<worn on face> a magenta mask [superior]
<worn around neck> a sparkling dragonscale gorget
<worn about body> a dusty cloak of traveling [superior]
<worn on hands> a pair of cured xorn-hide gauntlets [poor]
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 254h/254H 150v/150V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 254h/254H 150v/150V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 254h/254H 150v/150V Pos: standing >
Experience till level: 18111268
< 254h/254H 150v/150V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
vote Mudders. Vote. Got a solid lock on 3rd but DSL could overtake us if we don't continue to vigorously vote for it!
< 254h/254H 150v/150V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 254h/254H 150v/150V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 254h/254H 150v/150V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Experience till level: 18111268
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 254h/254H 150v/150V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 254h/254H 150v/150V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 254h/254H 150v/150V Pos: standing >
Experience till level: 18111268
< 254h/254H 150v/150V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 254h/254H 150v/150V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 254h/254H 150v/150V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 254h/254H 150v/150V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 254h/254H 150v/150V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 254h/254H 150v/150V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 254h/254H 150v/150V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 254h/254H 150v/150V Pos: standing >
Hint: Type "score" to get some information about your character.
< 254h/254H 150v/150V Pos: standing >
Experience till level: 18111268
< 254h/254H 150v/150V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 254h/254H 150v/150V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 254h/254H 150v/150V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into.
< 254h/254H 150v/150V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 254h/254H 150v/150V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 254h/254H 150v/150V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 254h/254H 150v/150V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Experience till level: 18111268
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 254h/254H 150v/150V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 254h/254H 150v/150V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Experience till level: 18111268
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 254h/254H 150v/150V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Experience till level: 18111268
< 254h/254H 150v/150V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 254h/254H 150v/150V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 254h/254H 150v/150V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 254h/254H 150v/150V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Back guys. Hows stuff?
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 254h/254H 150v/150V Pos: standing >
Experience till level: 18111268
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Autosaving...
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
A Kobold enters from the east.
< 254h/254H 150v/150V Pos: standing >
< 254h/254H 150v/150V Pos: standing >
A Kobold starts casting an offensive spell.
< 254h/254H 150v/150V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 174h/254H 150v/150V Pos: standing >
<A Kobold starts casting an offensive spell.
< 174h/254H 150v/150V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
YIKES! Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.
< 71h/254H 150v/150V Pos: standing >
<A Kobold starts casting an offensive spell.
< 71h/254H 150v/150V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.
Your pleated red and green kilt was disintegrated by the negative energy!