The death of [42 Necrolyte] Shakti (Gnome)

in A Small Fisherman's Dock

from the perspective of [56 Decay Priest] Laz La Resistance (Orc)

<worn as a badge>    a magical granite badge from Plane of Water
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a foggy visor [72%]             
<worn in ear>        the earring of the Krahns (glowing)
<worn in ear>        a black pearl earring [66%]             
<worn on face>       a blank expression
<worn around neck>   an amulet of the forsaken [superior] [75%]             
<worn around neck>   a light diamond pendant [84%]             
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[233h 44m 55s]
<worn about body>    an unearthly ivory bodycloak from The Underworld [85%]             
<worn on back>       a large leather backpack
<worn as quiver>     a tarnished dematite quiver [superior] [83%]             
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a tiny elixir of potent drugs
<attached to belt>   a tiny elixir of potent drugs
<worn on arms>       some sleeves bearing the seal of Verethorn
<held as shield>     a hardened adamantium shield [85%]             
<worn around wrist>  a shimmering diamond wristguard [83%]             
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      some frost-rimed bronze gloves
<worn on finger>     a brutal dragonscale ring
<worn on finger>     a well-crafted dragonscale ring
<primary weapon>     the sphere of wind (magic) (glowing)[233h 44m 55s]
<worn on legs>       some brutal gem leg plates
<worn on feet>       some boots of yellow flames [superior] (magic) (glowing)

The Cozy Corner of the Bronze Griffon
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of a drunk patron is lying here.
An oddly placed bookcase sits against the wall.
A barkeep with a massive chin is busy serving drinks.(Gold Aura)
(Q)Aevenyl the Artist sits frustrated by an unfinished painting.
A really attractive barmaid stands here, waiting for orders.
A drunk patron sits on a bench.

< 987h/987H 142v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
You start chanting...

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
Casting: horrid wilting 

< 987h/987H 144v/144V Pos: standing >
You complete your spell...
a drunk patron seems to be blinded!
[Damage: 195 ] You suck all the water from a drunk patron.
A drunk patron is dead! R.I.P.
You receive your share of experience.
The last gasps of a drunk patron cause a sickening chill to run up your spine.

< 987h/987H 144v/144V Pos: standing >
You draw a 9th circle of energy from your surroundings.
the corpse of a drunk patron does not contain the memory.

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
It is 12pm, on the Day of the Deception
The 2nd Day of the Month of FirstMelting, Year 1710.
Time elapsed since boot-up: 4:18:55
Current time is: Thu Sep 18 00:53:30 2014 (GMT)

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 987h/987H 144v/144V Pos: standing >
The taste of blood slowly fades from your body.

< 987h/987H 144v/144V Pos: standing >
The Cozy Corner of the Bronze Griffon
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of a drunk patron is lying here.
The corpse of a drunk patron is lying here.
An oddly placed bookcase sits against the wall.
A barkeep with a massive chin is busy serving drinks.(Gold Aura)
(Q)Aevenyl the Artist sits frustrated by an unfinished painting.
A really attractive barmaid stands here, waiting for orders.

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
The Bronze Griffon Inn and Tavern
Obvious exits: -E# -W
An attractive receptionist stands here waiting to help you.(Gold Aura)

< 987h/987H 143v/144V Pos: standing >
Ok.

< 987h/987H 143v/144V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W

< 987h/987H 142v/144V Pos: standing >
Ok.

< 987h/987H 142v/144V Pos: standing >
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
Muredach the Executioner sits on a chair by the guilotine.

< 987h/987H 141v/144V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.

< 987h/987H 141v/144V Pos: standing >
The High Priest of Winterhaven starts casting a spell.
The High Priest of Winterhaven completes his spell...
The High Priest of Winterhaven utters the word 'ruaifaoz'
The High Priest of Winterhaven appears to grow tougher and more powerful.

< 987h/987H 141v/144V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
(Q)An Ambassador from New Cave City wanders the streets in search of assistance.

< 987h/987H 140v/144V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.

< 987h/987H 139v/144V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
(Q)An Ambassador from New Cave City wanders the streets in search of assistance.

< 987h/987H 140v/144V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.

< 987h/987H 139v/144V Pos: standing >

		Score information for Laz

Level: 48   Race: Orc   Class: Blighter Cleric Sex: Male
Hit points: 987(987)  Moves: 141(144)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 10819 platinum   913 gold  1015 silver     0 copper
Playing time: 3 days / 0 hours/ 12 minutes
Received data: 0.0072 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: 73%
Title: La Resistance
Status:  Standing.
         Soulshielded
Epic points(total): 3619(3575) Current task: find runestone of Orrak
Epic Bonus: Epic Points Bonus (12.81%)
Frags:   +1.08   Deaths:   8
Detecting:       Invisible Good Magic Life Heat
Protected from:  Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Levitation Waterbreathing Sneaking
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  596 

Active Spells:
--------------
armor (14 minutes)
vitality (4 minutes)
bless (4 minutes)
thornskin (10 minutes)
levitate (7 minutes)
fly (58 minutes)


< 987h/987H 141v/144V Pos: standing >

< 987h/987H 142v/144V Pos: standing >

< 987h/987H 142v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
The Priest says, 'Only the prepared adventurer will survive outside of this city!'


< 987h/987H 144v/144V Pos: standing >
  Go vote mudders!

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
The Priest says, 'Seyb is a wonderful Weaver, and is able to create
marvelous items for you. I suggest you speak with him and find out more
about what he is offering!'


< 987h/987H 144v/144V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U

< 987h/987H 142v/144V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.

< 987h/987H 141v/144V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Along Merchant's Way
Obvious exits: -E -W
(Q)An Ambassador from The Hall of Knighthood wanders the city.

< 987h/987H 140v/144V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)

< 987h/987H 139v/144V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
(Q)An Ambassador from The Citadel wanders the streets in search of assistance.
A city mason is hard at work repairing the road.(Gold Aura)

< 987h/987H 138v/144V Pos: standing >
An Ambassador from The Citadel leaves east.
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
(Q)An Ambassador from The Citadel wanders the streets in search of assistance.
A noble of the city casts a condescending gaze towards you.(Gold Aura)

< 987h/987H 137v/144V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)

< 987h/987H 137v/144V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W

< 987h/987H 136v/144V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W

< 987h/987H 135v/144V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E# -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 987h/987H 134v/144V Pos: standing >
The gate seems to be closed.

< 987h/987H 135v/144V Pos: standing >
The gate seems to be closed.

< 987h/987H 135v/144V Pos: standing >
Ok.

< 987h/987H 135v/144V Pos: standing >
It's already open!

< 987h/987H 135v/144V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground. (magic)
A small rabbit hops around the forest floor.
A white-tailed deer prances around the forest.
A beautiful hummingbird is busy drinking nectar from flowers.
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)

< 987h/987H 135v/144V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
An ugly vulture sits on a branch, looking for an easy meal.
A small hedgehog runs around the forest, bristling with energy.
A keeper of the forest stands here, taking care of the grounds.
A dryad of the forest sits here, feeding the animals.

< 987h/987H 133v/144V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
This happy chipmunk is busy looking for food.
A red fox scurries about the ground, looking for a meal.

< 987h/987H 131v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 987h/987H 132v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 987h/987H 132v/144V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)

< 987h/987H 130v/144V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 987h/987H 129v/144V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 987h/987H 127v/144V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 987h/987H 125v/144V Pos: standing >
 
    M^^^**.^MM^     
   MMM.^****^M^^    
    MMM.^^**^^^^^   
     MM^^.^***^^^.  
      MM+...**^^.^  
      ^M^@+^***.^^  
      MMM.+..*..^.  
       MMM+M++^.M.  
       MMMMM.+^.^   
        MMMMM+++    
        MM MMMM     
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 987h/987H 123v/144V Pos: standing >
 
    ^^^**.^MM^.     
   MM.^****^M^^.    
   MMM.^^**^^^^^.   
    MM^^.^***^^^.*  
     MM+...**^^.^.  
     ^M^+@^***.^^^  
     MMM.+..*..^..  
      MMM+M++^.M.^  
      MMMMM.+^.^.   
       MMMMM++++    
       MM MMMM.     
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 987h/987H 123v/144V Pos: standing >
 
    ^^**.^MM^..     
   M.^****^M^^.*    
  MMM.^^**^^^^^.*   
   MM^^.^***^^^.**  
    MM+...**^^.^..  
    ^M^++@***.^^^*  
    MMM.+..*..^..*  
     MMM+M++^.M.^.  
     MMMMM.+^.^.^   
      MMMMM+++++    
      MM MMMM..     
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 987h/987H 122v/144V Pos: standing >
 
    ^**.^MM^..M     
   .^****^M^^.**    
  MM.^^**^^^^^.**   
  MM^^.^***^^^.***  
   MM+...**^^.^..*  
   ^M^++^@**.^^^**  
   MMM.+..*..^..**  
    MMM+M++^.M.^..  
    MMMMM.+^.^.^.   
     MMMMM++++++    
     MM MMMM..^     
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 987h/987H 120v/144V Pos: standing >
 
    ***.^MM^..^     
   ^^**.^MM^..M*    
  M.^****^M^^.***   
 MMM.^^**^^^^^.***  
  MM^^.^***^^^.***  
   MM+...@*^^.^..*  
   ^M^++^***.^^^**  
   MMM.+..*..^..**  
    MMM+M++^.M.^.   
    MMMMM.+^.^.^    
     MMMMM+++++     
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 987h/987H 119v/144V Pos: standing >
 
    **.^^MM^^..     
   .***.^MM^..^*    
  ^^^**.^MM^..M*    
 MM.^****^M^^.***   
 MMM.^^**^^^^^.***  
  MM^^.^*@*^^^.***  
   MM+...**^^.^..*  
   ^M^++^***.^^^**  
   MMM.+..*..^..*   
    MMM+M++^.M.^    
    MMMMM.+^.^.     
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 987h/987H 117v/144V Pos: standing >

< 987h/987H 119v/144V Pos: standing >
You start chanting...

< 987h/987H 119v/144V Pos: standing >
Casting: shadow gate *****

< 987h/987H 120v/144V Pos: standing >
Casting: shadow gate ****

< 987h/987H 121v/144V Pos: standing >
Casting: shadow gate ***

< 987h/987H 122v/144V Pos: standing >
Casting: shadow gate **

< 987h/987H 123v/144V Pos: standing >
Casting: shadow gate *

< 987h/987H 124v/144V Pos: standing >
Casting: shadow gate 

< 987h/987H 126v/144V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 987h/987H 126v/144V Pos: standing >

< 987h/987H 128v/144V Pos: standing >

< 987h/987H 132v/144V Pos: standing >
 
    **.^^MM^^..     
   .***.^MM^..^*    
  ^^^**.^MM^..**    
 MM.^****^M^^.M**   
 MMM.^^**^^^^^.***  
  MM^^.^*@*^^^.***  
   MM+...**^^.^..*  
   ^M^++^***.^^^**  
   MMM.M..*..^..*   
    MMM++++^.M.^    
    MMMMM.+^.^.     
A Cold and Windy Forest
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)

< 987h/987H 133v/144V Pos: standing >

< 987h/987H 134v/144V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
 
      ..***.        
       ^.**^        
       ..^..        
 ^.     ...^.       
 *..      ^^        
 **^^    @^         
 ***.               
 ***^            ^  
  **^.          ^   
   *.       M  .    
    ..        .     
A Small Fisherman's Dock
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)
Kroth La Resistance (Goblin)(small) stands in mid-air here.
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.

< 987h/987H 135v/144V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 987h/987H 137v/144V Pos: standing >
Kroth starts following you.

< 987h/987H 138v/144V Pos: standing >
Kroth has just given you his consent.

< 987h/987H 139v/144V Pos: standing >
Kroth sits down in a comfortable spot.

< 987h/987H 139v/144V Pos: standing >
Kroth stares off into space, entering a meditative trance.

< 987h/987H 140v/144V Pos: standing >
Kroth is now a member of your group.

< 987h/987H 140v/144V Pos: standing >

< 987h/987H 141v/144V Pos: standing >
You start chanting...

< 987h/987H 141v/144V Pos: standing >
A cool winter breeze blows through the foothills of Ice Crag continent.

Kroth snaps out of his meditative trance, grinning widely.
Casting: shadow gate *****

< 987h/987H 143v/144V Pos: standing >

< 987h/987H 143v/144V Pos: standing >
Casting: shadow gate ****

< 987h/987H 144v/144V Pos: standing >
Casting: shadow gate ***

< 987h/987H 144v/144V Pos: standing >
Casting: shadow gate **

< 987h/987H 144v/144V Pos: standing >
Kroth clambers to his feet.

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
Casting: shadow gate *

< 987h/987H 144v/144V Pos: standing >
Casting: shadow gate 

< 987h/987H 144v/144V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!

Kroth starts casting a spell.

< 987h/987H 144v/144V Pos: standing >
Kesk steps out of a pitch-black gate.

< 987h/987H 144v/144V Pos: standing >
Kroth completes his spell...
Kroth utters the word 'zhpzfsafhar'
The air explodes around you, revealing a glowing portal of energy!


< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
You start chanting...

< 987h/987H 144v/144V Pos: standing >
Casting: shadow gate *****

< 987h/987H 144v/144V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
Casting: shadow gate ****

< 987h/987H 144v/144V Pos: standing >
Casting: shadow gate ***
Kesk has just given you his consent.

< 987h/987H 144v/144V Pos: standing >
Casting: shadow gate **

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
Nib steps out of the etherportal.

< 987h/987H 144v/144V Pos: standing >
Casting: shadow gate *

< 987h/987H 144v/144V Pos: standing >
Casting: shadow gate 

< 987h/987H 144v/144V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!

Kroth says in goblin 'i have an ask wyrina quest too laz'

< 987h/987H 144v/144V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 987h/987H 144v/144V Pos: standing >
Nib now follows Kroth.

< 987h/987H 144v/144V Pos: standing >
You draw a 10th circle of energy from your surroundings.

< 987h/987H 144v/144V Pos: standing >
Washu steps out of a pitch-black gate.

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
But ye haven't their permission to do that!

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
You say in orc 'fc'

< 987h/987H 144v/144V Pos: standing >
Washu starts following you.

< 987h/987H 144v/144V Pos: standing >
Washu has just given you her consent.

< 987h/987H 144v/144V Pos: standing >
Washu is now a member of your group.

< 987h/987H 144v/144V Pos: standing >
A cool winter breeze blows through the foothills of Ice Crag continent.


< 987h/987H 144v/144V Pos: standing >

< 987h/987H 144v/144V Pos: standing >
Kesk has just given you his consent.

< 987h/987H 144v/144V Pos: standing >
Kesk is now a member of your group.

< 987h/987H 144v/144V Pos: standing >
You say in orc 'where were they?'

< 987h/987H 144v/144V Pos: standing >
Kesk starts following you.

< 987h/987H 144v/144V Pos: standing >
You are surrounded by a blue glow.

< 987h/987H 144v/144V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 987h/987H 144v/144V Pos: standing >
Kroth says in goblin 'gou i cant see you'

< 987h/987H 144v/144V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 987h/987H 144v/144V Pos: standing >
Kroth says in goblin 'by ice crag'

< 987h/987H 144v/144V Pos: standing >
Nib stops following Kroth.
Nib starts following you.

< 987h/987H 144v/144V Pos: standing >
Nib has just given you his consent.

< 987h/987H 144v/144V Pos: standing >
Nib is now a member of your group.
A Gnome enters from the south.

< 987h/987H 144v/144V Pos: standing >
Moldug grunts and casts a fishing line into the fresh lake waters.


< 987h/987H 144v/144V Pos: standing >
Kroth says in goblin 'i can dim '

< 987h/987H 144v/144V Pos: standing >
A dark shroud encases Nib as he charges into battle.
A Gnome is knocked to the ground by Nib's mighty bash!
Nib dives at a Gnome skewering him with his Illesarus, Sword of Sharpness.

< 987h/987H 144v/144V Pos: standing >
The sun hangs low on the southern sky.
Washu suddenly attacks a Gnome!
Washu snaps into visibility.
Washu misses a Gnome.

< 987h/987H 144v/144V Pos: standing >
You miss a Gnome.
Kroth suddenly attacks a Gnome!
Kroth misses a Gnome.

< 987h/987H 144v/144V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Nib parries a Gnome's lunge at him.

< 987h/987H 144v/144V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 The etherportal crumbles to dust and blows away.

< 987h/987H 144v/144V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Kesk starts casting an offensive spell.

< 987h/987H 144v/144V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Kesk completes his spell...
Kesk utters the words 'unsozfol efaui'
Kesk drains a Gnome - what a waste of energy!
Kroth misses a Gnome.

< 987h/987H 144v/144V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 Washu misses a Gnome.
Washu's weak crush wounds a Gnome.
Nib's mighty slash grievously wounds a Gnome.
Nib's impressive slash grievously wounds a Gnome.
A Gnome is stunned!
Nib's fine slash hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.

< 987h/987H 144v/144V Pos: standing >
Kesk starts casting an offensive spell called 'energy drain'.

< 987h/987H 144v/144V Pos: standing >
Washu suddenly attacks a Gnome!
Washu's crush hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.

< 987h/987H 144v/144V Pos: standing >
Kesk completes his spell...
Kesk utters the words 'unsozfol efaui'
Kesk drains the energy of a Gnome who crumbles into a lifeless husk.
A Gnome's pair of doe-hide gloves was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.