<worn as a badge> an ethereal hexagon of life-force
<worn on head> a knight's dragonscale hood from The Forest City of Aravne
<worn on eyes> goggles of the tinkerer [superior] (glowing) [88%]
<worn in ear> an emerald nose ring [poor]
<worn in ear> a lightning earring [poor]
<worn on face> the terrifying visage of the great wraith Dranum[192h 30m 40s]
<worn around neck> an amulet of scratched silver
<worn around neck> a brutal diamond collar from The Behemoth Herders [85%]
<worn on body> the barbed mail of the battlerager king (humming)
<worn about body> a cloak of deva's feathers [superior]
<worn as quiver> a quiver smeared with blood
<worn about waist> a girdle of giant strength [superior]
<worn on arms> some misty yellow arm plates [superior]
<worn around wrist> a bracelet made from leaves of nightshade [superior]
<worn around wrist> a misshaped dragonscale wristguard from The Behemoth Herders [89%]
<worn on hands> some twisted dragonscale gloves
<worn on finger> a glowing faerie ring
<worn on finger> a death ring of Tezcatlipoca[239h 12m 55s]
<wielding twohanded> the sword of tormenting [superior]
<worn on legs> razorsharp leggings of white-dragon scalemail [superior]
<worn on feet> a pair of bear-hide mountain boots [89%]
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*Obeen (Kobold)(small) stands in mid-air here.(Red Aura)
*Kesk (Kobold)(small) stands in mid-air here.(Red Aura)
A tiny bird skims just above the grasses here.
A large lion stalks here, wondering what to get for dinner.
The lich of Random enters from the north.
The lich of Andryn enters from the north.
The lich of Decker enters from the north.
< 634h/561H 257v/340V Pos: standing >
Kesk leaves south.
Obeen leaves south.
You follow Kesk.
<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
A Large Baobab Tree
The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up
*Obeen (Kobold)(small) stands in mid-air here.(Red Aura)
*Kesk (Kobold)(small) stands in mid-air here.(Red Aura)
The lich of Random enters from the north.
The lich of Andryn enters from the north.
The lich of Decker enters from the north.
< 634h/561H 256v/340V Pos: standing >
< 634h/561H 256v/340V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is close by to your north.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A cheetah who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A cheetah who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
< 634h/561H 256v/340V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is close by to your north.
A giraffe who is close by to your south.
A cheetah who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A cheetah who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
< 634h/561H 257v/340V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A cheetah who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A cheetah who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
< 634h/561H 257v/340V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A cheetah who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A cheetah who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
< 634h/561H 258v/340V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A cheetah who is close by to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A cheetah who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
< 634h/561H 258v/340V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A cheetah who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A cheetah who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
< 634h/561H 258v/340V Pos: standing >
Kesk floats up.
Obeen floats up.
You follow Kesk.
<map>
Zone: The Savannah of Broken Trusts.
Room: Up in a Baobab Tree
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Up in a Baobab Tree
</map>
Up in a Baobab Tree
From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
*Obeen (Kobold)(small) stands in mid-air here.(Red Aura)
*Kesk (Kobold)(small) stands in mid-air here.(Red Aura)
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
The lich of Random floats in from below.
The lich of Andryn floats in from below.
The lich of Decker floats in from below.
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.
< 634h/561H 257v/340V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.
< 634h/561H 257v/340V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
< 634h/561H 258v/340V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.
< 633h/561H 259v/340V Pos: standing >
Kesk floats down.
Obeen floats down.
You follow Kesk.
<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
A Large Baobab Tree
The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up
*Obeen (Kobold)(small) stands in mid-air here.(Red Aura)
*Kesk (Kobold)(small) stands in mid-air here.(Red Aura)
The lich of Random floats in from above.
The lich of Andryn floats in from above.
The lich of Decker floats in from above.
You quickly scan the area.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A cheetah who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A giraffe who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
< 633h/561H 257v/340V Pos: standing >
< 633h/561H 257v/340V Pos: standing >
Kesk leaves east.
Obeen leaves east.
You follow Kesk.
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*Obeen (Kobold)(small) stands in mid-air here.(Red Aura)
*Kesk (Kobold)(small) stands in mid-air here.(Red Aura)
The lich of Random enters from the west.
The lich of Andryn enters from the west.
The lich of Decker enters from the west.
< 633h/561H 256v/340V Pos: standing >
< 633h/561H 257v/340V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is rather far off to your north.
A thorn-root tree who is close by to your east.
A proud lion who is not far off to your south.
The dying hippopotamus who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
A bull elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
A heron who is a brief walk away to your south.
A bull elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
A heron who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A giraffe who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.
< 633h/561H 257v/340V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is rather far off to your north.
A goshawk who is rather far off to your north.
A thorn-root tree who is close by to your east.
A proud lion who is not far off to your south.
The dying hippopotamus who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
A bull elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
A heron who is a brief walk away to your south.
A bull elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
A heron who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A giraffe who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.
< 633h/561H 257v/340V Pos: standing >
Kesk leaves east.
Obeen leaves east.
You follow Kesk.
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
*Obeen (Kobold)(small) stands in mid-air here.(Red Aura)
*Kesk (Kobold)(small) stands in mid-air here.(Red Aura)
A thorn-root tree stands amidst the grasses here, looking out of place.
The lich of Random enters from the west.
The lich of Andryn enters from the west.
The lich of Decker enters from the west.
< 633h/561H 255v/340V Pos: standing >
< 633h/561H 256v/340V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A proud lion who is not far off to your north.
A crazed zebra who is a brief walk away to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A giraffe who is rather far off to your north.
A proud lion who is rather far off to your north.
A giraffe who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
A giraffe who is in the distance to your south.
A giraffe who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A large zebra who is a brief walk away to your west.
< 633h/561H 256v/340V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A giraffe who is rather far off to your north.
A giraffe who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A giraffe who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A large zebra who is a brief walk away to your west.
< 633h/561H 257v/340V Pos: standing >
Kesk leaves east.
Obeen leaves east.
You follow Kesk.
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*Obeen (Kobold)(small) stands in mid-air here.(Red Aura)
*Kesk (Kobold)(small) stands in mid-air here.(Red Aura)
The lich of Random enters from the west.
The lich of Andryn enters from the west.
The lich of Decker enters from the west.
< 633h/561H 255v/340V Pos: standing >
< 633h/561H 255v/340V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A goshawk who is not far off to your south.
A thorn-root tree who is close by to your west.
A giraffe who is rather far off to your west.
A zebra who is rather far off to your west.
A zebra who is rather far off to your west.
A large zebra who is rather far off to your west.
< 633h/561H 256v/340V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A goshawk who is not far off to your south.
A giraffe who is rather far off to your west.
A zebra who is rather far off to your west.
A zebra who is rather far off to your west.
A large zebra who is rather far off to your west.
< 633h/561H 256v/340V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A goshawk who is not far off to your south.
A thorn-root tree who is close by to your west.
A giraffe who is rather far off to your west.
A zebra who is rather far off to your west.
A zebra who is rather far off to your west.
< 633h/561H 256v/340V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A goshawk who is not far off to your south.
A giraffe who is rather far off to your west.
A zebra who is rather far off to your west.
A zebra who is rather far off to your west.
A large zebra who is rather far off to your west.
< 633h/561H 257v/340V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A goshawk who is not far off to your south.
A thorn-root tree who is close by to your west.
A giraffe who is rather far off to your west.
A zebra who is rather far off to your west.
A zebra who is rather far off to your west.
A large zebra who is rather far off to your west.
< 633h/561H 257v/340V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A goshawk who is not far off to your south.
A thorn-root tree who is close by to your west.
A giraffe who is rather far off to your west.
A zebra who is rather far off to your west.
A zebra who is rather far off to your west.
A large zebra who is rather far off to your west.
< 633h/561H 258v/340V Pos: standing >
Kesk leaves west.
Obeen leaves west.
You follow Kesk.
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
*Obeen (Kobold)(small) stands in mid-air here.(Red Aura)
*Kesk (Kobold)(small) stands in mid-air here.(Red Aura)
A thorn-root tree stands amidst the grasses here, looking out of place.
The lich of Random enters from the east.
The lich of Andryn enters from the east.
The lich of Decker enters from the east.
< 633h/561H 256v/340V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A proud lion who is not far off to your north.
A crazed zebra who is a brief walk away to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A giraffe who is rather far off to your north.
A proud lion who is rather far off to your north.
A giraffe who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
A giraffe who is in the distance to your south.
A giraffe who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A large zebra who is a brief walk away to your west.
< 633h/561H 257v/340V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your north.
A crazed zebra who is a brief walk away to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A giraffe who is rather far off to your north.
A proud lion who is rather far off to your north.
A cheetah who is not far off to your south.
A giraffe who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A loggerhead shrike who is in the distance to your south.
A giraffe who is in the distance to your south.
A giraffe who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A large zebra who is a brief walk away to your west.
< 633h/561H 258v/340V Pos: standing >
Bash who?
< 633h/561H 258v/340V Pos: standing >
Bash who?
< 633h/561H 258v/340V Pos: standing >
Bash who?
< 633h/561H 259v/340V Pos: standing >
Bash who?
< 633h/561H 259v/340V Pos: standing >
Kesk leaves north.
Obeen leaves north.
You follow Kesk.
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
The corpse of A giraffe is lying here.
*Obeen (Kobold)(small) stands in mid-air here.(Red Aura)
*Kesk (Kobold)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium) Legionary of The Empire stands here.(Gold Aura)
The lich of Random enters from the south.
The lich of Andryn enters from the south.
The lich of Decker enters from the south.
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Grey Elf to the ground!
You dive at a Grey Elf skewering him with your sword of tormenting [superior].
[Damage: 65 ]
< 672h/561H 257v/340V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
< 672h/561H 257v/340V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
A proud lion enters from the north.
You score a CRITICAL HIT!!!!!
[Damage: 33 ] -=[Your powerful slash seriously wounds a Grey Elf.]=-
Your sword of tormenting [superior] glows dark and bites into a Grey Elf's neck.
A Grey Elf shivers slightly.
A Grey Elf seems to be blinded!
[Damage: 15 ] -=[Your slash strikes a Grey Elf hard.]=-
[Damage: 4 ] -=[Your crude slash strikes a Grey Elf.]=-
Your the sword of tormenting [superior] releases a torrent of pure foul evil!
The room is carpeted in darkness!
A Grey Elf is already blind as a bat!
Your sword of tormenting [superior] glows dark and bites into a Grey Elf's neck.
A Grey Elf shivers slightly.
A Grey Elf is already blind as a bat!
< 679h/561H 257v/340V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
The world speeds up around you.
Obeen starts casting an offensive spell.
Obeen snaps into visibility.
< 679h/561H 257v/340V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Kesk gives an order to his followers.
The lich of Decker starts casting an offensive spell.
The lich of Decker snaps into visibility.
The lich of Andryn starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Andryn snaps into visibility.
The lich of Random starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Random snaps into visibility.
< 679h/561H 257v/340V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Obeen completes his spell...
Obeen utters the words 'zrzqhfuqar znzjudihuai'
A Grey Elf is engulfed by a shower of arcing electricity sent by Obeen.
< 679h/561H 257v/340V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
You parry a Grey Elf's lunge at you.
< 679h/561H 257v/340V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
The lich of Decker completes its spell...
The lich of Decker utters the words 'buoblg qrunsoqpze yugh'
The lich of Decker's magic fist punches a Grey Elf into so much pulp!
A Grey Elf's ashen emerald tunic from The Savannah of Broken Trusts was completely destroyed by the massive blow!
A Grey Elf's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.