<worn as a badge> a ball of crackling energy [superior] (magic) (glowing)
<worn on head> the crown of dragons of intelligence (magic)
<worn on eyes> a diabolical dragonscale visor from The Kingdom of Torg
<worn in ear> an inverted cross earring [superior] (magic)
<worn in ear> a scaled earring
<worn around neck> an unique dragonscale medallion from Sarmiz'Duul
<worn around neck> an amulet of chaos
<worn on body> the robe of Lost Souls (magic)[220h 32m 33s]
<worn about body> a shimmering green cloak (magic)
<worn as quiver> a glowing stone [superior] (glowing) [74%]
<worn about waist> a brutal clay belt [88%]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<worn on arms> some brutal dragonscale sleeves
<held as shield> a sparkling bone buckler from Sarmiz'Duul
<worn around wrist> a jeweled cured leather wristguard from The Kingdom of Torg
<worn around wrist> a gilded Songbird charm (magic) (glowing)[220h 32m 33s]
<worn on hands> some diabolical crystal talons from Sarmiz'Duul
<worn on finger> a diorite ring set with an opal [poor] (magic) (glowing)
<worn on finger> a polished scarlet ring (magic)
<held> a handheld device of lifegiving [superior] (glowing)
<worn on legs> some frost-rimed granite pants from The Outcasts Tower
<worn on feet> some static emerald shoes from Ny'Neth
^MMMMM+MM^^^MMM
*^MMMM^MMMMMMMM
**MMMMMMMMMM^
**^MMM^^^^.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 376h/376H 235v/237V Pos: standing >
.+**.
.+@..
.+.^.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 376h/376H 235v/237V Pos: standing >
< 376h/376H 235v/237V Pos: standing >
< 376h/376H 235v/237V Pos: standing >
Saving Kesk.
< 376h/376H 235v/237V Pos: standing >
< 376h/376H 236v/237V Pos: standing >
< 376h/376H 237v/237V Pos: standing >
< 376h/376H 237v/237V Pos: standing >
..***++.+**
M^.***+******
MMM^.**.***.**.
^MM^...+**...*.
^MMMM..@*......
^MMMMM.+.^..^^^
*^MMMMM+MM^^^MM
*^MMMM^MMMMMM
**MMMMMMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 376h/376H 235v/237V Pos: standing >
^.***+*****
MM^.**.***.**
^MM^...+**...*.
^MMMM..+*......
^MMMMM.@.^..^^^
*^MMMMM+MM^^^MM
**^MMMM^MMMMMMM
***MMMMMMMMMM
***^MMM^^^^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 376h/376H 234v/237V Pos: standing >
M^.**.***.*
MM^...+**...*
^MMMM..+*......
^MMMMM.+.^..^^^
*^MMMMM@MM^^^MM
**^MMMM^MMMMMMM
****MMMMMMMMMM^
.***^MMM^^^^.
....M^MM...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 376h/376H 233v/237V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 376h/376H 233v/237V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 376h/376H 229v/237V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 376h/376H 226v/237V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -West
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 376h/376H 223v/237V Pos: standing >
Someone suddenly attacks YOU!
An Orc raider misses you.
Someone suddenly attacks YOU!
An Orc raider misses you.
The taste of blood slowly fades from your body.
Sorry, you aren't allowed to do that in combat.
< 376h/376H 223v/237V Pos: standing >
< T: Kesk TP: sta TC:excellent E: orc sta EP: excellent >
Someone suddenly attacks YOU!
An Orc raider misses you.
Sorry, you aren't allowed to do that in combat.
< 376h/376H 224v/237V Pos: standing >
< T: Kesk TP: sta TC:excellent E: orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 376h/376H 224v/237V Pos: standing >
< T: Kesk TP: sta TC:excellent E: orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 376h/376H 224v/237V Pos: standing >
< T: Kesk TP: sta TC:excellent E: orc sta EP: excellent >
Autosaving...
Sorry, you aren't allowed to do that in combat.
< 376h/376H 224v/237V Pos: standing >
< T: Kesk TP: sta TC:excellent E: orc sta EP: excellent >
You attempt to flee...
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -East -South
An Orc trader stands by the side of the road here.(Red Aura)
You flee westward!
< 376h/376H 197v/237V Pos: standing >
Saving Kesk.
< 376h/376H 197v/237V Pos: standing >
< 376h/376H 198v/237V Pos: standing >
< 376h/376H 199v/237V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 376h/376H 197v/237V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 376h/376H 193v/237V Pos: standing >
^MMMM^MMMMM
***MMMMMMMMMM
..***^MMM^^^^..
*.....M^MM.....
M++++..@.....*.
****.....^..***
***......^^..**
*.^......^...
.^.....M...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 376h/376H 192v/237V Pos: standing >
**MMMMMMMMM
.***^MMM^^^^.
*.....M^MM.....
M++++..+.....*.
****...@.^..***
***......^^..**
**.^......^...*
*.^.....M...*
^...*M^...*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 376h/376H 193v/237V Pos: standing >
***^MMM^^^^
.....M^MM....
M++++..+.....*.
****.....^..***
***....@.^^..**
**.^......^...*
.*.^.....M...**
^^...*M^...**
..***M^..**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 376h/376H 193v/237V Pos: standing >
....M^MM...
++++..+.....*
****.....^..***
***......^^..**
**.^...@..^...*
.*.^.....M...**
.^^...*M^...***
^..***M^..***
*****M.****
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 376h/376H 192v/237V Pos: standing >
+++..+.....
***.....^..**
***......^^..**
**.^......^...*
.*.^...@.M...**
.^^...*M^...***
^^..***M^..***M
******M.****M
*****M...**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 376h/376H 190v/237V Pos: standing >
++++..+....
****.....^..*
****......^^..*
.**.^......^...
..*.^..@..M...*
..^^...*M^...**
.^^..***M^..***
*******M.****
******M...*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 376h/376H 190v/237V Pos: standing >
.....
..@M^
***M^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
A forest ettercap looks for a place to spin a trap.(Red Aura)
< 376h/376H 189v/237V Pos: standing >
You are knocked to the ground by a forest ettercap's mighty bash!
A forest ettercap's crude bite wounds you.
A forest ettercap misses you.
< 371h/376H 190v/237V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: forest sta EP: excellent >
A forest ettercap dodges your futile attack.
< 371h/376H 190v/237V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: forest sta EP: excellent >
A forest ettercap misses you.
A forest ettercap misses you.
< 371h/376H 190v/237V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: forest sta EP: excellent >
You miss a forest ettercap.
< 371h/376H 190v/237V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: forest sta EP: excellent >
< 371h/376H 190v/237V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: forest sta EP: excellent >
A forest ettercap dodges your futile attack.
< 371h/376H 190v/237V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: forest sta EP: excellent >
A forest ettercap's crude bite wounds you.
A forest ettercap misses you.
< 367h/376H 190v/237V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: forest sta EP: excellent >
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 367h/376H 190v/237V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: forest sta EP: excellent >
You clamber to your feet.
< 367h/376H 190v/237V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: forest sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 367h/376H 190v/237V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: forest sta EP: excellent >
You start chanting...
< 367h/376H 190v/237V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: forest sta EP: excellent >
Casting: energy drain
< 367h/376H 190v/237V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: forest sta EP: excellent >
You complete your spell...
[Damage: 121 ] You drain a forest ettercap of some of her energy.
< 413h/376H 190v/237V Pos: standing >
< T: Kesk TP: sta TC:excellent E: forest sta EP: awful >
You miss a forest ettercap.
A forest ettercap dodges your futile attack.
< 413h/376H 190v/237V Pos: standing >
< T: Kesk TP: sta TC:excellent E: forest sta EP: awful >
< 413h/376H 190v/237V Pos: standing >
< T: Kesk TP: sta TC:excellent E: forest sta EP: awful >
You start chanting...
< 413h/376H 190v/237V Pos: standing >
< T: Kesk TP: sta TC:excellent E: forest sta EP: awful >
You dodge a forest ettercap's vicious attack.
A forest ettercap's sweep catches you in the side and you almost stumble.
< 408h/376H 190v/237V Pos: standing >
< T: Kesk TP: sta TC:excellent E: forest sta EP: awful >
You complete your spell...
[Damage: 90 ] A forest ettercap crumples as you kill her by draining her energy.
A forest ettercap is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a forest ettercap's gurgling and choking signals her demise.
You are not willing to summon pets from death blows.
< 413h/376H 190v/237V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 413h/376H 190v/237V Pos: standing >
Go vote mudders!
< 413h/376H 190v/237V Pos: standing >
< 413h/376H 190v/237V Pos: standing >
You sit down and relax.
< 413h/376H 190v/237V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - raise lich
2 - cloak of fear
( 9th circle) 2 - energy drain
1 - dimension door
( 8th circle) 1 - detect invisibility
1 - improved invisibility
3 - negative concussion blast
( 7th circle) 4 - protect undead
1 - raise wraith
1 - knock
( 6th circle) 4 - cone of cold
( 5th circle) 2 - teleport
1 - levitate
2 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - wither
( 3rd circle) 3 - dispel magic
1 - embalm
1 - sense follower
( 1st circle) 1 - minor creation
1 - detect magic
8 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 5th) heal undead
5 seconds: ( 5th) heal undead
9 seconds: ( 9th) energy drain
13 seconds: ( 9th) energy drain
You can memorize 1 1st, 10 2nd, 4 3rd, 5 4th and 3 6th circle spell(s).
You continue your study.
< 413h/376H 209v/237V Pos: sitting >
You start meditating...
< 413h/376H 216v/237V Pos: sitting >
You have finished memorizing heal undead.
< 413h/376H 223v/237V Pos: sitting >
You have finished memorizing heal undead.
< 413h/376H 229v/237V Pos: sitting >
You have finished memorizing energy drain.
< 413h/376H 237v/237V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.
< 413h/376H 237v/237V Pos: sitting >
You clamber to your feet.
< 413h/376H 237v/237V Pos: standing >
.....
..@M^
***M^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a forest ettercap is lying here.
< 412h/376H 237v/237V Pos: standing >
< 412h/376H 237v/237V Pos: standing >
< 412h/376H 237v/237V Pos: standing >
< 412h/376H 237v/237V Pos: standing >
< 412h/376H 237v/237V Pos: standing >
< 412h/376H 237v/237V Pos: standing >
< 412h/376H 237v/237V Pos: standing >
< 412h/376H 237v/237V Pos: standing >
< 412h/376H 237v/237V Pos: standing >
< 412h/376H 237v/237V Pos: standing >
< 412h/376H 237v/237V Pos: standing >
M++++..+...
*****.....^..
*****......^^..
**.**.^......^...
....*.^.....M...*
....^^..@*M^...**
...^^..***M^..***
M.M*******M.****M
*********M...**
*******MM...M
^***MMM..^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 412h/376H 235v/237V Pos: standing >
< 412h/376H 235v/237V Pos: standing >
...CM
.*@*M
****M
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 412h/376H 233v/237V Pos: standing >
^...C
..@**
*****
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 412h/376H 232v/237V Pos: standing >
..***
**@**
*****
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 412h/376H 230v/237V Pos: standing >
*****
**@**
****M
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 412h/376H 231v/237V Pos: standing >
*****
**@**
*****
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 412h/376H 230v/237V Pos: standing >
*****
**@**
***MM
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 412h/376H 229v/237V Pos: standing >
*****
**@MM
MMMMM
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 412h/376H 230v/237V Pos: standing >
*****
^*@*M
MMMMM
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 412h/376H 229v/237V Pos: standing >
< 411h/376H 233v/237V Pos: standing >
The world speeds up around you.
< 411h/376H 237v/237V Pos: standing >
You purge 'cloak of fear' from your thoughts.
< 411h/376H 237v/237V Pos: standing >
You sit down and relax.
< 411h/376H 237v/237V Pos: sitting >
< 411h/376H 237v/237V Pos: sitting >
< 411h/376H 237v/237V Pos: sitting >
You are memorizing vampiric trance, which will take about 3 seconds.
< 411h/376H 237v/237V Pos: sitting >
You have finished memorizing vampiric trance.
Your studies are complete.
< 411h/376H 237v/237V Pos: sitting >
You clamber to your feet.
< 411h/376H 237v/237V Pos: standing >
*****
^*@*M
MMMMM
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 411h/376H 237v/237V Pos: standing >
< 411h/376H 237v/237V Pos: standing >
< 411h/376H 237v/237V Pos: standing >
You start chanting...
< 411h/376H 237v/237V Pos: standing >
< 411h/376H 237v/237V Pos: standing >
Casting: vampiric trance
< 411h/376H 237v/237V Pos: standing >
You complete your spell...
You take on the shape of undead...
< 411h/376H 237v/237V Pos: standing >
< 411h/376H 237v/237V Pos: standing >
A pitch black gate rises out of the ground!
< 411h/376H 237v/237V Pos: standing >
It hasn't solidified yet...
< 411h/376H 237v/237V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
..***.
^.**^
..^..
^. ...^.
*.. ^^
**^^ @^
***.
***^ ^
**^. ^
*. M .
.. .
A Small Fisherman's Dock
Obvious exits: -North -East -South -West
[2] A pitch-black gate stands like a pillar here. (magic)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Kroth La Resistance (Goblin)(small) stands in mid-air here. (casting) (Red Aura)
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
< 411h/376H 237v/237V Pos: standing >
Kroth completes his spell...
Kroth utters the word 'zhpzfsafhar'
The air explodes around you, revealing a glowing portal of energy!
< 410h/376H 237v/237V Pos: standing >
Laz starts casting a spell.
< 410h/376H 237v/237V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
< 410h/376H 237v/237V Pos: standing >
You attempt to give consent...
< 410h/376H 237v/237V Pos: standing >
< 410h/376H 237v/237V Pos: standing >
Nib steps out of the etherportal.
< 410h/376H 237v/237V Pos: standing >
Laz completes his spell...
Laz utters the words 'gpaeax oahz'
A pitch black gate rises out of the ground!
Kroth says in goblin 'i have an ask wyrina quest too laz'
< 410h/376H 237v/237V Pos: standing >
You attempt to give consent...
< 410h/376H 237v/237V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 410h/376H 237v/237V Pos: standing >
Nib now follows Kroth.
< 410h/376H 237v/237V Pos: standing >
Washu steps out of a pitch-black gate.
< 410h/376H 237v/237V Pos: standing >
< 410h/376H 237v/237V Pos: standing >
< 410h/376H 237v/237V Pos: standing >
You receive a quest.
The a rakshasa bartender gave you the following quest:
Go ask Wyrina in Sevenoaks about the Month of FirstMelting.
This quest was shared with you.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 410h/376H 237v/237V Pos: standing >
< 410h/376H 237v/237V Pos: standing >
Laz says in orc 'fc'
< 410h/376H 237v/237V Pos: standing >
Washu now follows Laz.
< 410h/376H 237v/237V Pos: standing >
Washu is now a member of Laz's group.
< 410h/376H 237v/237V Pos: standing >
A cool winter breeze blows through the foothills of Ice Crag continent.
< 410h/376H 237v/237V Pos: standing >
You attempt to give consent...
< 410h/376H 237v/237V Pos: standing >
You are now a member of Laz's group.
< 410h/376H 237v/237V Pos: standing >
Laz says in orc 'where were they?'
< 410h/376H 237v/237V Pos: standing >
You now follow Laz.
< 410h/376H 237v/237V Pos: standing >
You are surrounded by a blue glow.
< 410h/376H 237v/237V Pos: standing >
Kroth says in goblin 'gou i cant see you'
< 410h/376H 237v/237V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
< 410h/376H 237v/237V Pos: standing >
Kroth says in goblin 'by ice crag'
< 409h/376H 237v/237V Pos: standing >
..***.
^.**^
..^..
^. ...^.
*.. ^^
**^^ @^
***.
***^ P ^
**^. ^
*. .
.. M .
A Small Fisherman's Dock
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A pitch-black gate stands like a pillar here. (magic)
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
< 409h/376H 237v/237V Pos: standing >
You peer into the etherportal and see...
A Dense Forest Enshrouded by a Dismal Fog
Nib stops following Kroth.
Nib now follows Laz.
< 409h/376H 237v/237V Pos: standing >
Nib is now a member of Laz's group.
A Gnome enters from the south.
< 409h/376H 237v/237V Pos: standing >
Moldug grunts and casts a fishing line into the fresh lake waters.
< 409h/376H 237v/237V Pos: standing >
Kroth says in goblin 'i can dim '
< 409h/376H 237v/237V Pos: standing >
A dark shroud encases Nib as he charges into battle.
A Gnome is knocked to the ground by Nib's mighty bash!
Nib dives at a Gnome skewering him with his Illesarus, Sword of Sharpness.
< 409h/376H 237v/237V Pos: standing >
The sun hangs low on the southern sky.
Washu suddenly attacks a Gnome!
Washu snaps into visibility.
Washu misses a Gnome.
< 409h/376H 237v/237V Pos: standing >
Laz suddenly attacks a Gnome!
Laz misses a Gnome.
Kroth suddenly attacks a Gnome!
Kroth misses a Gnome.
You quickly scan the area.
You see nothing.
< 409h/376H 237v/237V Pos: standing >
Nib parries a Gnome's lunge at him.
< 409h/376H 237v/237V Pos: standing >
The etherportal crumbles to dust and blows away.
< 409h/376H 237v/237V Pos: standing >
You start chanting...
< 409h/376H 237v/237V Pos: standing >
You complete your spell...
[Damage: 110 ] You drain a Gnome of some of his energy.
Kroth misses a Gnome.
< 413h/376H 237v/237V Pos: standing >
Washu misses a Gnome.
Washu's weak crush wounds a Gnome.
Nib's mighty slash grievously wounds a Gnome.
Nib's impressive slash grievously wounds a Gnome.
A Gnome is stunned!
Nib's fine slash hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
< 413h/376H 237v/237V Pos: standing >
You start chanting...
< 413h/376H 237v/237V Pos: standing >
Washu suddenly attacks a Gnome!
Washu's crush hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
< 413h/376H 237v/237V Pos: standing >
You complete your spell...
[Damage: 109 ] A Gnome crumples as you kill him by draining his energy.
A Gnome's pair of doe-hide gloves was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.