<worn as a badge> a rare fire opal (glowing)
<worn in ear> a green Cimmerian earring
<worn in ear> a diamond earring
<worn on face> a harpy feather mask [superior]
<worn around neck> a collar of bone thorns [superior]
<worn around neck> a wicked looking collar
<worn on body> some platemail of the Du'Maathe guard
<worn as quiver> a snakeskin quiver [superior] (glowing)
<worn about waist> a pitted stone belt from The Great Realm of Duris
<worn on belt buckle>a sinister silver belt buckle from Golden Hall of the Crown
<worn on arms> a pair of adamantium sleeves
<worn around wrist> a green Cimmerian bracelet [superior]
<worn around wrist> an engraved bracelet of human bones [poor]
<worn on hands> the bloodied claws of the warrior bear
<worn on finger> a silver ring embossed with a cresent moon
<primary weapon> a morning-star enshrouded in crimson flames (illuminating)
<secondary weapon> a mace of prayer
<worn on feet> some leather-studded sentry boots [superior]
< 257h/700H 183v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 261h/700H 184v/184V Pos: standing >
< 262h/700H 184v/184V Pos: standing >
Your instincts force you into a BloodLust!
< 265h/700H 184v/184V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -East -South -West
< 431h/855H 183v/184V Pos: standing >
< 431h/855H 183v/184V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -East
A pigeon, trained by animal empathists, flutters about.
< 434h/855H 181v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 438h/855H 182v/184V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -East -South -West
< 443h/855H 182v/184V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -South -West
< 444h/855H 180v/184V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -South -West
< 447h/855H 179v/184V Pos: standing >
Skylight Lane and Ancients Avenue Corner
Skylight Lane ends and intersects with Ancients Avenue here.
To the north the wreckage of a monolithic spelljammer rests like
the corpse of a monsterous storm giant. Debris from the wreckage
has been cleaned from this street corner so tourists have a clear
walk-through of the area.
Obvious exits: -North -South -West
< 450h/855H 179v/184V Pos: standing >
Skylight Lane
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West#
< 453h/855H 180v/184V Pos: standing >
Ok.
< 463h/855H 184v/184V Pos: standing >
A Sitting Room
This house has been built to be avoidable by both the citizens of Myrabolus
and its resident. The living room seems simple and common enough, but
on the west wall a painting depicting the image of Lloth is hung.
Obviously this is not your standard, nuetral, Myrabolan's building.
Obvious exits: -East -Up
[3] A steel bastard sword lies discarded here.
< 464h/855H 183v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 464h/855H 183v/184V Pos: standing >
The world speeds up around you.
< 465h/852H 183v/184V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
Mardoc's Study
This room is littered with overturned chairs and is covered with scattered papers being blown about by the open window. In one corner is a young bleeding guard, being bandaged by his comrades, and sitting slumped in a chair is an older looking soldier, possibly their squad leader. The usual inhabitant of these quarters is nowhere to be seen.
Obvious exits: -Down
A Myrabolan hunter guard tends to the wounds of his comrade.
A wounded Myrabolan hunter guard lies here bleeding.
A Myrabolan hunter guard tends to the wounds of his comrade.
A Captain of the Myrabolan Guard tends to his wounded recruit.
< 466h/852H 182v/184V Pos: standing >
< 470h/852H 184v/184V Pos: standing >
You could do it with a needle!
< 471h/852H 184v/184V Pos: standing >
Autosaving...
< 473h/852H 184v/184V Pos: standing >
Fairly easy.
< 474h/852H 184v/184V Pos: standing >
Slumped in Mardoc's chair, this old captain looks miserable.
"I am so ashamed. Master Markam himself entrusted me with such an
important task and I have failed him, and every soul in this city.
He told me to bring a full force to apprehend the emissary, but I
disobeyed and left most of my men patrolling the streets. Who
would have thought such a weak looking creature could move so
quickly? By now he has probably reached the refuge of the orcish
caves and has given them all the information they need to wage
a successful invasion. I fear my arrogance has doomed many of
my fellow countrymen to death at the hands of the mighty hoardes."
A myrabolan guard hunter captain appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
< 477h/852H 184v/184V Pos: standing >
You fill with BLoodLuST and make a ferocious attack against a Myrabolan hunter guard!
You knock a Myrabolan hunter guard down with a mighty blow!
[Damage: 80 ]
< 488h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan kne EP: few wounds >
A myrabolan guard hunter captain assists a Myrabolan hunter guard heroically.
A myrabolan guard hunter captain suddenly attacks YOU!
A myrabolan guard hunter captain misses you.
< 489h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan kne EP: few wounds >
[Damage: 24 ] -=[Your impressive bludgeon seriously wounds a Myrabolan hunter guard.]=-
[Damage: 5 ] -=[Your bludgeon strikes a Myrabolan hunter guard.]=-
< 489h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan kne EP: nasty wounds >
A Myrabolan hunter guard assists a Myrabolan hunter guard heroically.
A Myrabolan hunter guard suddenly attacks YOU!
-=[A Myrabolan hunter guard's punch wounds you.]=-
< 482h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan kne EP: nasty wounds >
-=[A myrabolan guard hunter captain's weak punch wounds you.]=-
A myrabolan guard hunter captain misses you.
< 477h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan kne EP: nasty wounds >
A wounded myrabolan hunter guard assists a Myrabolan hunter guard heroically.
A wounded myrabolan hunter guard suddenly attacks YOU!
A wounded myrabolan hunter guard misses you.
< 477h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan kne EP: nasty wounds >
[Damage: 6 ] -=[Your decent bludgeon strikes a Myrabolan hunter guard.]=-
A Myrabolan hunter guard rises to his feet.
[Damage: 13 ] -=[Your bludgeon strikes a Myrabolan hunter guard very hard.]=-
[Damage: 16 ] -=[Your impressive bludgeon seriously wounds a Myrabolan hunter guard.]=-
< 477h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: pretty hurt >
-=[A Myrabolan hunter guard's crude punch wounds you.]=-
< 472h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: pretty hurt >
< 472h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: pretty hurt >
-=[A myrabolan guard hunter captain's fine punch wounds you.]=-
You parry a myrabolan guard hunter captain's lunge at you.
< 458h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: pretty hurt >
You parry a Myrabolan hunter guard's lunge at you.
You block a Myrabolan hunter guard's feeble kick with your arm.
< 458h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: pretty hurt >
You feel a rage start to come from within...
You are filled with a HUGE rush of BLOODLUST!
< 458h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: pretty hurt >
A wounded myrabolan hunter guard misses you.
< 458h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: pretty hurt >
[Damage: 20 ] -=[Your impressive bludgeon enshrouds a Myrabolan hunter guard in a mist of blood.]=-
[Damage: 17 ] -=[Your impressive bludgeon enshrouds a Myrabolan hunter guard in a mist of blood.]=-
[Damage: 14 ] -=[Your impressive bludgeon causes a Myrabolan hunter guard to grimace in pain.]=-
< 458h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: awful >
A Myrabolan hunter guard misses you.
Your RaGe overwhelms you, making you blind to the enemies battering assaults.
-=[A Myrabolan hunter guard's weak punch grazes you.]=-
You duck under a Myrabolan hunter guard's lame kick.
< 455h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: awful >
You fill with BLoodLuST and make a ferocious attack against a Myrabolan hunter guard!
You knock a Myrabolan hunter guard down with a mighty blow!
[Damage: 86 ] A Myrabolan hunter guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Myrabolan hunter guard's last actions in this world.
< 455h/852H 184v/184V Pos: standing >
-=[A myrabolan guard hunter captain's punch wounds you.]=-
A myrabolan guard hunter captain misses you.
You block a myrabolan guard hunter captain's feeble kick with your arm.
< 443h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: excellent >
< 443h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: excellent >
You miss a myrabolan guard hunter captain.
You miss a myrabolan guard hunter captain.
[Damage: 21 ] -=[Your impressive bludgeon strikes a myrabolan guard hunter captain.]=-
< 443h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: few scratches >
A wounded myrabolan hunter guard misses you.
A wounded myrabolan hunter guard misses you.
A wounded myrabolan hunter guard's kick crashes into your chest.
< 439h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: few scratches >
A Myrabolan hunter guard misses you.
< 439h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: myrabolan sta EP: few scratches >
A myrabolan guard hunter captain dodges your futile attack.
[Damage: 12 ] -=[Your fine bludgeon strikes a myrabolan guard hunter captain.]=-
You miss a myrabolan guard hunter captain.
-=[A myrabolan guard hunter captain's decent punch wounds you.]=-
-=[A myrabolan guard hunter captain's punch strikes you.]=-
< 416h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: small wounds >
A wounded myrabolan hunter guard misses you.
A wounded myrabolan hunter guard misses you.
< 416h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: small wounds >
[Damage: 19 ] -=[Your impressive bludgeon strikes a myrabolan guard hunter captain.]=-
You score a CRITICAL HIT!!!!!
[Damage: 43 ] -=[Your powerful bludgeon seriously wounds a myrabolan guard hunter captain.]=-
You miss a myrabolan guard hunter captain.
< 416h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: few wounds >
A Myrabolan hunter guard misses you.
A Myrabolan hunter guard misses you.
< 416h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: few wounds >
A myrabolan guard hunter captain misses you.
A myrabolan guard hunter captain misses you.
< 416h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: few wounds >
You fill with BLoodLuST and make a ferocious attack against a myrabolan guard hunter captain!
You knock a myrabolan guard hunter captain down with a mighty blow!
[Damage: 82 ]
< 416h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan kne EP: nasty wounds >
[Damage: 18 ] -=[Your impressive bludgeon strikes a myrabolan guard hunter captain very hard.]=-
[Damage: 10 ] -=[Your fine bludgeon strikes a myrabolan guard hunter captain hard.]=-
A wounded myrabolan hunter guard misses you.
< 416h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan kne EP: pretty hurt >
A Myrabolan hunter guard misses you.
< 416h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan kne EP: pretty hurt >
You feel yourself return to normal as your rage abates.
< 416h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan kne EP: pretty hurt >
[Damage: 10 ] -=[Your bludgeon strikes a myrabolan guard hunter captain hard.]=-
[Damage: 19 ] -=[Your impressive bludgeon seriously wounds a myrabolan guard hunter captain.]=-
[Damage: 27 ] -=[Your powerful bludgeon causes a myrabolan guard hunter captain to grimace in pain.]=-
< 416h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan kne EP: awful >
A wounded myrabolan hunter guard misses you.
You dodge a wounded myrabolan hunter guard's vicious attack.
< 416h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan kne EP: awful >
-=[A Myrabolan hunter guard's punch strikes you.]=-
You parry a Myrabolan hunter guard's lunge at you.
You dodge a Myrabolan hunter guard's feeble leg sweep.
< 395h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan kne EP: awful >
A myrabolan guard hunter captain rises to his feet.
You block a myrabolan guard hunter captain's feeble kick with your arm.
< 395h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: awful >
You miss a myrabolan guard hunter captain.
[Damage: 7 ] -=[Your decent bludgeon seriously wounds a myrabolan guard hunter captain.]=-
A myrabolan guard hunter captain dodges your futile attack.
< 395h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: awful >
You dodge a wounded myrabolan hunter guard's vicious attack.
< 395h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: awful >
Mardoc's Study
Obvious exits: -Down
Fresh blood covers everything in the area.
The corpse of a Myrabolan hunter guard is lying here.
A wounded myrabolan hunter guard stands here, fighting YOU!
A Myrabolan hunter guard stands here, fighting YOU!
A myrabolan guard hunter captain stands here, fighting YOU!
< 395h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: awful >
-=[A Myrabolan hunter guard's punch strikes you.]=-
You parry a Myrabolan hunter guard's lunge at you.
< 372h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: awful >
You parry a myrabolan guard hunter captain's lunge at you.
-=[A myrabolan guard hunter captain's decent punch wounds you.]=-
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: awful >
[Damage: 10 ] -=[Your bludgeon enshrouds a myrabolan guard hunter captain in a mist of blood.]=-
[Damage: 17 ] -=[Your bludgeon critically injures a myrabolan guard hunter captain.]=-
A myrabolan guard hunter captain is mortally wounded, and will die soon, if not aided.
[Damage: 12 ] Your wicked bludgeon crushed a myrabolan guard hunter captain to death.
A myrabolan guard hunter captain is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A myrabolan guard hunter captain's death cry reverberates in your head as he falls to the ground.
< 362h/852H 184v/184V Pos: standing >
You parry a wounded myrabolan hunter guard's lunge at you.
You parry a wounded myrabolan hunter guard's lunge at you.
You withstand a bash from a wounded myrabolan hunter guard, who bounces back and falls.
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: wounded ass EP: excellent >
You parry a Myrabolan hunter guard's lunge at you.
A Myrabolan hunter guard misses you.
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: wounded ass EP: excellent >
You fill with BLoodLuST and make a ferocious attack against a wounded myrabolan hunter guard!
You growl as a wounded myrabolan hunter guard avoids your maul, and you become FURIOUS when you hit the ground!
< 362h/852H 184v/184V Pos: kneeling >
< T: Anhur TP: kne TC: nasty wounds E: wounded ass EP: excellent >
A wounded myrabolan hunter guard misses you.
< 362h/852H 184v/184V Pos: kneeling >
< T: Anhur TP: kne TC: nasty wounds E: wounded ass EP: excellent >
A Myrabolan hunter guard misses you.
< 362h/852H 184v/184V Pos: kneeling >
< T: Anhur TP: kne TC: nasty wounds E: wounded ass EP: excellent >
A wounded myrabolan hunter guard misses you.
< 362h/852H 184v/184V Pos: kneeling >
< T: Anhur TP: kne TC: nasty wounds E: wounded ass EP: excellent >
You rise to your feet.
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: wounded ass EP: excellent >
Pardon?
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: wounded ass EP: excellent >
You feel a rage start to come from within...
You are filled with a HUGE rush of BLOODLUST!
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: wounded ass EP: excellent >
A Myrabolan hunter guard misses you.
You dodge a Myrabolan hunter guard's feeble leg sweep.
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: wounded ass EP: excellent >
[Damage: 29 ] -=[Your powerful bludgeon enshrouds a wounded myrabolan hunter guard in a mist of blood.]=-
[Damage: 22 ] -=[Your impressive bludgeon enshrouds a wounded myrabolan hunter guard in a mist of blood.]=-
[Damage: 34 ] -=[Your powerful bludgeon grievously wounds a wounded myrabolan hunter guard.]=-
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: wounded ass EP: awful >
You parry a wounded myrabolan hunter guard's lunge at you.
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: wounded ass EP: awful >
[Damage: 34 ] You bludgeon a wounded myrabolan hunter guard, killing him instantly.
A wounded myrabolan hunter guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a wounded myrabolan hunter guard.
< 362h/852H 184v/184V Pos: standing >
A Myrabolan hunter guard misses you.
A Myrabolan hunter guard misses you.
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan sta EP: excellent >
You fill with BLoodLuST and make a ferocious attack against a Myrabolan hunter guard!
You knock a Myrabolan hunter guard down with a mighty blow!
[Damage: 92 ]
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan kne EP: few wounds >
[Damage: 33 ] -=[Your powerful bludgeon enshrouds a Myrabolan hunter guard in a mist of blood.]=-
[Damage: 21 ] -=[Your impressive bludgeon seriously wounds a Myrabolan hunter guard.]=-
[Damage: 9 ] -=[Your bludgeon strikes a Myrabolan hunter guard very hard.]=-
< 362h/852H 184v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: myrabolan kne EP: pretty hurt >
[Damage: 30 ] -=[Your powerful bludgeon grievously wounds a Myrabolan hunter guard.]=-
[Damage: 31 ] Your wicked bludgeon crushed a Myrabolan hunter guard to death.
A Myrabolan hunter guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Myrabolan hunter guard's last actions in this world.
< 362h/852H 184v/184V Pos: standing >
< 362h/852H 184v/184V Pos: standing >
< 370h/852H 184v/184V Pos: standing >
You feel yourself return to normal as your rage abates.
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 373h/852H 184v/184V Pos: standing >
Mardoc's Study
Obvious exits: -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Myrabolan hunter guard is lying here.
The corpse of a wounded myrabolan hunter guard is lying here.
The corpse of a myrabolan guard hunter captain is lying here.
The corpse of a Myrabolan hunter guard is lying here.
< 373h/852H 184v/184V Pos: standing >
You get a small pile of coins from the corpse of a Myrabolan hunter guard.
There were: 8 gold coins, 14 silver coins, 22 copper coins.
< 374h/852H 184v/184V Pos: standing >
You do not see or have the 2.corspe.
< 374h/852H 184v/184V Pos: standing >
You get a few coins from the corpse of a myrabolan guard hunter captain.
There were: 1 platinum coin, 9 gold coins.
< 375h/852H 184v/184V Pos: standing >
You get a small pile of coins from the corpse of a Myrabolan hunter guard.
There were: 1 platinum coin, 7 gold coins, 12 silver coins, 15 copper coins.
< 377h/852H 184v/184V Pos: standing >
You do not see or have the 5.corpse.
< 381h/852H 184v/184V Pos: standing >
A Sitting Room
This house has been built to be avoidable by both the citizens of Myrabolus
and its resident. The living room seems simple and common enough, but
on the west wall a painting depicting the image of Lloth is hung.
Obviously this is not your standard, nuetral, Myrabolan's building.
Obvious exits: -East -Up
[3] A steel bastard sword lies discarded here.
Oops, trying to juggle too many loose coins, you drop a few.
< 383h/852H 183v/184V Pos: standing >
< 384h/852H 183v/184V Pos: standing >
You get a small pile of coins.
There were: 39 silver coins.
< 387h/852H 184v/184V Pos: standing >
< 394h/852H 184v/184V Pos: standing >
Ok.
You put 15 platinum, 123 gold, 60 silver, and 89 copper coins into a large leather backpack.
< 395h/852H 184v/184V Pos: standing >
Skylight Lane
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West
A Minotaur, raised in the city, wanders about.
< 397h/852H 183v/184V Pos: standing >
Maul who?
< 404h/852H 183v/184V Pos: standing >
< 405h/852H 183v/184V Pos: standing >
You fill with BLoodLuST and make a ferocious attack against a minotaur townsperson!
You knock a minotaur townsperson down with a mighty blow!
[Damage: 88 ]
< 409h/852H 183v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: minotaur kne EP: nasty wounds >
< 409h/852H 183v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: minotaur kne EP: nasty wounds >
< 409h/852H 183v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: minotaur kne EP: nasty wounds >
[Damage: 8 ] -=[Your bludgeon strikes a minotaur townsperson hard.]=-
[Damage: 7 ] -=[Your decent bludgeon strikes a minotaur townsperson hard.]=-
[Damage: 30 ] -=[Your bludgeon causes a minotaur townsperson to grimace in pain.]=-
< 409h/852H 183v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: minotaur kne EP: awful >
A minotaur townsperson rises to his feet.
< 409h/852H 183v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: minotaur sta EP: awful >
[Damage: 14 ] -=[Your bludgeon causes a minotaur townsperson to grimace in pain.]=-
A minotaur townsperson fills with BloodLust
[Damage: 11 ] -=[Your bludgeon grievously wounds a minotaur townsperson.]=-
A minotaur townsperson is incapacitated and will slowly die, if not aided.
< 409h/852H 183v/184V Pos: standing >
<A half-orc commoner enters from the north.
< 409h/852H 183v/184V Pos: standing >
<[Damage: 24 ] Your kick destroys a minotaur townsperson's arm and caves in one side of his rib cage.
A minotaur townsperson is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a minotaur townsperson's last actions in this world.
< 409h/852H 183v/184V Pos: standing >
You get a few coins from the corpse of a minotaur townsperson.
There were: 3 gold coins, 6 silver coins, 11 copper coins.
< 412h/852H 183v/184V Pos: standing >
You fill with BLoodLuST and make a ferocious attack against a half-orc commoner!
You knock a half-orc commoner down with a mighty blow!
[Damage: 81 ]
< 413h/852H 183v/184V Pos: standing >
< T: Anhur TP: sta TC: nasty wounds E: half kne EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 44 ] -=[Your bludgeon hits a half-orc commoner.]=-
A half-orc commoner is mortally wounded, and will die soon, if not aided.
You score a CRITICAL HIT!!!!!
[Damage: 59 ] You bludgeon a half-orc commoner, killing him instantly.
A half-orc commoner is dead! R.I.P.
You receive your share of experience.
The last gasps of a half-orc commoner cause a sickening chill to run up your spine.
< 414h/852H 183v/184V Pos: standing >
You get a few coins from the corpse of a half-orc commoner.
There were: 6 gold coins, 10 silver coins, 13 copper coins.
< 419h/852H 184v/184V Pos: standing >
Skylight Lane and Market Road
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West
< 421h/852H 183v/184V Pos: standing >
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -West
A pigeon, trained by animal empathists, flutters about.
< 423h/852H 182v/184V Pos: standing >
Myrabolan Stables
The Mryabolan stables do not have much of a selection on
hand but what they do have are very realiable animals. The same tigers
that the city militia use are kept here as well proud black war
horses that the military depend on. There is no service or handling
charges for borrowing these animals. All that they ask is please return
them alive.
Obvious exits: -South
A common resident of the city wanders the streets.
A supreme black, Myrabolan war horse rests here.
A supreme black, Myrabolan war horse rests here.
A trained whitetiger waits for an owner
A trained whitetiger waits for an owner
A trained whitetiger waits for an owner
< 425h/852H 181v/184V Pos: standing >
Now where did that chicken go?
< 434h/852H 184v/184V Pos: standing >
A black warhorse is too small for you to ride, find something bigger.
< 437h/852H 184v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/852H 184v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 440h/852H 184v/184V Pos: standing >
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -West
A pigeon, trained by animal empathists, flutters about.
< 442h/852H 183v/184V Pos: standing >
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -South -West
A snowman has come to life before your eyes.
< 443h/852H 182v/184V Pos: standing >
Random's Karmic Advisements
Random has turned a once profitable store into a store of cosmic
oddities. Everything here reeks of fraud, from the glowing crystal ball,
to the tarot cards spread out upon the red carpeted table. However
a fair ammount of people actually pay to hear their fortunes read
by him including and foremost the Magistrate himself.
Obvious exits: -South
Random, spiritual advisor to the Magistrate, oversees his business.
< 446h/852H 182v/184V Pos: standing >
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -South -West
A snowman has come to life before your eyes.
< 449h/852H 182v/184V Pos: standing >
Are you mad!?
< 453h/852H 184v/184V Pos: standing >
You see nothing special about it.
The Incarnate of Frost appears to be Water Elemental and is in excellent condition.
It's huge in size.
Its skin has a barklike texture..
< 458h/852H 184v/184V Pos: standing >
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -West
< 460h/852H 183v/184V Pos: standing >
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -East -West
A Minotaur, raised in the city, wanders about.
< 462h/852H 182v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 464h/852H 182v/184V Pos: standing >
A Drow Elf rides in on a winged hellhound from the east.
< 467h/852H 184v/184V Pos: standing >
You are briefly surrounded by a red aura!
A winged hellhound's hooves crash into you with a stunning force!
You are knocked to the ground!
< 435h/852H 184v/184V Pos: sitting >
< T: Anhur TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
A winged hellhound completes his spell...
A winged hellhound utters the words 'ghjiilla zuguaig'
A winged hellhound causes visions to dance before your eyes, causing you to fall into a trance!.
The world starts spinning, and your ears are ringing!
< 435h/852H 184v/184V Pos: sitting >
-=[A Drow Elf's fine slash wounds you.]=-
-=[A Drow Elf's fine slash strikes you.]=-
-=[A Drow Elf's slash grazes you.]=-
< 406h/852H 184v/184V Pos: sitting >
< T: Anhur TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
A winged hellhound suddenly attacks YOU!
-=[A winged hellhound's crude thrash wounds you.]=-
< 253h/852H 184v/184V Pos: sitting >
< T: Anhur TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
Your battle frenzy fades.
Your battle frenzy fades.
Your battle frenzy fades.
< 207h/806H 184v/184V Pos: sitting >
< T: Anhur TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 207h/806H 184v/184V Pos: sitting >
< T: Anhur TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 61h/806H 184v/184V Pos: sitting >
< T: Anhur TP: sit TC: awful E: A Drow Elf sta EP: excellent >
A Drow Elf parries your futile lunge at him.
< 61h/806H 184v/184V Pos: sitting >
< T: Anhur TP: sit TC: awful E: A Drow Elf sta EP: excellent >
-=[A Drow Elf's slash strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Drow Elf's decent slash strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Drow Elf's slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
< 35h/806H 184v/184V Pos: sitting >
< T: Anhur TP: sit TC: awful E: A Drow Elf sta EP: excellent >
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound's massive hammer is the last thing you ever see.
Your shimmering steel cloak was completely destroyed by the massive blow!
Your superior stone helmet was completely destroyed by the massive blow!
Your bloodstone ring was completely destroyed by the massive blow!
Your bone-plated leggings smeared with blood was completely destroyed by the massive blow!
Your butterfly mask was completely destroyed by the massive blow!