The death of [51 Spiritualist] Sxtae AnGEr Of The Honoured (Grey Elf)

in The Savannah of Broken Trusts

from the perspective of [53 Reaper] Kesk La Resistance (Kobold)

<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing)
<worn on head>       the crown of dragons of intelligence (magic)
<worn on eyes>       a diabolical dragonscale visor from The Kingdom of Torg
<worn in ear>        an inverted cross earring [superior] (magic)
<worn in ear>        a scaled earring
<worn around neck>   an unique dragonscale medallion from Sarmiz'Duul
<worn around neck>   an amulet of chaos
<worn on body>       the robe of Lost Souls (magic)[223h 6m 47s]
<worn about body>    a shimmering green cloak (magic)
<worn as quiver>     a glowing stone [superior] (glowing) [74%]             
<worn about waist>   a brutal clay belt [88%]             
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<worn on arms>       some brutal dragonscale sleeves
<held as shield>     a sparkling bone buckler from Sarmiz'Duul
<worn around wrist>  a jeweled cured leather wristguard from The Kingdom of Torg
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[223h 6m 47s]
<worn on hands>      some diabolical crystal talons from Sarmiz'Duul
<worn on finger>     a diorite ring set with an opal [poor] (magic) (glowing)
<worn on finger>     a polished scarlet ring (magic)
<held>               a handheld device of lifegiving [superior] (glowing)
<worn on legs>       some frost-rimed granite pants from The Outcasts Tower
<worn on feet>       some static emerald shoes from Ny'Neth

      *@..M...  
      *.......  
     ***.....^  
     ***.....   
      **....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Obeen enters from the north.
Iruzl enters from the north.
The lich of Random enters from the north.
The lich of Andryn enters from the north.
The lich of Decker enters from the north.

< 376h/376H 253v/285V Pos: standing >
 
   MMM   ...    
  MMM   .....   
 MM    .......  
      *P..M...  
      *@......  
     ***.....^  
     ***......  
      **.....   
   M  *^....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Obeen enters from the north.
Iruzl enters from the north.
The lich of Random enters from the north.
The lich of Andryn enters from the north.
The lich of Decker enters from the north.

< 376h/376H 251v/285V Pos: standing >
 
  *P..  
 **@..  
 ***..  
The Forest of Mistywood
Obvious exits: -North -East -South -West
Obeen enters from the north.
Iruzl enters from the north.
The lich of Random enters from the north.
The lich of Andryn enters from the north.
The lich of Decker enters from the north.

< 376h/376H 250v/285V Pos: standing >
 
 **P..  
 **@..  
  **..  
The Forest of Mistywood
Obvious exits: -North -East -South -West
Obeen enters from the north.
Iruzl enters from the north.
The lich of Random enters from the north.
The lich of Andryn enters from the north.
The lich of Decker enters from the north.

< 376h/376H 248v/285V Pos: standing >
 
 **P..  
  *@..  
  *^..  
The Forest of Mistywood
Obvious exits: -North -East -South -West
Obeen enters from the north.
Iruzl enters from the north.
The lich of Random enters from the north.
The lich of Andryn enters from the north.
The lich of Decker enters from the north.

< 376h/376H 248v/285V Pos: standing >
 
      *.....    
     ***.....   
     ***......  
      **......  
   M  *@......  
      **......  
      **...^..  
       **....   
       **M..    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Obeen enters from the north.
Iruzl enters from the north.
The lich of Random enters from the north.
The lich of Andryn enters from the north.
The lich of Decker enters from the north.

< 376h/376H 247v/285V Pos: standing >

< 376h/376H 248v/285V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
Obeen enters from the west.
Iruzl enters from the west.
The lich of Random enters from the west.
The lich of Andryn enters from the west.
The lich of Decker enters from the west.

< 376h/376H 248v/285V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
Obeen enters from the west.
Iruzl enters from the west.
The lich of Random enters from the west.
The lich of Andryn enters from the west.
The lich of Decker enters from the west.

< 376h/376H 249v/285V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A zebra who is close by to your east.
A zebra who is close by to your east.
A large zebra who is close by to your east.
A proud lion who is rather far off to your east.
A giraffe who is close by to your south.
A roc who is a brief walk away to your south.
A loggerhead shrike who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 376h/376H 250v/285V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.
Obeen enters from the west.
Iruzl enters from the west.
The lich of Random enters from the west.
The lich of Andryn enters from the west.
The lich of Decker enters from the west.

< 376h/376H 251v/285V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your north.
A proud lion who is a brief walk away to your east.
A zebra who is close by to your south.
A zebra who is close by to your south.
A large zebra who is close by to your south.
A giraffe who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A thorn-root tree who is rather far off to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 376h/376H 251v/285V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your north.
A proud lion who is a brief walk away to your east.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A large zebra who is not far off to your south.
A giraffe who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A thorn-root tree who is rather far off to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 376h/376H 252v/285V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Obeen enters from the west.
Iruzl enters from the west.
The lich of Random enters from the west.
The lich of Andryn enters from the west.
The lich of Decker enters from the west.

< 376h/376H 252v/285V Pos: standing >
You quickly scan the area.
A Tukluk man who is in the distance to your north.
A proud lion who is not far off to your east.
A loggerhead shrike who is close by to your south.
A proud lion who is close by to your south.
A giraffe who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 376h/376H 253v/285V Pos: standing >
You quickly scan the area.
A Tukluk man who is in the distance to your north.
A proud lion who is not far off to your east.
A loggerhead shrike who is close by to your south.
A proud lion who is close by to your south.
A giraffe who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 376h/376H 254v/285V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A tiny bird skims just above the grasses here.
A large lion stalks here, wondering what to get for dinner.
Obeen enters from the north.
Iruzl enters from the north.
The lich of Random enters from the north.
The lich of Andryn enters from the north.
The lich of Decker enters from the north.

< 376h/376H 254v/285V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up
Obeen enters from the north.
Iruzl enters from the north.
The lich of Random enters from the north.
The lich of Andryn enters from the north.
The lich of Decker enters from the north.

< 376h/376H 253v/285V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is close by to your north.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A cheetah who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A cheetah who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 376h/376H 254v/285V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A cheetah who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A cheetah who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 376h/376H 256v/285V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
Obeen floats in from below.
Iruzl floats in from below.
The lich of Random floats in from below.
The lich of Andryn floats in from below.
The lich of Decker floats in from below.

< 376h/376H 258v/285V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.

< 376h/376H 260v/285V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.

< 376h/376H 261v/285V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up
Obeen floats in from above.
Iruzl floats in from above.
The lich of Random floats in from above.
The lich of Andryn floats in from above.
The lich of Decker floats in from above.

< 376h/376H 261v/285V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A cheetah who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A giraffe who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 376h/376H 262v/285V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Obeen enters from the west.
Iruzl enters from the west.
The lich of Random enters from the west.
The lich of Andryn enters from the west.
The lich of Decker enters from the west.

< 376h/376H 262v/285V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is close by to your north.
A loggerhead shrike who is rather far off to your north.
A goshawk who is rather far off to your north.
A thorn-root tree who is close by to your east.
A proud lion who is not far off to your south.
The dying hippopotamus who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
A bull elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
A heron who is a brief walk away to your south.
A bull elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
A heron who is a brief walk away to your south.
A giraffe who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.

< 376h/376H 262v/285V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is close by to your north.
A loggerhead shrike who is rather far off to your north.
A goshawk who is rather far off to your north.
A thorn-root tree who is close by to your east.
A proud lion who is not far off to your south.
The dying hippopotamus who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
A bull elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
A heron who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
A heron who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A giraffe who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.

< 376h/376H 263v/285V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
A thorn-root tree stands amidst the grasses here, looking out of place.
There are residual brain waves in the area.
Obeen enters from the west.
Iruzl enters from the west.
The lich of Random enters from the west.
The lich of Andryn enters from the west.
The lich of Decker enters from the west.

< 376h/376H 262v/285V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A proud lion who is not far off to your north.
A crazed zebra who is a brief walk away to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A giraffe who is rather far off to your north.
A proud lion who is rather far off to your north.
A giraffe who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
A giraffe who is in the distance to your south.
A giraffe who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A large zebra who is a brief walk away to your west.

< 376h/376H 263v/285V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A proud lion who is not far off to your north.
A crazed zebra who is a brief walk away to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A giraffe who is rather far off to your north.
A proud lion who is rather far off to your north.
A giraffe who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
A giraffe who is in the distance to your south.
A giraffe who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A large zebra who is a brief walk away to your west.

< 376h/376H 263v/285V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Obeen enters from the west.
Iruzl enters from the west.
The lich of Random enters from the west.
The lich of Andryn enters from the west.
The lich of Decker enters from the west.

< 376h/376H 263v/285V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A goshawk who is not far off to your south.
A thorn-root tree who is close by to your west.
A giraffe who is rather far off to your west.
A zebra who is rather far off to your west.
A zebra who is rather far off to your west.
A large zebra who is rather far off to your west.

< 376h/376H 264v/285V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A goshawk who is not far off to your south.
A thorn-root tree who is close by to your west.
A giraffe who is rather far off to your west.
A zebra who is rather far off to your west.
A zebra who is rather far off to your west.
A large zebra who is rather far off to your west.

< 376h/376H 264v/285V Pos: standing >

< 376h/376H 270v/285V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
A thorn-root tree stands amidst the grasses here, looking out of place.
Obeen enters from the east.
Iruzl enters from the east.
The lich of Random enters from the east.
The lich of Andryn enters from the east.
The lich of Decker enters from the east.

< 376h/376H 269v/285V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A proud lion who is not far off to your north.
A crazed zebra who is a brief walk away to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A giraffe who is rather far off to your north.
A proud lion who is rather far off to your north.
A giraffe who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A giraffe who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A large zebra who is a brief walk away to your west.

< 376h/376H 270v/285V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A proud lion who is not far off to your north.
A crazed zebra who is a brief walk away to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A giraffe who is rather far off to your north.
A proud lion who is rather far off to your north.
A giraffe who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A giraffe who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A large zebra who is a brief walk away to your west.

< 376h/376H 271v/285V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
The corpse of A giraffe is lying here.
A Grey Elf (medium) Legionary of The Empire stands here.(Gold Aura)
Obeen enters from the south.
Iruzl enters from the south.
The lich of Random enters from the south.
The lich of Andryn enters from the south.
The lich of Decker enters from the south.
Iruzl snaps into visibility.
A dark shroud encases Iruzl as he charges into battle.
A Grey Elf is knocked to the ground by Iruzl's mighty bash!
Iruzl dives at a Grey Elf skewering him with his sword of tormenting [superior].

< 376h/376H 273v/285V Pos: standing >
A proud lion enters from the north.
Iruzl's powerful slash seriously wounds a Grey Elf.
Iruzl's sword of tormenting [superior] glows dark and bites into a Grey Elf's neck.
A Grey Elf shivers slightly.
A Grey Elf seems to be blinded!
Iruzl's slash strikes a Grey Elf hard.
Iruzl's crude slash strikes a Grey Elf.
Iruzl's the sword of tormenting [superior] turns black and spews a torrent of pure foul evil at a Grey Elf!
The room goes dark!
Iruzl's sword of tormenting [superior] glows dark and bites into a Grey Elf's neck.
A Grey Elf shivers slightly.

< 376h/376H 276v/285V Pos: standing >
Unseen things vanish from your sight.
Obeen starts casting an offensive spell called 'electrical execution'.
Obeen snaps into visibility.

< 376h/376H 276v/285V Pos: standing >
Ok.
The lich of Decker starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Decker snaps into visibility.
The lich of Andryn starts casting an offensive spell.
The lich of Andryn snaps into visibility.
The lich of Random starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Random snaps into visibility.

< 376h/376H 278v/285V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'zrzqhfuqar znzjudihuai'
A Grey Elf is engulfed by a shower of arcing electricity sent by Obeen.

< 376h/376H 279v/285V Pos: standing >
Iruzl parries a Grey Elf's lunge at him.

< 376h/376H 280v/285V Pos: standing >
The lich of Decker completes its spell...
The lich of Decker utters the words 'buoblg qrunsoqpze yugh'
The lich of Decker's magic fist punches a Grey Elf into so much pulp!
A Grey Elf's ashen emerald tunic from The Savannah of Broken Trusts was completely destroyed by the massive blow!
A Grey Elf's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.