The death of [55 Enslaver] Gonskr <:Clan Abrakadabra:> (Githzerai)

in Bottom of The Guard Watchtower

from the perspective of [55 Enslaver] Gonskr <:Clan Abrakadabra:> (Githzerai)

<worn on face>       a magenta mask [superior]
<worn around neck>   a sparkling dragonscale gorget
<worn about body>    a dusty cloak of traveling [superior]
<worn on hands>      a pair of cured xorn-hide gauntlets [poor]

Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

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Autosaving...

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Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

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Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

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Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

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Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

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Autosaving...

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Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

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Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

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Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

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Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

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Autosaving...

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Hint: Type 'news' daily to read the latest changes and updates on Duris.

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Hint: Some mobs will hunt you down if you attack them and flee.

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Experience till level: 18111268

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Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

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Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

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Autosaving...

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  vote Mudders. Vote. Got a solid lock on 3rd but DSL could overtake us if we don't continue to vigorously vote for it!

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Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

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Hint: No food or water? No problem! You don't need to eat or drink on Duris.

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Hint: Strength affects how hard you hit, as well as how heavy your load will be.

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Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

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Autosaving...

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Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

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Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

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Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

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Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

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Autosaving...

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Hint: Type toggle group to let others know that you're interested in grouping.

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Hint: Type "spells" to see what spells your class is able to use.

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Experience till level: 18111268

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Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

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Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

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Autosaving...

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Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

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Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

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Hint: Type toggle group to let others know that you're interested in grouping.

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Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

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Autosaving...

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Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

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Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

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Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

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Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

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Autosaving...

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Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

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Hint: No food or water? No problem! You don't need to eat or drink on Duris.

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Experience till level: 18111268

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Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

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Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

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Autosaving...

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Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

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Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

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Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

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Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

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Autosaving...

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Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

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Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

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Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

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Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

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Autosaving...

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Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

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Hint: Type "score" to get some information about your character.

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Experience till level: 18111268

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Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

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Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

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Autosaving...

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Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

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Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

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Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

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Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

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Autosaving...

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Hint: Type toggle group to let others know that you're interested in grouping.

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Hint: Beware of guards!  Some guards will come to the aid of your victims!

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Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

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Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

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Autosaving...

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Hint: Type "spells" to see what spells your class is able to use.

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Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

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Experience till level: 18111268

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Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

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Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

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Autosaving...

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Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

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Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

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Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

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Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

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Autosaving...

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Hint: Make sure to use your class's skills to do more damage or to escape from harm.

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Hint: Type "spells" to see what spells your class is able to use.

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Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

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Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

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Autosaving...

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Hint: No food or water? No problem! You don't need to eat or drink on Duris.

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Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

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Experience till level: 18111268

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Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

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Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

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Autosaving...

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Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

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Hint: Type 'news' daily to read the latest changes and updates on Duris.

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Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

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Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

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Autosaving...

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Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

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Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

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Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

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Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

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Autosaving...

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Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

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Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

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Experience till level: 18111268

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Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

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Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

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Autosaving...

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Hint: Type "group" to see your groupmates' health and movement.

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Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

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Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

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Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

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Autosaving...

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< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Back guys.  Hows stuff?

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Autosaving...

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 254h/254H 150v/150V Pos: standing >
Experience till level: 18111268

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Autosaving...

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Autosaving...

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
A Kobold enters from the east.

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
A Kobold starts casting an offensive spell.

< 254h/254H 150v/150V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 174h/254H 150v/150V Pos: standing >
<A Kobold starts casting an offensive spell.

< 174h/254H 150v/150V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 71h/254H 150v/150V Pos: standing >
<A Kobold starts casting an offensive spell.

< 71h/254H 150v/150V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.
Your pleated red and green kilt was disintegrated by the negative energy!