The death of [56 Swordsman] Rasenth The Empire (Thri-Kreen)

in A Tunnel in the Diamond Mines

from the perspective of [56 Healer] Washu La Resistance (Drow Elf)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       the crown of unholy saints [poor]
<worn on eyes>       the bloody battle goggles [82%]             
<worn in ear>        a gloomwing feather (magic) [66%]             
<worn in ear>        a pulsating gemstone earring [superior]
<worn on face>       a magenta mask [superior]
<worn around neck>   a fanged dragonscale charm [88%]             
<worn around neck>   a strange mithral medallion
<worn on body>       a sloppy shirt made from dragonscales
<worn about body>    the cloak of the manta ray [superior]
<worn about waist>   a girdle of giant strength [poor] (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) [78%]             
<worn on arms>       the sleeves of Arkan'non (magic)
<held as shield>     a well-polished mithril body shield [superior] [89%]             
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn on hands>      a pair of taut dwarfhide gloves [poor]
<worn on finger>     a frozen marble ring
<worn on finger>     a boreal sapphire band from Darkfall Forest
<held>               Utgard-Loki's crystal ball (magic)[239h 58m 10s]
<worn on legs>       some boreal adamantium greaves
<worn on feet>       a pair of indigo-plated boots [poor] (magic)

Rahin sits down in a comfortable spot.
Laz puts some stuff into a bottomless bag of the illithids.

< 645h/645H 120v/120V Pos: standing >
Rahin opens a spellbook bearing the insignia of Rahin and begins studying it intently.
Laz gets a dark bound tome from the corpse of Steo.
Laz gets a small brass lantern from the corpse of Steo.
Laz gets an iron shovel from the corpse of Steo.
Laz gets a large leather backpack from the corpse of Steo.
Laz gets a large leather backpack from the corpse of Steo.
Laz gets some stuff from the corpse of Steo.

< 645h/645H 120v/120V Pos: standing >
You are carrying: (5/11)
a large leather backpack
a globe of spruce [superior]
[2] a flaming sabre (magic) (glowing)
a rugged adventurers satchel (magic) [78%]             

< 645h/645H 120v/120V Pos: standing >
Rahin closes his book and grins malevolently.

< 645h/645H 120v/120V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 645h/645H 120v/120V Pos: standing >
It appears to be the corpse of Yans.
a rope of golden thread (magic)
some polished sleeves of Dagon
a pair of dull obsidian sabatons
a pair of fur leggings splattered with blood
the ultrathin robes of probability (magic) (glowing)
a fine necklace of seashells [superior] (magic) (glowing)
a thick bone ring (magic) (glowing)
a hardened limestone bodycloak
a well-used emerald shield
some gleaming adamantium claws
a humming granite charm
a cracked dragonscale ring
an icy dragonscale helm
a steel rod [poor]

< 645h/645H 120v/120V Pos: standing >
Laz puts some stuff into a bottomless bag of the illithids.

< 645h/645H 120v/120V Pos: standing >
Rahin clambers to his feet.

< 645h/645H 120v/120V Pos: standing >
Rahin sits down in a comfortable spot.

< 645h/645H 120v/120V Pos: standing >
You get a rope of golden thread from the corpse of Yans.
You get some polished sleeves of Dagon from the corpse of Yans.
You get a pair of dull obsidian sabatons from the corpse of Yans.
You get a pair of fur leggings splattered with blood from the corpse of Yans.
You get the ultrathin robes of probability from the corpse of Yans.
You get a fine necklace of seashells [superior] from the corpse of Yans.
You can't carry any more.

< 645h/645H 120v/120V Pos: standing >
Rahin opens a spellbook bearing the insignia of Rahin and begins studying it intently.

< 645h/645H 120v/120V Pos: standing >
Laz gets a thick bone ring from the corpse of Yans.
Laz gets a hardened limestone bodycloak from the corpse of Yans.
Laz gets a well-used emerald shield from the corpse of Yans.
Laz gets some gleaming adamantium claws from the corpse of Yans.
Laz gets a humming granite charm from the corpse of Yans.
Laz gets some stuff from the corpse of Yans.

< 645h/645H 120v/120V Pos: standing >
Rahin closes his book and grins malevolently.

< 645h/645H 120v/120V Pos: standing >
Rahin clambers to his feet.

< 645h/645H 120v/120V Pos: standing >
You put 10 items into a rugged adventurers satchel.

< 645h/645H 120v/120V Pos: standing >
You get a cracked dragonscale ring from the corpse of Yans.
You get an icy dragonscale helm from the corpse of Yans.
You get a steel rod [poor] from the corpse of Yans.

< 645h/645H 120v/120V Pos: standing >
Laz puts some stuff into a bottomless bag of the illithids.

< 645h/645H 120v/120V Pos: standing >
Iruzl's cloak of deva's feathers [superior] sends forth a whirlwind of feathers!
Laz gives a death ring of Tezcatlipoca to Iruzl.

< 645h/645H 120v/120V Pos: standing >

< 645h/645H 120v/120V Pos: standing >

< 645h/645H 120v/120V Pos: standing >
You put 3 items into a rugged adventurers satchel.

< 645h/645H 120v/120V Pos: standing >
You get some boots of forest running from the corpse of Anasazi.
You get leggings smeared with blood from the corpse of Anasazi.
You get a twisted crystal badge from the corpse of Anasazi.
You get a dwarven-made emerald tower shield from Mazzolin from the corpse of Anasazi.
You get some static softwood arm plates from the corpse of Anasazi.
You get a human-made limestone skull from the corpse of Anasazi.
You get an angelic bone choker from the Outcasts Tower from the corpse of Anasazi.
You get a dented steel torque from the corpse of Anasazi.
You get some finely-shaped reeds from the corpse of Anasazi.
You get a large leather backpack from the corpse of Anasazi.
You can't carry any more.

< 645h/645H 120v/120V Pos: standing >
Laz gets a spellbook from the corpse of Anasazi.
Laz gets a spellbook from the corpse of Anasazi.
Laz gets a spellbook from the corpse of Anasazi.
Laz gets a spellbook from the corpse of Anasazi.
Laz gets some stuff from the corpse of Anasazi.

< 645h/645H 120v/120V Pos: standing >
You put 10 items into a rugged adventurers satchel.

< 645h/645H 120v/120V Pos: standing >
the corpse of Anasazi appears to be empty.

< 645h/645H 120v/120V Pos: standing >
You do not see or have the 7.corpse.

< 645h/645H 120v/120V Pos: standing >
Rahin starts casting a spell.

< 645h/645H 120v/120V Pos: standing >
Laz puts some stuff into a bottomless bag of the illithids.

< 645h/645H 120v/120V Pos: standing >
Rahin completes his spell...
Rahin utters the word 'qaregpuzre'
Rahin is surrounded by an aura of deadly cold!

< 645h/645H 120v/120V Pos: standing >
Your group consists of ( 7/30):
( Head)   987/987   hit,  144/144  move Laz
(Front)   869/795   hit,  209/209  move Iruzl
(Front)   642/686   hit,  120/120  move Nil
(Front)  1082/989   hit,  113/113  move Nib
(Front)   645/645   hit,  120/120  move Washu
(Front)   606/606   hit,  155/155  move Rahin
(Front)   872/872   hit,  128/128  move Rex

< 645h/645H 120v/120V Pos: standing >
You start chanting...

< 645h/645H 120v/120V Pos: standing >

< 645h/645H 120v/120V Pos: standing >
Casting: heal *

< 645h/645H 120v/120V Pos: standing >

< 645h/645H 120v/120V Pos: standing >
Casting: heal 

< 645h/645H 120v/120V Pos: standing >
Laz gets something from the corpse of a flesh golem.

< 645h/645H 120v/120V Pos: standing >
You complete your spell...
You heal Nil.
Laz puts some stuff into a bottomless bag of the illithids.

< 645h/645H 120v/120V Pos: standing >

		Character attributes for Washu

Level: 46   Race: Drow Elf   Class: Cleric / Holyman 
Age: 105 yrs / 6 mths  Height: 67 inches Weight: 123 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  88 ( 97)    Pow:  94 ( 85)
Dex:  88 ( 80)    Int:  96 ( 80)   
Agi: 130 (100)    Wis: 133 (115)
Con:  94 (104)    Cha:  72 ( 80)   Luc:  80 ( 80)
Equipped Items:  21     Carried weight:  190

Armor Points: -538  Reduces melee damage taken by 53.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 11%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 40% 
Hitroll: 15   Damroll: 4
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[-11]  FEA[34]
               BRE[-25]  SPE[20]

Load carried: Heavy

< 645h/645H 120v/120V Pos: standing >

< 645h/645H 120v/120V Pos: standing >
You sit down and relax.

< 645h/645H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - silence
( 8th circle)  1 - dispel magic
               1 - protection from undead
               1 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  2 - curse
               2 - flame strike
               1 - darkness
               1 - negative energy barrier
( 5th circle)  1 - heal
               2 - vitality
               2 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               5 - invigorate
( 3rd circle)  1 - earthquake
               1 - remove poison
               1 - sense life
               6 - cause critical
( 2nd circle)  8 - blindness
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect good
               1 - detect magic
               4 - turn undead

And you are currently praying for the following spells:
    3 seconds:  ( 8th) mass heal
    6 seconds:  ( 5th) heal

You can pray 1 1st and 1 10th circle spell(s).
You continue your praying.

< 645h/645H 120v/120V Pos: sitting >
You start meditating...

< 645h/645H 120v/120V Pos: sitting >
Rex leaves east.
Iruzl leaves east.
Rahin leaves east.
Nib leaves east.
Nil leaves east.

< 645h/645H 120v/120V Pos: sitting >
The green glow surrounding you fades away.
The blue glow surrounding you fades away.
The blood-red glow surrounding you fades away.

< 645h/645H 120v/120V Pos: sitting >
You have finished praying for mass heal.

< 645h/645H 120v/120V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 645h/645H 120v/120V Pos: sitting >
Rex enters from the east.
Iruzl enters from the east.
Rahin enters from the east.
Nib enters from the east.
Nil enters from the east.

< 645h/645H 120v/120V Pos: sitting >
You are surrounded by a blood-red glow.

< 645h/645H 120v/120V Pos: sitting >
You clamber to your feet.

< 645h/645H 120v/120V Pos: standing >

		Character attributes for Washu

Level: 46   Race: Drow Elf   Class: Cleric / Holyman 
Age: 105 yrs / 6 mths  Height: 67 inches Weight: 123 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  88 ( 97)    Pow:  94 ( 85)
Dex:  88 ( 80)    Int:  96 ( 80)   
Agi: 130 (100)    Wis: 133 (115)
Con:  94 (104)    Cha:  72 ( 80)   Luc:  80 ( 80)
Equipped Items:  21     Carried weight:  190

Armor Points: -459  Reduces melee damage taken by 45.9% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 11%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 40% 
Hitroll: 8   Damroll: 4
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[-11]  FEA[34]
               BRE[-25]  SPE[20]

Load carried: Heavy

< 645h/645H 120v/120V Pos: standing >
You are surrounded by a blue glow.
Laz shouts out loudly.. MOVING!!!!

< 645h/645H 120v/120V Pos: standing >
You are already standing.

< 645h/645H 120v/120V Pos: standing >

< 645h/645H 120v/120V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 645h/645H 120v/120V Pos: standing >

< 650h/650H 120v/120V Pos: standing >
You are surrounded by a green glow.

< 650h/650H 120v/120V Pos: standing >

< 650h/650H 120v/120V Pos: standing >
You follow Laz.

The Diamond mine shaft
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the west.
Iruzl enters from the west.
Rahin enters from the west.
Nib enters from the west.
Nil enters from the west.

< 650h/650H 119v/120V Pos: standing >
You follow Laz.

The Crossroads of the Diamond Mine.
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
(Q)The foreman of the mines stands here in, deep in thought.
Rex enters from the west.
Iruzl enters from the west.
Rahin enters from the west.
Nib enters from the west.
Nil enters from the west.

< 650h/650H 118v/120V Pos: standing >

< 650h/650H 118v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the south.
Iruzl enters from the south.
Rahin enters from the south.
Nib enters from the south.
Nil enters from the south.

< 650h/650H 118v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -E -S
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
A young village teenager plays here.
Rex enters from the south.
Iruzl enters from the south.
Rahin enters from the south.
Nib enters from the south.
Nil enters from the south.

< 650h/650H 117v/120V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 650h/650H 117v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -W
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
A diamond miner works arduously here.
Rex enters from the west.
Iruzl enters from the west.
Rahin enters from the west.
Nib enters from the west.
Nil enters from the west.

< 650h/650H 117v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the south.
Iruzl enters from the south.
Rahin enters from the south.
Nib enters from the south.
Nil enters from the south.

< 650h/650H 116v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -E -S
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the south.
Iruzl enters from the south.
Rahin enters from the south.
Nib enters from the south.
Nil enters from the south.

< 650h/650H 115v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -W
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
A diamond miner works arduously here.
Rex enters from the west.
Iruzl enters from the west.
Rahin enters from the west.
Nib enters from the west.
Nil enters from the west.

< 650h/650H 115v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the south.
Iruzl enters from the south.
Rahin enters from the south.
Nib enters from the south.
Nil enters from the south.

< 650h/650H 115v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -S -W
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the south.
Iruzl enters from the south.
Rahin enters from the south.
Nib enters from the south.
Nil enters from the south.

< 650h/650H 115v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -E
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the east.
Iruzl enters from the east.
Rahin enters from the east.
Nib enters from the east.
Nil enters from the east.

< 650h/650H 115v/120V Pos: standing >

< 650h/650H 115v/120V Pos: standing >

< 650h/650H 115v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -S -W
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the west.
Iruzl enters from the west.
Rahin enters from the west.
Nib enters from the west.
Nil enters from the west.

< 650h/650H 115v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the north.
Iruzl enters from the north.
Rahin enters from the north.
Nib enters from the north.
Nil enters from the north.

< 650h/650H 114v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -W
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
A diamond miner works arduously here.
Rex enters from the north.
Iruzl enters from the north.
Rahin enters from the north.
Nib enters from the north.
Nil enters from the north.

< 650h/650H 114v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -E -S
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the east.
Iruzl enters from the east.
Rahin enters from the east.
Nib enters from the east.
Nil enters from the east.

< 650h/650H 113v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the north.
Iruzl enters from the north.
Rahin enters from the north.
Nib enters from the north.
Nil enters from the north.

< 650h/650H 112v/120V Pos: standing >

< 650h/650H 112v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -W
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
A diamond miner works arduously here.
Rex enters from the north.
Iruzl enters from the north.
Rahin enters from the north.
Nib enters from the north.
Nil enters from the north.

< 650h/650H 112v/120V Pos: standing >
You quickly scan the area.
A young teenager who is close by to your west.
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -E -S
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
A young village teenager plays here.
Rex enters from the east.
Iruzl enters from the east.
Rahin enters from the east.
Nib enters from the east.
Nil enters from the east.

< 650h/650H 111v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the north.
Iruzl enters from the north.
Rahin enters from the north.
Nib enters from the north.
Nil enters from the north.

< 650h/650H 110v/120V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
You quickly scan the area.
A young teenager who is close by to your north.
The mine foreman who is close by to your south.

< 650h/650H 111v/120V Pos: standing >
You follow Laz.

The Crossroads of the Diamond Mine.
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
(Q)The foreman of the mines stands here in, deep in thought.
Rex enters from the north.
Iruzl enters from the north.
Rahin enters from the north.
Nib enters from the north.
Nil enters from the north.

< 650h/650H 110v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -E -W
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the west.
Iruzl enters from the west.
Rahin enters from the west.
Nib enters from the west.
Nil enters from the west.

< 650h/650H 109v/120V Pos: standing >
You quickly scan the area.
The mine foreman who is close by to your west.

< 650h/650H 109v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -S -W
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the west.
Iruzl enters from the west.
Rahin enters from the west.
Nib enters from the west.
Nil enters from the west.

< 650h/650H 109v/120V Pos: standing >

< 650h/650H 109v/120V Pos: standing >
You quickly scan the area.
The mine foreman who is not far off to your west.

< 650h/650H 110v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the north.
Iruzl enters from the north.
Rahin enters from the north.
Nib enters from the north.
Nil enters from the north.

< 650h/650H 109v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N -E
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
Rex enters from the north.
Iruzl enters from the north.
Rahin enters from the north.
Nib enters from the north.
Nil enters from the north.

< 650h/650H 108v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -S -W
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
A diamond miner works arduously here.
Rex enters from the west.
Iruzl enters from the west.
Rahin enters from the west.
Nib enters from the west.
Nil enters from the west.

< 650h/650H 108v/120V Pos: standing >
You follow Laz.

A Tunnel in the Diamond Mines
Obvious exits: -N
Laz (Orc)(medium) stands in mid-air here.(Red Aura)
A Thri-Kreen (medium) Legionary of The Empire stands, floating here. (camping) 
Rex enters from the north.
Iruzl enters from the north.
Rahin enters from the north.
Nib enters from the north.
Nil enters from the north.

< 650h/650H 107v/120V Pos: standing >
You quickly scan the area.
A diamond miner who is close by to your north.

< 650h/650H 107v/120V Pos: standing >
A dark shroud encases Nib as he charges into battle.
A Thri-Kreen is knocked to the ground by Nib's mighty bash!

< 650h/650H 108v/120V Pos: standing >

< 650h/650H 108v/120V Pos: standing >
A Thri-Kreen avoids being bashed by Iruzl, who loses his balance and falls.

< 650h/650H 109v/120V Pos: standing >
A Thri-Kreen attacks Nib. [2 hits]

< 650h/650H 109v/120V Pos: standing >
A Thri-Kreen avoids being bashed by Rex, who loses his balance and falls.

< 650h/650H 111v/120V Pos: standing >
Nib attacks a Thri-Kreen. [3 hits]
You start chanting...

< 650h/650H 113v/120V Pos: standing >
Nib deflects a Thri-Kreen's blow and strikes back at him!
Nib's skin seems to turn to stone.
A Thri-Kreen attacks Nib. [1 hits]

< 650h/650H 114v/120V Pos: standing >
You complete your spell...
[Damage: 17 ] [Damage: 18 ] You call down a roaring flamestrike which hits a Thri-Kreen dead on!

< 650h/650H 114v/120V Pos: standing >
Laz starts casting an offensive spell.

< 650h/650H 115v/120V Pos: standing >
You start chanting...

< 650h/650H 116v/120V Pos: standing >
Rahin starts casting an offensive spell.

< 650h/650H 116v/120V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Thri-Kreen seems to be blinded!
A Thri-Kreen begins to dry and wilt.
A Thri-Kreen's leather belt with mummified rats heads sewn on of health was corroded by acid.

< 650h/650H 117v/120V Pos: standing >
You complete your spell...
[Damage: 16 ] [Damage: 15 ] A Thri-Kreen turns into a pile of ash as your flamestrike hits!
A Thri-Kreen's swirling, dark blue cloak of dexterity melted from the intense heat!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.