<held> a quill
<held> a spellbook
^@*+
++++
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 70h/160H 8v/100V Pos: standing >
**+*
^*@+.
++++.
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 70h/160H 7v/100V Pos: standing >
..**M****
D**+*.*..
**+*....
^**@.^.^.
++++....^
**...M^^^
..^D^^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 70h/160H 6v/100V Pos: standing >
D**+*.*.
**+*....
^**+.^.^.
+++@....^
**...M^^^
..^D^^MM
..^^^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 70h/160H 5v/100V Pos: standing >
D**+*.*
**+*...
^**+.^.^
++@+....
**...M^^
..^D^^M
..^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 70h/160H 5v/100V Pos: standing >
D**+*.
^ **+*..
^ ^**+.^.
+@++...
**...M^
..^D^^
..^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 70h/160H 4v/100V Pos: standing >
. D**+*
.^ **+*.
^^ ^**+.^
^ @+++..
**...M
..^D^
..^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 71h/160H 3v/100V Pos: standing >
Find a dock to swim from!
< 71h/160H 3v/100V Pos: standing >
Find a dock to swim from!
< 71h/160H 4v/100V Pos: standing >
A Smooth Pathway
The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky. The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
< 71h/160H 3v/100V Pos: standing >
The Massive Gates Before The City of Torrhan
The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed. Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here. Far ahead the great palace of the King
are visible, its tall towers extending towards the sky. Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here. The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
An old sailor looks uneasy on land here.
< 71h/160H 2v/100V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.
< 71h/160H 2v/100V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your north.
A young girl who is close by to your east.
A gloomy looking human who is close by to your east.
< 71h/160H 2v/100V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West
A young girl runs around here carelessly.
A human stands here, looking gloomy.
< 71h/160H 1v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 71h/160H 2v/100V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
< 71h/160H 1v/100V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
An elven woman shops around town here.
An elven woman shops around town here.
A young member of the city guard strolls by here.
< 71h/160H 0v/100V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
< 71h/160H 0v/100V Pos: standing >
You're too exhausted.
< 71h/160H 0v/100V Pos: standing >
You're too exhausted.
< 71h/160H 0v/100V Pos: standing >
Ok.
< 72h/160H 2v/100V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 72h/160H 1v/100V Pos: standing >
Ok.
< 72h/160H 2v/100V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 72h/160H 1v/100V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
A tower guard keeps a close eye on the area.
< 72h/160H 1v/100V Pos: standing >
The Room of Necromancers
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -Down
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A black dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.
< 72h/160H 0v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 72h/160H 0v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 72h/160H 0v/100V Pos: standing >
You sit down and relax.
< 72h/160H 1v/100V Pos: sitting >
Attempting to scribe 'protection from cold'...
< 72h/160H 3v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 72h/160H 5v/100V Pos: sitting >
You finish scribing the spell 'protection from cold' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 73 more pages free.
Attempting to scribe 'protection from living'...
< 73h/160H 6v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 73h/160H 8v/100V Pos: sitting >
You finish scribing the spell 'protection from living' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 71 more pages free.
Attempting to scribe 'vampiric touch'...
< 73h/160H 9v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 73h/160H 11v/100V Pos: sitting >
You finish scribing the spell 'vampiric touch' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 69 more pages free.
Attempting to scribe 'animate dead'...
< 73h/160H 12v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 73h/160H 14v/100V Pos: sitting >
< 73h/160H 15v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 73h/160H 15v/100V Pos: sitting >
You finish scribing the spell 'animate dead' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 66 more pages free.
Attempting to scribe 'embalm'...
< 74h/160H 17v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 74h/160H 19v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 74h/160H 20v/100V Pos: sitting >
You finish scribing the spell 'embalm' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 63 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'sense follower'...
< 74h/160H 22v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 74h/160H 23v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 74h/160H 25v/100V Pos: sitting >
You finish scribing the spell 'sense follower' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 60 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'life leech'...
< 74h/160H 26v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 74h/160H 28v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 75h/160H 29v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 75h/160H 31v/100V Pos: sitting >
You finish scribing the spell 'life leech' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 56 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'rejuvenate minor'...
< 75h/160H 32v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 75h/160H 34v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 75h/160H 35v/100V Pos: sitting >
< 75h/160H 36v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 75h/160H 37v/100V Pos: sitting >
You finish scribing the spell 'rejuvenate minor' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 52 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'wither'...
< 75h/160H 38v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 76h/160H 40v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 76h/160H 41v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 76h/160H 43v/100V Pos: sitting >
You finish scribing the spell 'wither' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 48 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'heal undead'...
< 76h/160H 44v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 76h/160H 46v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 76h/160H 48v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 76h/160H 49v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 76h/160H 51v/100V Pos: sitting >
You finish scribing the spell 'heal undead' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 43 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'raise spectre'...
< 77h/160H 52v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 77h/160H 54v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 77h/160H 55v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 77h/160H 57v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 77h/160H 58v/100V Pos: sitting >
You finish scribing the spell 'raise spectre' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 38 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'enervation'...
< 77h/160H 60v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 77h/160H 61v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 78h/160H 63v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 78h/160H 64v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 78h/160H 66v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 78h/160H 67v/100V Pos: sitting >
You finish scribing the spell 'enervation' into a spellbook.
The spell uses 6 pages in a spellbook, leaving 32 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'rejuvenate major'...
< 78h/160H 69v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 78h/160H 70v/100V Pos: sitting >
< 78h/160H 71v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 78h/160H 72v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 78h/160H 73v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 79h/160H 75v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 79h/160H 77v/100V Pos: sitting >
You finish scribing the spell 'rejuvenate major' into a spellbook.
The spell uses 6 pages in a spellbook, leaving 26 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'vitalize undead'...
< 79h/160H 78v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 79h/160H 80v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 79h/160H 81v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 79h/160H 83v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 79h/160H 84v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 80h/160H 86v/100V Pos: sitting >
You finish scribing the spell 'vitalize undead' into a spellbook.
The spell uses 6 pages in a spellbook, leaving 20 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'knock'...
< 80h/160H 87v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 80h/160H 89v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 80h/160H 90v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 80h/160H 92v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 80h/160H 93v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 80h/160H 95v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 80h/160H 96v/100V Pos: sitting >
You finish scribing the spell 'knock' into a spellbook.
The spell uses 7 pages in a spellbook, leaving 13 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'protect undead'...
< 81h/160H 98v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 81h/160H 99v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 81h/160H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 81h/160H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 81h/160H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 81h/160H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 81h/160H 100v/100V Pos: sitting >
You finish scribing the spell 'protect undead' into a spellbook.
The spell uses 7 pages in a spellbook, leaving 6 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'raise wraith'...
Sorry, the spellbook at hand has no room for more spells.
< 82h/160H 100v/100V Pos: sitting >
< 82h/160H 100v/100V Pos: sitting >
Tamor starts casting a spell called 'protect undead'.
< 82h/160H 100v/100V Pos: sitting >
Tamor completes his spell...
a black dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a black dracolich.
< 83h/160H 100v/100V Pos: sitting >
Top Fraggers
Hudini 2.05
Saif 2.03
Ishta 0.06
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Lowest Fraggers
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
< 83h/160H 100v/100V Pos: sitting >
< 85h/160H 100v/100V Pos: sitting >
< 86h/160H 100v/100V Pos: sitting >
You are currently memorizing the following spells:
7 seconds: ( 9th) dimension door
14 seconds: ( 7th) raise wraith [not in spell book]
20 seconds: ( 6th) vitalize undead
27 seconds: ( 6th) vitalize undead
33 seconds: ( 6th) vitalize undead
39 seconds: ( 6th) vitalize undead
45 seconds: ( 6th) cone of cold
52 seconds: ( 6th) cone of cold
57 seconds: ( 5th) teleport
63 seconds: ( 5th) teleport
68 seconds: ( 4th) wither
73 seconds: ( 4th) strength
78 seconds: ( 4th) life leech
83 seconds: ( 4th) life leech
88 seconds: ( 3rd) dispel magic
92 seconds: ( 3rd) dispel magic
97 seconds: ( 3rd) animate dead
101 seconds: ( 3rd) dispel magic
106 seconds: ( 3rd) dispel magic
110 seconds: ( 3rd) dispel magic
115 seconds: ( 3rd) dispel magic
119 seconds: ( 3rd) dispel magic
123 seconds: ( 2nd) vampiric touch
126 seconds: ( 2nd) sleep
130 seconds: ( 2nd) sleep
133 seconds: ( 2nd) chill touch
137 seconds: ( 2nd) chill touch
140 seconds: ( 2nd) chill touch
144 seconds: ( 2nd) chill touch
147 seconds: ( 2nd) chill touch
151 seconds: ( 2nd) chill touch
154 seconds: ( 2nd) chill touch
157 seconds: ( 1st) detect magic
159 seconds: ( 1st) minor creation
167 seconds: ( 9th) raise vampire [not in spell book]
169 seconds: ( 1st) minor creation
177 seconds: ( 8th) haste [not in spell book]
182 seconds: ( 4th) life leech
187 seconds: ( 4th) life leech
192 seconds: ( 4th) life leech
197 seconds: ( 5th) heal undead
204 seconds: ( 7th) protect undead
210 seconds: ( 5th) heal undead
216 seconds: ( 5th) heal undead
221 seconds: ( 5th) heal undead
224 seconds: ( 1st) slashing darkness
231 seconds: ( 7th) protect undead
237 seconds: ( 7th) protect undead
240 seconds: ( 1st) slashing darkness
242 seconds: ( 1st) slashing darkness
245 seconds: ( 1st) slashing darkness
247 seconds: ( 1st) slashing darkness
250 seconds: ( 1st) slashing darkness
252 seconds: ( 1st) slashing darkness
255 seconds: ( 1st) slashing darkness
260 seconds: ( 4th) life leech
267 seconds: ( 7th) protect undead
273 seconds: ( 7th) protect undead
281 seconds: ( 8th) negative concussion blast [not in spell book]
288 seconds: ( 8th) negative concussion blast [not in spell book]
295 seconds: ( 8th) negative concussion blast [not in spell book]
302 seconds: ( 8th) negative concussion blast [not in spell book]
307 seconds: ( 3rd) embalm
315 seconds: ( 9th) energy drain [not in spell book]
322 seconds: ( 9th) energy drain [not in spell book]
328 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 87h/160H 100v/100V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 87h/160H 100v/100V Pos: standing >
You are carrying: (1/11)
a spellbook
< 87h/160H 100v/100V Pos: standing >
It contains the spells teleport, chill touch, cone of cold, minor creation, concealment, sleep, strength, minor globe of invulnerability, dimension door, levitate, detect magic, dispel magic, preserve, fireshield, feeblemind, coldshield, protection from undead, slashing darkness and has 13 free pages.
< 88h/160H 100v/100V Pos: standing >
You stop using a spellbook.
< 88h/160H 100v/100V Pos: standing >
You hold a spellbook.
< 88h/160H 100v/100V Pos: standing >
You sit down and relax.
< 88h/160H 100v/100V Pos: sitting >
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'raise wraith'...
< 88h/160H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 89h/160H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 89h/160H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 89h/160H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 89h/160H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 89h/160H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
< 89h/160H 100v/100V Pos: sitting >
You finish scribing the spell 'raise wraith' into a spellbook.
The spell uses 7 pages in a spellbook, leaving 6 more pages free.
Attempting to scribe 'darkness'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'reveal true name'...
Sorry, the spellbook at hand has no room for more spells.
< 89h/160H 100v/100V Pos: sitting >
< 91h/160H 100v/100V Pos: sitting >
< 93h/160H 100v/100V Pos: sitting >
You are carrying: (1/11)
a spellbook
< 93h/160H 100v/100V Pos: sitting >
You stop using a spellbook.
< 93h/160H 100v/100V Pos: sitting >
You are carrying: (2/11)
[2] a spellbook
< 93h/160H 100v/100V Pos: sitting >
You are using:
<held> a quill
< 94h/160H 100v/100V Pos: sitting >
You are already resting.
< 94h/160H 100v/100V Pos: sitting >
You are currently memorizing the following spells:
7 seconds: ( 9th) dimension door
14 seconds: ( 7th) raise wraith
20 seconds: ( 6th) vitalize undead
27 seconds: ( 6th) vitalize undead
33 seconds: ( 6th) vitalize undead
39 seconds: ( 6th) vitalize undead
45 seconds: ( 6th) cone of cold
52 seconds: ( 6th) cone of cold
57 seconds: ( 5th) teleport
63 seconds: ( 5th) teleport
68 seconds: ( 4th) wither
73 seconds: ( 4th) strength
78 seconds: ( 4th) life leech
83 seconds: ( 4th) life leech
88 seconds: ( 3rd) dispel magic
92 seconds: ( 3rd) dispel magic
97 seconds: ( 3rd) animate dead
101 seconds: ( 3rd) dispel magic
106 seconds: ( 3rd) dispel magic
110 seconds: ( 3rd) dispel magic
115 seconds: ( 3rd) dispel magic
119 seconds: ( 3rd) dispel magic
123 seconds: ( 2nd) vampiric touch
126 seconds: ( 2nd) sleep
130 seconds: ( 2nd) sleep
133 seconds: ( 2nd) chill touch
137 seconds: ( 2nd) chill touch
140 seconds: ( 2nd) chill touch
144 seconds: ( 2nd) chill touch
147 seconds: ( 2nd) chill touch
151 seconds: ( 2nd) chill touch
154 seconds: ( 2nd) chill touch
157 seconds: ( 1st) detect magic
159 seconds: ( 1st) minor creation
167 seconds: ( 9th) raise vampire [not in spell book]
169 seconds: ( 1st) minor creation
177 seconds: ( 8th) haste [not in spell book]
182 seconds: ( 4th) life leech
187 seconds: ( 4th) life leech
192 seconds: ( 4th) life leech
197 seconds: ( 5th) heal undead
204 seconds: ( 7th) protect undead
210 seconds: ( 5th) heal undead
216 seconds: ( 5th) heal undead
221 seconds: ( 5th) heal undead
224 seconds: ( 1st) slashing darkness
231 seconds: ( 7th) protect undead
237 seconds: ( 7th) protect undead
240 seconds: ( 1st) slashing darkness
242 seconds: ( 1st) slashing darkness
245 seconds: ( 1st) slashing darkness
247 seconds: ( 1st) slashing darkness
250 seconds: ( 1st) slashing darkness
252 seconds: ( 1st) slashing darkness
255 seconds: ( 1st) slashing darkness
260 seconds: ( 4th) life leech
267 seconds: ( 7th) protect undead
273 seconds: ( 7th) protect undead
281 seconds: ( 8th) negative concussion blast [not in spell book]
288 seconds: ( 8th) negative concussion blast [not in spell book]
295 seconds: ( 8th) negative concussion blast [not in spell book]
302 seconds: ( 8th) negative concussion blast [not in spell book]
307 seconds: ( 3rd) embalm
315 seconds: ( 9th) energy drain [not in spell book]
322 seconds: ( 9th) energy drain [not in spell book]
328 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 94h/160H 100v/100V Pos: sitting >
You start meditating...
< 94h/160H 100v/100V Pos: sitting >
You have finished memorizing dimension door.
< 95h/160H 100v/100V Pos: sitting >
Autosaving...
< 95h/160H 100v/100V Pos: sitting >
You have finished memorizing raise wraith.
< 96h/160H 100v/100V Pos: sitting >
You have finished memorizing vitalize undead.
< 97h/160H 100v/100V Pos: sitting >
You have finished memorizing vitalize undead.
< 98h/160H 100v/100V Pos: sitting >
You have finished memorizing vitalize undead.
< 98h/160H 100v/100V Pos: sitting >
< 99h/160H 100v/100V Pos: sitting >
You have finished memorizing vitalize undead.
< 99h/160H 100v/100V Pos: sitting >
< 100h/160H 100v/100V Pos: sitting >
Tamor starts casting a spell.
You have finished memorizing cone of cold.
< 100h/160H 100v/100V Pos: sitting >
Tamor completes his spell...
Tamor is surrounded by an aura of deadly cold!
< 101h/160H 100v/100V Pos: sitting >
You have finished memorizing cone of cold.
< 101h/160H 100v/100V Pos: sitting >
You have finished memorizing teleport.
< 102h/160H 100v/100V Pos: sitting >
Tamor starts casting a spell.
< 102h/160H 100v/100V Pos: sitting >
You have finished memorizing teleport.
< 102h/160H 100v/100V Pos: sitting >
Tamor completes his spell...
a green dracolich begins to shimmer.
< 103h/160H 100v/100V Pos: sitting >
You have finished memorizing wither.
< 103h/160H 100v/100V Pos: sitting >
You stop meditating.
< 103h/160H 100v/100V Pos: sitting >
Hold what?
< 103h/160H 100v/100V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - dimension door
( 7th circle) 1 - raise wraith
( 6th circle) 2 - cone of cold
4 - vitalize undead
( 5th circle) 2 - teleport
( 4th circle) 1 - wither
And you are currently memorizing the following spells:
3 seconds: ( 4th) strength
8 seconds: ( 4th) life leech
13 seconds: ( 4th) life leech
17 seconds: ( 3rd) dispel magic
22 seconds: ( 3rd) dispel magic
26 seconds: ( 3rd) animate dead
31 seconds: ( 3rd) dispel magic
35 seconds: ( 3rd) dispel magic
40 seconds: ( 3rd) dispel magic
44 seconds: ( 3rd) dispel magic
49 seconds: ( 3rd) dispel magic
52 seconds: ( 2nd) vampiric touch
56 seconds: ( 2nd) sleep
59 seconds: ( 2nd) sleep
63 seconds: ( 2nd) chill touch
66 seconds: ( 2nd) chill touch
70 seconds: ( 2nd) chill touch
73 seconds: ( 2nd) chill touch
77 seconds: ( 2nd) chill touch
80 seconds: ( 2nd) chill touch
84 seconds: ( 2nd) chill touch
86 seconds: ( 1st) detect magic
89 seconds: ( 1st) minor creation
96 seconds: ( 9th) raise vampire [not in spell book]
99 seconds: ( 1st) minor creation
106 seconds: ( 8th) haste [not in spell book]
111 seconds: ( 4th) life leech
116 seconds: ( 4th) life leech
121 seconds: ( 4th) life leech
127 seconds: ( 5th) heal undead
134 seconds: ( 7th) protect undead
139 seconds: ( 5th) heal undead
145 seconds: ( 5th) heal undead
151 seconds: ( 5th) heal undead
153 seconds: ( 1st) slashing darkness
160 seconds: ( 7th) protect undead
167 seconds: ( 7th) protect undead
169 seconds: ( 1st) slashing darkness
172 seconds: ( 1st) slashing darkness
174 seconds: ( 1st) slashing darkness
177 seconds: ( 1st) slashing darkness
179 seconds: ( 1st) slashing darkness
182 seconds: ( 1st) slashing darkness
184 seconds: ( 1st) slashing darkness
189 seconds: ( 4th) life leech
196 seconds: ( 7th) protect undead
203 seconds: ( 7th) protect undead
210 seconds: ( 8th) negative concussion blast [not in spell book]
217 seconds: ( 8th) negative concussion blast [not in spell book]
225 seconds: ( 8th) negative concussion blast [not in spell book]
232 seconds: ( 8th) negative concussion blast [not in spell book]
236 seconds: ( 3rd) embalm
244 seconds: ( 9th) energy drain [not in spell book]
252 seconds: ( 9th) energy drain [not in spell book]
258 seconds: ( 5th) heal undead
You can memorize no more spells.
< 103h/160H 100v/100V Pos: sitting >
Tamor starts casting a spell.
< 104h/160H 100v/100V Pos: sitting >
< 104h/160H 100v/100V Pos: sitting >
You start meditating...
< 104h/160H 100v/100V Pos: sitting >
You have finished memorizing strength.
< 104h/160H 100v/100V Pos: sitting >
Tamor completes his spell...
a green dracolich begins to shimmer.
< 104h/160H 100v/100V Pos: sitting >
You have finished memorizing life leech.
< 105h/160H 100v/100V Pos: sitting >
< 105h/160H 100v/100V Pos: sitting >
You have finished memorizing life leech.
< 106h/160H 100v/100V Pos: sitting >
You have finished memorizing dispel magic.
You stop meditating.
< 106h/160H 100v/100V Pos: sitting >
< 107h/160H 100v/100V Pos: sitting >
< 107h/160H 100v/100V Pos: sitting >
You have finished memorizing dispel magic.
< 107h/160H 100v/100V Pos: sitting >
< 108h/160H 100v/100V Pos: sitting >
You have finished memorizing animate dead.
< 109h/160H 100v/100V Pos: sitting >
< 109h/160H 100v/100V Pos: sitting >
You have finished memorizing dispel magic.
< 110h/160H 100v/100V Pos: sitting >
< 111h/160H 100v/100V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - dimension door
( 7th circle) 1 - raise wraith
( 6th circle) 2 - cone of cold
4 - vitalize undead
( 5th circle) 2 - teleport
( 4th circle) 1 - strength
1 - wither
2 - life leech
( 3rd circle) 1 - animate dead
3 - dispel magic
And you are currently memorizing the following spells:
1 seconds: ( 3rd) dispel magic
5 seconds: ( 3rd) dispel magic
10 seconds: ( 3rd) dispel magic
14 seconds: ( 3rd) dispel magic
18 seconds: ( 2nd) vampiric touch
21 seconds: ( 2nd) sleep
25 seconds: ( 2nd) sleep
28 seconds: ( 2nd) chill touch
32 seconds: ( 2nd) chill touch
35 seconds: ( 2nd) chill touch
39 seconds: ( 2nd) chill touch
42 seconds: ( 2nd) chill touch
46 seconds: ( 2nd) chill touch
49 seconds: ( 2nd) chill touch
52 seconds: ( 1st) detect magic
54 seconds: ( 1st) minor creation
62 seconds: ( 9th) raise vampire [not in spell book]
64 seconds: ( 1st) minor creation
72 seconds: ( 8th) haste [not in spell book]
77 seconds: ( 4th) life leech
82 seconds: ( 4th) life leech
87 seconds: ( 4th) life leech
92 seconds: ( 5th) heal undead
99 seconds: ( 7th) protect undead
105 seconds: ( 5th) heal undead
111 seconds: ( 5th) heal undead
116 seconds: ( 5th) heal undead
119 seconds: ( 1st) slashing darkness
126 seconds: ( 7th) protect undead
132 seconds: ( 7th) protect undead
135 seconds: ( 1st) slashing darkness
137 seconds: ( 1st) slashing darkness
140 seconds: ( 1st) slashing darkness
142 seconds: ( 1st) slashing darkness
145 seconds: ( 1st) slashing darkness
147 seconds: ( 1st) slashing darkness
150 seconds: ( 1st) slashing darkness
155 seconds: ( 4th) life leech
162 seconds: ( 7th) protect undead
168 seconds: ( 7th) protect undead
176 seconds: ( 8th) negative concussion blast [not in spell book]
183 seconds: ( 8th) negative concussion blast [not in spell book]
190 seconds: ( 8th) negative concussion blast [not in spell book]
197 seconds: ( 8th) negative concussion blast [not in spell book]
202 seconds: ( 3rd) embalm
210 seconds: ( 9th) energy drain [not in spell book]
217 seconds: ( 9th) energy drain [not in spell book]
223 seconds: ( 5th) heal undead
You can memorize no more spells.
< 111h/160H 100v/100V Pos: sitting >
You start meditating...
< 111h/160H 100v/100V Pos: sitting >
You have finished memorizing dispel magic.
< 111h/160H 100v/100V Pos: sitting >
You have finished memorizing dispel magic.
< 112h/160H 100v/100V Pos: sitting >
You have finished memorizing dispel magic.
< 112h/160H 100v/100V Pos: sitting >
You have finished memorizing dispel magic.
< 113h/160H 100v/100V Pos: sitting >
You have finished memorizing vampiric touch.
< 113h/160H 100v/100V Pos: sitting >
You have finished memorizing sleep.
< 114h/160H 100v/100V Pos: sitting >
You have finished memorizing sleep.
< 114h/160H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 115h/160H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 116h/160H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 116h/160H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 117h/160H 100v/100V Pos: sitting >
< 117h/160H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 117h/160H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 118h/160H 100v/100V Pos: sitting >
< 118h/160H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 118h/160H 100v/100V Pos: sitting >
You have finished memorizing detect magic.
< 118h/160H 100v/100V Pos: sitting >
You have finished memorizing minor creation.
< 119h/160H 100v/100V Pos: sitting >
You stop meditating.
< 119h/160H 100v/100V Pos: sitting >
< 121h/160H 100v/100V Pos: sitting >
< 121h/160H 100v/100V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.
< 121h/160H 100v/100V Pos: sitting >
You clamber to your feet.
< 122h/160H 100v/100V Pos: standing >
You start chanting...
< 122h/160H 100v/100V Pos: standing >
You complete your spell...
A spellbook suddenly appears.
< 122h/160H 100v/100V Pos: standing >
You get a spellbook.
< 122h/160H 100v/100V Pos: standing >
You hold a spellbook.
< 122h/160H 100v/100V Pos: standing >
< 125h/160H 100v/100V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
< 125h/160H 100v/100V Pos: sitting >
< T: Zlo TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc's impressive slash strikes you very hard.
OUCH! That really did HURT!
An Orc's slash strikes you very hard.
OUCH! That really did HURT!
An Orc's slash seriously wounds you.
OUCH! That really did HURT!
< 71h/160H 100v/100V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
A Kobold snaps into visibility.
< 71h/160H 100v/100V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
A Kobold's giant fist of force is the last thing you ever see.