
< 324h/324H 129v/130V Pos: standing >
Kami gets some dwarven-made bone boots from the Great Realm of Duris from his backpack made of hemp.
< 324h/324H 129v/130V Pos: standing >
Liels raises his holy symbol and smiles broadly.
Kami gets some drow-made steel gauntlets from the Great Realm of Duris from his backpack made of hemp.
< 324h/324H 129v/130V Pos: standing >
Kami gets a drow-made steel saddle from the Great Realm of Duris from his backpack made of hemp.
< 324h/324H 129v/130V Pos: standing >
Kami gets a well-crafted ivory mask from the Great Realm of Duris from his backpack made of hemp.
< 324h/324H 129v/130V Pos: standing >
< 324h/324H 129v/130V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Liels.
< 324h/324H 129v/130V Pos: standing >
Autosaving...
< 324h/324H 129v/130V Pos: standing >
Liels clambers to his feet.
< 324h/324H 130v/130V Pos: standing >
Liels starts casting a spell.
< 324h/324H 130v/130V Pos: standing >
Liels completes his spell...
Liels utters the words 'xafe ay candusqarr'
Liels utters a single word and disappears.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Kami puts a well-crafted ivory mask from the Great Realm of Duris into a backpack made of hemp.
< 324h/324H 130v/130V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Kami puts a drow-made steel saddle from the Great Realm of Duris into a backpack made of hemp.
< 324h/324H 130v/130V Pos: standing >
Gonskr SUBWAY going to: cora
< 324h/324H 130v/130V Pos: standing >
You begin to focus your will...
< 324h/324H 130v/130V Pos: standing >
Casting: wormhole **********
< 324h/324H 130v/130V Pos: standing >
Casting: wormhole *********
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Casting: wormhole ********
< 324h/324H 130v/130V Pos: standing >
Casting: wormhole *******
< 324h/324H 130v/130V Pos: standing >
Casting: wormhole ******
< 324h/324H 130v/130V Pos: standing >
Casting: wormhole *****
< 324h/324H 130v/130V Pos: standing >
Kami puts some drow-made steel gauntlets from the Great Realm of Duris into a backpack made of hemp.
< 324h/324H 130v/130V Pos: standing >
Casting: wormhole ****
< 324h/324H 130v/130V Pos: standing >
Casting: wormhole ***
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Casting: wormhole **
< 324h/324H 130v/130V Pos: standing >
Casting: wormhole *
< 324h/324H 130v/130V Pos: standing >
Casting: wormhole
< 324h/324H 130v/130V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.
< 324h/324H 130v/130V Pos: standing >
You peer into the wormhole and see...
A Drafty Tunnel
< 324h/324H 130v/130V Pos: standing >
A soldier of fortune enters from the west.
< 324h/324H 130v/130V Pos: standing >
Cora stumbles out of the wormhole.
< 324h/324H 130v/130V Pos: standing >
Kami puts some stuff into a backpack made of hemp.
< 324h/324H 130v/130V Pos: standing >
Soldon floats in from below.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The innkeeper stores Soldon's stuff in the safe and shows him to his room.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Ljuna stumbles out of the wormhole.
< 324h/324H 130v/130V Pos: standing >
Strautz floats in from below.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Strautz starts casting a spell.
< 324h/324H 130v/130V Pos: standing >
Ljuna nods.
Cora sits down in a comfortable spot.
< 324h/324H 130v/130V Pos: standing >
Strautz completes his spell...
Strautz utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Strautz.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Strautz starts casting a spell.
< 324h/324H 130v/130V Pos: standing >
Strautz completes his spell...
Strautz utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Strautz.
< 324h/324H 130v/130V Pos: standing >
Strautz starts casting a spell.
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from below.
Strautz completes his spell...
Strautz utters the word 'ghcandusiohp'
< 324h/324H 130v/130V Pos: standing >
Strautz starts casting a spell.
< 324h/324H 130v/130V Pos: standing >
Ljuna starts casting a spell.
< 324h/324H 130v/130V Pos: standing >
Strautz completes his spell...
Strautz utters the words 'sfahzqhuai yfaw ruzuio'
< 324h/324H 130v/130V Pos: standing >
Strautz starts casting a spell.
< 324h/324H 130v/130V Pos: standing >
Strautz completes his spell...
Strautz utters the words 'sfahzqhuai yfaw qare'
< 324h/324H 130v/130V Pos: standing >
Ljuna completes her spell...
Ljuna utters the words 'wuzruttu zuharuhl'
Cora clambers to her feet.
< 324h/324H 130v/130V Pos: standing >
Strautz sits down in a comfortable spot.
< 324h/324H 130v/130V Pos: standing >
Strautz opens a spellbook and begins studying it intently.
Cora starts casting a spell.
< 324h/324H 130v/130V Pos: standing >
Ljuna starts casting a spell.
< 324h/324H 130v/130V Pos: standing >
The wormhole crumbles to dust and blows away.
Ljuna completes her spell...
Ljuna utters the word 'babratgtui'
< 324h/324H 130v/130V Pos: standing >
Cora completes her spell...
Cora utters the word 'candusraqahz'
< 324h/324H 130v/130V Pos: standing >
Cora sits down in a comfortable spot.
< 324h/324H 130v/130V Pos: standing >
Cora opens a midnight blue tome with silver bindings and begins studying it intently.
< 324h/324H 130v/130V Pos: standing >
Cora closes her book and smiles broadly.
< 324h/324H 130v/130V Pos: standing >
Ljuna tips her hat.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Cora clambers to her feet.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Kaene floats down.
< 324h/324H 130v/130V Pos: standing >
Strautz closes his book and grins malevolently.
< 324h/324H 130v/130V Pos: standing >
Strautz clambers to his feet.
< 324h/324H 130v/130V Pos: standing >
A soldier of fortune leaves west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves down.
< 324h/324H 130v/130V Pos: standing >
The innkeeper stores Strautz's stuff in the safe and shows him to his room.
< 324h/324H 130v/130V Pos: standing >
Ljuna stops using a small brass lantern.
< 324h/324H 130v/130V Pos: standing >
Ljuna wields a flaming sabre.
< 324h/324H 130v/130V Pos: standing >
Cora starts casting a spell.
< 324h/324H 130v/130V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 324h/324H 130v/130V Pos: standing >
Cora completes her spell...
Cora utters the word 'candusraqahz'
Cora starts to become less solid until she fades into nothing!
< 324h/324H 130v/130V Pos: standing >
Kami floats down.
< 324h/324H 130v/130V Pos: standing >
A soldier of fortune enters from the west.
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from below.
< 324h/324H 130v/130V Pos: standing >
Ljuna leaves down.
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves down.
< 324h/324H 130v/130V Pos: standing >
A soldier of fortune leaves west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from below.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves west.
< 324h/324H 130v/130V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 324h/324H 130v/130V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Cora stands before you!
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Cora sits down in a comfortable spot.
< 324h/324H 130v/130V Pos: standing >
Cora opens a midnight blue tome with silver bindings and begins studying it intently.
< 324h/324H 130v/130V Pos: standing >
Cora closes her book and smiles broadly.
< 324h/324H 130v/130V Pos: standing >
Cora clambers to her feet.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Cora starts casting a spell.
< 324h/324H 130v/130V Pos: standing >
Cora completes her spell...
Cora utters the word 'candusraqahz'
Cora starts to become less solid until she fades into nothing!
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from the west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
A pigeon floats in from below.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from the west.
< 324h/324H 130v/130V Pos: standing >
Autosaving...
< 324h/324H 130v/130V Pos: standing >
A pigeon leaves west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Majk enters from below.
< 324h/324H 130v/130V Pos: standing >
The innkeeper stores Majk's stuff in the safe and shows him to his room.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The world speeds up around you.
< 324h/324H 130v/130V Pos: standing >
Hint: Type "score" to get some information about your character.
< 324h/324H 130v/130V Pos: standing >
Your association is not in an alliance!
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from the west.
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves west.
< 324h/324H 130v/130V Pos: standing >
Experience till level: 11708556
< 324h/324H 130v/130V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from the west.
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from the west.
< 324h/324H 130v/130V Pos: standing >
Autosaving...
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
A soldier of fortune enters from the west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
A soldier of fortune leaves west.
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
A soldier of fortune enters from the west.
< 324h/324H 130v/130V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 324h/324H 130v/130V Pos: standing >
A soldier of fortune floats down.
< 324h/324H 130v/130V Pos: standing >
A soldier of fortune floats in from below.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
A soldier of fortune floats down.
< 324h/324H 130v/130V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 324h/324H 130v/130V Pos: standing >
Kaene has disbanded the group.
< 324h/324H 130v/130V Pos: standing >
Autosaving...
< 324h/324H 130v/130V Pos: standing >
A pigeon enters from the west.
< 324h/324H 130v/130V Pos: standing >
Liels enters from below.
< 324h/324H 130v/130V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Liels.
< 324h/324H 130v/130V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
Liels leaves down.
< 324h/324H 130v/130V Pos: standing >
A halfling trickster enters from below.
< 324h/324H 130v/130V Pos: standing >
A halfling trickster leaves west.
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from the west.
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves west.
< 324h/324H 130v/130V Pos: standing >
A pigeon floats down.
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from the west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves west.
< 324h/324H 130v/130V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 324h/324H 130v/130V Pos: standing >
A halfling trickster enters from the west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
A pigeon floats in from below.
< 324h/324H 130v/130V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 324h/324H 130v/130V Pos: standing >
A pigeon leaves west.
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from the west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
A pigeon enters from the west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 324h/324H 130v/130V Pos: standing >
A pigeon leaves west.
< 324h/324H 130v/130V Pos: standing >
A half-orc commoner enters from below.
< 324h/324H 130v/130V Pos: standing >
A pigeon enters from the west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves west.
< 324h/324H 130v/130V Pos: standing >
A half-orc commoner floats in from below.
< 324h/324H 130v/130V Pos: standing >
A myrabolan commoner enters from below.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
A pigeon leaves west.
< 324h/324H 130v/130V Pos: standing >
A half-orc commoner leaves down.
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire enters from the west.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
The Incarnate of Fire leaves down.
< 324h/324H 130v/130V Pos: standing >
A halfling trickster leaves down.
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Autosaving...
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
A half-orc commoner enters from below.
< 324h/324H 130v/130V Pos: standing >
A myrabolan commoner leaves west.
< 324h/324H 130v/130V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
A small round shield has been dropped here.
A Half-Orc, born and raised in the city, loiters here.
A Half-Orc, born and raised in the city, loiters here.
< 324h/324H 130v/130V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
A common resident of the city wanders the streets.
A common resident of the city wanders the streets.
< 324h/324H 129v/130V Pos: standing >
Ok.
< 324h/324H 129v/130V Pos: standing >
A Rented Room
Obvious exits: -S
< 324h/324H 128v/130V Pos: standing >
Ok.
< 324h/324H 128v/130V Pos: standing >
< 324h/324H 129v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
< 324h/324H 130v/130V Pos: standing >
A Kobold enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
An Orc enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 324h/324H 130v/130V Pos: standing >
A Kobold closes the door.
< 324h/324H 130v/130V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 324h/324H 130v/130V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's sting grazes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's sting grazes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-
< 319h/324H 130v/130V Pos: standing >
< T: Gonskr TP: sta TC:few scratches E: insects sta EP: excellent >
A Kobold starts casting an offensive spell.
An Orc gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
< 318h/324H 130v/130V Pos: sitting >
< T: Gonskr TP: sit TC:few scratches E: insects sta EP: excellent >
-=[An air elemental's crush wounds you.]=-
An air elemental misses you.
-=[An air elemental's decent crush wounds you.]=-
< 305h/324H 130v/130V Pos: sitting >
< T: Gonskr TP: sit TC:few scratches E: insects sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 204h/324H 130v/130V Pos: sitting >
< T: Gonskr TP: sit TC: few wounds E: insects sta EP: excellent >
A Kobold starts casting an offensive spell.
< 204h/324H 130v/130V Pos: sitting >
< T: Gonskr TP: sit TC: few wounds E: insects sta EP: excellent >
-=[A swarm of insects's feeble sting grazes you.]=-
-=[A swarm of insects's decent sting wounds you.]=-
-=[A swarm of insects's weak sting wounds you.]=-
-=[A swarm of insects's sting grazes you.]=-
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
-=[A swarm of insects's weak sting grazes you.]=-
-=[A swarm of insects's weak sting grazes you.]=-
< 189h/324H 130v/130V Pos: sitting >
< T: Gonskr TP: sit TC: few wounds E: insects sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
< 88h/324H 130v/130V Pos: sitting >
< T: Gonskr TP: sit TC:pretty hurt E: insects sta EP: excellent >
A swarm of insects dodges your futile attack.
< 88h/324H 130v/130V Pos: sitting >
< T: Gonskr TP: sit TC:pretty hurt E: insects sta EP: excellent >
-=[An air elemental's fine crush strikes you.]=-
An air elemental misses you.
A Kobold starts casting an offensive spell.
< 81h/324H 130v/130V Pos: sitting >
< T: Gonskr TP: sit TC:pretty hurt E: insects sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold's massive hammer is the last thing you ever see.
Your cloak of multi-colored beads was completely destroyed by the massive blow!