<worn as a badge> a royal badge of Arcium [poor] (illuminating) [87%]
<worn on head> a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes> a hydra-scale gorget [68%]
<worn in ear> a black pearl earring of constitution
<worn in ear> an obsidian earring shaped like a skull
<worn on face> the mask of armageddon
<worn around neck> a necklace of dancing shadows (magic)
<worn around neck> the medallion of vengence (magic) (glowing)
<worn on body> the chameleon suit of transformation
<worn about body> a tangle of magical vine (magic) (humming)
<worn as quiver> an exquisite dragonscale quiver [66%]
<worn about waist> the enchanted adamantium belt of vitality (magic) (glowing)
<worn on belt buckle>a tarnished limestone belt buckle from Darkfall Forest [86%]
<attached to belt> a disguise kit
<worn on arms> a pair of black sleeves with glowing runes of damage (magic)
<worn around wrist> a bowman's adamantium wristband (magic)
<worn around wrist> a shiny mithril bracelet [superior] (magic) [83%]
<worn on hands> a glowing, clawed talon of a tako demon (magic) (illuminating) [65%]
<worn on finger> an obsidian circle [poor] (magic)
<worn on finger> a glowing faerie ring
<primary weapon> the granite dagger 'BloodFeast' (magic)[215h 9m 56s]
<secondary weapon> a mithril dagger (magic)
<worn on legs> some flexible leggings of hellfire (magic) (glowing)
<worn on feet> the boots of the war giant Torg (magic) (humming) [79%]
The Spectator Level of the Gladiator Pit
This level of the gladiator pit encircles the area directly below it,
allowing the spectators of Verspin to watch the action from directly above.
An access staircase leads further down into the gladiator pit area, where
the actual combat is performed. The stands here have several bleechers,
perfect for the people of Verspin to sit up while watching the fights.
Obvious exits: -East -West
A Verspin showgoer stands here, watching the fight.
< 578h/578H 208v/211V Pos: standing >
The Spectator Level of the Gladiator Pit
This level of the gladiator pit encircles the area directly below it,
allowing the spectators of Verspin to watch the action from directly above.
An access staircase leads further down into the gladiator pit area, where
the actual combat is performed. The stands here have several bleechers,
perfect for the people of Verspin to sit up while watching the fights.
Obvious exits: -East -West
A young showgoer stands here, baffled by the tactics below.
A seasoned Verspin showgoer smiles, watching the battle intently.
< 578h/578H 207v/211V Pos: standing >
The Spectator Level of the Gladiator Pit
This level of the gladiator pit encircles the area directly below it,
allowing the spectators of Verspin to watch the action from directly above.
An access staircase leads further down into the gladiator pit area, where
the actual combat is performed. The stands here have several bleechers,
perfect for the people of Verspin to sit up while watching the fights.
Obvious exits: -North -East
A seasoned Verspin showgoer smiles, watching the battle intently.
< 578h/578H 206v/211V Pos: standing >
The seasoned Verspin showgoer says 'I knew he'd do that!'
The seasoned Verspin showgoer laughs to himself.
Alas, you cannot go that way. . . .
< 578h/578H 207v/211V Pos: standing >
The Spectator Level of the Gladiator Pit
This level of the gladiator pit encircles the area directly below it,
allowing the spectators of Verspin to watch the action from directly above.
An access staircase leads further down into the gladiator pit area, where
the actual combat is performed. The stands here have several bleechers,
perfect for the people of Verspin to sit up while watching the fights.
Obvious exits: -North -South
A young showgoer stands here, baffled by the tactics below.
A Verspin showgoer stands here, watching the fight.
< 578h/578H 207v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 578h/578H 207v/211V Pos: standing >
Western Foyer of the Spectator Level
This level of the gladiator pit encircles the area directly below it,
allowing the spectators of Verspin to watch the action from directly above.
An access staircase leads further down into the gladiator pit area, where
the actual combat is performed. The stands here have several bleechers,
perfect for the people of Verspin to sit up while watching the fights.
Obvious exits: -North -South -West -Up
< 578h/578H 207v/211V Pos: standing >
The Top of a Secured Access Staircase
This secured staircase, on the western end of the spectator level of
the Gladiator Pit, prevents citizens from accessing the gladiator
preparation chambers and the pit itself below. A large sign is
posted just in front of the gate blocking the stairs, reading:
'Access Denied'
Obvious exits: -East -Down
[2] The corpse of a strong security guard is lying here.
< 578h/578H 207v/211V Pos: standing >
On the Gladiator Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -Up -Down
< 578h/578H 206v/211V Pos: standing >
Open what?
< 578h/578H 207v/211V Pos: standing >
< 578h/578H 211v/211V Pos: standing >
< 578h/578H 211v/211V Pos: standing >
< 578h/578H 211v/211V Pos: standing >
< 578h/578H 211v/211V Pos: standing >
< 578h/578H 211v/211V Pos: standing >
< 578h/578H 211v/211V Pos: standing >
The Top of a Secured Access Staircase
This secured staircase, on the western end of the spectator level of
the Gladiator Pit, prevents citizens from accessing the gladiator
preparation chambers and the pit itself below. A large sign is
posted just in front of the gate blocking the stairs, reading:
'Access Denied'
Obvious exits: -East -Down
[2] The corpse of a strong security guard is lying here.
< 578h/578H 210v/211V Pos: standing >
< 578h/578H 210v/211V Pos: standing >
< 578h/578H 210v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 578h/578H 210v/211V Pos: standing >
A winged hellhound falls asleep.
< 578h/578H 210v/211V Pos: standing >
The Top of a Secured Access Staircase
Obvious exits: -East -Down
[2] The corpse of a strong security guard is lying here.
*a winged hellhound stands, apparently asleep.
< 578h/578H 210v/211V Pos: standing >
The Top of a Secured Access Staircase
Obvious exits: -East -Down
[2] The corpse of a strong security guard is lying here.
*a winged hellhound stands, apparently asleep.
< 578h/578H 210v/211V Pos: standing >
A winged hellhound awakens.
You quickly scan the area.
You see nothing.
< 578h/578H 210v/211V Pos: standing >
The Top of a Secured Access Staircase
Obvious exits: -East -Down
[2] The corpse of a strong security guard is lying here.
*A winged beast from hell stands here reeking with malevolence.
< 578h/578H 210v/211V Pos: standing >
The Top of a Secured Access Staircase
Obvious exits: -East -Down
[2] The corpse of a strong security guard is lying here.
*A winged beast from hell stands here reeking with malevolence.
< 578h/578H 210v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 578h/578H 210v/211V Pos: standing >
A winged hellhound stops following Tiu.
A winged hellhound starts following you.
The Top of a Secured Access Staircase
Obvious exits: -East -Down
[2] The corpse of a strong security guard is lying here.
*A winged beast from hell stands here reeking with malevolence.
< 578h/578H 210v/211V Pos: standing >
< 578h/578H 210v/211V Pos: standing >
The Top of a Secured Access Staircase
Obvious exits: -East -Down
[2] The corpse of a strong security guard is lying here.
*A winged beast from hell stands here reeking with malevolence.
< 578h/578H 210v/211V Pos: standing >
On the Gladiator Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -Up -Down
< 578h/578H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 578h/578H 209v/211V Pos: standing >
On the Gladiator Access Stairs
Obvious exits: -Up -Down
*A winged beast from hell stands here reeking with malevolence.
< 578h/578H 210v/211V Pos: standing >
A Small Landing on the Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -East -Up -Down
< 578h/578H 210v/211V Pos: standing >
You quickly scan the area.
Rosman, the noble priest who is not far off to your east.
A muscular gladiator who is a brief walk away to your east.
A muscular gladiator who is a brief walk away to your east.
A muscular gladiator who is a brief walk away to your east.
< 578h/578H 210v/211V Pos: standing >
You quickly scan the area.
Rosman, the noble priest who is not far off to your east.
A muscular gladiator who is a brief walk away to your east.
A muscular gladiator who is a brief walk away to your east.
A muscular gladiator who is a brief walk away to your east.
< 578h/578H 210v/211V Pos: standing >
On the Gladiator Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -Up -Down
< 578h/578H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 578h/578H 209v/211V Pos: standing >
Landing at the Bottom of the Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -East -Up
< 578h/578H 209v/211V Pos: standing >
< 578h/578H 209v/211V Pos: standing >
On the Gladiator Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -Up -Down
< 578h/578H 208v/211V Pos: standing >
A Small Landing on the Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -East -Up -Down
< 578h/578H 208v/211V Pos: standing >
< 578h/578H 208v/211V Pos: standing >
Obvious exits:
East- Entrance to the Preparation Area
Up- On the Gladiator Access Stairs
Down- On the Gladiator Access Stairs
< 578h/578H 209v/211V Pos: standing >
< 578h/578H 209v/211V Pos: standing >
< 578h/578H 210v/211V Pos: standing >
On the Gladiator Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -Up -Down
< 578h/578H 209v/211V Pos: standing >
Obvious exits:
Up- (open gate) The Top of a Secured Access Staircase
Down- A Small Landing on the Access Stairs
< 578h/578H 210v/211V Pos: standing >
Ok.
< 578h/578H 211v/211V Pos: standing >
A Small Landing on the Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -East -Up -Down
< 578h/578H 210v/211V Pos: standing >
On the Gladiator Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -Up -Down
< 578h/578H 209v/211V Pos: standing >
Landing at the Bottom of the Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -East -Up
< 578h/578H 208v/211V Pos: standing >
You quickly scan the area.
An elite security guard who is close by to your east.
An elite security guard who is close by to your east.
< 578h/578H 208v/211V Pos: standing >
Landing at the Bottom of the Access Stairs
Obvious exits: -East -Up
*A winged beast from hell stands here reeking with malevolence.
< 578h/578H 209v/211V Pos: standing >
A Steel Gate Before the Gladiator Pit
Located just past the bottom of the access stairs, this
small connecting hallway gives passage into the actual
gladiator pit of Verspin in which brutal combat is
performed on a daily basis. A huge metal gate prevents
anyone from interfering with the matches within.
Obvious exits: -East# -West
A guard of the security elite stands here, protecting the gate.
A guard of the security elite stands here, protecting the gate.
< 578h/578H 208v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 578h/578H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 578h/578H 210v/211V Pos: standing >
The gate seems to be closed.
< 578h/578H 211v/211V Pos: standing >
It seems to be locked.
< 578h/578H 211v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 578h/578H 211v/211V Pos: standing >
Landing at the Bottom of the Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -East -Up
< 578h/578H 210v/211V Pos: standing >
On the Gladiator Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -Up -Down
< 578h/578H 209v/211V Pos: standing >
A Small Landing on the Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -East -Up -Down
< 578h/578H 208v/211V Pos: standing >
Entrance to the Preparation Area
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -East -West
A large sign has been posted on the northern wall.
< 578h/578H 208v/211V Pos: standing >
< 578h/578H 208v/211V Pos: standing >
You quickly scan the area.
Rosman, the noble priest who is close by to your east.
A muscular gladiator who is not far off to your east.
A muscular gladiator who is not far off to your east.
A muscular gladiator who is not far off to your east.
< 578h/578H 209v/211V Pos: standing >
The Statue of Siamorphe
This central chamber of the Gladiatior Preparation Area of Verspin
connects the north hall, the south hall, and the equipment center.
A massive statue of the Greater God Siamorphe stands here. A glorious,
kingly figure stands here grasping a silver chalice with a golden sun on
the side of the cup. A circlet is worn on the brow of this figure, with
an identical golden sun set in the middle. This God represents nobility
and human royalty, a respected power of the Verspin people here to bless
the gladiators of Verspin before they do battle.
Obvious exits: -North -East -South -West
Rosman, brother of Ramous and priest of Verspin blesses passing gladiators.
< 578h/578H 209v/211V Pos: standing >
You quickly scan the area.
A maintenance worker who is not far off to your north.
A muscular gladiator who is close by to your east.
A muscular gladiator who is close by to your east.
A muscular gladiator who is close by to your east.
A maintenance worker who is not far off to your south.
< 578h/578H 209v/211V Pos: standing >
< 578h/578H 210v/211V Pos: standing >
You quickly scan the area.
A maintenance worker who is not far off to your north.
A muscular gladiator who is close by to your east.
A muscular gladiator who is close by to your east.
A muscular gladiator who is close by to your east.
A maintenance worker who is not far off to your south.
< 578h/578H 210v/211V Pos: standing >
The South Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -South
< 578h/578H 210v/211V Pos: standing >
You quickly scan the area.
Rosman, the noble priest who is close by to your north.
A maintenance worker who is a brief walk away to your north.
A maintenance worker who is close by to your south.
< 578h/578H 210v/211V Pos: standing >
A faint hum can be heard from the orb of the sea carried by a winged hellhound.
< 578h/578H 210v/211V Pos: standing >
A Bend in the South Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -East
A maintenance worker walks through the hallways, cleaning up after the gladiators.
< 578h/578H 209v/211V Pos: standing >
You quickly scan the area.
Rosman, the noble priest who is not far off to your north.
A maintenance worker who is rather far off to your north.
< 578h/578H 209v/211V Pos: standing >
The South Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -East -South -West
< 578h/578H 209v/211V Pos: standing >
You quickly scan the area.
A maintenance worker who is close by to your west.
< 578h/578H 209v/211V Pos: standing >
< 578h/578H 210v/211V Pos: standing >
The door is open.
You extend your sights northward.
A Gladiator Meditation Chamber
This is one of several meditation chambers offered in the gladiator
preparation area of the Gladiator Pits of Verspin. There is a large
pillow with several candles and burning incense in this chamber.
Many gladiators prefer meditation in seclusion before a big fight,
so there is only one pillow in the room.
Obvious exits: -South
The corpse of a meditative gladiator is lying here.
Numerous prayer icons, candles, and scripture rests in this chamber.
< 578h/578H 211v/211V Pos: standing >
The curtain is open.
You extend your sights southward.
A Gladiator Meditation Chamber
This is one of several meditation chambers offered in the gladiator
preparation area of the Gladiator Pits of Verspin. There is a large
pillow with several candles and burning incense in this chamber.
Many gladiators prefer meditation in seclusion before a big fight,
so there is only one pillow in the room.
Obvious exits: -North
The corpse of a meditative gladiator is lying here.
Numerous prayer icons, candles, and scripture rests in this chamber.
< 578h/578H 211v/211V Pos: standing >
The South Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -East -South -West
< 578h/578H 210v/211V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A Human who is close by to your north.
A meditative gladiator who is close by to your north.
A maintenance worker who is not far off to your west.
< 578h/578H 210v/211V Pos: standing >
< 578h/578H 210v/211V Pos: standing >
The South Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -East -South -West
< 578h/578H 209v/211V Pos: standing >
A faint hum can be heard from the orb of the sea carried by a winged hellhound.
< 578h/578H 209v/211V Pos: standing >
< 578h/578H 211v/211V Pos: standing >
< 578h/578H 211v/211V Pos: standing >
Pardon?
< 578h/578H 211v/211V Pos: standing >
< 578h/578H 211v/211V Pos: standing >
< 578h/578H 211v/211V Pos: standing >
The South Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -East -South -West
< 578h/578H 210v/211V Pos: standing >
Backstab who?
< 578h/578H 210v/211V Pos: standing >
A Gladiator Meditation Chamber
This is one of several meditation chambers offered in the gladiator
preparation area of the Gladiator Pits of Verspin. There is a large
pillow with several candles and burning incense in this chamber.
Many gladiators prefer meditation in seclusion before a big fight,
so there is only one pillow in the room.
Obvious exits: -South
Fresh blood covers everything in the area.
Numerous prayer icons, candles, and scripture rests in this chamber.
A Centaur (large) Legionary of The Empire stands in mid-air here, fighting a meditative gladiator.
A Human (medium) Protectores Augusti of The Empire stands in mid-air here.
A meditative gladiator sits here, fighting a Centaur.
< 578h/578H 209v/211V Pos: standing >
A Centaur tries to step in front of a Human, but doesn't make it in time.
You snap into visibility.
A Human makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
Your spirit suffers from contact with a Human's aura!
A Human makes a strange sound as you place a mithril dagger in his back.
Your spirit suffers from contact with a Human's aura!
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
A Human makes a strange sound as you place a mithril dagger in his back.
Your spirit suffers from contact with a Human's aura!
< 570h/578H 209v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Human sta EP: few wounds >
A Human starts casting an offensive spell.
< 570h/578H 209v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Human sta EP: few wounds >
You attempt to flee...
The South Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -East -South -West
You flee southward!
< 570h/578H 200v/211V Pos: standing >
A Gladiator Meditation Chamber
This is one of several meditation chambers offered in the gladiator
preparation area of the Gladiator Pits of Verspin. There is a large
pillow with several candles and burning incense in this chamber.
Many gladiators prefer meditation in seclusion before a big fight,
so there is only one pillow in the room.
Obvious exits: -South
Fresh blood covers everything in the area.
Numerous prayer icons, candles, and scripture rests in this chamber.
A Centaur (large) Legionary of The Empire stands in mid-air here, fighting a meditative gladiator.
A Human (medium) Protectores Augusti of The Empire stands in mid-air here. (casting)
A meditative gladiator sits here, fighting a Centaur.
< 570h/578H 199v/211V Pos: standing >
A Centaur bravely steps in front of a Human, shielding him from harm!
Your weak pierce grazes a Centaur.
You attempt to stab a Centaur in the back, but their stone skin quickly absorbs the impact before fading away!
You feel your skill in critical stab improving.
You score a CRITICAL HIT!!!
A Centaur makes a strange sound as you place a mithril dagger in his back.
You twist the blade and watch as a a Centaur writhes in agony.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound closes the curtain.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
You dodge a Centaur's vicious attack.
A Centaur misses you.
A Centaur misses you.
A Centaur parries a meditative gladiator's lunge at him.
A meditative gladiator clambers to its feet.
A Centaur's eyes roll as a meditative gladiator plants a foot in his face.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur's skin seems to turn to stone.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Human completes his spell...
A Human utters the word 'gjifal'
A meditative gladiator is struck by a blinding light from a Human, and is utterly destroyed!
A meditative gladiator is dead! R.I.P.
The last gasps of a meditative gladiator cause a sickening chill to run up your spine.
You attempt to flee...
PANIC! You couldn't escape!
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound snaps into visibility.
A winged hellhound completes his spell...
A winged hellhound utters the words 'ghjiilla zuguaig'
A winged hellhound's stunning visions seem to entrance a Centaur!
A Centaur is stunned!
Sorry, you aren't allowed to do that in combat.
A Centaur gets a few coins from the corpse of a meditative gladiator.
< 570h/578H 199v/211V Pos: standing >
<You're too busy fighting to be pulling things out of bags!
< 570h/578H 199v/211V Pos: standing >
<A Centaur parries your futile lunge at him.
A Centaur blocks your futile lunge at him.
Your pierce grazes a Centaur.
Your weak pierce grazes a Centaur.
Sorry, you aren't allowed to do that in combat.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
You attempt to flee...
PANIC! You couldn't escape!
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur seems to be trying to shake off his woozy feeling.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound snaps into visibility.
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
The sphere circling a Centaur's body darts in front of a winged hellhound's assault!
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur seems to be trying to shake off his woozy feeling.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Gladiator Meditation Chamber
Obvious exits: -South#
Fresh blood splatters cover the area.
The corpse of a meditative gladiator is lying here.
Numerous prayer icons, candles, and scripture rests in this chamber.
*A winged beast from hell stands here reeking with malevolence.
A Centaur (large) Legionary of The Empire stands with a stunned look in mid-air here, fighting YOU!
A Human (medium) Protectores Augusti of The Empire stands in mid-air here.
< 570h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur misses you.
A Centaur's decent slash grazes you.
You dodge a Centaur's vicious attack.
You parry a Centaur's lunge at you.
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound snaps into visibility.
A Centaur bravely steps in front of a Human, shielding him from harm!
A winged hellhound completes his spell...
A winged hellhound utters the words 'ghjiilla zuguaig'
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur blocks your futile lunge at him.
A Centaur parries your futile lunge at him.
You score a CRITICAL HIT!!!!!
Your crude pierce grazes a Centaur.
Your weak pierce grazes a Centaur.
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Gladiator Meditation Chamber
Obvious exits: -South#
Fresh blood splatters cover the area.
The corpse of a meditative gladiator is lying here.
Numerous prayer icons, candles, and scripture rests in this chamber.
A winged beast from hell stands here reeking with malevolence. (casting)
A Centaur (large) Legionary of The Empire stands with a stunned look in mid-air here, fighting YOU!
A Human (medium) Protectores Augusti of The Empire stands in mid-air here.
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound snaps into visibility.
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Spheres begin rotating around a Centaur.
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Being that your target is in so poor condition, you easily switch opponents!
< 565h/578H 199v/211V Pos: standing >
<A Centaur heroically dives at a Human and pulls him out of combat.
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
< 565h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur misses you.
You parry a Centaur's lunge at you.
A Centaur's powerful slash strikes you.
You dodge a Centaur's vicious attack.
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound snaps into visibility.
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Human starts casting a spell.
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Your weak pierce grazes a Centaur.
Your pierce grazes a Centaur.
A Centaur parries your futile lunge at him.
A Centaur parries your futile lunge at him.
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur tries to step in front of a Human, but doesn't make it in time.
A winged hellhound completes his spell...
A winged hellhound utters the words 'ghjiilla zuguaig'
A winged hellhound's stunning visions seem to mesmerize a Human!
A Human is stunned!
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Human stops chanting abruptly!
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur tries to step in front of a Human, but doesn't make it in time.
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
You parry a Centaur's lunge at you.
You parry a Centaur's lunge at you.
A Centaur misses you.
A Centaur misses you.
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Your weak pierce grazes a Centaur.
Your weak pierce grazes a Centaur.
Your weak pierce grazes a Centaur.
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur bravely steps in front of a Human, shielding him from harm!
You switch opponents!
< 541h/578H 199v/211V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A winged hellhound snaps into visibility.
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound's hammer strikes a Human smashing him into the ground!
A Human is dead! R.I.P.
You receive your share of experience.