<floating about head>a dark purple ioun stone[230h 27m 29s]
<worn as a badge> a sparkling marble badge
<worn on head> golden crown of the frost giant kings (magic)
<worn on eyes> a set of metal eye protectors (magic) [83%]
<worn in ear> a tiger's tooth earring of regeneration
<worn in ear> a polished scale of Tiamat (magic) (glowing)
<worn on face> Krindor's Mask of Illusions[217h 18m 15s]
<worn around neck> a patched dragonscale torque [65%]
<worn around neck> some kharma mind beads (magic) [88%]
<worn on body> platemail of the maelstrom [superior] (magic) (humming)
<worn about body> a jeweled diamond bodycloak
<worn on tail> a frost-rimed dragonscale tail protector
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt of fresh blood [superior] [86%]
<worn on belt buckle>a white leather-bound tome of spirit domination (magic) [68%]
<worn on arms> some stylish dragonscale vambraces from Cloud Giant Kingdom [84%]
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a glowing emerald bracelet (glowing) (humming)
<worn around wrist> an adamantium bracer
<worn on hands> some flaming dragonscale gauntlets
<worn on finger> a silvery ring with engraved sigils (glowing)
<worn on finger> a finger band made from an illithids tentacle [superior] (magic)
<primary weapon> the orb of the sea (glowing)[230h 27m 29s]
<worn on legs> some stylish diamond leg plates
<worn on feet> boots of endurance [superior] [85%]
You quickly scan the area.
Grellinar, the high ranger who is not far off to your south.
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 137v/219V Pos: standing >
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -N -E
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 135v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 690h/690H 136v/219V Pos: standing >
Noz leaves north riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -S -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 134v/219V Pos: standing >
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 133v/219V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your west.
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A su-monster stands here.
< 690h/690H 131v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 690h/690H 132v/219V Pos: standing >
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -N -E
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 131v/219V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your east.
< 690h/690H 132v/219V Pos: standing >
Noz leaves north riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -S -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 130v/219V Pos: standing >
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 129v/219V Pos: standing >
You quickly scan the area.
You see nothing.
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 127v/219V Pos: standing >
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -N -E
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 126v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 690h/690H 126v/219V Pos: standing >
Noz leaves north riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -S -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 125v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 690h/690H 125v/219V Pos: standing >
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -N -E
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 124v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 690h/690H 124v/219V Pos: standing >
You quickly scan the area.
You see nothing.
Noz leaves north riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -S -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 123v/219V Pos: standing >
You quickly scan the area.
You see nothing.
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A white rabbit stands, apparently asleep.
< 690h/690H 123v/219V Pos: standing >
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 121v/219V Pos: standing >
You quickly scan the area.
A white rabbit who is close by to your east.
< 690h/690H 122v/219V Pos: standing >
You quickly scan the area.
A white rabbit who is close by to your east.
Noz leaves west riding on a winged hellhound.
You follow Noz.
A Jungle Trail
Obvious exits: -N -E -S
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 690h/690H 121v/219V Pos: standing >
You start chanting...
< 690h/690H 121v/219V Pos: standing >
You complete your spell...
Random's Karmic Advisements
Obvious exits: -S
Random, spiritual advisor to the Magistrate, oversees his business.
The blood-red glow surrounding you fades away.
< 690h/690H 122v/219V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is close by to your south.
A myrabolan hunter guard who is not far off to your south.
Andryn who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A black panther who is not far off to your south.
< 690h/690H 123v/219V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is close by to your south.
A myrabolan hunter guard who is not far off to your south.
Andryn who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A black panther who is not far off to your south.
< 690h/690H 124v/219V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is close by to your south.
A myrabolan hunter guard who is not far off to your south.
Andryn who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A black panther who is not far off to your south.
< 690h/690H 126v/219V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is close by to your south.
A myrabolan hunter guard who is not far off to your south.
Andryn who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A black panther who is not far off to your south.
< 690h/690H 127v/219V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is close by to your south.
A myrabolan hunter guard who is not far off to your south.
Andryn who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A black panther who is not far off to your south.
< 690h/690H 128v/219V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is close by to your south.
A myrabolan hunter guard who is not far off to your south.
Andryn who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A black panther who is not far off to your south.
< 690h/690H 129v/219V Pos: standing >
< 690h/690H 130v/219V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is close by to your south.
A myrabolan hunter guard who is not far off to your south.
Andryn who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A black panther who is not far off to your south.
< 690h/690H 130v/219V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is close by to your south.
A myrabolan hunter guard who is not far off to your south.
Andryn who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A half-orc assistant who is not far off to your south.
A black panther who is not far off to your south.
< 690h/690H 131v/219V Pos: standing >
Random's Karmic Advisements
Obvious exits: -S
Random, spiritual advisor to the Magistrate, oversees his business.
< 690h/690H 131v/219V Pos: standing >
< 690h/690H 133v/219V Pos: standing >
You drop to your belly.
< 690h/690H 133v/219V Pos: on your ass >
You close your eyes and relax.
< 690h/690H 134v/219V Pos: on your ass >
< 690h/690H 152v/219V Pos: on your ass >
< 690h/690H 158v/219V Pos: on your ass >
< 690h/690H 163v/219V Pos: on your ass >
< 690h/690H 164v/219V Pos: on your ass >
< 690h/690H 168v/219V Pos: on your ass >
< 690h/690H 169v/219V Pos: on your ass >
< 690h/690H 172v/219V Pos: on your ass >
< 690h/690H 173v/219V Pos: on your ass >
< 690h/690H 177v/219V Pos: on your ass >
< 690h/690H 178v/219V Pos: on your ass >
< 690h/690H 181v/219V Pos: on your ass >
< 690h/690H 188v/219V Pos: on your ass >
Sorry, you can't do that while laying around.
< 690h/690H 189v/219V Pos: on your ass >
You eat the slab of beef.
< 690h/690H 190v/219V Pos: on your ass >
You clamber to your feet.
< 695h/695H 191v/219V Pos: standing >
You sit down and relax.
< 695h/695H 196v/219V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - nonexistence
(10th circle) 2 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 1 - mass invisibility
1 - detect illusion
3 - dream travel
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 5 - stunning visions
2 - reflection
( 5th circle) 3 - illusionary wall
4 - shadow travel
( 4th circle) 2 - sleep
6 - insects
( 3rd circle) 6 - blindness
1 - mirror image
( 2nd circle) 1 - continual light
8 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
1 seconds: ( 5th) shadow travel
You can memorize 1 1st, 3 3rd and 1 4th circle spell(s).
You continue your study.
< 695h/695H 197v/219V Pos: sitting >
You start meditating...
< 695h/695H 198v/219V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.
< 695h/695H 201v/219V Pos: sitting >
< 695h/695H 218v/219V Pos: sitting >
< 695h/695H 219v/219V Pos: sitting >
< 695h/695H 219v/219V Pos: sitting >
You clamber to your feet.
< 695h/695H 219v/219V Pos: standing >
Saving Saif.
< 695h/695H 219v/219V Pos: standing >
< 695h/695H 219v/219V Pos: standing >
Pardon?
< 695h/695H 219v/219V Pos: standing >
You start chanting...
< 695h/695H 219v/219V Pos: standing >
< 695h/695H 219v/219V Pos: standing >
You complete your spell...
Gate Road East
Obvious exits: -E -W -U
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A woman shopper travels the city.
< 695h/695H 219v/219V Pos: standing >
Noz leaves up riding on a winged hellhound.
< 695h/695H 219v/219V Pos: standing >
You don't see that here.
< 695h/695H 219v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 695h/695H 219v/219V Pos: standing >
An Archer's Parapet
Obvious exits: -D
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A Minotaur, raised in the city, wanders about.
A Half-Orc, born and raised in the city, loiters here.
A Myrabolan archer watches over the city.
< 695h/695H 218v/219V Pos: standing >
A minotaur townsperson leaves down.
< 695h/695H 218v/219V Pos: standing >
You are surrounded by a blood-red glow.
< 695h/695H 218v/219V Pos: standing >
You failed.
Noz leaves down riding on a winged hellhound.
You follow Noz.
Gate Road East
Obvious exits: -E -W -U
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A Minotaur, raised in the city, wanders about.
A woman shopper travels the city.
< 695h/695H 217v/219V Pos: standing >
You quickly scan the area.
A monkey hunter who is not far off to your east.
A pretty woman who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A soldier of fortune who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A half-orc commoner who is close by above you.
An archer who is close by above you.
< 695h/695H 219v/219V Pos: standing >
You quickly scan the area.
A monkey hunter who is not far off to your east.
A pretty woman who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A soldier of fortune who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A half-orc commoner who is close by above you.
An archer who is close by above you.
< 695h/695H 219v/219V Pos: standing >
< 695h/695H 219v/219V Pos: standing >
You quickly scan the area.
A monkey hunter who is not far off to your east.
A pretty woman who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A soldier of fortune who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A half-orc commoner who is close by above you.
An archer who is close by above you.
< 695h/695H 219v/219V Pos: standing >
You quickly scan the area.
A monkey hunter who is not far off to your east.
A pretty woman who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A soldier of fortune who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A half-orc commoner who is close by above you.
An archer who is close by above you.
< 695h/695H 219v/219V Pos: standing >
Noz shouts out loudly.. MOVING!!!!
< 695h/695H 219v/219V Pos: standing >
You are already standing.
< 695h/695H 219v/219V Pos: standing >
You quickly scan the area.
A monkey hunter who is not far off to your east.
A pretty woman who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A soldier of fortune who is not far off to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A half-orc commoner who is close by above you.
An archer who is close by above you.
< 695h/695H 219v/219V Pos: standing >
Noz leaves east riding on a winged hellhound.
You follow Noz.
Gate Road East
Obvious exits: -N -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 695h/695H 218v/219V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A myrabolan commoner who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A monkey hunter who is close by to your east.
A pretty woman who is close by to your west.
A pretty woman who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A soldier of fortune who is a brief walk away to your west.
A myrabolan commoner who is a brief walk away to your west.
< 695h/695H 218v/219V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A myrabolan commoner who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A monkey hunter who is close by to your east.
A pretty woman who is close by to your west.
A pretty woman who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A soldier of fortune who is a brief walk away to your west.
A myrabolan commoner who is a brief walk away to your west.
A myrabolan hunter guard who is rather far off to your west.
Noz leaves east riding on a winged hellhound.
You follow Noz.
Gate Road East
Obvious exits: -E -S -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A frantic man searches for his lost monkey!
< 695h/695H 217v/219V Pos: standing >
Noz leaves east riding on a winged hellhound.
You follow Noz.
Gate Road East
Obvious exits: -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 695h/695H 216v/219V Pos: standing >
Noz leaves east riding on a winged hellhound.
You follow Noz.
Skylight Lane and Gate Road
Obvious exits: -N -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 695h/695H 215v/219V Pos: standing >
You quickly scan the area.
A monkey hunter who is not far off to your west.
A pretty woman who is in the distance to your west.
< 695h/695H 216v/219V Pos: standing >
You quickly scan the area.
A pretty woman who is rather far off to your west.
A pretty woman who is in the distance to your west.
Noz leaves north riding on a winged hellhound.
You follow Noz.
Skylight Lane
Obvious exits: -N -S
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 695h/695H 216v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 695h/695H 217v/219V Pos: standing >
Noz leaves north riding on a winged hellhound.
You follow Noz.
Skylight Lane and Market Road
Obvious exits: -N -S -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 695h/695H 217v/219V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your west.
The Incarnate of Frost who is not far off to your west.
A Barbarian who is rather far off to your west.
A minotaur townsperson who is rather far off to your west.
A black panther who is in the distance to your west.
< 695h/695H 218v/219V Pos: standing >
< 695h/695H 218v/219V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your west.
The Incarnate of Frost who is not far off to your west.
A Barbarian who is rather far off to your west.
A minotaur townsperson who is rather far off to your west.
A black panther who is in the distance to your west.
< 695h/695H 219v/219V Pos: standing >
Noz leaves west riding on a winged hellhound.
You follow Noz.
Market Road East
Obvious exits: -N -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A pigeon, trained by animal empathists, flutters about.
< 695h/695H 218v/219V Pos: standing >
Noz leaves west riding on a winged hellhound.
You follow Noz.
Market Road East
Obvious exits: -N -E -S -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A snowman has come to life before your eyes.
< 695h/695H 217v/219V Pos: standing >
Noz leaves west riding on a winged hellhound.
You follow Noz.
Market Road East
Obvious exits: -N -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
< 695h/695H 216v/219V Pos: standing >
Noz leaves west riding on a winged hellhound.
You follow Noz.
Market Road East
Obvious exits: -E -W
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A Barbarian (large) Legionary of The Empire stands, floating here.
A Minotaur, raised in the city, wanders about.
< 695h/695H 215v/219V Pos: standing >
A dark shroud encases Noz as he charges into battle.
A winged hellhound's hooves crash into a Barbarian's chest with a stunning force.
A Barbarian is knocked to the ground!
< 695h/695H 216v/219V Pos: standing >
You start chanting...
You snap into visibility.
< 695h/695H 219v/219V Pos: standing >
You complete your spell...
You send a wave of incredible visions toward a Barbarian.
Your wave of visions seems to entrance a Barbarian!
A Barbarian is stunned!
< 695h/695H 219v/219V Pos: standing >
You start chanting...
You snap into visibility.
< 695h/695H 219v/219V Pos: standing >
Noz attacks a Barbarian. [3 hits]
< 695h/695H 219v/219V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 146 ] Your massive hammer causes a Barbarian to double over in pain!
A winged hellhound suddenly attacks a Barbarian!
< 695h/695H 219v/219V Pos: standing >
You start chanting...
You snap into visibility.
< 695h/695H 219v/219V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 146 ] Your massive hammer causes a Barbarian to double over in pain!
< 695h/695H 219v/219V Pos: standing >
A Barbarian attacks Noz. [0 hits]
< 695h/695H 219v/219V Pos: standing >
You start chanting...
You snap into visibility.
< 695h/695H 219v/219V Pos: standing >
Noz attacks a Barbarian. [3 hits]
< 695h/695H 219v/219V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 142 ] Your illusional hammer smashes into a Barbarian's body, killing him instantly!
A Barbarian's shimmering steel cloak was completely destroyed by the massive blow!
A Barbarian's superior stone helmet was completely destroyed by the massive blow!
A Barbarian's bloodstone ring was completely destroyed by the massive blow!
A Barbarian's bone-plated leggings smeared with blood was completely destroyed by the massive blow!
A Barbarian's butterfly mask was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.